Re-enable terrain intersections

pull/185/head
scrawl 8 years ago
parent 9371100fde
commit 2aa09639a9

@ -332,7 +332,7 @@ void loadRenderingNode(ViewData::Entry& entry, ViewData* vd, ChunkManager* chunk
void QuadTreeWorld::accept(osg::NodeVisitor &nv)
{
if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR)// && nv.getVisitorType() != osg::NodeVisitor::INTERSECTION_VISITOR)
if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR && nv.getVisitorType() != osg::NodeVisitor::INTERSECTION_VISITOR)
return;
ViewData* vd = mRootNode->getView(nv);

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