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[Server] Add previous state to ON_RECORD_DYNAMIC
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1 changed files with 20 additions and 1 deletions
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@ -8,17 +8,36 @@ namespace mwmp
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class ProcessorRecordDynamic final : public PlayerProcessor
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{
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public:
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using OldDState = ESM::StatState<float>;
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ProcessorRecordDynamic()
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{
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BPP_INIT(ID_RECORD_DYNAMIC)
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Networking::get().getState().getState()->new_usertype<OldDState>("OldDState",
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"base", &OldDState::mBase,
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"current", &OldDState::mCurrent,
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"mod", &OldDState::mMod,
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"damage", &OldDState::mDamage,
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"progress", &OldDState::mProgress);
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}
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void PreReading(PlayerPacket &packet, const std::shared_ptr<Player> &player) override
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{
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std::copy(std::begin(player->creatureStats.mDynamic),
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std::end(player->creatureStats.mDynamic),
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oldValues.begin()
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);
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}
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void Do(PlayerPacket &packet, const std::shared_ptr<Player> &player) override
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{
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DEBUG_PRINTF(strPacketID.c_str());
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Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_RECORD_DYNAMIC>(player);
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Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_RECORD_DYNAMIC, true>(&oldValues, player);
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}
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private:
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std::array<OldDState, 3> oldValues;
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};
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}
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