mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 06:15:32 +00:00
- started code cleanup/rewrite
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@113 ea6a568a-9f4f-0410-981a-c910a81bb256
This commit is contained in:
parent
a46804dae3
commit
2ac9503854
20 changed files with 1211 additions and 1616 deletions
4
Makefile
4
Makefile
|
@ -33,8 +33,8 @@ mygui_cpp=mygui console
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# Ditto for the landscape engine, in terrain/cpp_X.cpp
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terrain_cpp=baseland esm framelistener generator index landdata\
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materialgen meshinterface mwheightmap mwquadmatgen palette point2\
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quad quaddata quadsegment terraincls terrain terrainmesh
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materialgen mwheightmap palette point2\
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quad quaddata terraincls terrain terrainmesh
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# FFmpeg files, in the form sound/cpp_X.cpp.
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avcodec_cpp=avcodec
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5
openmw.d
5
openmw.d
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@ -76,6 +76,7 @@ void main(char[][] args)
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bool noSound = false;
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bool debugOut = false;
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bool extTest = false;
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bool doGen = false;
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// Some examples to try:
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//
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@ -96,6 +97,7 @@ void main(char[][] args)
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foreach(char[] a; args[1..$])
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if(a == "-n") render = false;
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else if(a == "-ex") extTest = true;
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else if(a == "-gen") doGen = true;
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else if(a == "-h") help=true;
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else if(a == "-rk") resetKeys = true;
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else if(a == "-oc") showOgreFlag = true;
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@ -122,6 +124,7 @@ void main(char[][] args)
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writefln(" Options:");
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writefln(" -n Only load, do not render");
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writefln(" -ex Test the terrain system");
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writefln(" -gen Generate landscape cache");
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writefln(" -rk Reset key bindings to default");
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writefln(" -oc Show the Ogre config dialogue");
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writefln(" -ns Completely disable sound");
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@ -257,7 +260,7 @@ Try specifying another cell name on the command line, or edit openmw.ini.");
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ogre_makeSky();
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*/
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initTerrain();
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initTerrain(doGen);
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}
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else
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{
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@ -1,15 +1,12 @@
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class TerrainFrameListener : public FrameListener
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{
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protected:
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Terrain* mTerrain;
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MWHeightmap* mHeights;
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/**
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* Updates the quad tree
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*/
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bool frameEnded(const FrameEvent& evt)
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{
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mTerrain->update(evt.timeSinceLastFrame);
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g_Terrain->update(evt.timeSinceLastFrame);
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return true;
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}
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@ -20,19 +17,18 @@ public:
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mRoot->addFrameListener(this);
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//our derived heightmap
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mHeights = new MWHeightmap();
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mHeights->load(TERRAIN_OUTPUT);
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g_heightMap = new MWHeightmap();
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g_heightMap->load(TERRAIN_OUTPUT);
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//setup terrain
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mTerrain = new Terrain( mHeights, //heightmap
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mSceneMgr->getRootSceneNode()->createChildSceneNode("TERRAIN_ROOT")); //root scene node
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g_Terrain = new Terrain(mSceneMgr->getRootSceneNode()->createChildSceneNode("TERRAIN_ROOT")); //root scene node
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//fix settings
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mTerrain->setMorphingEnabled(false);
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mTerrain->setTextureFadingEnabled(false);
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g_Terrain->setMorphingEnabled(false);
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g_Terrain->setTextureFadingEnabled(false);
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//create the quad node
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mTerrain->create();
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g_Terrain->create();
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}
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/* KILLME
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@ -87,7 +87,7 @@ public:
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int cellDist = pow((float)2, mIndex.getMaxDepth());
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// Temporary storage
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MWQuadData qd(0);
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QuadData qd;
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qd.setVertexSeperation(128*halfLevel); //dist between two verts
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std::vector<float>& gh = qd.getHeightsRef(); //ref to the data storage in the quad
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@ -207,6 +207,8 @@ public:
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boost::archive::binary_oarchive oap(ofp);
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oai << mIndex;
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oap << mPalette;
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mDataO.close();
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}
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private:
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@ -333,13 +335,14 @@ private:
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assert(Ogre::Math::Sqrt(ltex.size())==alphaSize);
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std::list<Ogre::ResourcePtr> createdResources;
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// FIXME: Move out of this function?
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MaterialGenerator mg;
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mg.setTexturePaths(mPalette.getPalette());
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const int scaleDiv = alphaSize/LAND_LTEX_WIDTH;
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//genetate material/aplahas
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Ogre::MaterialPtr mp = mg.getAlphaMat("Rtt_Alpha1", ltex, alphaSize, 0, scaleDiv,createdResources);
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Ogre::MaterialPtr mp = mg.getAlphaMat(ltex, alphaSize, 0, scaleDiv,createdResources);
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Ogre::TexturePtr tex1 = getRenderedTexture(mp, "RTT_TEX_1",texSize, Ogre::PF_R8G8B8);
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tex1->getBuffer()->getRenderTarget()->writeContentsToFile(outputName);
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Ogre::MaterialManager::getSingleton().remove(mp->getHandle());
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@ -1,90 +1,90 @@
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/**
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* @brief holds data about positions of data and general header info
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*/
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class Index {
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* Holds index and other data describing the landscape.data file.
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*/
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class Index
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{
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public:
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///saves my fingers :P
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typedef std::map<long, std::map<long, long> >::iterator OffsetItr;
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typedef std::map<long, std::map<long, long> >::const_iterator OffsetConstItr;
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typedef std::map<long, std::map<long, long> >::iterator OffsetItr;
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typedef std::map<long, std::map<long, long> >::const_iterator OffsetConstItr;
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/**
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* @brief sets the root quads side length in gu
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* @param l the side length
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*
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* This is used for working out the locations of quad children.
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* I am assuming a long is enough...
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*/
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inline void setRootSideLength(long l) {
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mRootSideLength = l;
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}
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/**
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* @return the side length of the root quad.
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*/
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inline long getRootSideLength() const {
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return mRootSideLength;
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}
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/**
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* @brief sets the root quads side length in gu
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* @param l the side length
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*
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* This is used for working out the locations of quad children.
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* I am assuming a long is enough...
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*/
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inline void setRootSideLength(long l) {
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mRootSideLength = l;
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}
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/**
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* @return the side length of the root quad.
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*/
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inline long getRootSideLength() const {
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return mRootSideLength;
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}
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inline void setMaxDepth(int d) {
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mMaxDepth = d;
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}
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inline int getMaxDepth() const {
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return mMaxDepth;
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}
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inline void setMaxDepth(int d) {
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mMaxDepth = d;
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}
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inline int getMaxDepth() const {
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return mMaxDepth;
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}
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/**
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* @return -1 is returned if there is no offset
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* @param x, y the position of the quad in gu
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*
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* Slightly faster using hasOffset to check if it exists
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* Shouldn't be noticable diffrence.
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*/
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inline long getOffset(long x, long y) const { //inline?
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OffsetConstItr itr1 = mQuadOffsets.find(x);
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if ( itr1 == mQuadOffsets.end() ) return -1;
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std::map<long, long>::const_iterator itr2 = itr1->second.find(y);
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if ( itr2 == itr1->second.end() ) return -1;
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return itr2->second;
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}
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/**
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* @return -1 is returned if there is no offset
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* @param x, y the position of the quad in gu
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*
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* Slightly faster using hasOffset to check if it exists
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* Shouldn't be noticable diffrence.
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*/
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inline long getOffset(long x, long y) const { //inline?
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OffsetConstItr itr1 = mQuadOffsets.find(x);
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if ( itr1 == mQuadOffsets.end() ) return -1;
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std::map<long, long>::const_iterator itr2 = itr1->second.find(y);
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if ( itr2 == itr1->second.end() ) return -1;
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return itr2->second;
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}
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/**
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* @brief checks if a quad for the given position exists
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* @return true/false
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* @param x, y the position of the quad in gu
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*
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* @todo Would it be worth merging this with getOffset?
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*/
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inline bool hasOffset(long x, long y) const {
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OffsetConstItr itr = mQuadOffsets.find(x);
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if ( itr == mQuadOffsets.end() ) return false;
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return (itr->second.find(y) != itr->second.end());
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}
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/**
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* @brief checks if a quad for the given position exists
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* @return true/false
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* @param x, y the position of the quad in gu
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*
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* @todo Would it be worth merging this with getOffset?
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*/
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inline bool hasOffset(long x, long y) const {
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OffsetConstItr itr = mQuadOffsets.find(x);
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if ( itr == mQuadOffsets.end() ) return false;
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return (itr->second.find(y) != itr->second.end());
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}
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/**
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* @brief sets an offset of a quad
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* @param x, y the position in gu of the quad
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* @param o the offset within the file of the records for this quad
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*/
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inline void setOffset(long x, long y, long o) {
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mQuadOffsets[x][y] = o;
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}
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/**
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* @brief sets an offset of a quad
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* @param x, y the position in gu of the quad
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* @param o the offset within the file of the records for this quad
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*/
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inline void setOffset(long x, long y, long o) {
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mQuadOffsets[x][y] = o;
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}
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protected:
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std::map<long, std::map<long, long> > mQuadOffsets;
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long mRootSideLength; ///length in gu of the root quad
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int mMaxDepth; ///maximum depth assuming root quad depth = 0
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std::map<long, std::map<long, long> > mQuadOffsets;
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long mRootSideLength; ///length in gu of the root quad
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int mMaxDepth; ///maximum depth assuming root quad depth = 0
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friend class boost::serialization::access;
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/**
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* Saves the data for the max depth, the root side legnth, and the quad offsets
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*/
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template<class Archive>
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inline void serialize(Archive& ar, const unsigned int version){
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friend class boost::serialization::access;
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/**
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* Saves the data for the max depth, the root side legnth, and the quad offsets
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*/
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template<class Archive>
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inline void serialize(Archive& ar, const unsigned int version){
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ar &mMaxDepth;
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ar &mRootSideLength;
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ar &mQuadOffsets;
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}
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}
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};
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@ -1,35 +1,30 @@
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/**
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* Handles the runtime generation of materials
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*
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*/
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class MaterialGenerator
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class TextureSplatter
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{
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class TextureSplatter
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{
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public:
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inline TextureSplatter(const std::vector<int>& ltex,
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int texSize,
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int ltexsize,
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int border) :
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mLTEX(ltex),
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mTexSize(texSize), //the root of the size of the texture
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mLTEXSize(ltexsize), //the root of the ltex array
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mBorder(border) { //the size of the border of the ltex
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mSizeDiff = texSize/(ltexsize-border*2);
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}
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public:
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inline TextureSplatter(const std::vector<int>& ltex,
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int texSize,
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int ltexsize,
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int border) :
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mLTEX(ltex),
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mTexSize(texSize), //the root of the size of the texture
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mLTEXSize(ltexsize), //the root of the ltex array
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mBorder(border) { //the size of the border of the ltex
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mSizeDiff = texSize/(ltexsize-border*2);
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}
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int getAlphaAtPixel(int x, int y, int tid) {
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//offset for border
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x += (mBorder*mSizeDiff);
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y += (mBorder*mSizeDiff);
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int getAlphaAtPixel(int x, int y, int tid) {
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//offset for border
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x += (mBorder*mSizeDiff);
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y += (mBorder*mSizeDiff);
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if ( getTextureAtPixel(x,y) == tid ) {
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return 255;
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} else if ( mBorder > 0 ) { //hacky remove fix. perofrmance issues. skips if not ingame gen.
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if ( getTextureAtPixel(x,y) == tid ) {
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return 255;
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} else if ( mBorder > 0 )
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{
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//hacky remove fix. perofrmance issues. skips if not ingame gen.
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float amount = 0;
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for ( int ty = y-1; ty <= y+1; ++ty ) {
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for ( int tx = x-1; tx <= x+1; ++tx ) {
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if ( ty < -mBorder*mSizeDiff ||
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tx < -mBorder*mSizeDiff ||
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ty >= mTexSize+mBorder*mSizeDiff ||
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@ -44,35 +39,43 @@ class MaterialGenerator
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assert(amount>=0&&amount<=1);
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return amount*255;
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}
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return 0;
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return 0;
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}
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}
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private:
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private:
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int getTextureAtPixel(int x, int y) {
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x = (x - x%mSizeDiff)/mSizeDiff;
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y = (y - y%mSizeDiff)/mSizeDiff;
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int getTextureAtPixel(int x, int y) {
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x = (x - x%mSizeDiff)/mSizeDiff;
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y = (y - y%mSizeDiff)/mSizeDiff;
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//y = floor(float(y)/float(mSizeDiff));
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//x = floor(float(x)/float(mSizeDiff));
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return mLTEX[(y)*mLTEXSize+(x)];
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}
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return mLTEX[(y)*mLTEXSize+(x)];
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}
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const std::vector<int>& mLTEX;
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const int mTexSize;
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const int mLTEXSize;
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const int mBorder;
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int mSizeDiff;
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};
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const std::vector<int>& mLTEX;
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const int mTexSize;
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const int mLTEXSize;
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const int mBorder;
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int mSizeDiff;
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};
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/**
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* Handles the runtime generation of materials
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*
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*/
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class MaterialGenerator
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{
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public:
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/**
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* @brief generates a material for a quad using a single texture
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* @brief generates a material for a quad using a single
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* texture. Only used at runtime, not while generating.
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*/
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Ogre::MaterialPtr generateSingleTexture(const std::string& matname, const std::string& texName, std::list<Ogre::ResourcePtr> createdResources)
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Ogre::MaterialPtr generateSingleTexture
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(const std::string& texName,
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std::list<Ogre::ResourcePtr> createdResources)
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{
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const std::string matname("MAT" + Ogre::StringConverter::toString(mCount++));
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if ( !Ogre::MaterialManager::getSingleton().resourceExists(matname) )
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{
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Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().create(matname,Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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|
@ -87,159 +90,17 @@ public:
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return Ogre::MaterialPtr();
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}
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/**
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* Currently doesn't work
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*/
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Ogre::MaterialPtr getShaderAlpha(const std::string& materialName, std::vector<int>& ltex, int size, std::list<Ogre::TexturePtr>& generatedAlphas)
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{
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Ogre::TexturePtr currentAlphaTexture; //ptr to the texture we are currnly writing to
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Ogre::uint8* currentAlphaPtr = 0; //pointer to the data
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Ogre::HardwarePixelBufferSharedPtr currentPixelBuffer; //pointer to the buffer for ctrling locks/unlicjks
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int currentColour = 0; //current colour index. ARGB.
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std::vector<std::string> texturesWritten; //a list of "done" textures. Order important
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std::vector<std::string> alphasGenerated; //alphas generated
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std::set<short> tidDone; //holds the list of done textures
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const int rootSideLength = Ogre::Math::Sqrt(ltex.size()); //used for looping
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//loop over every splat possition
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for ( int y1 = 0; y1 < rootSideLength; y1++ ) {
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for ( int x1 = 0; x1 < rootSideLength; x1++ ) {
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const short tid = ltex[y1*rootSideLength+x1];
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//if already done.
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if ( tidDone.find(tid) != tidDone.end()) continue;
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//insert it into the done list
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tidDone.insert(tid);
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//get the textuyre path. If it is default we don't need to do anything, as it
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//is done in the first pass. CHANGE? We end up using a whole pass for it??
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const std::string tn(mTexturePaths[tid]);
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if ( tn == "_land_default.dds" ) continue;
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texturesWritten.push_back(tn);
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//unqiue alpha name
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const std::string alphaName(materialName + "_A_" + tn);
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if ( Ogre::TextureManager::getSingleton().resourceExists(alphaName) )
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OGRE_EXCEPT(0, "ALPHA Already Exists", ""); //shouldn't happen.
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//check if we need to create a new apla
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if ( currentColour == 4 || //we only have 4 colours per tex ofc
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currentAlphaTexture.isNull() ) { //no texture assigned yet
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//unlock old buffer, if we have one
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if ( !currentAlphaTexture.isNull() )
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currentPixelBuffer->unlock();
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//new texture
|
||||
currentAlphaTexture = Ogre::TextureManager::getSingleton().
|
||||
createManual(
|
||||
alphaName,
|
||||
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
Ogre::TEX_TYPE_2D,
|
||||
size,size, //size ofc
|
||||
1, 0, //depth, mipmaps
|
||||
Ogre::PF_A8R8G8B8, //4 channesl for 4 splats
|
||||
Ogre::TU_STATIC_WRITE_ONLY //we only need to write data
|
||||
);
|
||||
|
||||
generatedAlphas.push_back(currentAlphaTexture); //record
|
||||
alphasGenerated.push_back(alphaName);
|
||||
|
||||
|
||||
currentPixelBuffer = currentAlphaTexture->getBuffer();
|
||||
currentPixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
|
||||
const Ogre::PixelBox& pixelBox = currentPixelBuffer->getCurrentLock();
|
||||
|
||||
currentAlphaPtr = static_cast<Ogre::uint8*>(pixelBox.data);
|
||||
|
||||
//zero out all data
|
||||
for ( int i = 0; i < size*size*4; i++ )
|
||||
currentAlphaPtr[i] = 0;
|
||||
|
||||
|
||||
currentColour = 0;
|
||||
} else {
|
||||
currentColour++; //increase the colour we are working with by one
|
||||
}
|
||||
|
||||
|
||||
//for every splat that the texture is splatted,
|
||||
//check if it is the same as the one in the current splat
|
||||
for ( int y2 = 0; y2 < rootSideLength; y2++ ) {
|
||||
for ( int x2 = 0; x2 < rootSideLength; x2++ ) {
|
||||
if ( ltex[y2*rootSideLength+x2] == tid ) {
|
||||
|
||||
//add splat to current alpha map
|
||||
const int splatSize = size/rootSideLength;
|
||||
|
||||
for ( int ys = 0; ys < splatSize ; ys++ ) {
|
||||
for ( int xs = 0; xs < splatSize; xs++ ) {
|
||||
//calc position on main texture
|
||||
const int pxpos = splatSize*x2+xs;
|
||||
const int pypos = splatSize*y2+ys;
|
||||
|
||||
//write splat to buffer
|
||||
const int index = (pypos*size*4)+(pxpos*4)+currentColour;
|
||||
currentAlphaPtr[index] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}//for ( int y2 = 0; y2 < rootSideLength; y2++ ){
|
||||
|
||||
|
||||
}
|
||||
}//for ( int y1 = 0; y1 < rootSideLength; y1++ ){
|
||||
|
||||
//check to see if we need to unlock a buff again
|
||||
if ( !currentAlphaTexture.isNull() )
|
||||
currentPixelBuffer->unlock();
|
||||
|
||||
//sort material
|
||||
assert(Ogre::MaterialManager::getSingleton().getByName("AlphaSplatTerrain").getPointer());
|
||||
|
||||
Ogre::MaterialPtr material = ((Ogre::Material*)Ogre::MaterialManager::getSingleton().getByName("AlphaSplatTerrain").getPointer())->clone(materialName);
|
||||
|
||||
Ogre::Pass* pass = material->getTechnique(0)->getPass(0);
|
||||
|
||||
//write alphas
|
||||
if ( alphasGenerated.size() > 0 )
|
||||
pass->getTextureUnitState(0)->setTextureName(alphasGenerated[0]);
|
||||
if ( alphasGenerated.size() > 1 )
|
||||
pass->getTextureUnitState(1)->setTextureName(alphasGenerated[1]);
|
||||
|
||||
//write 8 textures
|
||||
int c = 1;
|
||||
for ( std::vector<std::string>::iterator itr = texturesWritten.begin();
|
||||
itr != texturesWritten.end();
|
||||
++itr ) {
|
||||
if ( ++c > 8 ) break;
|
||||
pass->getTextureUnitState(1+c)->setTextureName(*itr);
|
||||
//ta["Splat" + Ogre::StringConverter::toString(c)] = *itr;
|
||||
}
|
||||
|
||||
//pass->applyTextureAliases(ta, true);
|
||||
|
||||
return material;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* gets the material for the alpha textures
|
||||
*/
|
||||
Ogre::MaterialPtr getAlphaMat(const std::string& materialName,
|
||||
std::vector<int>& ltex,
|
||||
Ogre::MaterialPtr getAlphaMat(std::vector<int>& ltex,
|
||||
int size,
|
||||
int border,
|
||||
float scaleDiv,
|
||||
std::list<Ogre::ResourcePtr>& createdResources)
|
||||
{
|
||||
const std::string materialName("MAT" + Ogre::StringConverter::toString(mCount++));
|
||||
|
||||
const int sizeDiff = 4;
|
||||
size *= sizeDiff;
|
||||
|
||||
|
@ -337,25 +198,6 @@ public:
|
|||
return material;
|
||||
}
|
||||
|
||||
std::string generateAlphaMap(const std::string& name,
|
||||
std::vector<int>& ltex,
|
||||
int size,
|
||||
int border,
|
||||
float scaleDiv,
|
||||
std::list<Ogre::ResourcePtr>& createdResources)
|
||||
{
|
||||
//std::string materialName = "TEX_" + Ogre::StringConverter::toString(cp.x) + "_" + Ogre::StringConverter::toString(cp.y);
|
||||
|
||||
if ( Ogre::MaterialManager::getSingleton().resourceExists(name) )
|
||||
assert(0);
|
||||
//return materialName;
|
||||
|
||||
getAlphaMat(name, ltex, size, border, scaleDiv, createdResources);
|
||||
//getShaderAlpha(materialName, ltex, size, newTextures);
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
inline void setTexturePaths( std::map<int, std::string> r) {
|
||||
mTexturePaths = r;
|
||||
}
|
||||
|
@ -364,4 +206,6 @@ private:
|
|||
* Merged records accross all mods for LTEX data
|
||||
*/
|
||||
std::map<int, std::string> mTexturePaths;
|
||||
|
||||
unsigned int mCount;
|
||||
};
|
||||
|
|
|
@ -1,110 +0,0 @@
|
|||
MeshInterface::MeshInterface(Quad* p, Terrain* t) :
|
||||
mParentQuad(p),
|
||||
mTerrain(t),
|
||||
mMax(0),
|
||||
mMin(0),
|
||||
mSplitState(SS_NONE) {
|
||||
|
||||
mQuadData = t->getTerrainData()->getData(mParentQuad);
|
||||
|
||||
//the mesh is created a zero, so an offset is applied
|
||||
const Ogre::Vector3 pos(mParentQuad->getPosition().x - mParentQuad->getSideLength()/2,
|
||||
0,
|
||||
mParentQuad->getPosition().y - mParentQuad->getSideLength()/2);
|
||||
|
||||
mSceneNode = mTerrain->getTerrainSceneNode()->createChildSceneNode(pos);
|
||||
}
|
||||
|
||||
MeshInterface::~MeshInterface() {
|
||||
for ( std::vector<TerrainObjectGroup*>::iterator itr = mTerrainObjects.begin();
|
||||
itr != mTerrainObjects.end();
|
||||
++itr )
|
||||
delete *itr;
|
||||
|
||||
mSceneNode->removeAndDestroyAllChildren();
|
||||
mSceneMgr->destroySceneNode(mSceneNode);
|
||||
|
||||
mTerrain->getTerrainSceneNode()->detachAllObjects();
|
||||
|
||||
mTerrain->_quadDestroyed(mQuadData);
|
||||
delete mQuadData;
|
||||
|
||||
}
|
||||
|
||||
void MeshInterface::create() {
|
||||
//LOG("Creating");
|
||||
if ( mParentQuad->getDepth() == mTerrain->getMaxDepth() ) {
|
||||
for ( int y = 0; y < 4; ++y ) {
|
||||
for ( int x = 0; x < 4; ++x ) {
|
||||
addNewObject(
|
||||
Ogre::Vector3(x*16*128, 0, y*16*128), //pos
|
||||
17, //size
|
||||
false, //skirts
|
||||
0.25f, float(x)/4.0f, float(y)/4.0f); //quad seg location
|
||||
}
|
||||
}
|
||||
} else {
|
||||
addNewObject(Ogre::Vector3(0,0,0), 65);
|
||||
}
|
||||
|
||||
getBounds();
|
||||
mTerrain->_quadCreated(mQuadData);
|
||||
}
|
||||
|
||||
void MeshInterface::addNewObject(const Ogre::Vector3& pos,
|
||||
int terrainSize,
|
||||
bool skirts /*= true*/,
|
||||
float segmentSize /*= 1*/,
|
||||
float startX /*= 0*/,
|
||||
float startY /*= 0*/ ) {
|
||||
|
||||
TerrainObjectGroup* to = new TerrainObjectGroup();
|
||||
|
||||
to->segment = new QuadSegment(mQuadData, segmentSize, startX, startY);
|
||||
to->node = mSceneNode->createChildSceneNode(pos);
|
||||
to->terrain = new TerrainRenderable(mTerrain, to->segment, terrainSize, mParentQuad->getDepth(), skirts);
|
||||
to->terrain->create(to->node);
|
||||
|
||||
mMax = std::max(to->terrain->getMax(), mMax);
|
||||
mMin = std::max(to->terrain->getMin(), mMin);
|
||||
|
||||
mTerrainObjects.push_back(to);
|
||||
}
|
||||
|
||||
void MeshInterface::update(Ogre::Real time) {
|
||||
const Ogre::Vector3 cpos = mCamera->getDerivedPosition();
|
||||
Ogre::Vector3 diff(0, 0, 0);
|
||||
|
||||
//copy?
|
||||
Ogre::AxisAlignedBox worldBounds = mBounds;
|
||||
worldBounds.transformAffine(mSceneNode->_getFullTransform());
|
||||
|
||||
diff.makeFloor(cpos - worldBounds.getMinimum() );
|
||||
diff.makeCeil(cpos - worldBounds.getMaximum() );
|
||||
const Ogre::Real camDist = diff.squaredLength();
|
||||
|
||||
mSplitState = SS_NONE;
|
||||
if ( camDist < mSplitDistance ) mSplitState = SS_SPLIT;
|
||||
else if ( camDist > mUnsplitDistance ) mSplitState = SS_UNSPLIT;
|
||||
|
||||
|
||||
for ( std::vector<TerrainObjectGroup*>::iterator itr = mTerrainObjects.begin();
|
||||
itr != mTerrainObjects.end();
|
||||
++itr )
|
||||
(*itr)->terrain->update(time, camDist, mUnsplitDistance, mMorphDistance);
|
||||
}
|
||||
|
||||
void MeshInterface::getBounds() {
|
||||
mBounds.setExtents( 0,
|
||||
mMin,
|
||||
0,
|
||||
(65 - 1) * mQuadData->getVertexSeperation(),
|
||||
mMax,
|
||||
(65 - 1) * mQuadData->getVertexSeperation());
|
||||
|
||||
mBoundingRadius = (mBounds.getMaximum() - mBounds.getMinimum()).length() / 2;
|
||||
|
||||
mSplitDistance = pow(mBoundingRadius * 0.5, 2);
|
||||
mUnsplitDistance = pow(mBoundingRadius * 2.0, 2);
|
||||
mMorphDistance = pow(mBoundingRadius * 1.5, 2);
|
||||
}
|
|
@ -1,117 +0,0 @@
|
|||
/**
|
||||
* Interface between the quad and the terrain renderble classes, to the
|
||||
* quad it looks like this rendereds a single mesh for the quad. This
|
||||
* may not be the case.
|
||||
*
|
||||
* It also could allow several optomizations (e.g. multiple splits)
|
||||
*/
|
||||
class MeshInterface
|
||||
{
|
||||
/**
|
||||
*
|
||||
* @brief Holds a group of objects and destorys them in the
|
||||
* destructor. Avoids the needs for 100s of vectors
|
||||
*/
|
||||
struct TerrainObjectGroup {
|
||||
/**
|
||||
* @brief inits all ptrs at 0
|
||||
*/
|
||||
inline TerrainObjectGroup() : segment(0), terrain(0), node(0) {}
|
||||
|
||||
/**
|
||||
* @brief destorys all objects
|
||||
*/
|
||||
inline ~TerrainObjectGroup() {
|
||||
if ( node ) {
|
||||
node->detachAllObjects();
|
||||
node->getCreator()->destroySceneNode(node);
|
||||
}
|
||||
delete terrain;
|
||||
delete segment;
|
||||
}
|
||||
QuadSegment* segment;
|
||||
TerrainRenderable* terrain;
|
||||
Ogre::SceneNode* node;
|
||||
};
|
||||
public:
|
||||
enum SplitState { SS_NONE, SS_SPLIT, SS_UNSPLIT };
|
||||
|
||||
MeshInterface(Quad* p, Terrain* t);
|
||||
~MeshInterface() ;
|
||||
|
||||
/**
|
||||
* @brief creates all required meshes. If it is at the max depth, it creates 16, otherwise just one
|
||||
*/
|
||||
void create();
|
||||
|
||||
/**
|
||||
* @brief updates all meshes.
|
||||
* @remarks the camera distance is calculated here so that all terrain has the correct morph levels etc
|
||||
*/
|
||||
void update(Ogre::Real time);
|
||||
|
||||
inline SplitState getSplitState() {
|
||||
return mSplitState;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief propergates the just split through all terrain
|
||||
*/
|
||||
inline void justSplit() {
|
||||
for ( std::vector<TerrainObjectGroup*>::iterator itr = mTerrainObjects.begin();
|
||||
itr != mTerrainObjects.end();
|
||||
++itr )
|
||||
(*itr)->terrain->justSplit();
|
||||
}
|
||||
/**
|
||||
* @brief propergates the just unsplit through all terrain
|
||||
*/
|
||||
inline void justUnsplit() {
|
||||
for ( std::vector<TerrainObjectGroup*>::iterator itr = mTerrainObjects.begin();
|
||||
itr != mTerrainObjects.end();
|
||||
++itr )
|
||||
(*itr)->terrain->justUnsplit();
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
Quad* mParentQuad;
|
||||
Terrain* mTerrain;
|
||||
|
||||
///Must be a ptr, else it destorys before we are ready
|
||||
std::vector<TerrainObjectGroup*> mTerrainObjects;
|
||||
|
||||
Ogre::SceneNode* mSceneNode;
|
||||
|
||||
///use for split distances
|
||||
Ogre::Real mBoundingRadius;
|
||||
Ogre::AxisAlignedBox mBounds;
|
||||
|
||||
///max and min heights
|
||||
float mMax, mMin;
|
||||
|
||||
Ogre::Real mSplitDistance,mUnsplitDistance,mMorphDistance;
|
||||
|
||||
SplitState mSplitState;
|
||||
QuadData* mQuadData;
|
||||
|
||||
/**
|
||||
* @brief sets the bounds and split radius of the object
|
||||
*/
|
||||
void getBounds();
|
||||
|
||||
/**
|
||||
* @brief Adds a new mesh
|
||||
* @param pos the position in relation to mSceneNode
|
||||
* @param terrainSize the size of the terrain in verts. Should be n^2+1
|
||||
* @param skirts true if the terrain should have skirts
|
||||
* @param segmentSize the size of the segment. So if splitting terrain into 4*4, it should be 0.25
|
||||
* @param startX, startY the start position of this segment (0 <= startX < 1)
|
||||
*/
|
||||
void addNewObject(const Ogre::Vector3& pos, int terrainSize,
|
||||
bool skirts = true, float segmentSize = 1,
|
||||
float startX = 0, float startY = 0 );
|
||||
|
||||
|
||||
|
||||
};
|
|
@ -3,22 +3,29 @@
|
|||
* major improvment would be to store the data as a quad tree. It might
|
||||
* improve lookup times. Then again. Might not
|
||||
*/
|
||||
class MWHeightmap : public TerrainHeightmap
|
||||
class MWHeightmap
|
||||
{
|
||||
public:
|
||||
QuadData* getData(Quad* q)
|
||||
/**
|
||||
* loads the quad data from the disk
|
||||
*/
|
||||
QuadData* getData(long x, long y)
|
||||
{
|
||||
MWQuadData* data = loadQuad(q->getPosition().x,q->getPosition().y);
|
||||
|
||||
if ( !data )
|
||||
long offset = mIndex.getOffset(x,y);
|
||||
if ( offset == -1 ) //check we have xy
|
||||
assert(0);
|
||||
|
||||
return data;
|
||||
mDataIFS.seekg(offset);
|
||||
|
||||
//load the quad from the file
|
||||
QuadData* q = new QuadData();
|
||||
boost::archive::binary_iarchive oa(mDataIFS);
|
||||
oa >> *q;
|
||||
return q;
|
||||
}
|
||||
|
||||
inline bool hasData(Quad* q) {
|
||||
return hasQuad(q->getPosition().x,q->getPosition().y);
|
||||
}
|
||||
inline bool hasData(long x, long y)
|
||||
{ return (mIndex.getOffset(x,y) != -1 ); }
|
||||
|
||||
inline long getRootSideLength() {
|
||||
return mIndex.getRootSideLength();
|
||||
|
@ -42,9 +49,7 @@ public:
|
|||
boost::archive::binary_iarchive oa(ifs);
|
||||
oa >> mPalette;
|
||||
}
|
||||
mMaterialGen.setTexturePaths(mPalette.getPalette());
|
||||
|
||||
mMaterialGenerator = new MWQuadMaterialGen(&mMaterialGen);
|
||||
g_materialGen->setTexturePaths(mPalette.getPalette());
|
||||
|
||||
mDataIFS.open(std::string(fn + ".data").c_str(), std::ios::binary);
|
||||
return true;
|
||||
|
@ -52,33 +57,10 @@ public:
|
|||
|
||||
private:
|
||||
|
||||
inline long hasQuad(long x, long y) {
|
||||
return (mIndex.getOffset(x,y) != -1 ) ;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief loads the quad data from the disk
|
||||
*/
|
||||
MWQuadData* loadQuad(long x, long y)
|
||||
{
|
||||
long offset = mIndex.getOffset(x,y);
|
||||
if ( offset == -1 ) //check we have xy
|
||||
return 0;
|
||||
|
||||
mDataIFS.seekg(offset);
|
||||
|
||||
//load the quad from the file
|
||||
MWQuadData* q = new MWQuadData(this);
|
||||
boost::archive::binary_iarchive oa(mDataIFS);
|
||||
oa >> *q;
|
||||
return q;
|
||||
}
|
||||
|
||||
///ifs for the data file. Opned on load
|
||||
std::ifstream mDataIFS;
|
||||
///holds the offsets of the quads
|
||||
Index mIndex;
|
||||
TexturePalette mPalette;
|
||||
///material generator. gens a ogre::material from quad data
|
||||
MaterialGenerator mMaterialGen;
|
||||
|
||||
};
|
||||
|
|
|
@ -1,84 +0,0 @@
|
|||
|
||||
/**
|
||||
* @todo mergre with matgen class
|
||||
*/
|
||||
class MWQuadMaterialGen : public QuadMaterialGenerator
|
||||
{
|
||||
public:
|
||||
MWQuadMaterialGen(MaterialGenerator* mg) : mMatGen(mg), mCount(0){}
|
||||
|
||||
Ogre::MaterialPtr getMaterial(QuadData* qd){
|
||||
return _getMaterial((MWQuadData*)qd);
|
||||
}
|
||||
Ogre::MaterialPtr getMaterialSegment(QuadData* qd, QuadSegment* qs){
|
||||
return _getMaterialSegment((MWQuadData*)qd,qs);
|
||||
}
|
||||
private:
|
||||
|
||||
Ogre::MaterialPtr _getMaterial(MWQuadData* qd){
|
||||
assert(qd);
|
||||
const std::string name("MAT" + Ogre::StringConverter::toString(mCount++));
|
||||
|
||||
if ( qd->getTexture().length() ){
|
||||
return mMatGen->generateSingleTexture(name, qd->getTexture(), qd->getUsedResourcesRef());
|
||||
|
||||
}else{
|
||||
assert(0);
|
||||
}
|
||||
|
||||
return Ogre::MaterialPtr();
|
||||
}
|
||||
|
||||
Ogre::MaterialPtr _getMaterialSegment(MWQuadData* qd, QuadSegment* qs){
|
||||
const std::string name("MAT" + Ogre::StringConverter::toString(mCount++));
|
||||
|
||||
|
||||
if ( qd->getTexture().length() )
|
||||
assert(0&&"NOT IMPLEMENTED");
|
||||
|
||||
const std::vector<int>& tref = qd->getTextureIndexRef();
|
||||
const int indexSize = sqrt(tref.size());
|
||||
const int cellIndexSize = indexSize - 2;
|
||||
|
||||
|
||||
//plus 1 to take into account border
|
||||
const int xoff = float(cellIndexSize) * qs->getStartX();
|
||||
const int yoff = float(cellIndexSize) * qs->getStartY();
|
||||
const int size = float(cellIndexSize) * qs->getSegmentSize();
|
||||
|
||||
std::vector<int> ti;
|
||||
|
||||
|
||||
ti.resize((size+2)*(size+2), -1);
|
||||
|
||||
for ( int y = 0; y < size+2; ++y ){
|
||||
for ( int x = 0; x < size+2; ++x ){
|
||||
ti[(y)*(size+2)+(x)] = tref.at((y+yoff)*(indexSize)+(x+xoff));
|
||||
}
|
||||
}
|
||||
/*
|
||||
ti.resize((size)*(size));
|
||||
|
||||
for ( int y = 1; y < size+1; ++y ){
|
||||
for ( int x = 1; x < size+1; ++x ){
|
||||
|
||||
if ( y+yoff >= indexSize ) assert(0);
|
||||
if ( x+xoff >= indexSize ) assert(0);
|
||||
|
||||
ti.at((y-1)*(size)+(x-1)) = tref.at((y+yoff)*(indexSize)+(x+xoff));
|
||||
}
|
||||
}
|
||||
*/
|
||||
Ogre::MaterialPtr t = Ogre::MaterialManager::getSingleton().
|
||||
getByName(mMatGen->generateAlphaMap
|
||||
(name,
|
||||
ti,size,
|
||||
1, 1.0f/size,
|
||||
qd->getUsedResourcesRef()));
|
||||
return t;
|
||||
}
|
||||
|
||||
MaterialGenerator* mMatGen;
|
||||
unsigned int mCount;
|
||||
|
||||
};
|
|
@ -1,16 +1,25 @@
|
|||
/**
|
||||
* @brief defines an area of Landscape
|
||||
* defines an area of Landscape
|
||||
*
|
||||
* A quad can either hold a mesh, or 4 other sub quads
|
||||
* The functions split and unslip either break the current quad into smaller quads, or
|
||||
* alternatively remove the lower quads and create the terrain mesh on the the current (now the lowest) level
|
||||
* A quad can either hold a mesh, or 4 other sub quads The functions
|
||||
* split and unsplit either break the current quad into smaller quads,
|
||||
* or alternatively remove the lower quads and create the terrain mesh
|
||||
* on the the current (now the lowest) level
|
||||
*
|
||||
* needUnsplit and needSplit query the state of the meshes to see if it needs spliting or unspliting
|
||||
* needUnsplit and needSplit query the state of the meshes to see if
|
||||
* it needs spliting or unspliting
|
||||
*
|
||||
*/
|
||||
/* Previously for MeshInterface:
|
||||
* Interface between the quad and the terrain renderble classes, to the
|
||||
* quad it looks like this rendereds a single mesh for the quad. This
|
||||
* may not be the case.
|
||||
*
|
||||
* It also could allow several optimizations (e.g. multiple splits)
|
||||
*/
|
||||
class Quad
|
||||
{
|
||||
public:
|
||||
enum SplitState { SS_NONE, SS_SPLIT, SS_UNSPLIT };
|
||||
|
||||
/**
|
||||
* when each quad is split, the children can be one of 4 places,
|
||||
|
@ -19,9 +28,12 @@ public:
|
|||
* and should always have 4 children.
|
||||
*/
|
||||
|
||||
typedef std::list<TerrainMesh*> MeshList;
|
||||
|
||||
public:
|
||||
|
||||
// FIXME: There's probably a better way to do this
|
||||
enum QuadLocation { QL_NW, QL_NE, QL_SW, QL_SE, QL_ROOT };
|
||||
|
||||
/**
|
||||
* @param l the location of the quad
|
||||
* @param p the parent quad. Leave 0 if it is root
|
||||
|
@ -29,9 +41,10 @@ public:
|
|||
*
|
||||
* Constructor mainly sets up the position variables/depth etc
|
||||
*/
|
||||
Quad(QuadLocation l, Quad* p, Terrain* t)
|
||||
: mParent(p), mTerrain(t), mTerrainMesh(0), mLocation(l)
|
||||
Quad(QuadLocation l, Quad* p)
|
||||
: mParent(p), mLocation(l), mQuadData(NULL)
|
||||
{
|
||||
TRACE("Quad");
|
||||
//as mentioned elsewhere, the children should all be null.
|
||||
memset(mChildren, NULL, sizeof(Quad*)*NUM_CHILDREN);
|
||||
|
||||
|
@ -44,46 +57,45 @@ public:
|
|||
mSideLength = p->getSideLength()/2;
|
||||
|
||||
//horrible bit of code
|
||||
// FIXME
|
||||
switch (l) {
|
||||
case Quad::QL_NE:
|
||||
mPosition.x += mSideLength/2;
|
||||
mPosition.y += mSideLength/2;
|
||||
break;
|
||||
mPosition.x += mSideLength/2;
|
||||
mPosition.y += mSideLength/2;
|
||||
break;
|
||||
case Quad::QL_NW:
|
||||
mPosition.x -= mSideLength/2;
|
||||
mPosition.y += mSideLength/2;
|
||||
break;
|
||||
mPosition.x -= mSideLength/2;
|
||||
mPosition.y += mSideLength/2;
|
||||
break;
|
||||
case Quad::QL_SE:
|
||||
mPosition.x += mSideLength/2;
|
||||
mPosition.y -= mSideLength/2;
|
||||
break;
|
||||
mPosition.x += mSideLength/2;
|
||||
mPosition.y -= mSideLength/2;
|
||||
break;
|
||||
case Quad::QL_SW:
|
||||
mPosition.x -= mSideLength/2;
|
||||
mPosition.y -= mSideLength/2;
|
||||
break;
|
||||
mPosition.x -= mSideLength/2;
|
||||
mPosition.y -= mSideLength/2;
|
||||
break;
|
||||
default:
|
||||
break;//get rid of warning
|
||||
break;
|
||||
}
|
||||
|
||||
//set after positions have been retrived
|
||||
TerrainHeightmap* d = mTerrain->getTerrainData();
|
||||
mMaxDepth = d->getMaxDepth();
|
||||
mHasData = d->hasData(this);
|
||||
mMaxDepth = g_heightMap->getMaxDepth();
|
||||
mHasData = g_heightMap->hasData(mPosition.x, mPosition.y);
|
||||
|
||||
if ( needSplit() ) //need to "semi" build terrain
|
||||
split();
|
||||
split();
|
||||
else if ( mHasData )
|
||||
{
|
||||
buildTerrain();
|
||||
getMesh()->justSplit();
|
||||
justSplit();
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{ //assume it is root node, get data and possition
|
||||
{ //assume it is root node, get data and position
|
||||
mDepth = 0; //root
|
||||
mSideLength = mTerrain->getTerrainData()->getRootSideLength();
|
||||
mPosition = Point2<long>(0,0); //see Quad::getPosition as to why this is always 0
|
||||
mSideLength = g_heightMap->getRootSideLength();
|
||||
mPosition = Point2<long>(0,0);
|
||||
|
||||
mHasData = false;
|
||||
|
||||
|
@ -100,36 +112,12 @@ public:
|
|||
*/
|
||||
~Quad()
|
||||
{
|
||||
TRACE("~Quad");
|
||||
destroyTerrain();
|
||||
for (size_t i = 0; i < NUM_CHILDREN; i++)
|
||||
delete mChildren[i];
|
||||
}
|
||||
|
||||
void update(Ogre::Real t)
|
||||
{
|
||||
if ( needSplit() )
|
||||
{
|
||||
split();
|
||||
return;
|
||||
}
|
||||
else if ( needUnsplit() )
|
||||
{
|
||||
unsplit();
|
||||
return;
|
||||
}
|
||||
|
||||
//deal with updating the mesh.
|
||||
if ( mTerrainMesh )
|
||||
mTerrainMesh->update(t);
|
||||
else if ( hasChildren() )
|
||||
{
|
||||
for (size_t i = 0; i < NUM_CHILDREN; ++i) {
|
||||
assert( mChildren[i] );
|
||||
mChildren[i]->update(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return true if the node needs to be split.
|
||||
*
|
||||
|
@ -139,34 +127,26 @@ public:
|
|||
*/
|
||||
bool needSplit()
|
||||
{
|
||||
TRACE("needSplit");
|
||||
if ( hasChildren() ||
|
||||
getDepth() == mMaxDepth ||
|
||||
!hasData() )
|
||||
return false;
|
||||
return ( mTerrainMesh && mTerrainMesh->getSplitState()
|
||||
== MeshInterface::SS_SPLIT );
|
||||
return ( mQuadData && (mSplitState == SS_SPLIT) );
|
||||
}
|
||||
|
||||
/**
|
||||
* The functions preforms work on the quad tree state. There is no
|
||||
* requirement for this to be called every frame, but it is not
|
||||
* thread safe due to interacting with OGRE The function checks if a
|
||||
* split or unsplit is needed. It also calls update on all children
|
||||
|
||||
* @param t the time since the last frame
|
||||
*/
|
||||
|
||||
/**
|
||||
* Deletes the landscape, if there is any
|
||||
* Creates children, and either splits them, or creates landscape for them
|
||||
*/
|
||||
void split()
|
||||
{
|
||||
TRACE("split");
|
||||
destroyTerrain();
|
||||
|
||||
//create a new terrain
|
||||
for ( size_t i = 0; i < NUM_CHILDREN; ++i )
|
||||
mChildren[i] = new Quad((QuadLocation)i, this, mTerrain);
|
||||
mChildren[i] = new Quad((QuadLocation)i, this);
|
||||
|
||||
assert(!needUnsplit());
|
||||
}
|
||||
|
@ -176,17 +156,20 @@ public:
|
|||
*/
|
||||
void unsplit()
|
||||
{
|
||||
TRACE("unsplit");
|
||||
//shouldn't unsplit 0 depth
|
||||
assert(getDepth());
|
||||
|
||||
for ( size_t i = 0; i < NUM_CHILDREN; i++ )//{
|
||||
for ( size_t i = 0; i < NUM_CHILDREN; i++ )
|
||||
delete mChildren[i];
|
||||
memset(mChildren, NULL, sizeof(Quad*)*NUM_CHILDREN);
|
||||
|
||||
if ( mHasData ) {
|
||||
buildTerrain();
|
||||
getMesh()->justUnsplit();
|
||||
}
|
||||
if ( mHasData )
|
||||
{
|
||||
buildTerrain();
|
||||
justUnsplit();
|
||||
}
|
||||
|
||||
assert(!needSplit());
|
||||
}
|
||||
|
||||
|
@ -196,17 +179,21 @@ public:
|
|||
*/
|
||||
bool needUnsplit()
|
||||
{
|
||||
if ( hasChildren() && getDepth() ) {
|
||||
for (size_t i=0;i< NUM_CHILDREN;i++) {
|
||||
if ( mChildren[i]->hasData() ) {
|
||||
if ( !mChildren[i]->hasMesh() )
|
||||
return false;
|
||||
else if ( mChildren[i]->getMesh()->getSplitState() != MeshInterface::SS_UNSPLIT)
|
||||
return false;
|
||||
}
|
||||
TRACE("needUnsplit");
|
||||
if ( hasChildren() && getDepth() )
|
||||
{
|
||||
for (size_t i=0;i< NUM_CHILDREN;i++)
|
||||
{
|
||||
if ( mChildren[i]->hasData() )
|
||||
{
|
||||
if ( !mChildren[i]->hasMesh() )
|
||||
return false;
|
||||
else if ( mChildren[i]->getSplitState() != SS_UNSPLIT)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//get depth ensures the root doesn't try and unsplit
|
||||
if ( getDepth() && !hasData() )
|
||||
|
@ -221,10 +208,41 @@ public:
|
|||
*/
|
||||
void buildTerrain()
|
||||
{
|
||||
TRACE("buildTerrain");
|
||||
assert(!mQuadData);
|
||||
assert(hasData());
|
||||
assert(getMesh() == NULL); //the terrain sould not exist
|
||||
mTerrainMesh = new MeshInterface(this, mTerrain);
|
||||
mTerrainMesh->create();
|
||||
|
||||
// This was in MeshInterface().
|
||||
|
||||
mMax = 0;
|
||||
mMin = 0;
|
||||
mSplitState = SS_NONE;
|
||||
|
||||
long qx = mPosition.x;
|
||||
long qy = mPosition.y;
|
||||
mQuadData = g_heightMap->getData(qx, qy);
|
||||
|
||||
//the mesh is created at zero, so an offset is applied
|
||||
const Ogre::Vector3 pos(qx - mSideLength/2,
|
||||
0,qy - mSideLength/2);
|
||||
|
||||
mSceneNode = g_Terrain->getTerrainSceneNode()->createChildSceneNode(pos);
|
||||
|
||||
// This was in create()
|
||||
|
||||
if ( mDepth == g_Terrain->getMaxDepth() )
|
||||
for ( int y = 0; y < 4; ++y )
|
||||
for ( int x = 0; x < 4; ++x )
|
||||
{
|
||||
addNewObject(Ogre::Vector3(x*16*128, 0, y*16*128), //pos
|
||||
17, //size
|
||||
false, //skirts
|
||||
0.25f, float(x)/4.0f, float(y)/4.0f);//quad seg location
|
||||
}
|
||||
else
|
||||
addNewObject(Ogre::Vector3(0,0,0), 65);
|
||||
|
||||
getBounds();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -232,8 +250,25 @@ public:
|
|||
*/
|
||||
void destroyTerrain()
|
||||
{
|
||||
delete mTerrainMesh;
|
||||
mTerrainMesh = NULL;
|
||||
TRACE("destroyTerrain");
|
||||
if(!mQuadData)
|
||||
return;
|
||||
|
||||
// From ~MeshInterface()
|
||||
for ( MeshList::iterator itr =
|
||||
mMeshList.begin();
|
||||
itr != mMeshList.end();
|
||||
++itr )
|
||||
delete *itr;
|
||||
mMeshList.clear();
|
||||
|
||||
mSceneNode->removeAndDestroyAllChildren();
|
||||
mSceneMgr->destroySceneNode(mSceneNode);
|
||||
|
||||
g_Terrain->getTerrainSceneNode()->detachAllObjects();
|
||||
|
||||
delete mQuadData;
|
||||
mQuadData = NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -286,35 +321,169 @@ public:
|
|||
/**
|
||||
* @return true if their is a terrain mesh alocated
|
||||
*/
|
||||
inline bool hasMesh() const{ return mTerrainMesh != 0; }
|
||||
inline bool hasMesh() const{ return mQuadData; }
|
||||
|
||||
/**
|
||||
* @return true if there are any children
|
||||
*/
|
||||
inline bool hasChildren() const { return mChildren[0] != 0; }
|
||||
|
||||
/**
|
||||
* @return the mesh. 0 if there is no mesh
|
||||
*/
|
||||
MeshInterface* getMesh()
|
||||
{
|
||||
if ( mTerrainMesh == 0 ) return 0;
|
||||
return mTerrainMesh;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief checks if the quad has any data (i.e. a mesh avaible for rendering
|
||||
*/
|
||||
inline bool hasData() const{ return mHasData; }
|
||||
|
||||
|
||||
/**
|
||||
* @brief updates all meshes.
|
||||
* @remarks the camera distance is calculated here so that all terrain has the correct morph levels etc
|
||||
*/
|
||||
void update(Ogre::Real time)
|
||||
{
|
||||
TRACE("Quad::update");
|
||||
if ( needSplit() )
|
||||
{
|
||||
split();
|
||||
return;
|
||||
}
|
||||
else if ( needUnsplit() )
|
||||
{
|
||||
unsplit();
|
||||
return;
|
||||
}
|
||||
|
||||
//deal with updating the mesh.
|
||||
if ( !mQuadData )
|
||||
{
|
||||
// We don't have a mesh
|
||||
if ( hasChildren() )
|
||||
{
|
||||
for (size_t i = 0; i < NUM_CHILDREN; ++i) {
|
||||
assert( mChildren[i] );
|
||||
mChildren[i]->update(time);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// We have a mesh. Update it.
|
||||
|
||||
const Ogre::Vector3 cpos = mCamera->getDerivedPosition();
|
||||
Ogre::Vector3 diff(0, 0, 0);
|
||||
|
||||
//copy?
|
||||
Ogre::AxisAlignedBox worldBounds = mBounds;
|
||||
worldBounds.transformAffine(mSceneNode->_getFullTransform());
|
||||
|
||||
diff.makeFloor(cpos - worldBounds.getMinimum() );
|
||||
diff.makeCeil(cpos - worldBounds.getMaximum() );
|
||||
const Ogre::Real camDist = diff.squaredLength();
|
||||
|
||||
mSplitState = SS_NONE;
|
||||
if ( camDist < mSplitDistance ) mSplitState = SS_SPLIT;
|
||||
else if ( camDist > mUnsplitDistance ) mSplitState = SS_UNSPLIT;
|
||||
|
||||
for ( MeshList::iterator itr = mMeshList.begin();
|
||||
itr != mMeshList.end();
|
||||
++itr )
|
||||
{
|
||||
assert(*itr);
|
||||
(*itr)->update(time, camDist, mUnsplitDistance, mMorphDistance);
|
||||
}
|
||||
}
|
||||
|
||||
inline SplitState getSplitState() {
|
||||
return mSplitState;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief propergates the just split through all terrain
|
||||
*/
|
||||
inline void justSplit() {
|
||||
for ( MeshList::iterator itr = mMeshList.begin();
|
||||
itr != mMeshList.end();
|
||||
++itr )
|
||||
(*itr)->justSplit();
|
||||
}
|
||||
/**
|
||||
* @brief propergates the just unsplit through all terrain
|
||||
*/
|
||||
inline void justUnsplit() {
|
||||
for ( MeshList::iterator itr = mMeshList.begin();
|
||||
itr != mMeshList.end();
|
||||
++itr )
|
||||
(*itr)->justUnsplit();
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
///Must be a ptr, else it destorys before we are ready
|
||||
MeshList mMeshList;
|
||||
|
||||
Ogre::SceneNode* mSceneNode;
|
||||
|
||||
///use for split distances
|
||||
Ogre::Real mBoundingRadius;
|
||||
Ogre::AxisAlignedBox mBounds;
|
||||
|
||||
///max and min heights
|
||||
float mMax, mMin;
|
||||
|
||||
Ogre::Real mSplitDistance,mUnsplitDistance,mMorphDistance;
|
||||
|
||||
SplitState mSplitState;
|
||||
QuadData* mQuadData;
|
||||
|
||||
/**
|
||||
* @brief sets the bounds and split radius of the object
|
||||
*/
|
||||
void getBounds()
|
||||
{
|
||||
mBounds.setExtents( 0,
|
||||
mMin,
|
||||
0,
|
||||
(65 - 1) * mQuadData->getVertexSeperation(),
|
||||
mMax,
|
||||
(65 - 1) * mQuadData->getVertexSeperation());
|
||||
|
||||
mBoundingRadius = (mBounds.getMaximum() - mBounds.getMinimum()).length() / 2;
|
||||
|
||||
mSplitDistance = pow(mBoundingRadius * SPLIT_FACTOR, 2);
|
||||
mUnsplitDistance = pow(mBoundingRadius * UNSPLIT_FACTOR, 2);
|
||||
mMorphDistance = pow(mBoundingRadius * 1.5, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Adds a new mesh
|
||||
* @param pos the position in relation to mSceneNode
|
||||
* @param terrainSize the size of the terrain in verts. Should be n^2+1
|
||||
* @param skirts true if the terrain should have skirts
|
||||
* @param segmentSize the size of the segment. So if splitting terrain into 4*4, it should be 0.25
|
||||
* @param startX, startY the start position of this segment (0 <= startX < 1)
|
||||
*/
|
||||
void addNewObject(const Ogre::Vector3& pos, int terrainSize,
|
||||
bool skirts = true, float segmentSize = 1,
|
||||
float startX = 0, float startY = 0 )
|
||||
{
|
||||
assert(mQuadData);
|
||||
|
||||
TerrainMesh *tm = new TerrainMesh(mQuadData, segmentSize,
|
||||
startX, startY, pos,
|
||||
terrainSize, mDepth, skirts,
|
||||
mSceneNode);
|
||||
|
||||
mMax = std::max(tm->getMax(), mMax);
|
||||
mMin = std::max(tm->getMin(), mMin);
|
||||
|
||||
mMeshList.push_back(tm);
|
||||
}
|
||||
|
||||
static const size_t NUM_CHILDREN = 4;
|
||||
|
||||
Quad* mParent; /// this is the node above this. 0 if this is root
|
||||
Quad* mChildren[4]; ///optionaly the children. Should be 0 if not exist
|
||||
Quad* mChildren[NUM_CHILDREN]; ///optionaly the children. Should be
|
||||
///0 if not exist
|
||||
|
||||
Terrain* mTerrain; ///the pointer to the root terrain
|
||||
MeshInterface* mTerrainMesh; ///the terrain mesh, only used if this is the bottom node
|
||||
Quad::QuadLocation mLocation; ///the location within the quad (ne, se, nw, sw). See Quad::QuadLocation
|
||||
Point2<long> mPosition; ///the center of the mesh. this is a long so can be used as comparison. See Quad::getPosition
|
||||
long mSideLength; ///the length in units of one side of the quad. See Quad::getSideLength
|
||||
|
@ -323,5 +492,3 @@ private:
|
|||
bool mHasData; ///holds if there is terrain data about this quad
|
||||
int mMaxDepth; ///the maxmium depth. Cached. This is not valid is mDepth == 0
|
||||
};
|
||||
|
||||
//const size_t Quad::NUM_CHILDREN = 4;
|
||||
|
|
|
@ -1,76 +1,22 @@
|
|||
/**
|
||||
* @brief gets a material for the quad data
|
||||
*/
|
||||
class QuadMaterialGenerator
|
||||
{
|
||||
public:
|
||||
virtual Ogre::MaterialPtr getMaterial(QuadData* qd) = 0;
|
||||
/**
|
||||
* @brief can't overload :(
|
||||
*/
|
||||
virtual Ogre::MaterialPtr getMaterialSegment(QuadData* qd,QuadSegment* qs) = 0;
|
||||
private:
|
||||
/**
|
||||
* @brief fix for gcc not putting the vtable anywhere unless there is a none inline, none virtual function
|
||||
* @remarks does absolutly nothing ofc
|
||||
*/
|
||||
void _vtablefix();
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief abstract class used for getting LOD data.
|
||||
* holds data that is passed to the mesh renderer. heights normals etc
|
||||
*
|
||||
* This class enables storing of data in whatever form is wanted
|
||||
*/
|
||||
class TerrainHeightmap {
|
||||
public:
|
||||
TerrainHeightmap() : mMaterialGenerator(0){
|
||||
}
|
||||
virtual ~TerrainHeightmap() {
|
||||
delete mMaterialGenerator;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief called to load some data for the given quad
|
||||
* @return NULL if the data doesn't exist
|
||||
*
|
||||
* The deleting of the memory is handled by TerrainMesh
|
||||
*/
|
||||
virtual QuadData* getData(Quad* q) = 0;
|
||||
|
||||
/**
|
||||
* @brief check if any data exists for this level
|
||||
* @param q the quad that is asking for the data
|
||||
*/
|
||||
virtual bool hasData(Quad* q) = 0;
|
||||
|
||||
/**
|
||||
* @brief get the distance from one end of the map to the other
|
||||
*/
|
||||
virtual long getRootSideLength() = 0;
|
||||
virtual int getMaxDepth() = 0;
|
||||
|
||||
inline QuadMaterialGenerator* getMaterialGenerator(){
|
||||
assert(mMaterialGenerator);
|
||||
return mMaterialGenerator;
|
||||
}
|
||||
protected:
|
||||
QuadMaterialGenerator* mMaterialGenerator;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief holds data that is passed to the mesh renderer. heights normals etc
|
||||
*
|
||||
* This needs a rework, as really the mesh renderer should accept just a set of verts
|
||||
* Normals and indicies to allow us to pass optoizied meshes
|
||||
* This needs a rework, as really the mesh renderer should accept just
|
||||
* a set of verts Normals and indicies to allow us to pass optimized
|
||||
* meshes
|
||||
*/
|
||||
class QuadData
|
||||
{
|
||||
public:
|
||||
QuadData(TerrainHeightmap* p)
|
||||
: mHeightmap(p) {}
|
||||
typedef std::list<Ogre::ResourcePtr> ResourceList;
|
||||
typedef std::list<Ogre::ResourcePtr>::const_iterator ResourceListCItr;
|
||||
|
||||
virtual ~QuadData() {}
|
||||
public:
|
||||
virtual ~QuadData()
|
||||
{
|
||||
const ResourceListCItr end = mResources.end();
|
||||
for ( ResourceListCItr itr = mResources.begin(); itr != end; ++itr )
|
||||
(*itr)->getCreator()->remove((*itr)->getHandle());
|
||||
}
|
||||
|
||||
/**
|
||||
* How many vertes wide the qd is. Usally 65.
|
||||
|
@ -93,8 +39,20 @@ public:
|
|||
return getNormalsRef().at(offset);
|
||||
}
|
||||
|
||||
inline ResourceList& getUsedResourcesRef()
|
||||
{ return mResources; }
|
||||
|
||||
inline void setTexture(const std::string& t)
|
||||
{ mTexture = t; }
|
||||
|
||||
inline std::string& getTexture()
|
||||
{ return mTexture; }
|
||||
|
||||
inline std::vector<int>& getTextureIndexRef()
|
||||
{ return mTextureIndex; }
|
||||
|
||||
/**
|
||||
* @brief should be removed when we get around to developing optomized meshes
|
||||
* @brief should be removed when we get around to developing optimized meshes
|
||||
*/
|
||||
inline int getVertexSeperation() {
|
||||
return mVertexSeperation;
|
||||
|
@ -104,7 +62,7 @@ public:
|
|||
}
|
||||
|
||||
/**
|
||||
* @brief lazy get function. Avoids creating materail until requested
|
||||
* @brief lazy get function. Avoids creating material until requested
|
||||
*/
|
||||
inline Ogre::MaterialPtr getMaterial() {
|
||||
if ( mMaterial.isNull() )
|
||||
|
@ -112,10 +70,6 @@ public:
|
|||
assert(!mMaterial.isNull());
|
||||
return mMaterial;
|
||||
}
|
||||
QuadMaterialGenerator* getMaterialGenerator()
|
||||
{
|
||||
return mHeightmap->getMaterialGenerator();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief gets the texture for the above quad
|
||||
|
@ -130,12 +84,14 @@ public:
|
|||
mParentTexture = c;
|
||||
}
|
||||
|
||||
protected:
|
||||
private:
|
||||
void createMaterial()
|
||||
{
|
||||
mMaterial = getMaterialGenerator()->getMaterial(this);
|
||||
assert(mTexture.length());
|
||||
|
||||
mMaterial = g_materialGen->generateSingleTexture(mTexture, mResources);
|
||||
}
|
||||
TerrainHeightmap* mHeightmap;
|
||||
|
||||
Ogre::MaterialPtr mMaterial;
|
||||
|
||||
std::string mParentTexture;
|
||||
|
@ -143,43 +99,11 @@ protected:
|
|||
int mVertexSeperation;
|
||||
std::vector<float> mHeights;
|
||||
std::vector<char> mNormals;
|
||||
};
|
||||
|
||||
class MWQuadData : public QuadData
|
||||
{
|
||||
public:
|
||||
typedef std::list<Ogre::ResourcePtr> ResourceList;
|
||||
typedef std::list<Ogre::ResourcePtr>::const_iterator ResourceListCItr;
|
||||
|
||||
MWQuadData(TerrainHeightmap* thm) : QuadData(thm) {}
|
||||
|
||||
~MWQuadData ()
|
||||
{
|
||||
const ResourceListCItr end = mResources.end();
|
||||
for ( ResourceListCItr itr = mResources.begin(); itr != end; ++itr )
|
||||
(*itr)->getCreator()->remove((*itr)->getHandle());
|
||||
}
|
||||
|
||||
/**
|
||||
* @return a ref to the list of used resourcs
|
||||
*/
|
||||
inline ResourceList& getUsedResourcesRef()
|
||||
{ return mResources; }
|
||||
|
||||
inline void setTexture(const std::string& t)
|
||||
{ mTexture = t; }
|
||||
|
||||
inline std::string& getTexture()
|
||||
{ return mTexture; }
|
||||
|
||||
inline std::vector<int>& getTextureIndexRef()
|
||||
{ return mTextureIndex; }
|
||||
|
||||
private:
|
||||
///Holds the resources used by the quad
|
||||
ResourceList mResources;
|
||||
|
||||
std::vector<int> mTextureIndex; ///holds index that corespond the the palette
|
||||
std::vector<int> mTextureIndex; ///holds index that correspond to the palette
|
||||
std::string mTexture; ///The land texture. Mutally exclusive with the above
|
||||
|
||||
friend class boost::serialization::access;
|
||||
|
@ -200,4 +124,4 @@ private:
|
|||
}
|
||||
};
|
||||
|
||||
BOOST_CLASS_TRACKING(MWQuadData, boost::serialization::track_never);
|
||||
BOOST_CLASS_TRACKING(QuadData, boost::serialization::track_never);
|
||||
|
|
|
@ -1,145 +0,0 @@
|
|||
/* Represents a segment of a quad. It can also represent a large segment
|
||||
*
|
||||
* this is needed for experimenting with splitting the lowest
|
||||
* quad level into small segments for better culling. Due to the
|
||||
* intented design of using optomized meshes, this should not work on
|
||||
* optomized meshes, as there is no easy way to segment the data
|
||||
*
|
||||
* This uses floating point numbers to define the areas of the
|
||||
* quads. There may be issues due to accuracy if we go to small but it
|
||||
* should be caught in debug mode
|
||||
*/
|
||||
#define QSDEBUG
|
||||
|
||||
class QuadSegment
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @param qd the parent quad data
|
||||
* @param size the proportion of the total size that the segment is. Must be greater than 0, but less than or equal to 1
|
||||
* @param x,y the start positions of the segment
|
||||
*/
|
||||
QuadSegment(QuadData* qd, float size = 1, float x = 0, float y = 0)
|
||||
: mQuadData(qd),
|
||||
mSegmentSize(size),
|
||||
mX(x),
|
||||
mY(y)
|
||||
{
|
||||
assert(qd);
|
||||
assert(size>0&&size<=1);
|
||||
assert(mY>=0&&mY<=1);
|
||||
assert(mX>=0&&mY<=1);
|
||||
|
||||
#ifdef QSDEBUG
|
||||
{
|
||||
//check sizes
|
||||
const float qw = mQuadData->getVertexWidth()-1;
|
||||
const float fsw = qw*size;
|
||||
const int isw = (int)fsw;
|
||||
assert(fsw==isw);
|
||||
}
|
||||
#endif
|
||||
|
||||
//precalc offsets, as getVertex/getNormal get called a lot (1000s of times)
|
||||
computeOffsets();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets how many vertexes wide this quad segment is. Should always be 2^n+1
|
||||
* @return the vertex width of this quad segment
|
||||
*/
|
||||
int getVertexWidth()
|
||||
{
|
||||
return (mQuadData->getVertexWidth()-1)*mSegmentSize+1;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief gets a vertex assuming that x = 0, y = 0 addresses the start of the quad
|
||||
*/
|
||||
float getVertex(int x, int y)
|
||||
{
|
||||
#ifdef QSDEBUG
|
||||
{
|
||||
const int vw = getVertexWidth();
|
||||
assert(x<vw);
|
||||
}
|
||||
#endif
|
||||
return mQuadData->getVertex((mYOffset + y)*mQuadData->getVertexWidth()+(mXOffset+x));
|
||||
}
|
||||
|
||||
float getNormal(int x, int y, int z)
|
||||
{
|
||||
assert(z>=0&&z<3);
|
||||
return mQuadData->getNormal(((mYOffset + y)*mQuadData->getVertexWidth()+(mXOffset+x))*3+z);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief lazy function for getting a material
|
||||
*/
|
||||
Ogre::MaterialPtr getMaterial()
|
||||
{
|
||||
if ( mMaterial.isNull() )
|
||||
createMaterial();
|
||||
assert(!mMaterial.isNull());
|
||||
return mMaterial;
|
||||
}
|
||||
|
||||
void createMaterial()
|
||||
{
|
||||
assert(mSegmentSize>0);
|
||||
if ( mSegmentSize == 1 ) //we can use the top level material
|
||||
mMaterial = mQuadData->getMaterial();
|
||||
else //generate a material spesificly for this
|
||||
mMaterial = mQuadData->getMaterialGenerator()->
|
||||
getMaterialSegment(mQuadData,this);
|
||||
assert(!mMaterial.isNull());
|
||||
}
|
||||
|
||||
inline bool hasParentTexture() const{
|
||||
return mQuadData->hasParentTexture();
|
||||
}
|
||||
inline const std::string& getParentTexture() const{
|
||||
return mQuadData->getParentTexture();
|
||||
}
|
||||
inline int getVertexSeperation(){
|
||||
return mQuadData->getVertexSeperation();
|
||||
}
|
||||
|
||||
inline float getSegmentSize(){
|
||||
return mSegmentSize;
|
||||
}
|
||||
inline float getStartX(){
|
||||
return mX;
|
||||
}
|
||||
inline float getStartY(){
|
||||
return mY;
|
||||
}
|
||||
|
||||
private:
|
||||
int computeOffset(float x)
|
||||
{
|
||||
#ifdef QSDEBUG
|
||||
{
|
||||
//check it is a valid position
|
||||
const int start = (mQuadData->getVertexWidth()-1)*x;
|
||||
const int vw = getVertexWidth()-1;
|
||||
assert(vw>0);
|
||||
assert((start%vw)==0);
|
||||
}
|
||||
#endif
|
||||
return float((mQuadData->getVertexWidth()-1))*x;
|
||||
}
|
||||
|
||||
void computeOffsets()
|
||||
{
|
||||
mXOffset = computeOffset(mX);
|
||||
mYOffset = computeOffset(mY);
|
||||
}
|
||||
|
||||
QuadData* mQuadData;
|
||||
float mSegmentSize;
|
||||
float mX, mY;
|
||||
Ogre::MaterialPtr mMaterial;
|
||||
|
||||
int mXOffset, mYOffset;
|
||||
};
|
|
@ -43,13 +43,27 @@ const int LAND_NUM_VERTS = LAND_VERT_WIDTH*LAND_VERT_WIDTH;
|
|||
const int LAND_LTEX_WIDTH = 16;
|
||||
const int LAND_NUM_LTEX = LAND_LTEX_WIDTH*LAND_LTEX_WIDTH;
|
||||
|
||||
// Multiplied with the size of the quad. If these are too close, a
|
||||
// quad might end up splitting/unsplitting continuously, since the
|
||||
// quad size changes when we split.
|
||||
const float SPLIT_FACTOR = 0.5;
|
||||
const float UNSPLIT_FACTOR = 2.0;
|
||||
|
||||
//stops it crashing, now it leaks.
|
||||
#define ENABLED_CRASHING 0
|
||||
|
||||
class Quad;
|
||||
class QuadData;
|
||||
class QuadSegment;
|
||||
class Terrain;
|
||||
class MaterialGenerator;
|
||||
class MWHeightmap;
|
||||
|
||||
MWHeightmap *g_heightMap;
|
||||
MaterialGenerator *g_materialGen;
|
||||
Terrain *g_Terrain;
|
||||
|
||||
#undef TRACE
|
||||
#define TRACE(x)
|
||||
|
||||
// Prerequisites
|
||||
#include <vector>
|
||||
|
@ -66,33 +80,29 @@ class Terrain;
|
|||
#include <boost/serialization/map.hpp>
|
||||
|
||||
// For generation
|
||||
#include "cpp_materialgen.cpp"
|
||||
#include "cpp_esm.cpp"
|
||||
#include "cpp_landdata.cpp"
|
||||
#include "cpp_quaddata.cpp"
|
||||
#include "cpp_point2.cpp"
|
||||
#include "cpp_materialgen.cpp"
|
||||
#include "cpp_index.cpp"
|
||||
#include "cpp_palette.cpp"
|
||||
#include "cpp_point2.cpp"
|
||||
#include "cpp_generator.cpp"
|
||||
|
||||
// For rendering
|
||||
#include "cpp_quadsegment.cpp"
|
||||
#include "cpp_baseland.cpp"
|
||||
#include "cpp_mwquadmatgen.cpp"
|
||||
#include "cpp_mwheightmap.cpp"
|
||||
|
||||
// These depend on each other, so our usual hackery won't work. We
|
||||
// need the header files first.
|
||||
#include "cpp_terrainmesh.h"
|
||||
#include "cpp_meshinterface.h"
|
||||
#include "cpp_terraincls.h"
|
||||
|
||||
#include "cpp_quad.cpp"
|
||||
|
||||
#include "cpp_terraincls.cpp"
|
||||
#include "cpp_terrainmesh.cpp"
|
||||
#include "cpp_meshinterface.cpp"
|
||||
|
||||
#include "cpp_mwheightmap.cpp"
|
||||
#include "cpp_framelistener.cpp"
|
||||
|
||||
TerrainFrameListener terrainListener;
|
||||
|
@ -102,6 +112,9 @@ extern "C" void d_superman();
|
|||
// Set up the rendering system
|
||||
extern "C" void terr_setupRendering()
|
||||
{
|
||||
if(!g_materialGen)
|
||||
g_materialGen = new MaterialGenerator;
|
||||
|
||||
// Add the terrain directory
|
||||
ResourceGroupManager::getSingleton().
|
||||
addResourceLocation(TEXTURE_OUTPUT, "FileSystem", "General");
|
||||
|
@ -116,7 +129,10 @@ extern "C" void terr_setupRendering()
|
|||
|
||||
// Generate all cached data.
|
||||
extern "C" void terr_genData()
|
||||
{
|
||||
{
|
||||
if(!g_materialGen)
|
||||
g_materialGen = new MaterialGenerator;
|
||||
|
||||
Ogre::Root::getSingleton().renderOneFrame();
|
||||
|
||||
Generator mhm(TERRAIN_OUTPUT);
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
Terrain::Terrain(TerrainHeightmap* d,
|
||||
Ogre::SceneNode* r)
|
||||
: mTerrainData(d),
|
||||
mTerrainSceneNode(r),
|
||||
Terrain::Terrain(Ogre::SceneNode* r)
|
||||
: mTerrainSceneNode(r),
|
||||
mQuadRoot(0),
|
||||
mQuadCreateFunction(0),
|
||||
mQuadDestroyFunction(0),
|
||||
mMorphingEnabled(true),
|
||||
mTextureFadingEnabled(true),
|
||||
mBaseLand(r)
|
||||
|
@ -17,7 +13,7 @@ Terrain::~Terrain(){
|
|||
}
|
||||
//----------------------------------------------
|
||||
void Terrain::create(){
|
||||
mQuadRoot = new Quad(Quad::QL_ROOT, 0, this); //cleaned in Terrain::~Terrain
|
||||
mQuadRoot = new Quad(Quad::QL_ROOT, 0);
|
||||
}
|
||||
//----------------------------------------------
|
||||
void Terrain::update(Ogre::Real t){
|
||||
|
@ -26,20 +22,14 @@ void Terrain::update(Ogre::Real t){
|
|||
mBaseLand.update();
|
||||
}
|
||||
//----------------------------------------------
|
||||
void Terrain::_quadCreated(QuadData* qd){
|
||||
if ( mQuadCreateFunction ) (*mQuadCreateFunction)(qd);
|
||||
}
|
||||
//----------------------------------------------
|
||||
void Terrain::_quadDestroyed(QuadData* qd){
|
||||
if ( mQuadDestroyFunction ) (*mQuadDestroyFunction)(qd);
|
||||
}
|
||||
//----------------------------------------------
|
||||
int Terrain::getMaxDepth(){
|
||||
return mTerrainData->getMaxDepth();
|
||||
return g_heightMap->getMaxDepth();
|
||||
}
|
||||
/*
|
||||
//----------------------------------------------
|
||||
void Terrain::reload(){
|
||||
delete mQuadRoot;
|
||||
mQuadRoot = new Quad(Quad::QL_ROOT, 0, this);
|
||||
mQuadRoot = new Quad(Quad::QL_ROOT, 0);
|
||||
}
|
||||
//----------------------------------------------
|
||||
*/
|
||||
|
|
|
@ -11,7 +11,7 @@ public:
|
|||
* The terrain is create in the constructor.
|
||||
* @todo change quad root creation to create/destroy funcs?
|
||||
*/
|
||||
explicit Terrain(TerrainHeightmap* d, Ogre::SceneNode* r);
|
||||
explicit Terrain(Ogre::SceneNode* r);
|
||||
/**
|
||||
* @brief deletes the quad tree
|
||||
*/
|
||||
|
@ -29,7 +29,7 @@ public:
|
|||
* @remarks this is very slow, as it drops all created alpha maps and meshes.
|
||||
* @todo check this works
|
||||
*/
|
||||
void reload();
|
||||
//void reload();
|
||||
|
||||
/**
|
||||
* @brief sets the scene node that all of the terrain nodes are based off
|
||||
|
@ -51,37 +51,30 @@ public:
|
|||
*/
|
||||
void update(Ogre::Real t);
|
||||
|
||||
/**
|
||||
* @return the heightmap data
|
||||
*/
|
||||
inline TerrainHeightmap* getTerrainData(){ return mTerrainData; }
|
||||
|
||||
/**
|
||||
* @brief handles the actions to take on the creation of a terrain mesh
|
||||
* @param qd the quad data. It is valid until the same variable is passed to _quadDestroyed
|
||||
*/
|
||||
void _quadCreated(QuadData* qd);
|
||||
|
||||
/**
|
||||
* @brief The quad as defined by the quad data qd has been destroyed
|
||||
* @param qd the quad that has been destroyed. This is only valid for this function. Is is deleted just after
|
||||
*/
|
||||
void _quadDestroyed(QuadData* qd);
|
||||
|
||||
/**
|
||||
* @brief sets the function to be used in the callback when a quad is created
|
||||
* @param f the function to use. Set to null to disable callbacks
|
||||
*/
|
||||
|
||||
inline void setQuadCreateFunction(void (*f)(QuadData*)){
|
||||
mQuadCreateFunction = f;
|
||||
}
|
||||
/**
|
||||
* @brief sets the function to be used in the callback when a quad is destroyed
|
||||
* @param f the function to use. Set to null to disable callbacks
|
||||
*/
|
||||
inline void setQuadDestroyFunction(void (*f)(QuadData*)){
|
||||
mQuadDestroyFunction = f;
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief time in seconds to morph to full detail after an unsplit.
|
||||
|
@ -131,8 +124,6 @@ public:
|
|||
return mTextureFadingEnabled;
|
||||
}
|
||||
protected:
|
||||
TerrainHeightmap* mTerrainData;
|
||||
|
||||
/// the scenenode that every other node is decended from. This
|
||||
/// should be surplied by the user
|
||||
Ogre::SceneNode* mTerrainSceneNode;
|
||||
|
@ -140,10 +131,12 @@ protected:
|
|||
///the root node for all the quads.
|
||||
Quad* mQuadRoot;
|
||||
|
||||
/*
|
||||
///quad callback function
|
||||
void (*mQuadCreateFunction)(QuadData*);
|
||||
///quad callback function
|
||||
void (*mQuadDestroyFunction)(QuadData*);
|
||||
*/
|
||||
|
||||
bool mMorphingEnabled;
|
||||
bool mTextureFadingEnabled;
|
||||
|
|
|
@ -1,359 +1,376 @@
|
|||
//----------------------------------------------
|
||||
TerrainRenderable::TerrainRenderable(Terrain* t, QuadSegment* qs,int width, int depth, bool skirts) :
|
||||
Ogre::Renderable(),
|
||||
Ogre::MovableObject(),
|
||||
mWidth(width),
|
||||
mUseSkirts(skirts),
|
||||
mBuilt(false),
|
||||
mDepth(depth),
|
||||
mSegment(qs),
|
||||
mTerrain(t),
|
||||
mVertexes(0),
|
||||
mIndices(0),
|
||||
mLODMorphFactor(0),
|
||||
mTextureFadeFactor(0),
|
||||
mMin(30000),
|
||||
mMax(-30000),
|
||||
mExtraMorphAmount(0),
|
||||
mHasFadePass(false) {}
|
||||
//----------------------------------------------
|
||||
TerrainRenderable::~TerrainRenderable() {
|
||||
destroy();
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainRenderable::create(Ogre::SceneNode* sn) {
|
||||
using namespace Ogre;
|
||||
TerrainMesh::TerrainMesh(QuadData* qd, float segSize, float startX, float startY,
|
||||
const Ogre::Vector3 &pos,
|
||||
int width, int depth, bool skirts,
|
||||
Ogre::SceneNode *parent)
|
||||
: Ogre::Renderable(),
|
||||
Ogre::MovableObject(),
|
||||
mWidth(width),
|
||||
mUseSkirts(skirts),
|
||||
mBuilt(false),
|
||||
mDepth(depth),
|
||||
mVertexes(0),
|
||||
mIndices(0),
|
||||
mLODMorphFactor(0),
|
||||
mTextureFadeFactor(0),
|
||||
mMin(30000),
|
||||
mMax(-30000),
|
||||
mExtraMorphAmount(0),
|
||||
mHasFadePass(false),
|
||||
mQuadData(qd),
|
||||
mSegmentSize(segSize),
|
||||
mX(startX),
|
||||
mY(startY)
|
||||
{
|
||||
// From QuadSegment()
|
||||
assert(qd);
|
||||
assert(segSize>0&&segSize<=1);
|
||||
assert(mY>=0&&mY<=1);
|
||||
assert(mX>=0&&mY<=1);
|
||||
|
||||
if ( mBuilt ) return;
|
||||
#ifdef QSDEBUG
|
||||
{
|
||||
//check sizes
|
||||
const float qw = mQuadData->getVertexWidth()-1;
|
||||
const float fsw = qw*segSize;
|
||||
const int isw = (int)fsw;
|
||||
assert(fsw==isw);
|
||||
}
|
||||
#endif
|
||||
|
||||
createVertexBuffer();
|
||||
calculateVetexValues();
|
||||
calculateIndexValues();
|
||||
setBounds();
|
||||
//precalc offsets, as getVertex/getNormal get called a lot (1000s of times)
|
||||
computeOffsets();
|
||||
|
||||
sn->attachObject(this);
|
||||
// From Quad
|
||||
node = parent->createChildSceneNode(pos);
|
||||
|
||||
mMaterial = mSegment->getMaterial();
|
||||
// From create()
|
||||
createVertexBuffer();
|
||||
calculateVetexValues();
|
||||
calculateIndexValues();
|
||||
setBounds();
|
||||
|
||||
node->attachObject(this);
|
||||
|
||||
createMaterial();
|
||||
|
||||
if ( mTerrain->isMorhpingEnabled() && mDepth != mTerrain->getMaxDepth() ) {
|
||||
Ogre::Technique* tech = getMaterial()->getTechnique(0);
|
||||
for ( size_t i = 0; i < tech->getNumPasses(); ++i ) {
|
||||
assert(mTerrain->isMorhpingEnabled());
|
||||
tech->getPass(i)->setVertexProgram(MORPH_VERTEX_PROGRAM);
|
||||
}
|
||||
if ( g_Terrain->isMorhpingEnabled() && mDepth != g_Terrain->getMaxDepth() ) {
|
||||
Ogre::Technique* tech = getMaterial()->getTechnique(0);
|
||||
for ( size_t i = 0; i < tech->getNumPasses(); ++i ) {
|
||||
assert(g_Terrain->isMorhpingEnabled());
|
||||
tech->getPass(i)->setVertexProgram(MORPH_VERTEX_PROGRAM);
|
||||
}
|
||||
}
|
||||
|
||||
if ( mTerrain->isMorhpingEnabled() )
|
||||
calculateDeltaValues();
|
||||
if ( g_Terrain->isMorhpingEnabled() )
|
||||
calculateDeltaValues();
|
||||
|
||||
mBuilt = true;
|
||||
mBuilt = true;
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainRenderable::destroy() {
|
||||
if ( !mBuilt ) return;
|
||||
|
||||
//deleting null values is fine iirc
|
||||
delete mIndices;
|
||||
void TerrainMesh::destroy() {
|
||||
if ( !mBuilt ) return;
|
||||
|
||||
//deleting null values is fine iirc
|
||||
delete mIndices;
|
||||
|
||||
# if ENABLED_CRASHING == 1
|
||||
{
|
||||
delete mVertexes;
|
||||
}
|
||||
{
|
||||
delete mVertexes;
|
||||
}
|
||||
# else
|
||||
{
|
||||
if ( mDepth != mTerrain->getMaxDepth() ){
|
||||
delete mVertexes;
|
||||
}
|
||||
{
|
||||
if ( mDepth != g_Terrain->getMaxDepth() ){
|
||||
delete mVertexes;
|
||||
}
|
||||
}
|
||||
# endif
|
||||
|
||||
mBuilt = false;
|
||||
mBuilt = false;
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainRenderable::update(Ogre::Real time, Ogre::Real camDist, Ogre::Real usplitDist, Ogre::Real morphDist) {
|
||||
//if ( USE_MORPH ){
|
||||
void TerrainMesh::update(Ogre::Real time, Ogre::Real camDist, Ogre::Real usplitDist, Ogre::Real morphDist)
|
||||
{
|
||||
TRACE("TerrainMesh::update");
|
||||
//if ( USE_MORPH ){
|
||||
|
||||
//as aprocesh mUnsplitDistance, lower detail
|
||||
if ( camDist > morphDist && mDepth > 1 ) {
|
||||
mLODMorphFactor = 1 - (usplitDist - camDist)/(usplitDist-morphDist);
|
||||
} else
|
||||
mLODMorphFactor = 0;
|
||||
mTextureFadeFactor = mLODMorphFactor;
|
||||
//as aprocesh mUnsplitDistance, lower detail
|
||||
if ( camDist > morphDist && mDepth > 1 ) {
|
||||
mLODMorphFactor = 1 - (usplitDist - camDist)/(usplitDist-morphDist);
|
||||
} else
|
||||
mLODMorphFactor = 0;
|
||||
mTextureFadeFactor = mLODMorphFactor;
|
||||
|
||||
|
||||
//on an split, it sets the extra morph amount to 1, we then ensure this ends up at 0... slowly
|
||||
if ( mExtraMorphAmount > 0 ) {
|
||||
mLODMorphFactor += mExtraMorphAmount;
|
||||
mExtraMorphAmount -= (time/mTerrain->getMorphSpeed()); //decrease slowly
|
||||
}
|
||||
if ( mExtraFadeAmount > 0 ) {
|
||||
mTextureFadeFactor += mExtraFadeAmount;
|
||||
mExtraFadeAmount -= (time/mTerrain->getTextureFadeSpeed());
|
||||
}
|
||||
//on an split, it sets the extra morph amount to 1, we then ensure this ends up at 0... slowly
|
||||
if ( mExtraMorphAmount > 0 ) {
|
||||
mLODMorphFactor += mExtraMorphAmount;
|
||||
mExtraMorphAmount -= (time/g_Terrain->getMorphSpeed()); //decrease slowly
|
||||
}
|
||||
if ( mExtraFadeAmount > 0 ) {
|
||||
mTextureFadeFactor += mExtraFadeAmount;
|
||||
mExtraFadeAmount -= (time/g_Terrain->getTextureFadeSpeed());
|
||||
}
|
||||
|
||||
//Ensure within valid bounds
|
||||
if ( mLODMorphFactor > 1 )
|
||||
mLODMorphFactor = 1;
|
||||
else if ( mLODMorphFactor < 0 )
|
||||
mLODMorphFactor = 0;
|
||||
|
||||
if ( mTextureFadeFactor > 1 )
|
||||
mTextureFadeFactor = 1;
|
||||
else if ( mTextureFadeFactor < 0 )
|
||||
mTextureFadeFactor = 0;
|
||||
|
||||
//}
|
||||
|
||||
|
||||
//remove pass. Keep outside in case terrain fading is removed while it is active
|
||||
if ( mHasFadePass && mTextureFadeFactor == 0 ) {
|
||||
removeFadePass();
|
||||
} else if ( mTerrain->isTextureFadingEnabled() &&
|
||||
!mHasFadePass &&
|
||||
mTextureFadeFactor > 0 &&
|
||||
mSegment->hasParentTexture() ) {
|
||||
addFadePass();
|
||||
}
|
||||
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainRenderable::addFadePass() {
|
||||
assert(mHasFadePass==false);
|
||||
|
||||
if ( mDepth == mTerrain->getMaxDepth() ) return;
|
||||
|
||||
|
||||
mHasFadePass = true;
|
||||
Ogre::MaterialPtr mat = getMaterial();
|
||||
Ogre::Pass* newPass = mat->getTechnique(0)->createPass();
|
||||
newPass->setSceneBlending(Ogre::SBF_SOURCE_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA);
|
||||
|
||||
//set fragment program
|
||||
assert(mTerrain->isTextureFadingEnabled());
|
||||
newPass->setFragmentProgram(FADE_FRAGMENT_PROGRAM);
|
||||
|
||||
if ( mTerrain->isMorhpingEnabled() && mDepth != mTerrain->getMaxDepth() ) {
|
||||
assert(mTerrain->isMorhpingEnabled());
|
||||
newPass->setVertexProgram(MORPH_VERTEX_PROGRAM);
|
||||
}
|
||||
|
||||
|
||||
//set texture to be used
|
||||
newPass->createTextureUnitState(mSegment->getParentTexture(), 1);
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainRenderable::removeFadePass() {
|
||||
assert(mHasFadePass==true);
|
||||
mHasFadePass = false;
|
||||
Ogre::MaterialPtr mat = getMaterial();
|
||||
Ogre::Technique* tech = mat->getTechnique(0);
|
||||
|
||||
tech->removePass(tech->getNumPasses()-1);
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainRenderable::justSplit() {
|
||||
mExtraMorphAmount = 1;
|
||||
//Ensure within valid bounds
|
||||
if ( mLODMorphFactor > 1 )
|
||||
mLODMorphFactor = 1;
|
||||
else if ( mLODMorphFactor < 0 )
|
||||
mLODMorphFactor = 0;
|
||||
|
||||
if ( mTextureFadeFactor > 1 )
|
||||
mTextureFadeFactor = 1;
|
||||
mExtraFadeAmount = 1;
|
||||
else if ( mTextureFadeFactor < 0 )
|
||||
mTextureFadeFactor = 0;
|
||||
|
||||
if ( mTerrain->isTextureFadingEnabled() && mSegment->hasParentTexture() )
|
||||
addFadePass();
|
||||
//}
|
||||
|
||||
//remove pass. Keep outside in case terrain fading is removed while it is active
|
||||
if ( mHasFadePass && mTextureFadeFactor == 0 ) {
|
||||
removeFadePass();
|
||||
} else if ( g_Terrain->isTextureFadingEnabled() &&
|
||||
!mHasFadePass &&
|
||||
mTextureFadeFactor > 0 &&
|
||||
hasParentTexture() ) {
|
||||
addFadePass();
|
||||
}
|
||||
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainMesh::addFadePass() {
|
||||
assert(mHasFadePass==false);
|
||||
|
||||
if ( mDepth == g_Terrain->getMaxDepth() ) return;
|
||||
|
||||
|
||||
mHasFadePass = true;
|
||||
Ogre::MaterialPtr mat = getMaterial();
|
||||
Ogre::Pass* newPass = mat->getTechnique(0)->createPass();
|
||||
newPass->setSceneBlending(Ogre::SBF_SOURCE_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA);
|
||||
|
||||
//set fragment program
|
||||
assert(g_Terrain->isTextureFadingEnabled());
|
||||
newPass->setFragmentProgram(FADE_FRAGMENT_PROGRAM);
|
||||
|
||||
if ( g_Terrain->isMorhpingEnabled() && mDepth != g_Terrain->getMaxDepth() ) {
|
||||
assert(g_Terrain->isMorhpingEnabled());
|
||||
newPass->setVertexProgram(MORPH_VERTEX_PROGRAM);
|
||||
}
|
||||
|
||||
|
||||
//set texture to be used
|
||||
newPass->createTextureUnitState(getParentTexture(), 1);
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainMesh::removeFadePass() {
|
||||
assert(mHasFadePass==true);
|
||||
mHasFadePass = false;
|
||||
Ogre::MaterialPtr mat = getMaterial();
|
||||
Ogre::Technique* tech = mat->getTechnique(0);
|
||||
|
||||
tech->removePass(tech->getNumPasses()-1);
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainMesh::justSplit() {
|
||||
mExtraMorphAmount = 1;
|
||||
mLODMorphFactor = 1;
|
||||
mTextureFadeFactor = 1;
|
||||
mExtraFadeAmount = 1;
|
||||
|
||||
if ( g_Terrain->isTextureFadingEnabled() && hasParentTexture() )
|
||||
addFadePass();
|
||||
}
|
||||
|
||||
//----------------------------------------------
|
||||
void TerrainRenderable::_updateCustomGpuParameter(
|
||||
const GpuProgramParameters::AutoConstantEntry& constantEntry,
|
||||
GpuProgramParameters* params) const {
|
||||
using namespace Ogre;
|
||||
if (constantEntry.data == MORPH_CUSTOM_PARAM_ID)
|
||||
params->_writeRawConstant(constantEntry.physicalIndex, mLODMorphFactor);
|
||||
else if ( constantEntry.data == FADE_CUSTOM_PARAM_ID )
|
||||
params->_writeRawConstant(constantEntry.physicalIndex, mTextureFadeFactor);
|
||||
else
|
||||
Renderable::_updateCustomGpuParameter(constantEntry, params);
|
||||
void TerrainMesh::_updateCustomGpuParameter(
|
||||
const GpuProgramParameters::AutoConstantEntry& constantEntry,
|
||||
GpuProgramParameters* params) const {
|
||||
using namespace Ogre;
|
||||
if (constantEntry.data == MORPH_CUSTOM_PARAM_ID)
|
||||
params->_writeRawConstant(constantEntry.physicalIndex, mLODMorphFactor);
|
||||
else if ( constantEntry.data == FADE_CUSTOM_PARAM_ID )
|
||||
params->_writeRawConstant(constantEntry.physicalIndex, mTextureFadeFactor);
|
||||
else
|
||||
Renderable::_updateCustomGpuParameter(constantEntry, params);
|
||||
|
||||
|
||||
}
|
||||
//----------------------------------------------
|
||||
float TerrainRenderable::getVertexHeight(int x, int y) {
|
||||
return mSegment->getVertex(x,y);
|
||||
float TerrainMesh::getVertexHeight(int x, int y) {
|
||||
return getVertex(x,y);
|
||||
}
|
||||
//----------------------------------------------
|
||||
Ogre::Vector3 TerrainRenderable::getVertexPosition(int x, int y) {
|
||||
return Ogre::Vector3(x*mSegment->getVertexSeperation(), getVertexHeight(x,y) , y*mSegment->getVertexSeperation());
|
||||
Ogre::Vector3 TerrainMesh::getVertexPosition(int x, int y) {
|
||||
return Ogre::Vector3(x*getVertexSeperation(), getVertexHeight(x,y) , y*getVertexSeperation());
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainRenderable::calculateVetexValues() {
|
||||
using namespace Ogre;
|
||||
void TerrainMesh::calculateVetexValues() {
|
||||
using namespace Ogre;
|
||||
|
||||
//get the texture offsets for the higher uv
|
||||
float xUVOffset = 0;
|
||||
float yUVOffset = 0;
|
||||
//get the texture offsets for the higher uv
|
||||
float xUVOffset = 0;
|
||||
float yUVOffset = 0;
|
||||
|
||||
if ( mTerrain->isTextureFadingEnabled() ) {
|
||||
assert(0);
|
||||
if ( g_Terrain->isTextureFadingEnabled() ) {
|
||||
assert(0);
|
||||
}
|
||||
/*
|
||||
switch (mInterface->getLocation()) {
|
||||
case Quad::QL_NW :
|
||||
yUVOffset = 32.0f/64.0f;
|
||||
break;
|
||||
case Quad::QL_NE:
|
||||
yUVOffset = 32.0f/64.0f;
|
||||
xUVOffset = 32.0f/64.0f;
|
||||
break;
|
||||
case Quad::QL_SE:
|
||||
xUVOffset = 32.0f/64.0f;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
/*
|
||||
switch (mInterface->getLocation()) {
|
||||
case Quad::QL_NW :
|
||||
yUVOffset = 32.0f/64.0f;
|
||||
break;
|
||||
case Quad::QL_NE:
|
||||
yUVOffset = 32.0f/64.0f;
|
||||
xUVOffset = 32.0f/64.0f;
|
||||
break;
|
||||
case Quad::QL_SE:
|
||||
xUVOffset = 32.0f/64.0f;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
*/
|
||||
|
||||
int start = 0;
|
||||
int end = mWidth;
|
||||
|
||||
if ( mUseSkirts ) {
|
||||
--start;
|
||||
++end;
|
||||
}
|
||||
|
||||
float* verts = static_cast<float*>(mMainBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
||||
for ( int y = start; y < end; y++ ) {
|
||||
for ( int x = start; x < end; x++ ) {
|
||||
|
||||
//the skirts
|
||||
if ( y < 0 || y > (mWidth-1) || x < 0 || x > (mWidth-1) ) {
|
||||
|
||||
if ( x < 0 ) *verts++ = 0;
|
||||
else if ( x > (mWidth-1) ) *verts++ = (mWidth-1)*getVertexSeperation();
|
||||
else *verts++ = x*getVertexSeperation();
|
||||
|
||||
*verts++ = -4096; //2048 below base sea floor height
|
||||
|
||||
if ( y < 0 ) *verts++ = 0;
|
||||
else if ( y > (mWidth-1) ) *verts++ = (mWidth-1)*getVertexSeperation();
|
||||
else *verts++ = y*getVertexSeperation();
|
||||
|
||||
|
||||
for ( Ogre::uint i = 0; i < 3; i++ )
|
||||
*verts++ = 0;
|
||||
|
||||
float u = (float)(x) / (mWidth-1);
|
||||
float v = (float)(y) / (mWidth-1);
|
||||
|
||||
//clamped, so shouldn't matter if > 1
|
||||
|
||||
*verts++ = u;
|
||||
*verts++ = v;
|
||||
|
||||
if ( g_Terrain->isTextureFadingEnabled() ) {
|
||||
*verts++ = u;
|
||||
*verts++ = v;
|
||||
}
|
||||
*/
|
||||
} else {
|
||||
|
||||
int start = 0;
|
||||
int end = mWidth;
|
||||
assert(y*mWidth+x>=0&&y*mWidth+x<mWidth*mWidth);
|
||||
|
||||
if ( mUseSkirts ) {
|
||||
--start;
|
||||
++end;
|
||||
}
|
||||
//verts
|
||||
*verts++ = x*getVertexSeperation();
|
||||
*verts++ = getVertexHeight(x,y);
|
||||
*verts++ = y*getVertexSeperation();
|
||||
|
||||
float* verts = static_cast<float*>(mMainBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
||||
for ( int y = start; y < end; y++ ) {
|
||||
for ( int x = start; x < end; x++ ) {
|
||||
mMax = std::max(mMax, getVertexHeight(x,y));
|
||||
mMin = std::min(mMin, getVertexHeight(x,y));
|
||||
|
||||
//the skirts
|
||||
if ( y < 0 || y > (mWidth-1) || x < 0 || x > (mWidth-1) ) {
|
||||
//normals
|
||||
for ( Ogre::uint i = 0; i < 3; i++ )
|
||||
*verts++ = getNormal(x,y,i);
|
||||
//*verts++ = mInterface->getNormal((y*mWidth+x)*3+i);
|
||||
|
||||
if ( x < 0 ) *verts++ = 0;
|
||||
else if ( x > (mWidth-1) ) *verts++ = (mWidth-1)*mSegment->getVertexSeperation();
|
||||
else *verts++ = x*mSegment->getVertexSeperation();
|
||||
const float u = (float)(x) / (mWidth-1);
|
||||
const float v = (float)(y) / (mWidth-1);
|
||||
assert(u>=0&&v>=0);
|
||||
assert(u<=1&&v<=1);
|
||||
|
||||
*verts++ = -4096; //2048 below base sea floor height
|
||||
*verts++ = u;
|
||||
*verts++ = v;
|
||||
|
||||
if ( y < 0 ) *verts++ = 0;
|
||||
else if ( y > (mWidth-1) ) *verts++ = (mWidth-1)*mSegment->getVertexSeperation();
|
||||
else *verts++ = y*mSegment->getVertexSeperation();
|
||||
|
||||
|
||||
for ( Ogre::uint i = 0; i < 3; i++ )
|
||||
*verts++ = 0;
|
||||
|
||||
float u = (float)(x) / (mWidth-1);
|
||||
float v = (float)(y) / (mWidth-1);
|
||||
|
||||
//clamped, so shouldn't matter if > 1
|
||||
|
||||
*verts++ = u;
|
||||
*verts++ = v;
|
||||
|
||||
if ( mTerrain->isTextureFadingEnabled() ) {
|
||||
*verts++ = u;
|
||||
*verts++ = v;
|
||||
}
|
||||
} else {
|
||||
|
||||
assert(y*mWidth+x>=0&&y*mWidth+x<mWidth*mWidth);
|
||||
|
||||
//verts
|
||||
*verts++ = x*mSegment->getVertexSeperation();
|
||||
*verts++ = getVertexHeight(x,y);
|
||||
*verts++ = y*mSegment->getVertexSeperation();
|
||||
|
||||
mMax = std::max(mMax, getVertexHeight(x,y));
|
||||
mMin = std::min(mMin, getVertexHeight(x,y));
|
||||
|
||||
//normals
|
||||
for ( Ogre::uint i = 0; i < 3; i++ )
|
||||
*verts++ = mSegment->getNormal(x,y,i);
|
||||
//*verts++ = mInterface->getNormal((y*mWidth+x)*3+i);
|
||||
|
||||
const float u = (float)(x) / (mWidth-1);
|
||||
const float v = (float)(y) / (mWidth-1);
|
||||
assert(u>=0&&v>=0);
|
||||
assert(u<=1&&v<=1);
|
||||
|
||||
*verts++ = u;
|
||||
*verts++ = v;
|
||||
|
||||
if ( mTerrain->isTextureFadingEnabled() ) {
|
||||
*verts++ = u/2.0f + xUVOffset;
|
||||
*verts++ = v/2.0f + yUVOffset;
|
||||
}
|
||||
}
|
||||
if ( g_Terrain->isTextureFadingEnabled() ) {
|
||||
*verts++ = u/2.0f + xUVOffset;
|
||||
*verts++ = v/2.0f + yUVOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
mMainBuffer->unlock();
|
||||
}
|
||||
mMainBuffer->unlock();
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainRenderable::setBounds() {
|
||||
mBounds.setExtents(0,mMin,0,
|
||||
(mWidth - 1) * mSegment->getVertexSeperation(),
|
||||
mMax,
|
||||
(mWidth - 1) * mSegment->getVertexSeperation());
|
||||
void TerrainMesh::setBounds() {
|
||||
mBounds.setExtents(0,mMin,0,
|
||||
(mWidth - 1) * getVertexSeperation(),
|
||||
mMax,
|
||||
(mWidth - 1) * getVertexSeperation());
|
||||
|
||||
mCenter = Ogre::Vector3( ( (mWidth - 1) * mSegment->getVertexSeperation() ) / 2,
|
||||
( mMin + mMax ) / 2,
|
||||
( (mWidth - 1) * mSegment->getVertexSeperation() ) / 2);
|
||||
mCenter = Ogre::Vector3( ( (mWidth - 1) * getVertexSeperation() ) / 2,
|
||||
( mMin + mMax ) / 2,
|
||||
( (mWidth - 1) * getVertexSeperation() ) / 2);
|
||||
|
||||
mBoundingRadius = (mBounds.getMaximum() - mBounds.getMinimum()).length() / 2;
|
||||
mBoundingRadius = (mBounds.getMaximum() - mBounds.getMinimum()).length() / 2;
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainRenderable::createVertexBuffer() {
|
||||
using namespace Ogre;
|
||||
void TerrainMesh::createVertexBuffer() {
|
||||
using namespace Ogre;
|
||||
|
||||
size_t vw = mWidth;
|
||||
if ( mUseSkirts ) vw += 2;
|
||||
size_t vw = mWidth;
|
||||
if ( mUseSkirts ) vw += 2;
|
||||
|
||||
mVertexes = new VertexData();
|
||||
mVertexes->vertexStart = 0;
|
||||
mVertexes->vertexCount = vw*vw;// VERTEX_WIDTH;
|
||||
mVertexes = new VertexData();
|
||||
mVertexes->vertexStart = 0;
|
||||
mVertexes->vertexCount = vw*vw;// VERTEX_WIDTH;
|
||||
|
||||
VertexDeclaration* vertexDecl = mVertexes->vertexDeclaration;
|
||||
size_t currOffset = 0;
|
||||
VertexDeclaration* vertexDecl = mVertexes->vertexDeclaration;
|
||||
size_t currOffset = 0;
|
||||
|
||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT3, VES_POSITION);
|
||||
currOffset += VertexElement::getTypeSize(VET_FLOAT3);
|
||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT3, VES_POSITION);
|
||||
currOffset += VertexElement::getTypeSize(VET_FLOAT3);
|
||||
|
||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT3, VES_NORMAL);
|
||||
currOffset += VertexElement::getTypeSize(VET_FLOAT3);
|
||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT3, VES_NORMAL);
|
||||
currOffset += VertexElement::getTypeSize(VET_FLOAT3);
|
||||
|
||||
|
||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT2, VES_TEXTURE_COORDINATES, 0);
|
||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT2, VES_TEXTURE_COORDINATES, 0);
|
||||
currOffset += VertexElement::getTypeSize(VET_FLOAT2);
|
||||
|
||||
if ( g_Terrain->isTextureFadingEnabled() ) {
|
||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 1);
|
||||
currOffset += VertexElement::getTypeSize(VET_FLOAT2);
|
||||
}
|
||||
|
||||
if ( mTerrain->isTextureFadingEnabled() ) {
|
||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 1);
|
||||
currOffset += VertexElement::getTypeSize(VET_FLOAT2);
|
||||
}
|
||||
mMainBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
vertexDecl->getVertexSize(0), // size of one whole vertex
|
||||
mVertexes->vertexCount, // number of vertices
|
||||
HardwareBuffer::HBU_STATIC_WRITE_ONLY, // usage
|
||||
false); // no shadow buffer
|
||||
|
||||
mMainBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
vertexDecl->getVertexSize(0), // size of one whole vertex
|
||||
mVertexes->vertexCount, // number of vertices
|
||||
HardwareBuffer::HBU_STATIC_WRITE_ONLY, // usage
|
||||
false); // no shadow buffer
|
||||
mVertexes->vertexBufferBinding->setBinding(MAIN_BINDING, mMainBuffer); //bind the data
|
||||
|
||||
mVertexes->vertexBufferBinding->setBinding(MAIN_BINDING, mMainBuffer); //bind the data
|
||||
|
||||
if ( mTerrain->isMorhpingEnabled() )
|
||||
vertexDecl->addElement(DELTA_BINDING, 0, VET_FLOAT1, VES_BLEND_WEIGHTS);
|
||||
if ( g_Terrain->isMorhpingEnabled() )
|
||||
vertexDecl->addElement(DELTA_BINDING, 0, VET_FLOAT1, VES_BLEND_WEIGHTS);
|
||||
|
||||
|
||||
}
|
||||
|
||||
Ogre::HardwareVertexBufferSharedPtr TerrainRenderable::createDeltaBuffer( ) {
|
||||
size_t vw = mWidth;
|
||||
if ( mUseSkirts ) vw += 2;
|
||||
Ogre::HardwareVertexBufferSharedPtr TerrainMesh::createDeltaBuffer( ) {
|
||||
size_t vw = mWidth;
|
||||
if ( mUseSkirts ) vw += 2;
|
||||
|
||||
const size_t totalVerts = (vw * vw);
|
||||
return Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT1),
|
||||
totalVerts,
|
||||
Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY,
|
||||
false); //no shadow buff
|
||||
const size_t totalVerts = (vw * vw);
|
||||
return Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT1),
|
||||
totalVerts,
|
||||
Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY,
|
||||
false); //no shadow buff
|
||||
|
||||
}
|
||||
|
||||
|
@ -364,115 +381,115 @@ Ogre::HardwareVertexBufferSharedPtr TerrainRenderable::createDeltaBuffer( ) {
|
|||
#define SET_DELTA_AT(x, y, v) \
|
||||
if ( mUseSkirts ) pDeltas[( y + 1)*vw+ x + 1] = v; \
|
||||
else pDeltas[( y)*vw+ x] = v;
|
||||
void TerrainRenderable::calculateDeltaValues() {
|
||||
void TerrainMesh::calculateDeltaValues() {
|
||||
|
||||
using namespace Ogre;
|
||||
size_t vw = mWidth;
|
||||
if ( mUseSkirts ) vw += 2;
|
||||
using namespace Ogre;
|
||||
size_t vw = mWidth;
|
||||
if ( mUseSkirts ) vw += 2;
|
||||
|
||||
//must be using morphing to use this function
|
||||
assert(mTerrain->isMorhpingEnabled());
|
||||
//must be using morphing to use this function
|
||||
assert(g_Terrain->isMorhpingEnabled());
|
||||
|
||||
const size_t step = 2;
|
||||
const size_t step = 2;
|
||||
|
||||
// Create a set of delta values
|
||||
mDeltaBuffer = createDeltaBuffer();
|
||||
float* pDeltas = static_cast<float*>(mDeltaBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
||||
memset(pDeltas, 0, (vw)*(vw) * sizeof(float));
|
||||
// Create a set of delta values
|
||||
mDeltaBuffer = createDeltaBuffer();
|
||||
float* pDeltas = static_cast<float*>(mDeltaBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
||||
memset(pDeltas, 0, (vw)*(vw) * sizeof(float));
|
||||
|
||||
return;
|
||||
return;
|
||||
|
||||
bool flag=false;
|
||||
for ( size_t y = 0; y < mWidth-step; y += step ) {
|
||||
for ( size_t x = 0; x < mWidth-step; x += step ) {
|
||||
//create the diffrence between the full vertex if the vertex wasn't their
|
||||
bool flag=false;
|
||||
for ( size_t y = 0; y < mWidth-step; y += step ) {
|
||||
for ( size_t x = 0; x < mWidth-step; x += step ) {
|
||||
//create the diffrence between the full vertex if the vertex wasn't their
|
||||
|
||||
float bottom_left = getVertexHeight(x,y);
|
||||
float bottom_right = getVertexHeight(x+step,y);
|
||||
float bottom_left = getVertexHeight(x,y);
|
||||
float bottom_right = getVertexHeight(x+step,y);
|
||||
|
||||
float top_left = getVertexHeight(x,y+step);
|
||||
float top_right = getVertexHeight(x+step,y+step);
|
||||
float top_left = getVertexHeight(x,y+step);
|
||||
float top_right = getVertexHeight(x+step,y+step);
|
||||
|
||||
//const int vw = mWidth+2;
|
||||
SET_DELTA_AT(x, y+1, (bottom_left+top_left)/2 - getVertexHeight(x, y+1)) //left
|
||||
SET_DELTA_AT(x+2, y+1, (bottom_right+top_right)/2 - getVertexHeight(x+2, y+1)) //right
|
||||
//const int vw = mWidth+2;
|
||||
SET_DELTA_AT(x, y+1, (bottom_left+top_left)/2 - getVertexHeight(x, y+1)) //left
|
||||
SET_DELTA_AT(x+2, y+1, (bottom_right+top_right)/2 - getVertexHeight(x+2, y+1)) //right
|
||||
|
||||
SET_DELTA_AT(x+1, y+2, (top_right+top_left)/2 - getVertexHeight(x+1, y+2)) //top
|
||||
SET_DELTA_AT(x+1, y, (bottom_right+bottom_left)/2 - getVertexHeight(x+1, y)) //bottom
|
||||
SET_DELTA_AT(x+1, y+2, (top_right+top_left)/2 - getVertexHeight(x+1, y+2)) //top
|
||||
SET_DELTA_AT(x+1, y, (bottom_right+bottom_left)/2 - getVertexHeight(x+1, y)) //bottom
|
||||
|
||||
//this might not be correct
|
||||
if ( !flag )
|
||||
SET_DELTA_AT(x+1, y+1, (bottom_left+top_right)/2 - getVertexHeight(x+1, y+1)) //center
|
||||
else
|
||||
SET_DELTA_AT(x+1, y+1, (bottom_right+top_left)/2 - getVertexHeight(x+1, y+1)) //center
|
||||
//this might not be correct
|
||||
if ( !flag )
|
||||
SET_DELTA_AT(x+1, y+1, (bottom_left+top_right)/2 - getVertexHeight(x+1, y+1)) //center
|
||||
else
|
||||
SET_DELTA_AT(x+1, y+1, (bottom_right+top_left)/2 - getVertexHeight(x+1, y+1)) //center
|
||||
|
||||
flag = !flag;
|
||||
}
|
||||
flag = !flag; //flip tries for next row
|
||||
flag = !flag;
|
||||
}
|
||||
flag = !flag; //flip tries for next row
|
||||
}
|
||||
|
||||
mDeltaBuffer->unlock();
|
||||
mVertexes->vertexBufferBinding->setBinding(DELTA_BINDING,mDeltaBuffer);
|
||||
mDeltaBuffer->unlock();
|
||||
mVertexes->vertexBufferBinding->setBinding(DELTA_BINDING,mDeltaBuffer);
|
||||
|
||||
}
|
||||
#undef SET_DELTA_AT
|
||||
|
||||
//----------------------------------------------
|
||||
void TerrainRenderable::calculateIndexValues() {
|
||||
using namespace Ogre;
|
||||
void TerrainMesh::calculateIndexValues() {
|
||||
using namespace Ogre;
|
||||
|
||||
|
||||
|
||||
size_t vw = mWidth-1;
|
||||
if ( mUseSkirts ) vw += 2;
|
||||
size_t vw = mWidth-1;
|
||||
if ( mUseSkirts ) vw += 2;
|
||||
|
||||
const size_t indexCount = (vw)*(vw)*6;
|
||||
const size_t indexCount = (vw)*(vw)*6;
|
||||
|
||||
//need to manage allocation if not null
|
||||
assert(mIndices==0);
|
||||
//need to manage allocation if not null
|
||||
assert(mIndices==0);
|
||||
|
||||
mIndices = new IndexData();
|
||||
mIndices->indexCount = indexCount;
|
||||
mIndices->indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
||||
HardwareIndexBuffer::IT_16BIT,
|
||||
indexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
|
||||
mIndices = new IndexData();
|
||||
mIndices->indexCount = indexCount;
|
||||
mIndices->indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
||||
HardwareIndexBuffer::IT_16BIT,
|
||||
indexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
|
||||
|
||||
unsigned short* indices = static_cast<unsigned short*>(mIndices->indexBuffer->lock(0,
|
||||
mIndices->indexBuffer->getSizeInBytes(),
|
||||
HardwareBuffer::HBL_DISCARD));
|
||||
unsigned short* indices = static_cast<unsigned short*>(mIndices->indexBuffer->lock(0,
|
||||
mIndices->indexBuffer->getSizeInBytes(),
|
||||
HardwareBuffer::HBL_DISCARD));
|
||||
|
||||
bool flag = false;
|
||||
Ogre::uint indNum = 0;
|
||||
for ( Ogre::uint y = 0; y < (vw); y+=1 ) {
|
||||
for ( Ogre::uint x = 0; x < (vw); x+=1 ) {
|
||||
bool flag = false;
|
||||
Ogre::uint indNum = 0;
|
||||
for ( Ogre::uint y = 0; y < (vw); y+=1 ) {
|
||||
for ( Ogre::uint x = 0; x < (vw); x+=1 ) {
|
||||
|
||||
const int line1 = y * (vw+1) + x;
|
||||
const int line2 = (y + 1) * (vw+1) + x;
|
||||
const int line1 = y * (vw+1) + x;
|
||||
const int line2 = (y + 1) * (vw+1) + x;
|
||||
|
||||
if ( flag ) {
|
||||
*indices++ = line1;
|
||||
*indices++ = line2;
|
||||
*indices++ = line1 + 1;
|
||||
if ( flag ) {
|
||||
*indices++ = line1;
|
||||
*indices++ = line2;
|
||||
*indices++ = line1 + 1;
|
||||
|
||||
*indices++ = line1 + 1;
|
||||
*indices++ = line2;
|
||||
*indices++ = line2 + 1;
|
||||
} else {
|
||||
*indices++ = line1;
|
||||
*indices++ = line2;
|
||||
*indices++ = line2 + 1;
|
||||
*indices++ = line1 + 1;
|
||||
*indices++ = line2;
|
||||
*indices++ = line2 + 1;
|
||||
} else {
|
||||
*indices++ = line1;
|
||||
*indices++ = line2;
|
||||
*indices++ = line2 + 1;
|
||||
|
||||
*indices++ = line1;
|
||||
*indices++ = line2 + 1;
|
||||
*indices++ = line1 + 1;
|
||||
}
|
||||
flag = !flag; //flip tris for next time
|
||||
*indices++ = line1;
|
||||
*indices++ = line2 + 1;
|
||||
*indices++ = line1 + 1;
|
||||
}
|
||||
flag = !flag; //flip tris for next time
|
||||
|
||||
indNum+=6;
|
||||
}
|
||||
flag = !flag; //flip tries for next row
|
||||
indNum+=6;
|
||||
}
|
||||
assert(indNum==indexCount);
|
||||
mIndices->indexBuffer->unlock();
|
||||
//return mIndices;
|
||||
flag = !flag; //flip tries for next row
|
||||
}
|
||||
assert(indNum==indexCount);
|
||||
mIndices->indexBuffer->unlock();
|
||||
//return mIndices;
|
||||
}
|
||||
|
|
|
@ -1,229 +1,343 @@
|
|||
/**
|
||||
* @brief Terrain for one cell. Handles building, destroying and LOD morphing
|
||||
*/
|
||||
class TerrainRenderable : public Ogre::Renderable, public Ogre::MovableObject {
|
||||
public:
|
||||
* @brief Terrain for one cell. Handles building, destroying and LOD morphing
|
||||
*/
|
||||
#define QSDEBUG
|
||||
class TerrainMesh : public Ogre::Renderable, public Ogre::MovableObject
|
||||
{
|
||||
public:
|
||||
|
||||
explicit TerrainRenderable(Terrain* t, QuadSegment* qs, int width, int depth, bool skirts);
|
||||
TerrainMesh(QuadData* qd, float segSize, float startX, float startY,
|
||||
const Ogre::Vector3 &pos,
|
||||
int width, int depth, bool skirts,
|
||||
Ogre::SceneNode *parent);
|
||||
|
||||
/**
|
||||
* Calls destroy();
|
||||
*/
|
||||
~TerrainRenderable();
|
||||
~TerrainMesh()
|
||||
{
|
||||
destroy();
|
||||
|
||||
/**
|
||||
* Creates the actual mesh, it has to be called manually, as it is not called in the constructor
|
||||
*/
|
||||
void create(Ogre::SceneNode* sn) ;
|
||||
assert(node);
|
||||
|
||||
/**
|
||||
* Can be called manually and can be called from the destuctor. This destroyes the mesh
|
||||
*/
|
||||
void destroy();
|
||||
|
||||
/**
|
||||
* @brief Checks if it needs to be split or unsplit and deals with the morph factor
|
||||
* @brief time seconds since last frame
|
||||
*/
|
||||
void update(Ogre::Real time, Ogre::Real camDist, Ogre::Real usplitDist, Ogre::Real morphDist);
|
||||
|
||||
/**
|
||||
* @todo Needs to work out what this does (if it does what it is meant to)
|
||||
*/
|
||||
void visitRenderables(Renderable::Visitor* visitor,
|
||||
bool debugRenderables = false) {
|
||||
visitor->visit(this, 0, false);
|
||||
node->detachAllObjects();
|
||||
node->getCreator()->destroySceneNode(node);
|
||||
}
|
||||
|
||||
virtual const Ogre::MaterialPtr& getMaterial( void ) const {
|
||||
return mMaterial;
|
||||
/**
|
||||
* Can be called manually and can be called from the destuctor. This
|
||||
* destroyes the mesh
|
||||
*/
|
||||
// FIXME: We don't need this as a separate function.
|
||||
void destroy();
|
||||
|
||||
/**
|
||||
* @brief Checks if it needs to be split or unsplit and deals with
|
||||
* the morph factor. time seconds since last frame
|
||||
*/
|
||||
void update(Ogre::Real time, Ogre::Real camDist, Ogre::Real usplitDist, Ogre::Real morphDist);
|
||||
|
||||
/**
|
||||
* @todo Needs to work out what this does (if it does what it is meant to)
|
||||
*/
|
||||
void visitRenderables(Renderable::Visitor* visitor,
|
||||
bool debugRenderables = false) {
|
||||
visitor->visit(this, 0, false);
|
||||
}
|
||||
|
||||
virtual const Ogre::MaterialPtr& getMaterial( void ) const {
|
||||
return mMaterial;
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
void getRenderOperation( Ogre::RenderOperation& op ) {
|
||||
op.useIndexes = true;
|
||||
op.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
|
||||
op.vertexData = mVertexes;
|
||||
op.indexData = mIndices;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
void getWorldTransforms( Ogre::Matrix4* xform ) const {
|
||||
*xform = mParentNode->_getFullTransform();
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
const Ogre::Quaternion& getWorldOrientation(void) const {
|
||||
return mParentNode->_getDerivedOrientation();
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
const Ogre::Vector3& getWorldPosition(void) const {
|
||||
return mParentNode->_getDerivedPosition();
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
Ogre::Real getSquaredViewDepth(const Ogre::Camera *cam) const {
|
||||
Ogre::Vector3 diff = mCenter - cam->getDerivedPosition();
|
||||
// Use squared length to avoid square root
|
||||
return diff.squaredLength();
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
const Ogre::LightList& getLights(void) const {
|
||||
if (mLightListDirty) {
|
||||
getParentSceneNode()->getCreator()->_populateLightList(
|
||||
mCenter, this->getBoundingRadius(), mLightList);
|
||||
mLightListDirty = false;
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
void getRenderOperation( Ogre::RenderOperation& op ) {
|
||||
op.useIndexes = true;
|
||||
op.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
|
||||
op.vertexData = mVertexes;
|
||||
op.indexData = mIndices;
|
||||
return mLightList;
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
virtual const Ogre::String& getMovableType( void ) const {
|
||||
static Ogre::String t = "MW_TERRAIN";
|
||||
return t;
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
void _updateRenderQueue( Ogre::RenderQueue* queue ) {
|
||||
mLightListDirty = true;
|
||||
queue->addRenderable(this, mRenderQueueID);
|
||||
}
|
||||
|
||||
const Ogre::AxisAlignedBox& getBoundingBox( void ) const {
|
||||
return mBounds;
|
||||
};
|
||||
//-----------------------------------------------------------------------
|
||||
Ogre::Real getBoundingRadius(void) const {
|
||||
return mBoundingRadius;
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* @brief passes the morph factor to the custom vertex program
|
||||
*/
|
||||
void _updateCustomGpuParameter(const Ogre::GpuProgramParameters::AutoConstantEntry& constantEntry,
|
||||
Ogre::GpuProgramParameters* params) const;
|
||||
|
||||
/**
|
||||
* @brief sets the mExtraMorphAmount so it slowly regains detail from the lowest morph factor
|
||||
*/
|
||||
void justSplit();
|
||||
/**
|
||||
* @brief Does nothing
|
||||
*/
|
||||
inline void justUnsplit(){
|
||||
}
|
||||
|
||||
inline float getMax(){
|
||||
return mMax;
|
||||
}
|
||||
inline float getMin(){
|
||||
return mMin;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets how many vertexes wide this quad segment is. Should always be 2^n+1
|
||||
* @return the vertex width of this quad segment
|
||||
*/
|
||||
int getVertexWidth()
|
||||
{
|
||||
return (mQuadData->getVertexWidth()-1)*mSegmentSize+1;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief gets a vertex assuming that x = 0, y = 0 addresses the start of the quad
|
||||
*/
|
||||
float getVertex(int x, int y)
|
||||
{
|
||||
#ifdef QSDEBUG
|
||||
{
|
||||
const int vw = getVertexWidth();
|
||||
assert(x<vw);
|
||||
}
|
||||
#endif
|
||||
return mQuadData->getVertex((mYOffset + y)*mQuadData->getVertexWidth()+(mXOffset+x));
|
||||
}
|
||||
|
||||
float getNormal(int x, int y, int z)
|
||||
{
|
||||
assert(z>=0&&z<3);
|
||||
return mQuadData->getNormal(((mYOffset + y)*mQuadData->getVertexWidth()+(mXOffset+x))*3+z);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void createMaterial()
|
||||
{
|
||||
assert(mSegmentSize>0);
|
||||
if ( mSegmentSize == 1 ) //we can use the top level material
|
||||
{
|
||||
mMaterial = mQuadData->getMaterial();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( mQuadData->getTexture().length() )
|
||||
assert(0&&"NOT IMPLEMENTED");
|
||||
|
||||
const std::vector<int>& tref = mQuadData->getTextureIndexRef();
|
||||
const int indexSize = sqrt(tref.size());
|
||||
const int cellIndexSize = indexSize - 2;
|
||||
|
||||
//plus 1 to take into account border
|
||||
const int xoff = float(cellIndexSize) * mX;
|
||||
const int yoff = float(cellIndexSize) * mY;
|
||||
const int size = float(cellIndexSize) * mSegmentSize;
|
||||
|
||||
std::vector<int> ti;
|
||||
|
||||
ti.resize((size+2)*(size+2), -1);
|
||||
|
||||
for ( int y = 0; y < size+2; ++y ){
|
||||
for ( int x = 0; x < size+2; ++x ){
|
||||
ti[(y)*(size+2)+(x)] = tref.at((y+yoff)*(indexSize)+(x+xoff));
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
void getWorldTransforms( Ogre::Matrix4* xform ) const {
|
||||
*xform = mParentNode->_getFullTransform();
|
||||
mMaterial = g_materialGen->getAlphaMat
|
||||
(ti,size,
|
||||
1, 1.0f/size,
|
||||
mQuadData->getUsedResourcesRef());
|
||||
}
|
||||
|
||||
inline bool hasParentTexture() const{
|
||||
return mQuadData->hasParentTexture();
|
||||
}
|
||||
inline const std::string& getParentTexture() const{
|
||||
return mQuadData->getParentTexture();
|
||||
}
|
||||
inline int getVertexSeperation(){
|
||||
return mQuadData->getVertexSeperation();
|
||||
}
|
||||
|
||||
inline float getSegmentSize(){
|
||||
return mSegmentSize;
|
||||
}
|
||||
inline float getStartX(){
|
||||
return mX;
|
||||
}
|
||||
inline float getStartY(){
|
||||
return mY;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Adds another pass to the material to fade in/out the material from a higher level
|
||||
*/
|
||||
void addFadePass();
|
||||
/**
|
||||
* @brief removes the last pass from the material. Assumed to be the fade pass
|
||||
*/
|
||||
void removeFadePass();
|
||||
|
||||
/**
|
||||
* @return the height at the given vertex
|
||||
*/
|
||||
float getVertexHeight(int x, int y);
|
||||
|
||||
/**
|
||||
* Inits the vertex stuff
|
||||
*/
|
||||
void createVertexBuffer();
|
||||
|
||||
/**
|
||||
* @brief fills the vertex buffer with data
|
||||
* @todo I don't think tex co-ords are right
|
||||
*/
|
||||
void calculateVetexValues();
|
||||
|
||||
/**
|
||||
* @brief returns a a new Vertex Buffer ready for input
|
||||
* @remarks Unlike other terrain libs, this isn't 0s when it is returend
|
||||
*/
|
||||
Ogre::HardwareVertexBufferSharedPtr createDeltaBuffer( );
|
||||
|
||||
/**
|
||||
* @brief DOESN'T WORK FULLY
|
||||
* @todo fix
|
||||
*/
|
||||
void calculateDeltaValues();
|
||||
/**
|
||||
* @brief gets the position of a vertex. It will not interpolate
|
||||
*/
|
||||
Ogre::Vector3 getVertexPosition(int x, int y);
|
||||
|
||||
/**
|
||||
* @brief gets the indicies for the vertex data.
|
||||
*/
|
||||
void calculateIndexValues();
|
||||
|
||||
/*
|
||||
* Sets the bounds on the renderable. This requires that mMin/mMax
|
||||
* have been set. They are set in createVertexData. This may look
|
||||
* as though it is done twice, as it is also done in MeshInterface,
|
||||
* however, there is no guarentee that the mesh sizes are the same
|
||||
*/
|
||||
void setBounds();
|
||||
|
||||
Ogre::SceneNode* node;
|
||||
|
||||
const int mWidth;
|
||||
const bool mUseSkirts;
|
||||
|
||||
///true if the land has been built
|
||||
bool mBuilt;
|
||||
|
||||
int mDepth;
|
||||
|
||||
Ogre::MaterialPtr mMaterial;
|
||||
Ogre::ManualObject* mObject;
|
||||
|
||||
Ogre::VertexData* mVertexes;
|
||||
Ogre::IndexData* mIndices;
|
||||
Ogre::HardwareVertexBufferSharedPtr mMainBuffer;
|
||||
Ogre::HardwareVertexBufferSharedPtr mDeltaBuffer;
|
||||
|
||||
mutable bool mLightListDirty;
|
||||
|
||||
Ogre::Real mBoundingRadius;
|
||||
Ogre::AxisAlignedBox mBounds;
|
||||
Ogre::Vector3 mCenter;
|
||||
|
||||
Ogre::Real mLODMorphFactor, mTextureFadeFactor;
|
||||
|
||||
/** Max and min heights of the mesh */
|
||||
float mMin, mMax;
|
||||
|
||||
int computeOffset(float x)
|
||||
{
|
||||
#ifdef QSDEBUG
|
||||
{
|
||||
//check it is a valid position
|
||||
const int start = (mQuadData->getVertexWidth()-1)*x;
|
||||
const int vw = getVertexWidth()-1;
|
||||
assert(vw>0);
|
||||
assert((start%vw)==0);
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
const Ogre::Quaternion& getWorldOrientation(void) const {
|
||||
return mParentNode->_getDerivedOrientation();
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
const Ogre::Vector3& getWorldPosition(void) const {
|
||||
return mParentNode->_getDerivedPosition();
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
#endif
|
||||
return float((mQuadData->getVertexWidth()-1))*x;
|
||||
}
|
||||
|
||||
Ogre::Real getSquaredViewDepth(const Ogre::Camera *cam) const {
|
||||
Ogre::Vector3 diff = mCenter - cam->getDerivedPosition();
|
||||
// Use squared length to avoid square root
|
||||
return diff.squaredLength();
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
void computeOffsets()
|
||||
{
|
||||
mXOffset = computeOffset(mX);
|
||||
mYOffset = computeOffset(mY);
|
||||
}
|
||||
|
||||
const Ogre::LightList& getLights(void) const {
|
||||
if (mLightListDirty) {
|
||||
getParentSceneNode()->getCreator()->_populateLightList(
|
||||
mCenter, this->getBoundingRadius(), mLightList);
|
||||
mLightListDirty = false;
|
||||
}
|
||||
return mLightList;
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
virtual const Ogre::String& getMovableType( void ) const {
|
||||
static Ogre::String t = "MW_TERRAIN";
|
||||
return t;
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
void _updateRenderQueue( Ogre::RenderQueue* queue ) {
|
||||
mLightListDirty = true;
|
||||
queue->addRenderable(this, mRenderQueueID);
|
||||
}
|
||||
QuadData* mQuadData;
|
||||
float mSegmentSize;
|
||||
float mX, mY;
|
||||
int mXOffset, mYOffset;
|
||||
|
||||
const Ogre::AxisAlignedBox& getBoundingBox( void ) const {
|
||||
return mBounds;
|
||||
};
|
||||
//-----------------------------------------------------------------------
|
||||
Ogre::Real getBoundingRadius(void) const {
|
||||
return mBoundingRadius;
|
||||
}
|
||||
//-----------------------------------------------------------------------
|
||||
/**
|
||||
* @brief holds the amount to morph by, this decreases to 0 over a periord of time
|
||||
* It is changed and used in the update() function
|
||||
*/
|
||||
Ogre::Real mExtraMorphAmount, mExtraFadeAmount;
|
||||
|
||||
/**
|
||||
* @brief passes the morph factor to the custom vertex program
|
||||
*/
|
||||
void _updateCustomGpuParameter(const Ogre::GpuProgramParameters::AutoConstantEntry& constantEntry,
|
||||
Ogre::GpuProgramParameters* params) const;
|
||||
/**
|
||||
* True if the fade pass has been added to the material.
|
||||
*/
|
||||
bool mHasFadePass;
|
||||
|
||||
/**
|
||||
* @brief sets the mExtraMorphAmount so it slowly regains detail from the lowest morph factor
|
||||
*/
|
||||
void justSplit();
|
||||
/**
|
||||
* @brief Does nothing
|
||||
*/
|
||||
inline void justUnsplit(){
|
||||
}
|
||||
//Custom params used in terrian shaders.
|
||||
static const size_t MORPH_CUSTOM_PARAM_ID = 77;
|
||||
static const size_t FADE_CUSTOM_PARAM_ID = 78;
|
||||
|
||||
inline float getMax(){
|
||||
return mMax;
|
||||
}
|
||||
inline float getMin(){
|
||||
return mMin;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
* @brief Adds another pass to the material to fade in/out the material from a higher level
|
||||
*/
|
||||
void addFadePass();
|
||||
/**
|
||||
* @brief removes the last pass from the material. Assumed to be the fade pass
|
||||
*/
|
||||
void removeFadePass();
|
||||
|
||||
/**
|
||||
* @return the height at the given vertex
|
||||
*/
|
||||
float getVertexHeight(int x, int y);
|
||||
|
||||
/**
|
||||
* Inits the vertex stuff
|
||||
*/
|
||||
void createVertexBuffer();
|
||||
|
||||
/**
|
||||
* @brief fills the vertex buffer with data
|
||||
* @todo I don't think tex co-ords are right
|
||||
*/
|
||||
void calculateVetexValues();
|
||||
|
||||
/**
|
||||
* @brief returns a a new Vertex Buffer ready for input
|
||||
* @remarks Unlike other terrain libs, this isn't 0s when it is returend
|
||||
*/
|
||||
Ogre::HardwareVertexBufferSharedPtr createDeltaBuffer( );
|
||||
|
||||
/**
|
||||
* @brief DOESN'T WORK FULLY
|
||||
* @todo fix
|
||||
*/
|
||||
void calculateDeltaValues();
|
||||
/**
|
||||
* @brief gets the position of a vertex. It will not interpolate
|
||||
*/
|
||||
Ogre::Vector3 getVertexPosition(int x, int y);
|
||||
|
||||
/**
|
||||
* @brief gets the indicies for the vertex data.
|
||||
*/
|
||||
void calculateIndexValues();
|
||||
|
||||
/**
|
||||
* @brief sets the bounds on the renderable. This requires that mMin/mMax have been set. They are set in createVertexData
|
||||
* @remarks this may look as though it is done twice, as it is also done in MeshInterface, however, there is no guarentee that
|
||||
* the mesh sizes are the same
|
||||
*/
|
||||
void setBounds();
|
||||
|
||||
|
||||
const int mWidth;
|
||||
const bool mUseSkirts;
|
||||
|
||||
///true if the land has been built
|
||||
bool mBuilt;
|
||||
|
||||
int mDepth;
|
||||
QuadSegment* mSegment;
|
||||
Terrain* mTerrain;
|
||||
|
||||
Ogre::MaterialPtr mMaterial;
|
||||
|
||||
Ogre::ManualObject* mObject;
|
||||
Ogre::SceneNode* mSceneNode;
|
||||
|
||||
|
||||
Ogre::VertexData* mVertexes;
|
||||
Ogre::IndexData* mIndices;
|
||||
Ogre::HardwareVertexBufferSharedPtr mMainBuffer;
|
||||
Ogre::HardwareVertexBufferSharedPtr mDeltaBuffer;
|
||||
|
||||
mutable bool mLightListDirty;
|
||||
|
||||
|
||||
Ogre::Real mBoundingRadius;
|
||||
Ogre::AxisAlignedBox mBounds;
|
||||
Ogre::Vector3 mCenter;
|
||||
|
||||
Ogre::Real mLODMorphFactor, mTextureFadeFactor;
|
||||
|
||||
/** Max and min heights of the mesh */
|
||||
float mMin, mMax;
|
||||
|
||||
|
||||
/**
|
||||
* @brief holds the amount to morph by, this decreases to 0 over a periord of time
|
||||
* It is changed and used in the update() function
|
||||
*/
|
||||
Ogre::Real mExtraMorphAmount, mExtraFadeAmount;
|
||||
|
||||
/**
|
||||
* True if the fade pass has been added to the material.
|
||||
*/
|
||||
bool mHasFadePass;
|
||||
|
||||
//Custom params used in terrian shaders.
|
||||
static const size_t MORPH_CUSTOM_PARAM_ID = 77;
|
||||
static const size_t FADE_CUSTOM_PARAM_ID = 78;
|
||||
|
||||
//Terrain bindings
|
||||
static const int MAIN_BINDING = 0;
|
||||
static const int DELTA_BINDING = 1;
|
||||
//Terrain bindings
|
||||
static const int MAIN_BINDING = 0;
|
||||
static const int DELTA_BINDING = 1;
|
||||
};
|
||||
|
|
|
@ -55,11 +55,13 @@ void makePath(char[] pt)
|
|||
makeDir(pt);
|
||||
}
|
||||
|
||||
void initTerrain()
|
||||
void initTerrain(bool doGen)
|
||||
{
|
||||
makePath("cache/terrain");
|
||||
|
||||
//terr_genData();
|
||||
if(doGen)
|
||||
terr_genData();
|
||||
|
||||
terr_setupRendering();
|
||||
}
|
||||
|
||||
|
|
|
@ -13,4 +13,4 @@ class MTrace
|
|||
{ dbg_untrace(); }
|
||||
};
|
||||
|
||||
#define TRACE(x) MTrace _trc(x);
|
||||
#define TRACE(x) MTrace __trc(x);
|
||||
|
|
Loading…
Reference in a new issue