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[Client] Use proper log message when receiving ActorDeath packets
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1 changed files with 3 additions and 3 deletions
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@ -226,9 +226,9 @@ void Cell::readDeath(ActorList& actorList)
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Main::get().getCellController()->setQueuedDeathState(actor->getPtr(), baseActor.deathState);
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "In Cell::readDeath, deathState is %i and isInstantDeath is %s",
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baseActor.deathState,
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baseActor.isInstantDeath ? "true" : "false");
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "Received ID_ACTOR_DEATH about %s %i-%i in cell %s\n- deathState: %d\n-isInstantDeath: %s",
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actor->refId.c_str(), actor->refNum, actor->mpNum, getDescription().c_str(),
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baseActor.deathState, baseActor.isInstantDeath ? "true" : "false");
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if (baseActor.isInstantDeath)
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{
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