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Update 1st person up axis ASAP.
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@ -108,6 +108,7 @@ namespace CSVRender
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{
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{
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mLockUpright = true;
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mLockUpright = true;
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mUp = up;
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mUp = up;
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setModified();
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}
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}
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void FreeCameraController::unfixUpAxis()
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void FreeCameraController::unfixUpAxis()
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