diff --git a/files/shaders/lighting.glsl b/files/shaders/lighting.glsl index 8678d18dd..5d59754ec 100644 --- a/files/shaders/lighting.glsl +++ b/files/shaders/lighting.glsl @@ -14,7 +14,7 @@ void perLight(out vec3 ambientOut, out vec3 diffuseOut, int lightIndex, vec3 vie diffuseOut = diffuse.xyz * gl_LightSource[lightIndex].diffuse.xyz * max(dot(viewNormal.xyz, lightDir), 0.0) * illumination; } -#ifdef PER_PIXEL_LIGHTING +#if PER_PIXEL_LIGHTING vec4 doLighting(vec3 viewPos, vec3 viewNormal, vec4 vertexColor, float shadowing) #else vec4 doLighting(vec3 viewPos, vec3 viewNormal, vec4 vertexColor, out vec3 shadowDiffuse)