Merge remote branch 'zini/next' into sound-rewrite

actorid
Chris Robinson 13 years ago
commit 2bc81a778b

@ -155,7 +155,6 @@ include_directories(${UUID_INCLUDE_DIR})
endif (WIN32)
if (MSVC10)
set(PLATFORM_INCLUDE_DIR "")
add_definitions(-DMYGUI_DONT_REPLACE_NULLPTR)
endif()
if (APPLE)
@ -170,6 +169,7 @@ find_package (Threads)
endif()
find_package(OGRE REQUIRED)
find_package(MyGUI REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem program_options thread)
find_package(OIS REQUIRED)
find_package(OpenAL REQUIRED)
@ -186,14 +186,14 @@ include_directories("."
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OGRE_PLUGIN_INCLUDE_DIRS}
${OIS_INCLUDE_DIRS} ${Boost_INCLUDE_DIR}
${PLATFORM_INCLUDE_DIR}
${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/MyGUIEngine/include
${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/OgrePlatform/include
${MYGUI_INCLUDE_DIRS}
${MYGUI_PLATFORM_INCLUDE_DIRS}
${OPENAL_INCLUDE_DIR}
${UUID_INCLUDE_DIR}
${LIBDIR}
)
link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR})
link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR} ${MYGUI_LIB_DIR})
if(APPLE)
# List used Ogre plugins
@ -203,14 +203,7 @@ if(APPLE)
"Plugin_ParticleFX")
endif(APPLE)
add_subdirectory( extern/mygui_3.0.1 )
# Make sure that certain libraries are used as static libraries
# This is in effect turns off __declspec (dllexport) for windows
# Each library will also need to be configured to build as a static lib
# MyGUI: extern/mygui_3.0.0/
add_definitions(-DMYGUI_STATIC)
add_subdirectory( files/mygui )
# Specify build paths

@ -14,7 +14,8 @@ set(GAME_HEADER
source_group(game FILES ${GAME} ${GAME_HEADER})
add_openmw_dir (mwrender
renderingmanager debugging sky player animation npcanimation creatureanimation actors objects renderinginterface
renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
renderinginterface localmap
)
add_openmw_dir (mwinput
@ -44,7 +45,7 @@ add_openmw_dir (mwsound
add_openmw_dir (mwworld
refdata world physicssystem scene environment globals class action nullaction actionteleport
containerstore actiontalk actiontake manualref player cellfunctors
cells localscripts customdata weather inventorystore
cells localscripts customdata weather inventorystore ptr
)
add_openmw_dir (mwclass
@ -87,12 +88,12 @@ target_link_libraries(openmw
${OPENAL_LIBRARY}
${SOUND_INPUT_LIBRARY}
${BULLET_LIBRARIES}
${MYGUI_LIBRARIES}
MyGUI.OgrePlatform #TODO MyGUI ogre platform is not added by the find script
components
MyGUIEngine
MyGUIOgrePlatform
)
# Fix for not visible pthreads functions for linker with glibc 2.15
# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT})
endif()

@ -21,18 +21,18 @@ BirthDialog::BirthDialog(WindowManager& parWindowManager)
getWidget(birthList, "BirthsignList");
birthList->setScrollVisible(true);
birthList->eventListSelectAccept = MyGUI::newDelegate(this, &BirthDialog::onSelectBirth);
birthList->eventListMouseItemActivate = MyGUI::newDelegate(this, &BirthDialog::onSelectBirth);
birthList->eventListChangePosition = MyGUI::newDelegate(this, &BirthDialog::onSelectBirth);
birthList->eventListSelectAccept += MyGUI::newDelegate(this, &BirthDialog::onSelectBirth);
birthList->eventListMouseItemActivate += MyGUI::newDelegate(this, &BirthDialog::onSelectBirth);
birthList->eventListChangePosition += MyGUI::newDelegate(this, &BirthDialog::onSelectBirth);
// TODO: These buttons should be managed by a Dialog class
MyGUI::ButtonPtr backButton;
getWidget(backButton, "BackButton");
backButton->eventMouseButtonClick = MyGUI::newDelegate(this, &BirthDialog::onBackClicked);
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BirthDialog::onBackClicked);
MyGUI::ButtonPtr okButton;
getWidget(okButton, "OKButton");
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &BirthDialog::onOkClicked);
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BirthDialog::onOkClicked);
updateBirths();
updateSpells();
@ -100,7 +100,7 @@ void BirthDialog::onBackClicked(MyGUI::Widget* _sender)
eventBack();
}
void BirthDialog::onSelectBirth(MyGUI::List* _sender, size_t _index)
void BirthDialog::onSelectBirth(MyGUI::ListBox* _sender, size_t _index)
{
if (_index == MyGUI::ITEM_NONE)
return;
@ -188,7 +188,7 @@ void BirthDialog::updateSpells()
{
if (!categories[category].spells.empty())
{
MyGUI::StaticTextPtr label = spellArea->createWidget<MyGUI::StaticText>("SandBrightText", coord, MyGUI::Align::Default, std::string("Label"));
MyGUI::TextBox* label = spellArea->createWidget<MyGUI::TextBox>("SandBrightText", coord, MyGUI::Align::Default, std::string("Label"));
label->setCaption(mWindowManager.getGameSettingString(categories[category].label, ""));
spellItems.push_back(label);
coord.top += lineHeight;

@ -32,7 +32,7 @@ namespace MWGui
void open();
// Events
typedef delegates::CDelegate0 EventHandle_Void;
typedef delegates::CMultiDelegate0 EventHandle_Void;
/** Event : Back button clicked.\n
signature : void method()\n
@ -40,7 +40,7 @@ namespace MWGui
EventHandle_Void eventBack;
protected:
void onSelectBirth(MyGUI::List* _sender, size_t _index);
void onSelectBirth(MyGUI::ListBox* _sender, size_t _index);
void onOkClicked(MyGUI::Widget* _sender);
void onBackClicked(MyGUI::Widget* _sender);
@ -49,9 +49,9 @@ namespace MWGui
void updateBirths();
void updateSpells();
MyGUI::ListPtr birthList;
MyGUI::ListBox* birthList;
MyGUI::WidgetPtr spellArea;
MyGUI::StaticImagePtr birthImage;
MyGUI::ImageBox* birthImage;
std::vector<MyGUI::WidgetPtr> spellItems;
std::string currentBirthId;

@ -121,7 +121,7 @@ void CharacterCreation::spawnDialog(const char id)
mNameDialog->setTextLabel(mWM->getGameSettingString("sName", "Name"));
mNameDialog->setTextInput(mPlayerName);
mNameDialog->setNextButtonShow(mCreationStage >= CSE_NameChosen);
mNameDialog->eventDone = MyGUI::newDelegate(this, &CharacterCreation::onNameDialogDone);
mNameDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onNameDialogDone);
mNameDialog->open();
break;
@ -131,8 +131,8 @@ void CharacterCreation::spawnDialog(const char id)
mRaceDialog = new RaceDialog(*mWM);
mRaceDialog->setNextButtonShow(mCreationStage >= CSE_RaceChosen);
mRaceDialog->setRaceId(mPlayerRaceId);
mRaceDialog->eventDone = MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogDone);
mRaceDialog->eventBack = MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogBack);
mRaceDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogDone);
mRaceDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogBack);
mRaceDialog->open();
break;
@ -140,7 +140,7 @@ void CharacterCreation::spawnDialog(const char id)
if (mClassChoiceDialog)
mWM->removeDialog(mClassChoiceDialog);
mClassChoiceDialog = new ClassChoiceDialog(*mWM);
mClassChoiceDialog->eventButtonSelected = MyGUI::newDelegate(this, &CharacterCreation::onClassChoice);
mClassChoiceDialog->eventButtonSelected += MyGUI::newDelegate(this, &CharacterCreation::onClassChoice);
mClassChoiceDialog->open();
break;
@ -150,8 +150,8 @@ void CharacterCreation::spawnDialog(const char id)
mPickClassDialog = new PickClassDialog(*mWM);
mPickClassDialog->setNextButtonShow(mCreationStage >= CSE_ClassChosen);
mPickClassDialog->setClassId(mPlayerClass.name);
mPickClassDialog->eventDone = MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogDone);
mPickClassDialog->eventBack = MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogBack);
mPickClassDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogDone);
mPickClassDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogBack);
mPickClassDialog->open();
break;
@ -161,8 +161,8 @@ void CharacterCreation::spawnDialog(const char id)
mBirthSignDialog = new BirthDialog(*mWM);
mBirthSignDialog->setNextButtonShow(mCreationStage >= CSE_BirthSignChosen);
mBirthSignDialog->setBirthId(mPlayerBirthSignId);
mBirthSignDialog->eventDone = MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogDone);
mBirthSignDialog->eventBack = MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogBack);
mBirthSignDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogDone);
mBirthSignDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogBack);
mBirthSignDialog->open();
break;
@ -170,8 +170,8 @@ void CharacterCreation::spawnDialog(const char id)
if (mCreateClassDialog)
mWM->removeDialog(mCreateClassDialog);
mCreateClassDialog = new CreateClassDialog(*mWM);
mCreateClassDialog->eventDone = MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogDone);
mCreateClassDialog->eventBack = MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogBack);
mCreateClassDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogDone);
mCreateClassDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogBack);
mCreateClassDialog->open();
break;
case GM_ClassGenerate:
@ -212,9 +212,9 @@ void CharacterCreation::spawnDialog(const char id)
mReviewDialog->configureSkills(mPlayerMajorSkills, mPlayerMinorSkills);
}
mReviewDialog->eventDone = MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogDone);
mReviewDialog->eventBack = MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogBack);
mReviewDialog->eventActivateDialog = MyGUI::newDelegate(this, &CharacterCreation::onReviewActivateDialog);
mReviewDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogDone);
mReviewDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogBack);
mReviewDialog->eventActivateDialog += MyGUI::newDelegate(this, &CharacterCreation::onReviewActivateDialog);
mReviewDialog->open();
break;
}
@ -559,8 +559,8 @@ void CharacterCreation::showClassQuestionDialog()
mWM->removeDialog(mGenerateClassResultDialog);
mGenerateClassResultDialog = new GenerateClassResultDialog(*mWM);
mGenerateClassResultDialog->setClassId(mGenerateClass);
mGenerateClassResultDialog->eventBack = MyGUI::newDelegate(this, &CharacterCreation::onGenerateClassBack);
mGenerateClassResultDialog->eventDone = MyGUI::newDelegate(this, &CharacterCreation::onGenerateClassDone);
mGenerateClassResultDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onGenerateClassBack);
mGenerateClassResultDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onGenerateClassDone);
mGenerateClassResultDialog->open();
return;
}
@ -581,7 +581,7 @@ void CharacterCreation::showClassQuestionDialog()
buttons.push_back(sGenerateClassSteps[mGenerateClassStep].mButtons[1]);
buttons.push_back(sGenerateClassSteps[mGenerateClassStep].mButtons[2]);
mGenerateClassQuestionDialog->setButtons(buttons);
mGenerateClassQuestionDialog->eventButtonSelected = MyGUI::newDelegate(this, &CharacterCreation::onClassQuestionChosen);
mGenerateClassQuestionDialog->eventButtonSelected += MyGUI::newDelegate(this, &CharacterCreation::onClassQuestionChosen);
mGenerateClassQuestionDialog->open();
}

@ -29,11 +29,11 @@ GenerateClassResultDialog::GenerateClassResultDialog(WindowManager& parWindowMan
// TODO: These buttons should be managed by a Dialog class
MyGUI::ButtonPtr backButton;
getWidget(backButton, "BackButton");
backButton->eventMouseButtonClick = MyGUI::newDelegate(this, &GenerateClassResultDialog::onBackClicked);
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &GenerateClassResultDialog::onBackClicked);
MyGUI::ButtonPtr okButton;
getWidget(okButton, "OKButton");
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &GenerateClassResultDialog::onOkClicked);
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &GenerateClassResultDialog::onOkClicked);
}
void GenerateClassResultDialog::open()
@ -96,20 +96,20 @@ PickClassDialog::PickClassDialog(WindowManager& parWindowManager)
getWidget(classList, "ClassList");
classList->setScrollVisible(true);
classList->eventListSelectAccept = MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
classList->eventListMouseItemActivate = MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
classList->eventListChangePosition = MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
classList->eventListSelectAccept += MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
classList->eventListMouseItemActivate += MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
classList->eventListChangePosition += MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
getWidget(classImage, "ClassImage");
// TODO: These buttons should be managed by a Dialog class
MyGUI::ButtonPtr backButton;
getWidget(backButton, "BackButton");
backButton->eventMouseButtonClick = MyGUI::newDelegate(this, &PickClassDialog::onBackClicked);
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PickClassDialog::onBackClicked);
MyGUI::ButtonPtr okButton;
getWidget(okButton, "OKButton");
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &PickClassDialog::onOkClicked);
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PickClassDialog::onOkClicked);
updateClasses();
updateStats();
@ -177,7 +177,7 @@ void PickClassDialog::onBackClicked(MyGUI::Widget* _sender)
eventBack();
}
void PickClassDialog::onSelectClass(MyGUI::List* _sender, size_t _index)
void PickClassDialog::onSelectClass(MyGUI::ListBox* _sender, size_t _index)
{
if (_index == MyGUI::ITEM_NONE)
return;
@ -248,7 +248,7 @@ void PickClassDialog::updateStats()
/* InfoBoxDialog */
void InfoBoxDialog::fitToText(MyGUI::StaticTextPtr widget)
void InfoBoxDialog::fitToText(MyGUI::TextBox* widget)
{
MyGUI::IntCoord inner = widget->getTextRegion();
MyGUI::IntCoord outer = widget->getCoord();
@ -267,7 +267,7 @@ void InfoBoxDialog::layoutVertically(MyGUI::WidgetPtr widget, int margin)
for (unsigned i = 0; i < count; ++i)
{
MyGUI::WidgetPtr child = widget->getChildAt(i);
if (!child->isVisible())
if (!child->getVisible())
continue;
child->setPosition(child->getLeft(), pos);
@ -322,7 +322,7 @@ void InfoBoxDialog::setButtons(ButtonList &buttons)
button->getSubWidgetText()->setWordWrap(true);
button->setCaption(text);
fitToText(button);
button->eventMouseButtonClick = MyGUI::newDelegate(this, &InfoBoxDialog::onButtonClicked);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &InfoBoxDialog::onButtonClicked);
coord.top += button->getHeight();
this->buttons.push_back(button);
}
@ -389,15 +389,15 @@ CreateClassDialog::CreateClassDialog(WindowManager& parWindowManager)
setText("SpecializationT", mWindowManager.getGameSettingString("sChooseClassMenu1", "Specialization"));
getWidget(specializationName, "SpecializationName");
specializationName->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
specializationName->eventMouseButtonClick = MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationClicked);
specializationName->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationClicked);
setText("FavoriteAttributesT", mWindowManager.getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
getWidget(favoriteAttribute0, "FavoriteAttribute0");
getWidget(favoriteAttribute1, "FavoriteAttribute1");
favoriteAttribute0->setWindowManager(&mWindowManager);
favoriteAttribute1->setWindowManager(&mWindowManager);
favoriteAttribute0->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
favoriteAttribute1->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
favoriteAttribute0->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
favoriteAttribute1->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
setText("MajorSkillT", mWindowManager.getGameSettingString("sSkillClassMajor", ""));
setText("MinorSkillT", mWindowManager.getGameSettingString("sSkillClassMinor", ""));
@ -414,7 +414,7 @@ CreateClassDialog::CreateClassDialog(WindowManager& parWindowManager)
for (std::vector<Widgets::MWSkillPtr>::const_iterator it = skills.begin(); it != end; ++it)
{
(*it)->setWindowManager(&mWindowManager);
(*it)->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onSkillClicked);
(*it)->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onSkillClicked);
}
setText("LabelT", mWindowManager.getGameSettingString("sName", ""));
@ -426,15 +426,15 @@ CreateClassDialog::CreateClassDialog(WindowManager& parWindowManager)
// TODO: These buttons should be managed by a Dialog class
MyGUI::ButtonPtr descriptionButton;
getWidget(descriptionButton, "DescriptionButton");
descriptionButton->eventMouseButtonClick = MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionClicked);
descriptionButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionClicked);
MyGUI::ButtonPtr backButton;
getWidget(backButton, "BackButton");
backButton->eventMouseButtonClick = MyGUI::newDelegate(this, &CreateClassDialog::onBackClicked);
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onBackClicked);
MyGUI::ButtonPtr okButton;
getWidget(okButton, "OKButton");
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &CreateClassDialog::onOkClicked);
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onOkClicked);
// Set default skills, attributes
@ -560,8 +560,8 @@ void CreateClassDialog::onSpecializationClicked(MyGUI::WidgetPtr _sender)
if (specDialog)
delete specDialog;
specDialog = new SelectSpecializationDialog(mWindowManager);
specDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
specDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationSelected);
specDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
specDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationSelected);
specDialog->setVisible(true);
}
@ -578,8 +578,8 @@ void CreateClassDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
delete attribDialog;
attribDialog = new SelectAttributeDialog(mWindowManager);
attribDialog->setAffectedWidget(_sender);
attribDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
attribDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeSelected);
attribDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
attribDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeSelected);
attribDialog->setVisible(true);
}
@ -607,8 +607,8 @@ void CreateClassDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
delete skillDialog;
skillDialog = new SelectSkillDialog(mWindowManager);
skillDialog->setAffectedWidget(_sender);
skillDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
skillDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onSkillSelected);
skillDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
skillDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onSkillSelected);
skillDialog->setVisible(true);
}
@ -638,7 +638,7 @@ void CreateClassDialog::onDescriptionClicked(MyGUI::Widget* _sender)
{
descDialog = new DescriptionDialog(mWindowManager);
descDialog->setTextInput(description);
descDialog->eventDone = MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionEntered);
descDialog->eventDone += MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionEntered);
descDialog->setVisible(true);
}
@ -672,18 +672,18 @@ SelectSpecializationDialog::SelectSpecializationDialog(WindowManager& parWindowM
getWidget(specialization1, "Specialization1");
getWidget(specialization2, "Specialization2");
specialization0->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
specialization0->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
specialization0->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
specialization1->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Magic], ""));
specialization1->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
specialization1->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
specialization2->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Stealth], ""));
specialization2->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
specialization2->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
specializationId = ESM::Class::Combat;
// TODO: These buttons should be managed by a Dialog class
MyGUI::ButtonPtr cancelButton;
getWidget(cancelButton, "CancelButton");
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onCancelClicked);
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onCancelClicked);
}
// widget controls
@ -725,14 +725,14 @@ SelectAttributeDialog::SelectAttributeDialog(WindowManager& parWindowManager)
getWidget(attribute, std::string("Attribute").append(1, theIndex));
attribute->setWindowManager(&parWindowManager);
attribute->setAttributeId(ESM::Attribute::attributeIds[i]);
attribute->eventClicked = MyGUI::newDelegate(this, &SelectAttributeDialog::onAttributeClicked);
attribute->eventClicked += MyGUI::newDelegate(this, &SelectAttributeDialog::onAttributeClicked);
}
// TODO: These buttons should be managed by a Dialog class
MyGUI::ButtonPtr cancelButton;
getWidget(cancelButton, "CancelButton");
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
}
// widget controls
@ -813,7 +813,7 @@ SelectSkillDialog::SelectSkillDialog(WindowManager& parWindowManager)
{
skills[spec][i].widget->setWindowManager(&mWindowManager);
skills[spec][i].widget->setSkillId(skills[spec][i].skillId);
skills[spec][i].widget->eventClicked = MyGUI::newDelegate(this, &SelectSkillDialog::onSkillClicked);
skills[spec][i].widget->eventClicked += MyGUI::newDelegate(this, &SelectSkillDialog::onSkillClicked);
}
}
@ -821,7 +821,7 @@ SelectSkillDialog::SelectSkillDialog(WindowManager& parWindowManager)
MyGUI::ButtonPtr cancelButton;
getWidget(cancelButton, "CancelButton");
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSkillDialog::onCancelClicked);
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSkillDialog::onCancelClicked);
}
// widget controls
@ -850,7 +850,7 @@ DescriptionDialog::DescriptionDialog(WindowManager& parWindowManager)
// TODO: These buttons should be managed by a Dialog class
MyGUI::ButtonPtr okButton;
getWidget(okButton, "OKButton");
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &DescriptionDialog::onOkClicked);
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &DescriptionDialog::onOkClicked);
okButton->setCaption(mWindowManager.getGameSettingString("sInputMenu1", ""));
// Make sure the edit box has focus

@ -31,7 +31,7 @@ namespace MWGui
int getChosenButton() const;
// Events
typedef delegates::CDelegate1<int> EventHandle_Int;
typedef delegates::CMultiDelegate1<int> EventHandle_Int;
/** Event : Button was clicked.\n
signature : void method(MyGUI::WidgetPtr widget, int index)\n
@ -43,11 +43,11 @@ namespace MWGui
private:
void fitToText(MyGUI::StaticTextPtr widget);
void fitToText(MyGUI::TextBox* widget);
void layoutVertically(MyGUI::WidgetPtr widget, int margin);
int currentButton;
MyGUI::WidgetPtr textBox;
MyGUI::StaticTextPtr text;
MyGUI::TextBox* text;
MyGUI::WidgetPtr buttonBar;
std::vector<MyGUI::ButtonPtr> buttons;
};
@ -78,7 +78,7 @@ namespace MWGui
void open();
// Events
typedef delegates::CDelegate0 EventHandle_Void;
typedef delegates::CMultiDelegate0 EventHandle_Void;
/** Event : Back button clicked.\n
signature : void method()\n
@ -90,8 +90,8 @@ namespace MWGui
void onBackClicked(MyGUI::Widget* _sender);
private:
MyGUI::StaticImagePtr classImage;
MyGUI::StaticTextPtr className;
MyGUI::ImageBox* classImage;
MyGUI::TextBox* className;
std::string currentClassId;
};
@ -108,7 +108,7 @@ namespace MWGui
void open();
// Events
typedef delegates::CDelegate0 EventHandle_Void;
typedef delegates::CMultiDelegate0 EventHandle_Void;
/** Event : Back button clicked.\n
signature : void method()\n
@ -116,7 +116,7 @@ namespace MWGui
EventHandle_Void eventBack;
protected:
void onSelectClass(MyGUI::List* _sender, size_t _index);
void onSelectClass(MyGUI::ListBox* _sender, size_t _index);
void onOkClicked(MyGUI::Widget* _sender);
void onBackClicked(MyGUI::Widget* _sender);
@ -125,9 +125,9 @@ namespace MWGui
void updateClasses();
void updateStats();
MyGUI::StaticImagePtr classImage;
MyGUI::ListPtr classList;
MyGUI::StaticTextPtr specializationName;
MyGUI::ImageBox* classImage;
MyGUI::ListBox* classList;
MyGUI::TextBox* specializationName;
Widgets::MWAttributePtr favoriteAttribute[2];
Widgets::MWSkillPtr majorSkill[5];
Widgets::MWSkillPtr minorSkill[5];
@ -143,7 +143,7 @@ namespace MWGui
ESM::Class::Specialization getSpecializationId() const { return specializationId; }
// Events
typedef delegates::CDelegate0 EventHandle_Void;
typedef delegates::CMultiDelegate0 EventHandle_Void;
/** Event : Cancel button clicked.\n
signature : void method()\n
@ -160,7 +160,7 @@ namespace MWGui
void onCancelClicked(MyGUI::Widget* _sender);
private:
MyGUI::WidgetPtr specialization0, specialization1, specialization2;
MyGUI::TextBox *specialization0, *specialization1, *specialization2;
ESM::Class::Specialization specializationId;
};
@ -175,7 +175,7 @@ namespace MWGui
void setAffectedWidget(Widgets::MWAttributePtr widget) { affectedWidget = widget; }
// Events
typedef delegates::CDelegate0 EventHandle_Void;
typedef delegates::CMultiDelegate0 EventHandle_Void;
/** Event : Cancel button clicked.\n
signature : void method()\n
@ -207,7 +207,7 @@ namespace MWGui
void setAffectedWidget(Widgets::MWSkillPtr widget) { affectedWidget = widget; }
// Events
typedef delegates::CDelegate0 EventHandle_Void;
typedef delegates::CMultiDelegate0 EventHandle_Void;
/** Event : Cancel button clicked.\n
signature : void method()\n
@ -264,7 +264,7 @@ namespace MWGui
void open();
// Events
typedef delegates::CDelegate0 EventHandle_Void;
typedef delegates::CMultiDelegate0 EventHandle_Void;
/** Event : Back button clicked.\n
signature : void method()\n
@ -287,7 +287,7 @@ namespace MWGui
private:
MyGUI::EditPtr editName;
MyGUI::WidgetPtr specializationName;
MyGUI::TextBox* specializationName;
Widgets::MWAttributePtr favoriteAttribute0, favoriteAttribute1;
Widgets::MWSkillPtr majorSkill[5];
Widgets::MWSkillPtr minorSkill[5];

@ -113,9 +113,9 @@ namespace MWGui
getWidget(history, "list_History");
// Set up the command line box
command->eventEditSelectAccept =
command->eventEditSelectAccept +=
newDelegate(this, &Console::acceptCommand);
command->eventKeyButtonPressed =
command->eventKeyButtonPressed +=
newDelegate(this, &Console::keyPress);
// Set up the log window

@ -49,18 +49,25 @@ DialogueWindow::DialogueWindow(WindowManager& parWindowManager,MWWorld::Environm
//History view
getWidget(history, "History");
history->setOverflowToTheLeft(true);
history->getClient()->eventMouseButtonClick = MyGUI::newDelegate(this, &DialogueWindow::onHistoryClicked);
history->setMaxTextLength(1000000);
Widget* eventbox;
//An EditBox cannot receive mouse click events, so we use an
//invisible widget on top of the editbox to receive them
/// \todo scrolling the dialogue history with the mouse wheel doesn't work using this solution
getWidget(eventbox, "EventBox");
eventbox->eventMouseButtonClick += MyGUI::newDelegate(this, &DialogueWindow::onHistoryClicked);
//Topics list
getWidget(topicsList, "TopicsList");
topicsList->setScrollVisible(true);
//topicsList->eventListSelectAccept = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
topicsList->eventListMouseItemActivate = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
//topicsList->eventListChangePosition = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
//topicsList->eventListSelectAccept += MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
topicsList->eventListMouseItemActivate += MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
//topicsList->eventListChangePosition += MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
MyGUI::ButtonPtr byeButton;
getWidget(byeButton, "ByeButton");
byeButton->eventMouseButtonClick = MyGUI::newDelegate(this, &DialogueWindow::onByeClicked);
byeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &DialogueWindow::onByeClicked);
getWidget(pDispositionBar, "Disposition");
getWidget(pDispositionText,"DispositionText");
@ -68,11 +75,11 @@ DialogueWindow::DialogueWindow(WindowManager& parWindowManager,MWWorld::Environm
void DialogueWindow::onHistoryClicked(MyGUI::Widget* _sender)
{
ISubWidgetText* t = history->getSubWidgetText();
ISubWidgetText* t = history->getClient()->getSubWidgetText();
if(t == nullptr)
return;
const IntPoint& lastPressed = InputManager::getInstance().getLastLeftPressed();
const IntPoint& lastPressed = InputManager::getInstance().getLastPressedPosition(MyGUI::MouseButton::Left);
size_t cursorPosition = t->getCursorPosition(lastPressed);
MyGUI::UString color = history->getColorAtPos(cursorPosition);
@ -99,7 +106,7 @@ void DialogueWindow::onByeClicked(MyGUI::Widget* _sender)
mEnvironment.mDialogueManager->goodbyeSelected();
}
void DialogueWindow::onSelectTopic(MyGUI::List* _sender, size_t _index)
void DialogueWindow::onSelectTopic(MyGUI::ListBox* _sender, size_t _index)
{
if (_index == MyGUI::ITEM_NONE)
return;

@ -21,7 +21,7 @@ namespace MWWorld
namespace MWGui
{
class DialogeHistory;
class DialogueHistory;
using namespace MyGUI;
@ -33,7 +33,7 @@ namespace MWGui
void open();
// Events
typedef delegates::CDelegate0 EventHandle_Void;
typedef delegates::CMultiDelegate0 EventHandle_Void;
/** Event : Dialog finished, OK button clicked.\n
signature : void method()\n
@ -49,7 +49,7 @@ namespace MWGui
void askQuestion(std::string question);
protected:
void onSelectTopic(MyGUI::List* _sender, size_t _index);
void onSelectTopic(MyGUI::ListBox* _sender, size_t _index);
void onByeClicked(MyGUI::Widget* _sender);
void onHistoryClicked(MyGUI::Widget* _sender);
@ -60,8 +60,8 @@ namespace MWGui
*/
std::string parseText(std::string text);
DialogeHistory* history;
MyGUI::ListPtr topicsList;
DialogueHistory* history;
MyGUI::ListBox* topicsList;
MyGUI::ProgressPtr pDispositionBar;
MyGUI::EditPtr pDispositionText;
std::map<std::string,std::string> pTopicsText;// this map links keyword and "real" text.

@ -13,10 +13,10 @@
using namespace MWGui;
using namespace Widgets;
UString DialogeHistory::getColorAtPos(size_t _pos)
UString DialogueHistory::getColorAtPos(size_t _pos)
{
UString colour = TextIterator::convertTagColour(mText->getTextColour());
TextIterator iterator(mText->getCaption());
UString colour = TextIterator::convertTagColour(getTextColour());
TextIterator iterator(getCaption());
while(iterator.moveNext())
{
size_t pos = iterator.getPosition();
@ -29,12 +29,12 @@ UString DialogeHistory::getColorAtPos(size_t _pos)
return colour;
}
UString DialogeHistory::getColorTextAt(size_t _pos)
UString DialogueHistory::getColorTextAt(size_t _pos)
{
bool breakOnNext = false;
UString colour = TextIterator::convertTagColour(mText->getTextColour());
UString colour = TextIterator::convertTagColour(getTextColour());
UString colour2 = colour;
TextIterator iterator(mText->getCaption());
TextIterator iterator(getCaption());
TextIterator col_start = iterator;
while(iterator.moveNext())
{
@ -59,7 +59,7 @@ UString DialogeHistory::getColorTextAt(size_t _pos)
return "";
}
void DialogeHistory::addDialogHeading(const UString& parText)
void DialogueHistory::addDialogHeading(const UString& parText)
{
UString head("\n#D8C09A");
head.append(parText);
@ -67,7 +67,7 @@ void DialogeHistory::addDialogHeading(const UString& parText)
addText(head);
}
void DialogeHistory::addDialogText(const UString& parText)
void DialogueHistory::addDialogText(const UString& parText)
{
addText(parText);
addText("\n");

@ -5,9 +5,9 @@
namespace MWGui
{
using namespace MyGUI;
class DialogeHistory : public MyGUI::Edit
class DialogueHistory : public MyGUI::EditBox
{
MYGUI_RTTI_DERIVED( DialogeHistory )
MYGUI_RTTI_DERIVED( DialogueHistory )
public:
Widget* getClient() { return mClient; }
UString getColorAtPos(size_t _pos);

@ -89,9 +89,9 @@ MWGui::JournalWindow::JournalWindow (WindowManager& parWindowManager)
getWidget(mLeftTextWidget, "LeftText");
getWidget(mRightTextWidget, "RightText");
getWidget(mPrevBtn, "PrevPageBTN");
mPrevBtn->eventMouseButtonClick = MyGUI::newDelegate(this,&MWGui::JournalWindow::notifyPrevPage);
mPrevBtn->eventMouseButtonClick += MyGUI::newDelegate(this,&MWGui::JournalWindow::notifyPrevPage);
getWidget(mNextBtn, "NextPageBTN");
mNextBtn->eventMouseButtonClick = MyGUI::newDelegate(this,&MWGui::JournalWindow::notifyNextPage);
mNextBtn->eventMouseButtonClick += MyGUI::newDelegate(this,&MWGui::JournalWindow::notifyNextPage);
//MyGUI::ItemBox* list = new MyGUI::ItemBox();
//list->addItem("qaq","aqzazaz");
//mScrollerWidget->addChildItem(list);
@ -111,7 +111,7 @@ MWGui::JournalWindow::JournalWindow (WindowManager& parWindowManager)
//displayLeftText(list.front());
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
t->eventWindowChangeCoord = MyGUI::newDelegate(this, &JournalWindow::onWindowResize);
t->eventWindowChangeCoord += MyGUI::newDelegate(this, &JournalWindow::onWindowResize);
}
void MWGui::JournalWindow::open()

@ -41,7 +41,7 @@ namespace MWGui
static const int lineHeight;
MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
MyGUI::VScrollPtr skillScrollerWidget;
MyGUI::ScrollBar* skillScrollerWidget;
int lastPos, clientHeight;
MyGUI::EditPtr mLeftTextWidget;
MyGUI::EditPtr mRightTextWidget;
@ -54,4 +54,4 @@ namespace MWGui
}
#endif
#endif

@ -61,6 +61,8 @@ HUD::HUD(int width, int height, int fpsLevel)
setSpellIcon("icons\\s\\b_tx_s_rstor_health.dds");
setSpellStatus(65, 100);
setEffect("icons\\s\\tx_s_chameleon.dds");
LocalMapBase::init(minimap, this);
}
void HUD::setFPS(float fps)
@ -142,3 +144,161 @@ void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& v
}
}
}
void HUD::setPlayerDir(const float x, const float y)
{
MyGUI::ISubWidget* main = compass->getSubWidgetMain();
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
float angle = std::atan2(x,y);
rotatingSubskin->setAngle(angle);
}
void HUD::setPlayerPos(const float x, const float y)
{
MyGUI::IntSize size = minimap->getCanvasSize();
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
MyGUI::IntCoord viewsize = minimap->getCoord();
MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
minimap->setViewOffset(pos);
compass->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
}
MapWindow::MapWindow()
: Layout("openmw_map_window_layout.xml"), mGlobal(false)
{
setCoord(500,0,320,300);
setText("WorldButton", "World");
setImage("Compass", "textures\\compass.dds");
// Obviously you should override this later on
setCellName("No Cell Loaded");
getWidget(mLocalMap, "LocalMap");
getWidget(mGlobalMap, "GlobalMap");
getWidget(mPlayerArrow, "Compass");
getWidget(mButton, "WorldButton");
mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
MyGUI::Button* eventbox;
getWidget(eventbox, "EventBox");
eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
LocalMapBase::init(mLocalMap, this);
}
void MapWindow::setVisible(bool b)
{
mMainWidget->setVisible(b);
if (b)
mVisible = true;
else
mVisible = false;
}
void MapWindow::setCellName(const std::string& cellName)
{
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
}
void MapWindow::setPlayerPos(const float x, const float y)
{
if (mGlobal || mVisible) return;
MyGUI::IntSize size = mLocalMap->getCanvasSize();
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
MyGUI::IntCoord viewsize = mLocalMap->getCoord();
MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
mLocalMap->setViewOffset(pos);
mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
}
void MapWindow::setPlayerDir(const float x, const float y)
{
if (!mVisible) return;
MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
float angle = std::atan2(x,y);
rotatingSubskin->setAngle(angle);
}
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
if (_id!=MyGUI::MouseButton::Left) return;
if (!mGlobal)
mLastDragPos = MyGUI::IntPoint(_left, _top);
}
void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
if (_id!=MyGUI::MouseButton::Left) return;
if (!mGlobal)
{
MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
mLastDragPos = MyGUI::IntPoint(_left, _top);
}
}
void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
{
mGlobal = !mGlobal;
mGlobalMap->setVisible(mGlobal);
mLocalMap->setVisible(!mGlobal);
mButton->setCaption( mGlobal ? "Local" : "World" );
}
void LocalMapBase::init(MyGUI::ScrollView* widget, OEngine::GUI::Layout* layout)
{
mLocalMap = widget;
mLayout = layout;
}
void LocalMapBase::setCellPrefix(const std::string& prefix)
{
mPrefix = prefix;
mChanged = true;
}
void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
{
if (x==mCurX && y==mCurY && mInterior==interior && !mChanged) return; // don't do anything if we're still in the same cell
for (int mx=0; mx<3; ++mx)
{
for (int my=0; my<3; ++my)
{
std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_"
+ boost::lexical_cast<std::string>(my);
std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(x + (mx-1)) + "_"
+ boost::lexical_cast<std::string>(y + (interior ? (my-1) : -1*(my-1)));
MyGUI::ImageBox* box;
mLayout->getWidget(box, name);
MyGUI::ImageBox* fog;
mLayout->getWidget(fog, name+"_fog");
if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
box->setImageTexture(image);
else
box->setImageTexture("black.png");
if (MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0)
fog->setImageTexture(image+"_fog");
else
fog->setImageTexture("black.png");
}
}
mInterior = interior;
mCurX = x;
mCurY = y;
mChanged = false;
}

@ -14,6 +14,8 @@
#include "../mwmechanics/stat.hpp"
#include "window_base.hpp"
#include <cmath>
/*
This file contains classes corresponding to window layouts
defined in resources/mygui/ *.xml.
@ -29,7 +31,25 @@
namespace MWGui
{
class HUD : public OEngine::GUI::Layout
class LocalMapBase
{
public:
void init(MyGUI::ScrollView* widget, OEngine::GUI::Layout* layout);
void setCellPrefix(const std::string& prefix);
void setActiveCell(const int x, const int y, bool interior=false);
protected:
int mCurX, mCurY;
bool mInterior;
MyGUI::ScrollView* mLocalMap;
std::string mPrefix;
bool mChanged;
OEngine::GUI::Layout* mLayout;
};
class HUD : public OEngine::GUI::Layout, public LocalMapBase
{
public:
HUD(int width, int height, int fpsLevel);
@ -43,40 +63,45 @@ namespace MWGui
void setFPS(float fps);
void setTriangleCount(size_t count);
void setBatchCount(size_t count);
void setPlayerDir(const float x, const float y);
void setPlayerPos(const float x, const float y);
MyGUI::ProgressPtr health, magicka, stamina;
MyGUI::StaticImagePtr weapImage, spellImage;
MyGUI::ImageBox *weapImage, *spellImage;
MyGUI::ProgressPtr weapStatus, spellStatus;
MyGUI::WidgetPtr effectBox;
MyGUI::StaticImagePtr effect1;
MyGUI::StaticImagePtr minimap;
MyGUI::StaticImagePtr compass;
MyGUI::StaticImagePtr crosshair;
MyGUI::ImageBox* effect1;
MyGUI::ScrollView* minimap;
MyGUI::ImageBox* compass;
MyGUI::ImageBox* crosshair;
MyGUI::WidgetPtr fpsbox;
MyGUI::StaticTextPtr fpscounter;
MyGUI::StaticTextPtr trianglecounter;
MyGUI::StaticTextPtr batchcounter;
MyGUI::TextBox* fpscounter;
MyGUI::TextBox* trianglecounter;
MyGUI::TextBox* batchcounter;
};
class MapWindow : public OEngine::GUI::Layout
class MapWindow : public OEngine::GUI::Layout, public LocalMapBase
{
public:
MapWindow()
: Layout("openmw_map_window_layout.xml")
{
setCoord(500,0,320,300);
setText("WorldButton", "World");
setImage("Compass", "compass.dds");
// Obviously you should override this later on
setCellName("No Cell Loaded");
}
void setCellName(const std::string& cellName)
{
mMainWidget->setCaption(cellName);
}
MapWindow();
void setVisible(bool b);
void setPlayerPos(const float x, const float y);
void setPlayerDir(const float x, const float y);
void setCellName(const std::string& cellName);
private:
void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onWorldButtonClicked(MyGUI::Widget* _sender);
MyGUI::ScrollView* mGlobalMap;
MyGUI::ImageBox* mPlayerArrow;
MyGUI::Button* mButton;
MyGUI::IntPoint mLastDragPos;
bool mVisible;
bool mGlobal;
};
class MainMenu : public OEngine::GUI::Layout
@ -127,7 +152,7 @@ namespace MWGui
getWidget(avatar, "Avatar");
// Adjust armor rating text to bottom of avatar widget
MyGUI::StaticTextPtr armor_rating;
MyGUI::TextBox* armor_rating;
getWidget(armor_rating, "ArmorRating");
armor_rating->setCaption("Armor: 11");
MyGUI::IntCoord coord = armor_rating->getCoord();
@ -165,7 +190,7 @@ namespace MWGui
last_x += coord.width + margin;
button_pt->setCoord(coord);
button_pt->eventMouseButtonClick = MyGUI::newDelegate(this, &InventoryWindow::onCategorySelected);
button_pt->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onCategorySelected);
}
}

@ -166,7 +166,8 @@ MessageBox::MessageBox(MessageBoxManager& parMessageBoxManager, const std::strin
mMessageWidget->setSize(size);
MyGUI::IntSize textSize = mMessageWidget->_getTextSize();
MyGUI::IntSize textSize = mMessageWidget->getTextSize();
size.height = mHeight = textSize.height + 20; // this is the padding between the text and the box
mMainWidget->setSize(size);
@ -176,7 +177,7 @@ MessageBox::MessageBox(MessageBoxManager& parMessageBoxManager, const std::strin
void MessageBox::update (int height)
{
MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
MyGUI::IntCoord coord;
coord.left = (gameWindowSize.width - mFixedWidth)/2;
coord.top = (gameWindowSize.height - mHeight - height - mBottomPadding);
@ -219,9 +220,9 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
mMessageWidget->setOverflowToTheLeft(true);
mMessageWidget->addText(message);
MyGUI::IntSize textSize = mMessageWidget->_getTextSize();
MyGUI::IntSize textSize = mMessageWidget->getTextSize();
MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
int biggestButtonWidth = 0;
int buttonWidth = 0;
@ -239,13 +240,13 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
MyGUI::Align::Default);
button->setCaption(*it);
button->eventMouseButtonClick = MyGUI::newDelegate(this, &InteractiveMessageBox::mousePressed);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &InteractiveMessageBox::mousePressed);
mButtons.push_back(button);
buttonWidth = button->_getTextSize().width + 2*buttonPadding + buttonLeftPadding;
buttonWidth = button->getTextSize().width + 2*buttonPadding + buttonLeftPadding;
buttonsWidth += buttonWidth;
buttonHeight = button->_getTextSize().height + 2*buttonPadding + buttonTopPadding;
buttonHeight = button->getTextSize().height + 2*buttonPadding + buttonTopPadding;
if(buttonWidth > biggestButtonWidth)
{
@ -299,8 +300,8 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
buttonCord.left = left;
buttonCord.top = textSize.height + textButtonPadding;
buttonSize.width = (*button)->_getTextSize().width + 2*buttonPadding;
buttonSize.height = (*button)->_getTextSize().height + 2*buttonPadding;
buttonSize.width = (*button)->getTextSize().width + 2*buttonPadding;
buttonSize.height = (*button)->getTextSize().height + 2*buttonPadding;
(*button)->setCoord(buttonCord);
(*button)->setSize(buttonSize);
@ -347,8 +348,8 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
std::vector<MyGUI::ButtonPtr>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
{
buttonSize.width = (*button)->_getTextSize().width + buttonPadding*2;
buttonSize.height = (*button)->_getTextSize().height + buttonPadding*2;
buttonSize.width = (*button)->getTextSize().width + buttonPadding*2;
buttonSize.height = (*button)->getTextSize().height + buttonPadding*2;
buttonCord.top = top;
buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/

@ -34,7 +34,7 @@ RaceDialog::RaceDialog(WindowManager& parWindowManager)
headRotate->setScrollRange(50);
headRotate->setScrollPosition(20);
headRotate->setScrollViewPage(10);
headRotate->eventScrollChangePosition = MyGUI::newDelegate(this, &RaceDialog::onHeadRotate);
headRotate->eventScrollChangePosition += MyGUI::newDelegate(this, &RaceDialog::onHeadRotate);
// Set up next/previous buttons
MyGUI::ButtonPtr prevButton, nextButton;
@ -42,27 +42,27 @@ RaceDialog::RaceDialog(WindowManager& parWindowManager)
setText("GenderChoiceT", mWindowManager.getGameSettingString("sRaceMenu2", "Change Sex"));
getWidget(prevButton, "PrevGenderButton");
getWidget(nextButton, "NextGenderButton");
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender);
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender);
prevButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender);
nextButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender);
setText("FaceChoiceT", mWindowManager.getGameSettingString("sRaceMenu3", "Change Face"));
getWidget(prevButton, "PrevFaceButton");
getWidget(nextButton, "NextFaceButton");
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
prevButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
nextButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
setText("HairChoiceT", mWindowManager.getGameSettingString("sRaceMenu3", "Change Hair"));
getWidget(prevButton, "PrevHairButton");
getWidget(nextButton, "NextHairButton");
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
prevButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
nextButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
setText("RaceT", mWindowManager.getGameSettingString("sRaceMenu4", "Race"));
getWidget(raceList, "RaceList");
raceList->setScrollVisible(true);
raceList->eventListSelectAccept = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
raceList->eventListMouseItemActivate = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
raceList->eventListChangePosition = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
raceList->eventListSelectAccept += MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
raceList->eventListMouseItemActivate += MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
raceList->eventListChangePosition += MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
setText("SkillsT", mWindowManager.getGameSettingString("sBonusSkillTitle", "Skill Bonus"));
getWidget(skillList, "SkillList");
@ -72,11 +72,11 @@ RaceDialog::RaceDialog(WindowManager& parWindowManager)
// TODO: These buttons should be managed by a Dialog class
MyGUI::ButtonPtr backButton;
getWidget(backButton, "BackButton");
backButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onBackClicked);
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onBackClicked);
MyGUI::ButtonPtr okButton;
getWidget(okButton, "OKButton");
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onOkClicked);
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onOkClicked);
updateRaces();
updateSkills();
@ -157,7 +157,7 @@ void RaceDialog::onBackClicked(MyGUI::Widget* _sender)
eventBack();
}
void RaceDialog::onHeadRotate(MyGUI::VScroll*, size_t _position)
void RaceDialog::onHeadRotate(MyGUI::ScrollBar*, size_t _position)
{
// TODO: Rotate head
}
@ -192,7 +192,7 @@ void RaceDialog::onSelectNextHair(MyGUI::Widget*)
hairIndex = wrap(hairIndex - 1, hairCount);
}
void RaceDialog::onSelectRace(MyGUI::List* _sender, size_t _index)
void RaceDialog::onSelectRace(MyGUI::ListBox* _sender, size_t _index)
{
if (_index == MyGUI::ITEM_NONE)
return;

@ -46,7 +46,7 @@ namespace MWGui
void open();
// Events
typedef delegates::CDelegate0 EventHandle_Void;
typedef delegates::CMultiDelegate0 EventHandle_Void;
/** Event : Back button clicked.\n
signature : void method()\n
@ -54,7 +54,7 @@ namespace MWGui
EventHandle_Void eventBack;
protected:
void onHeadRotate(MyGUI::VScroll* _sender, size_t _position);
void onHeadRotate(MyGUI::ScrollBar* _sender, size_t _position);
void onSelectPreviousGender(MyGUI::Widget* _sender);
void onSelectNextGender(MyGUI::Widget* _sender);
@ -65,7 +65,7 @@ namespace MWGui
void onSelectPreviousHair(MyGUI::Widget* _sender);
void onSelectNextHair(MyGUI::Widget* _sender);
void onSelectRace(MyGUI::List* _sender, size_t _index);
void onSelectRace(MyGUI::ListBox* _sender, size_t _index);
void onOkClicked(MyGUI::Widget* _sender);
void onBackClicked(MyGUI::Widget* _sender);
@ -76,8 +76,8 @@ namespace MWGui
void updateSpellPowers();
MyGUI::CanvasPtr appearanceBox;
MyGUI::ListPtr raceList;
MyGUI::HScrollPtr headRotate;
MyGUI::ListBox* raceList;
MyGUI::ScrollBar* headRotate;
MyGUI::WidgetPtr skillList;
std::vector<MyGUI::WidgetPtr> skillItems;

@ -28,22 +28,22 @@ ReviewDialog::ReviewDialog(WindowManager& parWindowManager)
getWidget(nameWidget, "NameText");
getWidget(button, "NameButton");
button->setCaption(mWindowManager.getGameSettingString("sName", ""));
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onNameClicked);;
button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onNameClicked);;
getWidget(raceWidget, "RaceText");
getWidget(button, "RaceButton");
button->setCaption(mWindowManager.getGameSettingString("sRace", ""));
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onRaceClicked);;
button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onRaceClicked);;
getWidget(classWidget, "ClassText");
getWidget(button, "ClassButton");
button->setCaption(mWindowManager.getGameSettingString("sClass", ""));
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onClassClicked);;
button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onClassClicked);;
getWidget(birthSignWidget, "SignText");
getWidget(button, "SignButton");
button->setCaption(mWindowManager.getGameSettingString("sBirthSign", ""));
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onBirthSignClicked);;
button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onBirthSignClicked);;
// Setup dynamic stats
getWidget(health, "Health");
@ -75,25 +75,25 @@ ReviewDialog::ReviewDialog(WindowManager& parWindowManager)
getWidget(skillClientWidget, "SkillClient");
getWidget(skillScrollerWidget, "SkillScroller");
skillScrollerWidget->eventScrollChangePosition = MyGUI::newDelegate(this, &ReviewDialog::onScrollChangePosition);
skillScrollerWidget->eventScrollChangePosition += MyGUI::newDelegate(this, &ReviewDialog::onScrollChangePosition);
updateScroller();
for (int i = 0; i < ESM::Skill::Length; ++i)
{
skillValues.insert(std::make_pair(i, MWMechanics::Stat<float>()));
skillWidgetMap.insert(std::make_pair(i, static_cast<MyGUI::StaticText*> (0)));
skillWidgetMap.insert(std::make_pair(i, static_cast<MyGUI::TextBox*> (0)));
}
static_cast<MyGUI::WindowPtr>(mMainWidget)->eventWindowChangeCoord = MyGUI::newDelegate(this, &ReviewDialog::onWindowResize);
static_cast<MyGUI::WindowPtr>(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &ReviewDialog::onWindowResize);
// TODO: These buttons should be managed by a Dialog class
MyGUI::ButtonPtr backButton;
getWidget(backButton, "BackButton");
backButton->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onBackClicked);
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onBackClicked);
MyGUI::ButtonPtr okButton;
getWidget(okButton, "OKButton");
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onOkClicked);
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onOkClicked);
}
void ReviewDialog::open()
@ -102,7 +102,7 @@ void ReviewDialog::open()
setVisible(true);
}
void ReviewDialog::onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos)
void ReviewDialog::onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos)
{
int diff = lastPos - pos;
// Adjust position of all widget according to difference
@ -176,7 +176,7 @@ void ReviewDialog::setAttribute(ESM::Attribute::AttributeID attributeId, const M
void ReviewDialog::setSkillValue(ESM::Skill::SkillEnum skillId, const MWMechanics::Stat<float>& value)
{
skillValues[skillId] = value;
MyGUI::StaticTextPtr widget = skillWidgetMap[skillId];
MyGUI::TextBox* widget = skillWidgetMap[skillId];
if (widget)
{
float modified = value.getModified(), base = value.getBase();
@ -210,7 +210,7 @@ void ReviewDialog::configureSkills(const std::vector<int>& major, const std::vec
}
}
void ReviewDialog::setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value)
void ReviewDialog::setStyledText(MyGUI::TextBox* widget, ColorStyle style, const std::string &value)
{
widget->setCaption(value);
if (style == CS_Super)
@ -223,7 +223,7 @@ void ReviewDialog::setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style,
void ReviewDialog::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::StaticImagePtr separator = skillClientWidget->createWidget<MyGUI::StaticImage>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
MyGUI::ImageBox* separator = skillClientWidget->createWidget<MyGUI::ImageBox>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
skillWidgets.push_back(separator);
coord1.top += separator->getHeight();
@ -232,7 +232,7 @@ void ReviewDialog::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2
void ReviewDialog::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::StaticTextPtr groupWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
MyGUI::TextBox* groupWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
groupWidget->setCaption(label);
skillWidgets.push_back(groupWidget);
@ -240,14 +240,15 @@ void ReviewDialog::addGroup(const std::string &label, MyGUI::IntCoord &coord1, M
coord2.top += lineHeight;
}
MyGUI::StaticTextPtr ReviewDialog::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
MyGUI::TextBox* ReviewDialog::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
MyGUI::TextBox* skillNameWidget;
MyGUI::TextBox* skillValueWidget;
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default);
skillNameWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Default);
skillNameWidget->setCaption(text);
skillValueWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default);
skillValueWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandTextRight", coord2, MyGUI::Align::Default);
setStyledText(skillValueWidget, style, value);
skillWidgets.push_back(skillNameWidget);
@ -261,9 +262,9 @@ MyGUI::StaticTextPtr ReviewDialog::addValueItem(const std::string text, const st
void ReviewDialog::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::StaticTextPtr skillNameWidget;
MyGUI::TextBox* skillNameWidget;
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
skillNameWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
skillNameWidget->setCaption(text);
skillWidgets.push_back(skillNameWidget);
@ -299,7 +300,7 @@ void ReviewDialog::addSkills(const SkillList &skills, const std::string &titleId
style = CS_Super;
else if (modified < base)
style = CS_Sub;
MyGUI::StaticTextPtr widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
MyGUI::TextBox* widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
skillWidgetMap[skillId] = widget;
}
}

@ -49,8 +49,8 @@ namespace MWGui
void open();
// Events
typedef delegates::CDelegate0 EventHandle_Void;
typedef delegates::CDelegate1<int> EventHandle_Int;
typedef delegates::CMultiDelegate0 EventHandle_Void;
typedef delegates::CMultiDelegate1<int> EventHandle_Int;
/** Event : Back button clicked.\n
signature : void method()\n
@ -75,23 +75,23 @@ namespace MWGui
CS_Normal,
CS_Super
};
void setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value);
void setStyledText(MyGUI::TextBox* widget, ColorStyle style, const std::string &value);
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
MyGUI::StaticTextPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
MyGUI::TextBox* addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void updateScroller();
void updateSkillArea();
void onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos);
void onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos);
void onWindowResize(MyGUI::Window* window);
static const int lineHeight;
MyGUI::StaticTextPtr nameWidget, raceWidget, classWidget, birthSignWidget;
MyGUI::TextBox *nameWidget, *raceWidget, *classWidget, *birthSignWidget;
MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
MyGUI::VScrollPtr skillScrollerWidget;
MyGUI::ScrollBar* skillScrollerWidget;
int lastPos, clientHeight;
Widgets::MWDynamicStatPtr health, magicka, fatigue;
@ -100,7 +100,7 @@ namespace MWGui
SkillList majorSkills, minorSkills, miscSkills;
std::map<int, MWMechanics::Stat<float> > skillValues;
std::map<int, MyGUI::StaticTextPtr> skillWidgetMap;
std::map<int, MyGUI::TextBox*> skillWidgetMap;
std::string name, raceId, birthSignId;
ESM::Class klass;
std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information

@ -48,20 +48,20 @@ StatsWindow::StatsWindow (WindowManager& parWindowManager)
getWidget(skillClientWidget, "SkillClient");
getWidget(skillScrollerWidget, "SkillScroller");
skillScrollerWidget->eventScrollChangePosition = MyGUI::newDelegate(this, &StatsWindow::onScrollChangePosition);
skillScrollerWidget->eventScrollChangePosition += MyGUI::newDelegate(this, &StatsWindow::onScrollChangePosition);
updateScroller();
for (int i = 0; i < ESM::Skill::Length; ++i)
{
skillValues.insert(std::pair<int, MWMechanics::Stat<float> >(i, MWMechanics::Stat<float>()));
skillWidgetMap.insert(std::pair<int, MyGUI::StaticTextPtr>(i, nullptr));
skillWidgetMap.insert(std::pair<int, MyGUI::TextBox*>(i, nullptr));
}
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
t->eventWindowChangeCoord = MyGUI::newDelegate(this, &StatsWindow::onWindowResize);
t->eventWindowChangeCoord += MyGUI::newDelegate(this, &StatsWindow::onWindowResize);
}
void StatsWindow::onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos)
void StatsWindow::onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos)
{
int diff = lastPos - pos;
// Adjust position of all widget according to difference
@ -95,10 +95,10 @@ void StatsWindow::setBar(const std::string& name, const std::string& tname, int
void StatsWindow::setPlayerName(const std::string& playerName)
{
mMainWidget->setCaption(playerName);
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(playerName);
}
void StatsWindow::setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value)
void StatsWindow::setStyledText(MyGUI::TextBox* widget, ColorStyle style, const std::string &value)
{
widget->setCaption(value);
if (style == CS_Super)
@ -175,7 +175,7 @@ void StatsWindow::setValue (const std::string& id, int value)
void StatsWindow::setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value)
{
skillValues[parSkill] = value;
MyGUI::StaticTextPtr widget = skillWidgetMap[(int)parSkill];
MyGUI::TextBox* widget = skillWidgetMap[(int)parSkill];
if (widget)
{
float modified = value.getModified(), base = value.getBase();
@ -221,7 +221,7 @@ void StatsWindow::setBirthSign (const std::string& signId)
void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::StaticImagePtr separator = skillClientWidget->createWidget<MyGUI::StaticImage>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
MyGUI::ImageBox* separator = skillClientWidget->createWidget<MyGUI::ImageBox>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
skillWidgets.push_back(separator);
coord1.top += separator->getHeight();
@ -230,7 +230,7 @@ void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::StaticTextPtr groupWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
MyGUI::TextBox* groupWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
groupWidget->setCaption(label);
skillWidgets.push_back(groupWidget);
@ -238,14 +238,14 @@ void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, My
coord2.top += lineHeight;
}
MyGUI::StaticTextPtr StatsWindow::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
MyGUI::TextBox* StatsWindow::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
MyGUI::TextBox *skillNameWidget, *skillValueWidget;
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default);
skillNameWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Default);
skillNameWidget->setCaption(text);
skillValueWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default);
skillValueWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandTextRight", coord2, MyGUI::Align::Default);
setStyledText(skillValueWidget, style, value);
skillWidgets.push_back(skillNameWidget);
@ -259,9 +259,9 @@ MyGUI::StaticTextPtr StatsWindow::addValueItem(const std::string text, const std
void StatsWindow::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::StaticTextPtr skillNameWidget;
MyGUI::TextBox* skillNameWidget;
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
skillNameWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
skillNameWidget->setCaption(text);
skillWidgets.push_back(skillNameWidget);
@ -297,7 +297,7 @@ void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId,
style = CS_Super;
else if (modified < base)
style = CS_Sub;
MyGUI::StaticTextPtr widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
MyGUI::TextBox* widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
skillWidgetMap[skillId] = widget;
}
}

@ -49,26 +49,26 @@ namespace MWGui
CS_Normal,
CS_Super
};
void setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value);
void setStyledText(MyGUI::TextBox* widget, ColorStyle style, const std::string &value);
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
MyGUI::StaticTextPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
MyGUI::TextBox* addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void updateScroller();
void onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos);
void onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos);
void onWindowResize(MyGUI::Window* window);
static const int lineHeight;
MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
MyGUI::VScrollPtr skillScrollerWidget;
MyGUI::ScrollBar* skillScrollerWidget;
int lastPos, clientHeight;
SkillList majorSkills, minorSkills, miscSkills;
std::map<int, MWMechanics::Stat<float> > skillValues;
std::map<int, MyGUI::StaticTextPtr> skillWidgetMap;
std::map<int, MyGUI::TextBox*> skillWidgetMap;
std::map<std::string, MyGUI::WidgetPtr> factionWidgetMap;
FactionList factions; ///< Stores a list of factions and the current rank
std::string birthSignId;

@ -10,12 +10,12 @@ TextInputDialog::TextInputDialog(WindowManager& parWindowManager)
center();
getWidget(textEdit, "TextEdit");
textEdit->eventEditSelectAccept = newDelegate(this, &TextInputDialog::onTextAccepted);
textEdit->eventEditSelectAccept += newDelegate(this, &TextInputDialog::onTextAccepted);
// TODO: These buttons should be managed by a Dialog class
MyGUI::ButtonPtr okButton;
getWidget(okButton, "OKButton");
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &TextInputDialog::onOkClicked);
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TextInputDialog::onOkClicked);
// Make sure the edit box has focus
MyGUI::InputManager::getInstance().setKeyFocusWidget(textEdit);

@ -62,24 +62,24 @@ void MWSkill::updateWidgets()
{
if (skillId == ESM::Skill::Length)
{
skillNameWidget->setCaption("");
static_cast<MyGUI::TextBox*>(skillNameWidget)->setCaption("");
}
else
{
const std::string &name = manager->getGameSettingString(ESM::Skill::sSkillNameIds[skillId], "");
skillNameWidget->setCaption(name);
static_cast<MyGUI::TextBox*>(skillNameWidget)->setCaption(name);
}
}
if (skillValueWidget)
{
SkillValue::Type modified = value.getModified(), base = value.getBase();
skillValueWidget->setCaption(boost::lexical_cast<std::string>(modified));
static_cast<MyGUI::TextBox*>(skillValueWidget)->setCaption(boost::lexical_cast<std::string>(modified));
if (modified > base)
skillValueWidget->setState("increased");
skillValueWidget->_setWidgetState("increased");
else if (modified < base)
skillValueWidget->setState("decreased");
skillValueWidget->_setWidgetState("decreased");
else
skillValueWidget->setState("normal");
skillValueWidget->_setWidgetState("normal");
}
}
@ -88,59 +88,32 @@ void MWSkill::onClicked(MyGUI::Widget* _sender)
eventClicked(this);
}
void MWSkill::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
{
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
initialiseWidgetSkin(_info);
}
MWSkill::~MWSkill()
{
shutdownWidgetSkin();
}
void MWSkill::baseChangeWidgetSkin(ResourceSkin* _info)
void MWSkill::initialiseOverride()
{
shutdownWidgetSkin();
Base::baseChangeWidgetSkin(_info);
initialiseWidgetSkin(_info);
}
Base::initialiseOverride();
void MWSkill::initialiseWidgetSkin(ResourceSkin* _info)
{
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
assignWidget(skillNameWidget, "StatName");
assignWidget(skillValueWidget, "StatValue");
MyGUI::ButtonPtr button;
assignWidget(button, "StatNameButton");
if (button)
{
const std::string &name = *(*iter)->_getInternalData<std::string>();
if (name == "StatName")
{
MYGUI_DEBUG_ASSERT( ! skillNameWidget, "widget already assigned");
skillNameWidget = (*iter)->castType<StaticText>();
}
else if (name == "StatValue")
{
MYGUI_DEBUG_ASSERT( ! skillValueWidget, "widget already assigned");
skillValueWidget = (*iter)->castType<StaticText>();
}
else if (name == "StatNameButton")
{
MYGUI_DEBUG_ASSERT( ! skillNameWidget, "widget already assigned");
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
skillNameWidget = button;
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWSkill::onClicked);
}
else if (name == "StatValueButton")
{
MYGUI_DEBUG_ASSERT( ! skillValueWidget, "widget already assigned");
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
skillNameWidget = button;
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWSkill::onClicked);
}
skillNameWidget = button;
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWSkill::onClicked);
}
}
void MWSkill::shutdownWidgetSkin()
{
button = 0;
assignWidget(button, "StatValueButton");
if (button)
{
skillNameWidget = button;
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWSkill::onClicked);
}
}
/* MWAttribute */
@ -176,7 +149,7 @@ void MWAttribute::updateWidgets()
{
if (id < 0 || id >= 8)
{
attributeNameWidget->setCaption("");
static_cast<MyGUI::TextBox*>(attributeNameWidget)->setCaption("");
}
else
{
@ -191,75 +164,48 @@ void MWAttribute::updateWidgets()
"sAttributeLuck"
};
const std::string &name = manager->getGameSettingString(attributes[id], "");
attributeNameWidget->setCaption(name);
static_cast<MyGUI::TextBox*>(attributeNameWidget)->setCaption(name);
}
}
if (attributeValueWidget)
{
AttributeValue::Type modified = value.getModified(), base = value.getBase();
attributeValueWidget->setCaption(boost::lexical_cast<std::string>(modified));
static_cast<MyGUI::TextBox*>(attributeValueWidget)->setCaption(boost::lexical_cast<std::string>(modified));
if (modified > base)
attributeValueWidget->setState("increased");
attributeValueWidget->_setWidgetState("increased");
else if (modified < base)
attributeValueWidget->setState("decreased");
attributeValueWidget->_setWidgetState("decreased");
else
attributeValueWidget->setState("normal");
attributeValueWidget->_setWidgetState("normal");
}
}
void MWAttribute::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
{
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
initialiseWidgetSkin(_info);
}
MWAttribute::~MWAttribute()
{
shutdownWidgetSkin();
}
void MWAttribute::baseChangeWidgetSkin(ResourceSkin* _info)
void MWAttribute::initialiseOverride()
{
shutdownWidgetSkin();
Base::baseChangeWidgetSkin(_info);
initialiseWidgetSkin(_info);
}
Base::initialiseOverride();
void MWAttribute::initialiseWidgetSkin(ResourceSkin* _info)
{
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
assignWidget(attributeNameWidget, "StatName");
assignWidget(attributeValueWidget, "StatValue");
MyGUI::ButtonPtr button;
assignWidget(button, "StatNameButton");
if (button)
{
const std::string &name = *(*iter)->_getInternalData<std::string>();
if (name == "StatName")
{
MYGUI_DEBUG_ASSERT( ! attributeNameWidget, "widget already assigned");
attributeNameWidget = (*iter)->castType<StaticText>();
}
else if (name == "StatValue")
{
MYGUI_DEBUG_ASSERT( ! attributeValueWidget, "widget already assigned");
attributeValueWidget = (*iter)->castType<StaticText>();
}
else if (name == "StatNameButton")
{
MYGUI_DEBUG_ASSERT( ! attributeNameWidget, "widget already assigned");
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
attributeNameWidget = button;
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWAttribute::onClicked);
}
else if (name == "StatValue")
{
MYGUI_DEBUG_ASSERT( ! attributeValueWidget, "widget already assigned");
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
attributeNameWidget = button;
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWAttribute::onClicked);
}
attributeNameWidget = button;
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWAttribute::onClicked);
}
}
void MWAttribute::shutdownWidgetSkin()
{
button = 0;
assignWidget(button, "StatValueButton");
if (button)
{
attributeValueWidget = button;
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWAttribute::onClicked);
}
}
/* MWSpell */
@ -301,45 +247,20 @@ void MWSpell::updateWidgets()
const ESMS::ESMStore &store = mWindowManager->getStore();
const ESM::Spell *spell = store.spells.search(id);
if (spell)
spellNameWidget->setCaption(spell->name);
static_cast<MyGUI::TextBox*>(spellNameWidget)->setCaption(spell->name);
else
spellNameWidget->setCaption("");
static_cast<MyGUI::TextBox*>(spellNameWidget)->setCaption("");
}
}
void MWSpell::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
void MWSpell::initialiseOverride()
{
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
Base::initialiseOverride();
initialiseWidgetSkin(_info);
assignWidget(spellNameWidget, "StatName");
}
MWSpell::~MWSpell()
{
shutdownWidgetSkin();
}
void MWSpell::baseChangeWidgetSkin(ResourceSkin* _info)
{
shutdownWidgetSkin();
Base::baseChangeWidgetSkin(_info);
initialiseWidgetSkin(_info);
}
void MWSpell::initialiseWidgetSkin(ResourceSkin* _info)
{
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
{
const std::string &name = *(*iter)->_getInternalData<std::string>();
if (name == "StatName")
{
MYGUI_DEBUG_ASSERT( ! spellNameWidget, "widget already assigned");
spellNameWidget = (*iter)->castType<StaticText>();
}
}
}
void MWSpell::shutdownWidgetSkin()
{
}
@ -408,10 +329,10 @@ void MWSpellEffect::updateWidgets()
spellLine += " on Touch";
else if (effect.range == ESM::RT_Target)
spellLine += " on Target";
textWidget->setCaption(spellLine);
static_cast<MyGUI::TextBox*>(textWidget)->setCaption(spellLine);
}
else
textWidget->setCaption("");
static_cast<MyGUI::TextBox*>(textWidget)->setCaption("");
}
if (imageWidget)
{
@ -421,45 +342,16 @@ void MWSpellEffect::updateWidgets()
}
}
void MWSpellEffect::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
{
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
initialiseWidgetSkin(_info);
}
MWSpellEffect::~MWSpellEffect()
{
shutdownWidgetSkin();
}
void MWSpellEffect::baseChangeWidgetSkin(ResourceSkin* _info)
void MWSpellEffect::initialiseOverride()
{
shutdownWidgetSkin();
Base::baseChangeWidgetSkin(_info);
initialiseWidgetSkin(_info);
}
Base::initialiseOverride();
void MWSpellEffect::initialiseWidgetSkin(ResourceSkin* _info)
{
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
{
const std::string &name = *(*iter)->_getInternalData<std::string>();
if (name == "Text")
{
MYGUI_DEBUG_ASSERT( ! textWidget, "widget already assigned");
textWidget = (*iter)->castType<StaticText>();
}
else if (name == "Image")
{
MYGUI_DEBUG_ASSERT( ! imageWidget, "widget already assigned");
imageWidget = (*iter)->castType<StaticImage>();
}
}
}
void MWSpellEffect::shutdownWidgetSkin()
{
assignWidget(textWidget, "Text");
assignWidget(imageWidget, "Image");
}
/* MWDynamicStat */
@ -491,60 +383,27 @@ void MWDynamicStat::setValue(int cur, int max_)
{
std::stringstream out;
out << value << "/" << max;
barTextWidget->setCaption(out.str().c_str());
static_cast<MyGUI::TextBox*>(barTextWidget)->setCaption(out.str().c_str());
}
else
barTextWidget->setCaption("");
static_cast<MyGUI::TextBox*>(barTextWidget)->setCaption("");
}
}
void MWDynamicStat::setTitle(const std::string text)
{
if (textWidget)
textWidget->setCaption(text);
}
void MWDynamicStat::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
{
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
initialiseWidgetSkin(_info);
static_cast<MyGUI::TextBox*>(textWidget)->setCaption(text);
}
MWDynamicStat::~MWDynamicStat()
{
shutdownWidgetSkin();
}
void MWDynamicStat::baseChangeWidgetSkin(ResourceSkin* _info)
{
shutdownWidgetSkin();
Base::baseChangeWidgetSkin(_info);
initialiseWidgetSkin(_info);
}
void MWDynamicStat::initialiseWidgetSkin(ResourceSkin* _info)
void MWDynamicStat::initialiseOverride()
{
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
{
const std::string &name = *(*iter)->_getInternalData<std::string>();
if (name == "Text")
{
MYGUI_DEBUG_ASSERT( ! textWidget, "widget already assigned");
textWidget = (*iter)->castType<StaticText>();
}
else if (name == "Bar")
{
MYGUI_DEBUG_ASSERT( ! barWidget, "widget already assigned");
barWidget = (*iter)->castType<Progress>();
}
else if (name == "BarText")
{
MYGUI_DEBUG_ASSERT( ! barTextWidget, "widget already assigned");
barTextWidget = (*iter)->castType<StaticText>();
}
}
}
Base::initialiseOverride();
void MWDynamicStat::shutdownWidgetSkin()
{
assignWidget(textWidget, "Text");
assignWidget(barWidget, "Bar");
assignWidget(barTextWidget, "BarText");
}

@ -38,26 +38,21 @@ namespace MWGui
const SkillValue& getSkillValue() const { return value; }
// Events
typedef delegates::CDelegate1<MWSkill*> EventHandle_SkillVoid;
typedef delegates::CMultiDelegate1<MWSkill*> EventHandle_SkillVoid;
/** Event : Skill clicked.\n
signature : void method(MWSkill* _sender)\n
*/
EventHandle_SkillVoid eventClicked;
/*internal:*/
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
protected:
virtual ~MWSkill();
void baseChangeWidgetSkin(ResourceSkin* _info);
virtual void initialiseOverride();
void onClicked(MyGUI::Widget* _sender);
private:
void initialiseWidgetSkin(ResourceSkin* _info);
void shutdownWidgetSkin();
void updateWidgets();
@ -85,26 +80,21 @@ namespace MWGui
const AttributeValue& getAttributeValue() const { return value; }
// Events
typedef delegates::CDelegate1<MWAttribute*> EventHandle_AttributeVoid;
typedef delegates::CMultiDelegate1<MWAttribute*> EventHandle_AttributeVoid;
/** Event : Attribute clicked.\n
signature : void method(MWAttribute* _sender)\n
*/
EventHandle_AttributeVoid eventClicked;
/*internal:*/
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
protected:
virtual ~MWAttribute();
void baseChangeWidgetSkin(ResourceSkin* _info);
virtual void initialiseOverride();
void onClicked(MyGUI::Widget* _sender);
private:
void initialiseWidgetSkin(ResourceSkin* _info);
void shutdownWidgetSkin();
void updateWidgets();
@ -130,23 +120,17 @@ namespace MWGui
const std::string &getSpellId() const { return id; }
/*internal:*/
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
protected:
virtual ~MWSpell();
void baseChangeWidgetSkin(ResourceSkin* _info);
virtual void initialiseOverride();
private:
void initialiseWidgetSkin(ResourceSkin* _info);
void shutdownWidgetSkin();
void updateWidgets();
WindowManager* mWindowManager;
std::string id;
MyGUI::StaticTextPtr spellNameWidget;
MyGUI::TextBox* spellNameWidget;
};
typedef MWSpell* MWSpellPtr;
@ -163,24 +147,19 @@ namespace MWGui
const SpellEffectValue &getSpellEffect() const { return effect; }
/*internal:*/
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
protected:
virtual ~MWSpellEffect();
void baseChangeWidgetSkin(ResourceSkin* _info);
virtual void initialiseOverride();
private:
void initialiseWidgetSkin(ResourceSkin* _info);
void shutdownWidgetSkin();
void updateWidgets();
WindowManager* mWindowManager;
SpellEffectValue effect;
MyGUI::StaticImagePtr imageWidget;
MyGUI::StaticTextPtr textWidget;
MyGUI::ImageBox* imageWidget;
MyGUI::TextBox* textWidget;
};
typedef MWSpellEffect* MWSpellEffectPtr;
@ -196,22 +175,17 @@ namespace MWGui
int getValue() const { return value; }
int getMax() const { return max; }
/*internal:*/
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
protected:
virtual ~MWDynamicStat();
void baseChangeWidgetSkin(ResourceSkin* _info);
virtual void initialiseOverride();
private:
void initialiseWidgetSkin(ResourceSkin* _info);
void shutdownWidgetSkin();
int value, max;
MyGUI::StaticTextPtr textWidget;
MyGUI::TextBox* textWidget;
MyGUI::ProgressPtr barWidget;
MyGUI::StaticTextPtr barTextWidget;
MyGUI::TextBox* barTextWidget;
};
typedef MWDynamicStat* MWDynamicStatPtr;

@ -16,7 +16,7 @@ void WindowBase::open()
void WindowBase::center()
{
// Centre dialog
MyGUI::IntSize gameWindowSize = mWindowManager.getGui()->getViewSize();
MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
MyGUI::IntCoord coord = mMainWidget->getCoord();
coord.left = (gameWindowSize.width - coord.width)/2;
coord.top = (gameWindowSize.height - coord.height)/2;

@ -13,7 +13,7 @@ namespace MWGui
WindowBase(const std::string& parLayout, WindowManager& parWindowManager);
// Events
typedef MyGUI::delegates::CDelegate1<WindowBase*> EventHandle_WindowBase;
typedef MyGUI::delegates::CMultiDelegate1<WindowBase*> EventHandle_WindowBase;
virtual void open();
void center();

@ -37,12 +37,12 @@ WindowManager::WindowManager(MWWorld::Environment& environment,
gui = mGuiManager->getGui();
//Register own widgets with MyGUI
MyGUI::FactoryManager::getInstance().registerFactory<DialogeHistory>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<DialogueHistory>("Widget");
// Get size info from the Gui object
assert(gui);
int w = gui->getViewSize().width;
int h = gui->getViewSize().height;
int w = MyGUI::RenderManager::getInstance().getViewSize().width;
int h = MyGUI::RenderManager::getInstance().getViewSize().height;
hud = new HUD(w,h, showFPSLevel);
menu = new MainMenu(w,h);
@ -153,7 +153,7 @@ void WindowManager::updateVisible()
dialogueWindow->setVisible(false);
// Mouse is visible whenever we're not in game mode
gui->setVisiblePointer(isGuiMode());
MyGUI::PointerManager::getInstance().setVisible(isGuiMode());
// If in game mode, don't show anything.
if(mode == GM_Game) //Use a switch/case structure
@ -400,3 +400,47 @@ const ESMS::ESMStore& WindowManager::getStore() const
{
return environment.mWorld->getStore();
}
void WindowManager::changeCell(MWWorld::Ptr::CellStore* cell)
{
if (!(cell->cell->data.flags & ESM::Cell::Interior))
{
std::string name;
if (cell->cell->name != "")
name = cell->cell->name;
else
name = cell->cell->region;
map->setCellName( name );
map->setCellPrefix("Cell");
hud->setCellPrefix("Cell");
map->setActiveCell( cell->cell->data.gridX, cell->cell->data.gridY );
hud->setActiveCell( cell->cell->data.gridX, cell->cell->data.gridY );
}
else
{
map->setCellName( cell->cell->name );
map->setCellPrefix( cell->cell->name );
hud->setCellPrefix( cell->cell->name );
}
}
void WindowManager::setInteriorMapTexture(const int x, const int y)
{
map->setActiveCell(x,y, true);
hud->setActiveCell(x,y, true);
}
void WindowManager::setPlayerPos(const float x, const float y)
{
map->setPlayerPos(x,y);
hud->setPlayerPos(x,y);
}
void WindowManager::setPlayerDir(const float x, const float y)
{
map->setPlayerDir(x,y);
hud->setPlayerDir(x,y);
}

@ -18,6 +18,7 @@
#include <openengine/ogre/renderer.hpp>
#include <openengine/gui/manager.hpp>
#include "../mwmechanics/stat.hpp"
#include "../mwworld/ptr.hpp"
#include "mode.hpp"
namespace MyGUI
@ -152,6 +153,12 @@ namespace MWGui
void setBounty (int bounty); ///< set the current bounty value
void updateSkillArea(); ///< update display of skills, factions, birth sign, reputation and bounty
void changeCell(MWWorld::Ptr::CellStore* cell); ///< change the active cell
void setPlayerPos(const float x, const float y); ///< set player position in map space
void setPlayerDir(const float x, const float y); ///< set player view direction in map space
void setInteriorMapTexture(const int x, const int y);
///< set the index of the map texture that should be used (for interiors)
template<typename T>
void removeDialog(T*& dialog); ///< Casts to OEngine::GUI::Layout and calls removeDialog, then resets pointer to nullptr.

@ -0,0 +1,312 @@
#include "localmap.hpp"
#include "renderingmanager.hpp"
#include "../mwworld/environment.hpp"
#include "../mwgui/window_manager.hpp"
#include <OgreOverlayManager.h>
#include <OgreMaterialManager.h>
using namespace MWRender;
using namespace Ogre;
LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend, MWWorld::Environment* env)
{
mRendering = rend;
mEnvironment = env;
mCellCamera = mRendering->getScene()->createCamera("CellCamera");
mCellCamera->setProjectionType(PT_ORTHOGRAPHIC);
// look down -y
const float sqrt0pt5 = 0.707106781;
mCellCamera->setOrientation(Quaternion(sqrt0pt5, -sqrt0pt5, 0, 0));
}
LocalMap::~LocalMap()
{
deleteBuffers();
}
void LocalMap::deleteBuffers()
{
for (std::map<std::string, uint32*>::iterator it=mBuffers.begin();
it != mBuffers.end(); ++it)
{
delete it->second;
}
mBuffers.clear();
}
void LocalMap::saveTexture(const std::string& texname, const std::string& filename)
{
TexturePtr tex = TextureManager::getSingleton().getByName(texname);
if (tex.isNull()) return;
HardwarePixelBufferSharedPtr readbuffer = tex->getBuffer();
readbuffer->lock(HardwareBuffer::HBL_NORMAL );
const PixelBox &readrefpb = readbuffer->getCurrentLock();
uchar *readrefdata = static_cast<uchar*>(readrefpb.data);
Image img;
img = img.loadDynamicImage (readrefdata, tex->getWidth(),
tex->getHeight(), tex->getFormat());
img.save("./" + filename);
readbuffer->unlock();
}
std::string LocalMap::coordStr(const int x, const int y)
{
return StringConverter::toString(x) + "_" + StringConverter::toString(y);
}
void LocalMap::saveFogOfWar(MWWorld::Ptr::CellStore* cell)
{
if (!mInterior)
{
/*saveTexture("Cell_"+coordStr(mCellX, mCellY)+"_fog",
"Cell_"+coordStr(mCellX, mCellY)+"_fog.png");*/
}
else
{
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().z);
/// \todo why is this workaround needed?
min *= 1.3;
max *= 1.3;
Vector2 length = max-min;
// divide into segments
const int segsX = std::ceil( length.x / sSize );
const int segsY = std::ceil( length.y / sSize );
for (int x=0; x<segsX; ++x)
{
for (int y=0; y<segsY; ++y)
{
/*saveTexture(
mInteriorName + "_" + coordStr(x,y) + "_fog",
mInteriorName + "_" + coordStr(x,y) + "_fog.png");*/
}
}
}
}
void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
{
mInterior = false;
std::string name = "Cell_"+coordStr(cell->cell->data.gridX, cell->cell->data.gridY);
int x = cell->cell->data.gridX;
int y = cell->cell->data.gridY;
render((x+0.5)*sSize, (-y-0.5)*sSize, -10000, 10000, sSize, sSize, name);
}
void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
AxisAlignedBox bounds)
{
mInterior = true;
mBounds = bounds;
Vector2 z(bounds.getMaximum().y, bounds.getMinimum().y);
Vector2 min(bounds.getMinimum().x, bounds.getMinimum().z);
Vector2 max(bounds.getMaximum().x, bounds.getMaximum().z);
/// \todo why is this workaround needed?
min *= 1.3;
max *= 1.3;
Vector2 length = max-min;
Vector2 center(bounds.getCenter().x, bounds.getCenter().z);
// divide into segments
const int segsX = std::ceil( length.x / sSize );
const int segsY = std::ceil( length.y / sSize );
mInteriorName = cell->cell->name;
for (int x=0; x<segsX; ++x)
{
for (int y=0; y<segsY; ++y)
{
Vector2 start = min + Vector2(sSize*x,sSize*y);
Vector2 newcenter = start + 4096;
render(newcenter.x, newcenter.y, z.y, z.x, sSize, sSize,
cell->cell->name + "_" + coordStr(x,y));
}
}
}
void LocalMap::render(const float x, const float y,
const float zlow, const float zhigh,
const float xw, const float yw, const std::string& texture)
{
// disable fog
// changing FOG_MODE is not a solution when using shaders, thus we have to push linear start/end
const float fStart = mRendering->getScene()->getFogStart();
const float fEnd = mRendering->getScene()->getFogEnd();
const ColourValue& clr = mRendering->getScene()->getFogColour();
mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, 1000000, 10000000);
// make everything visible
mRendering->getScene()->setAmbientLight(ColourValue(1,1,1));
mCellCamera->setPosition(Vector3(x, zhigh+100000, y));
//mCellCamera->setFarClipDistance( (zhigh-zlow) * 1.1 );
mCellCamera->setFarClipDistance(0); // infinite
mCellCamera->setOrthoWindow(xw, yw);
TexturePtr tex;
// try loading from memory
tex = TextureManager::getSingleton().getByName(texture);
if (tex.isNull())
{
// try loading from disk
//if (boost::filesystem::exists(texture+".jpg"))
//{
/// \todo
//}
//else
{
// render
tex = TextureManager::getSingleton().createManual(
texture,
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
TEX_TYPE_2D,
xw*sMapResolution/sSize, yw*sMapResolution/sSize,
0,
PF_R8G8B8,
TU_RENDERTARGET);
RenderTarget* rtt = tex->getBuffer()->getRenderTarget();
rtt->setAutoUpdated(false);
Viewport* vp = rtt->addViewport(mCellCamera);
vp->setOverlaysEnabled(false);
vp->setShadowsEnabled(false);
vp->setBackgroundColour(ColourValue(0, 0, 0));
//vp->setVisibilityMask( ... );
rtt->update();
// create "fog of war" texture
TexturePtr tex2 = TextureManager::getSingleton().createManual(
texture + "_fog",
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
TEX_TYPE_2D,
xw*sFogOfWarResolution/sSize, yw*sFogOfWarResolution/sSize,
0,
PF_A8R8G8B8,
TU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
// create a buffer to use for dynamic operations
uint32* buffer = new uint32[sFogOfWarResolution*sFogOfWarResolution];
// initialize to (0, 0, 0, 1)
uint32* pointer = buffer;
for (int p=0; p<sFogOfWarResolution*sFogOfWarResolution; ++p)
{
*(pointer+p) = (255 << 24);
}
memcpy(tex2->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), buffer, sFogOfWarResolution*sFogOfWarResolution*4);
tex2->getBuffer()->unlock();
mBuffers[texture] = buffer;
// save to cache for next time
//rtt->writeContentsToFile("./" + texture + ".jpg");
}
}
// re-enable fog
mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, fStart, fEnd);
}
void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3& direction)
{
if (sFogOfWarSkip != 0)
{
static int count=0;
if (++count % sFogOfWarSkip != 0)
return;
}
// retrieve the x,y grid coordinates the player is in
int x,y;
Vector2 pos(position.x, position.z);
if (!mInterior)
{
x = std::ceil(pos.x / sSize)-1;
y = std::ceil(-pos.y / sSize)-1;
mCellX = x;
mCellY = y;
}
else
{
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
min *= 1.3;
x = std::ceil((pos.x - min.x)/sSize)-1;
y = std::ceil((pos.y - min.y)/sSize)-1;
mEnvironment->mWindowManager->setInteriorMapTexture(x,y);
}
// convert from world coordinates to texture UV coordinates
float u,v;
std::string texName;
if (!mInterior)
{
u = std::abs((pos.x - (sSize*x))/sSize);
v = 1-std::abs((pos.y + (sSize*y))/sSize);
texName = "Cell_"+coordStr(x,y);
}
else
{
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
min *= 1.3;
u = (pos.x - min.x - sSize*x)/sSize;
v = (pos.y - min.y - sSize*y)/sSize;
texName = mInteriorName + "_" + coordStr(x,y);
}
mEnvironment->mWindowManager->setPlayerPos(u, v);
mEnvironment->mWindowManager->setPlayerDir(direction.x, -direction.z);
// explore radius (squared)
const float sqrExploreRadius = 0.01 * sFogOfWarResolution*sFogOfWarResolution;
// get the appropriate fog of war texture
TexturePtr tex = TextureManager::getSingleton().getByName(texName+"_fog");
if (!tex.isNull())
{
// get its buffer
if (mBuffers.find(texName) == mBuffers.end()) return;
uint32* buffer = mBuffers[texName];
uint32* pointer = buffer;
for (int texV = 0; texV<sFogOfWarResolution; ++texV)
{
for (int texU = 0; texU<sFogOfWarResolution; ++texU)
{
float sqrDist = Math::Sqr(texU - u*sFogOfWarResolution) + Math::Sqr(texV - v*sFogOfWarResolution);
uint32 clr = *pointer;
uint8 alpha = (clr >> 24);
alpha = std::min( alpha, (uint8) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
*((uint32*)pointer) = (alpha << 24);
// move to next texel
++pointer;
}
}
// copy to the texture
memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), buffer, sFogOfWarResolution*sFogOfWarResolution*4);
tex->getBuffer()->unlock();
}
}

@ -0,0 +1,100 @@
#ifndef _GAME_RENDER_LOCALMAP_H
#define _GAME_RENDER_LOCALMAP_H
#include "../mwworld/ptr.hpp"
#include <openengine/ogre/renderer.hpp>
namespace MWWorld
{
class Environment;
}
namespace MWRender
{
///
/// \brief Local map rendering
///
class LocalMap
{
public:
LocalMap(OEngine::Render::OgreRenderer*, MWWorld::Environment* env);
~LocalMap();
/**
* Request the local map for an exterior cell.
* @remarks It will either be loaded from a disk cache,
* or rendered if it is not already cached.
* @param exterior cell
*/
void requestMap (MWWorld::Ptr::CellStore* cell);
/**
* Request the local map for an interior cell.
* @remarks It will either be loaded from a disk cache,
* or rendered if it is not already cached.
* @param interior cell
* @param bounding box of the cell
*/
void requestMap (MWWorld::Ptr::CellStore* cell,
Ogre::AxisAlignedBox bounds);
/**
* Set the position & direction of the player.
* @remarks This is used to draw a "fog of war" effect
* to hide areas on the map the player has not discovered yet.
* @param position (OGRE coordinates)
* @param view direction (OGRE coordinates)
*/
void updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3& direction);
/**
* Save the fog of war for the current cell to disk.
* @remarks This should be called before loading a
* new cell, as well as when the game is quit.
* @param current cell
*/
void saveFogOfWar(MWWorld::Ptr::CellStore* cell);
private:
OEngine::Render::OgreRenderer* mRendering;
MWWorld::Environment* mEnvironment;
// 1024*1024 pixels for a cell
static const int sMapResolution = 1024;
// the dynamic texture is a bottleneck, so don't set this too high
static const int sFogOfWarResolution = 32;
// frames to skip before rendering fog of war
static const int sFogOfWarSkip = 2;
// size of a map segment (for exteriors, 1 cell)
static const int sSize = 8192;
Ogre::Camera* mCellCamera;
void render(const float x, const float y,
const float zlow, const float zhigh,
const float xw, const float yw,
const std::string& texture);
void saveTexture(const std::string& texname, const std::string& filename);
std::string coordStr(const int x, const int y);
// a buffer for the "fog of war" texture of the current cell.
// interior cells could be divided into multiple textures,
// so we store in a map.
std::map <std::string, Ogre::uint32*> mBuffers;
void deleteBuffers();
bool mInterior;
int mCellX, mCellY;
Ogre::AxisAlignedBox mBounds;
std::string mInteriorName;
};
}
#endif

@ -109,6 +109,9 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
// If it is set too low:
// - there will be too many batches.
sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
mBounds[ptr.getCell()].merge(ent->getBoundingBox());
}
else
{
@ -116,6 +119,7 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
}
sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
mBounds[ptr.getCell()].merge(insert->_getDerivedPosition());
mRenderer.getScene()->destroyEntity(ent);
}
@ -202,6 +206,9 @@ void Objects::removeCell(MWWorld::Ptr::CellStore* store)
mRenderer.getScene()->destroyStaticGeometry (sg);
sg = 0;
}
if(mBounds.find(store) != mBounds.end())
mBounds.erase(store);
}
void Objects::buildStaticGeometry(ESMS::CellStore<MWWorld::RefData>& cell)
@ -212,3 +219,8 @@ void Objects::buildStaticGeometry(ESMS::CellStore<MWWorld::RefData>& cell)
sg->build();
}
}
Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::Ptr::CellStore* cell)
{
return mBounds[cell];
}

@ -14,6 +14,7 @@ class Objects{
OEngine::Render::OgreRenderer &mRenderer;
std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
std::map<MWWorld::Ptr::CellStore *, Ogre::AxisAlignedBox> mBounds;
Ogre::SceneNode* mMwRoot;
bool mIsStatic;
static int uniqueID;
@ -42,6 +43,9 @@ public:
void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
void insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius);
Ogre::AxisAlignedBox getDimensions(MWWorld::Ptr::CellStore*);
///< get a bounding box that encloses all objects in the specified cell
bool deleteObject (const MWWorld::Ptr& ptr);
///< \return found?

@ -55,6 +55,8 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
mSun = 0;
mLocalMap = new MWRender::LocalMap(&mRendering, &environment);
}
RenderingManager::~RenderingManager ()
@ -62,6 +64,7 @@ RenderingManager::~RenderingManager ()
//TODO: destroy mSun?
delete mPlayer;
delete mSkyManager;
delete mLocalMap;
}
MWRender::SkyManager* RenderingManager::getSkyManager()
@ -137,6 +140,8 @@ void RenderingManager::update (float duration){
mSkyManager->update(duration);
mRendering.update(duration);
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealDirection() );
}
void RenderingManager::skyEnable ()
@ -327,4 +332,17 @@ void RenderingManager::setGlare(bool glare)
mSkyManager->setGlare(glare);
}
void RenderingManager::requestMap(MWWorld::Ptr::CellStore* cell)
{
if (!(cell->cell->data.flags & ESM::Cell::Interior))
mLocalMap->requestMap(cell);
else
mLocalMap->requestMap(cell, mObjects.getDimensions(cell));
}
void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell)
{
mLocalMap->saveFogOfWar(cell);
}
} // namespace

@ -24,6 +24,7 @@
#include "objects.hpp"
#include "actors.hpp"
#include "player.hpp"
#include "localmap.hpp"
namespace Ogre
{
@ -75,6 +76,9 @@ class RenderingManager: private RenderingInterface {
/// when rebatching is needed and update automatically at the end of each frame.
void cellAdded (MWWorld::Ptr::CellStore *store);
void preCellChange (MWWorld::Ptr::CellStore* store);
///< this event is fired immediately before changing cell
void addObject (const MWWorld::Ptr& ptr);
void removeObject (const MWWorld::Ptr& ptr);
@ -102,6 +106,9 @@ class RenderingManager: private RenderingInterface {
int skyGetSecundaPhase() const;
void skySetMoonColour (bool red);
void configureAmbient(ESMS::CellStore<MWWorld::RefData> &mCell);
void requestMap (MWWorld::Ptr::CellStore* cell);
///< request the local map for a cell
/// configure fog according to cell
void configureFog(ESMS::CellStore<MWWorld::RefData> &mCell);
@ -148,6 +155,8 @@ class RenderingManager: private RenderingInterface {
MWRender::Player *mPlayer;
MWRender::Debugging mDebugging;
MWRender::LocalMap* mLocalMap;
};
}

@ -446,6 +446,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
vshader->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
vshader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader->getName());
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setFragmentProgram("");
// Clouds
NifOgre::NIFLoader::load("meshes\\sky_clouds_01.nif");

@ -8,6 +8,29 @@
#include <components/esm/loadcont.hpp>
#include "manualref.hpp"
#include "refdata.hpp"
namespace
{
template<typename T>
float getTotalWeight (const ESMS::CellRefList<T, MWWorld::RefData>& cellRefList)
{
float sum = 0;
for (typename ESMS::CellRefList<T, MWWorld::RefData>::List::const_iterator iter (
cellRefList.list.begin());
iter!=cellRefList.list.end();
++iter)
{
if (iter->mData.getCount()>0)
sum += iter->mData.getCount()*iter->base->data.weight;
}
return sum;
}
}
MWWorld::ContainerStore::ContainerStore() : mStateId (0), mCachedWeight (0), mWeightUpToDate (false) {}
MWWorld::ContainerStore::~ContainerStore() {}
@ -40,6 +63,8 @@ void MWWorld::ContainerStore::add (const Ptr& ptr)
case Type_Repair: repairs.list.push_back (*ptr.get<ESM::Repair>()); break;
case Type_Weapon: weapons.list.push_back (*ptr.get<ESM::Weapon>()); break;
}
flagAsModified();
}
void MWWorld::ContainerStore::fill (const ESM::InventoryList& items, const ESMS::ESMStore& store)
@ -58,6 +83,8 @@ void MWWorld::ContainerStore::fill (const ESM::InventoryList& items, const ESMS:
ref.getPtr().getRefData().setCount (iter->count);
add (ref.getPtr());
}
flagAsModified();
}
void MWWorld::ContainerStore::clear()
@ -74,6 +101,44 @@ void MWWorld::ContainerStore::clear()
probes.list.clear();
repairs.list.clear();
weapons.list.clear();
flagAsModified();
}
void MWWorld::ContainerStore::flagAsModified()
{
++mStateId;
mWeightUpToDate = false;
}
int MWWorld::ContainerStore::getStateId() const
{
return mStateId;
}
float MWWorld::ContainerStore::getWeight() const
{
if (!mWeightUpToDate)
{
mCachedWeight = 0;
mCachedWeight += getTotalWeight (potions);
mCachedWeight += getTotalWeight (appas);
mCachedWeight += getTotalWeight (armors);
mCachedWeight += getTotalWeight (books);
mCachedWeight += getTotalWeight (clothes);
mCachedWeight += getTotalWeight (ingreds);
mCachedWeight += getTotalWeight (lights);
mCachedWeight += getTotalWeight (lockpicks);
mCachedWeight += getTotalWeight (miscItems);
mCachedWeight += getTotalWeight (probes);
mCachedWeight += getTotalWeight (repairs);
mCachedWeight += getTotalWeight (weapons);
mWeightUpToDate = true;
}
return mCachedWeight;
}
int MWWorld::ContainerStore::getType (const Ptr& ptr)
@ -301,23 +366,30 @@ MWWorld::Ptr *MWWorld::ContainerStoreIterator::operator->() const
MWWorld::Ptr MWWorld::ContainerStoreIterator::operator*() const
{
Ptr ptr;
switch (mType)
{
case ContainerStore::Type_Potion: return MWWorld::Ptr (&*mPotion, 0);
case ContainerStore::Type_Apparatus: return MWWorld::Ptr (&*mApparatus, 0);
case ContainerStore::Type_Armor: return MWWorld::Ptr (&*mArmor, 0);
case ContainerStore::Type_Book: return MWWorld::Ptr (&*mBook, 0);
case ContainerStore::Type_Clothing: return MWWorld::Ptr (&*mClothing, 0);
case ContainerStore::Type_Ingredient: return MWWorld::Ptr (&*mIngredient, 0);
case ContainerStore::Type_Light: return MWWorld::Ptr (&*mLight, 0);
case ContainerStore::Type_Lockpick: return MWWorld::Ptr (&*mLockpick, 0);
case ContainerStore::Type_Miscellaneous: return MWWorld::Ptr (&*mMiscellaneous, 0);
case ContainerStore::Type_Probe: return MWWorld::Ptr (&*mProbe, 0);
case ContainerStore::Type_Repair: return MWWorld::Ptr (&*mRepair, 0);
case ContainerStore::Type_Weapon: return MWWorld::Ptr (&*mWeapon, 0);
case ContainerStore::Type_Potion: ptr = MWWorld::Ptr (&*mPotion, 0); break;
case ContainerStore::Type_Apparatus: ptr = MWWorld::Ptr (&*mApparatus, 0); break;
case ContainerStore::Type_Armor: ptr = MWWorld::Ptr (&*mArmor, 0); break;
case ContainerStore::Type_Book: ptr = MWWorld::Ptr (&*mBook, 0); break;
case ContainerStore::Type_Clothing: ptr = MWWorld::Ptr (&*mClothing, 0); break;
case ContainerStore::Type_Ingredient: ptr = MWWorld::Ptr (&*mIngredient, 0); break;
case ContainerStore::Type_Light: ptr = MWWorld::Ptr (&*mLight, 0); break;
case ContainerStore::Type_Lockpick: ptr = MWWorld::Ptr (&*mLockpick, 0); break;
case ContainerStore::Type_Miscellaneous: ptr = MWWorld::Ptr (&*mMiscellaneous, 0); break;
case ContainerStore::Type_Probe: ptr = MWWorld::Ptr (&*mProbe, 0); break;
case ContainerStore::Type_Repair: ptr = MWWorld::Ptr (&*mRepair, 0); break;
case ContainerStore::Type_Weapon: ptr = MWWorld::Ptr (&*mWeapon, 0); break;
}
throw std::runtime_error ("invalid pointer");
if (ptr.isEmpty())
throw std::runtime_error ("invalid iterator");
ptr.setContainerStore (mContainer);
return ptr;
}
MWWorld::ContainerStoreIterator& MWWorld::ContainerStoreIterator::operator++()

@ -52,9 +52,14 @@ namespace MWWorld
ESMS::CellRefList<ESM::Probe, RefData> probes;
ESMS::CellRefList<ESM::Repair, RefData> repairs;
ESMS::CellRefList<ESM::Weapon, RefData> weapons;
int mStateId;
mutable float mCachedWeight;
mutable bool mWeightUpToDate;
public:
ContainerStore();
virtual ~ContainerStore();
ContainerStoreIterator begin (int mask = Type_All);
@ -75,6 +80,18 @@ namespace MWWorld
void clear();
///< Empty container.
void flagAsModified();
///< \attention This function is internal to the world model and should not be called from
/// outside.
int getStateId() const;
///< This ID is changed every time the container is modified or items in the container
/// are accessed in a way that may be used to modify the item.
/// \note This method of change-tracking will ocasionally yield false positives.
float getWeight() const;
///< Return total weight of the items contained in *this.
static int getType (const Ptr& ptr);
///< This function throws an exception, if ptr does not point to an object, that can be
/// put into a container.

@ -65,6 +65,8 @@ void MWWorld::InventoryStore::equip (int slot, const ContainerStoreIterator& ite
/// \todo unstack item pointed to by iterator if required)
mSlots[slot] = iterator;
flagAsModified();
}
MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)

@ -0,0 +1,39 @@
#include "ptr.hpp"
#include <cassert>
#include "containerstore.hpp"
ESM::CellRef& MWWorld::Ptr::getCellRef() const
{
assert (mCellRef);
if (mContainerStore)
mContainerStore->flagAsModified();
return *mCellRef;
}
MWWorld::RefData& MWWorld::Ptr::getRefData() const
{
assert (mRefData);
if (mContainerStore)
mContainerStore->flagAsModified();
return *mRefData;
}
void MWWorld::Ptr::setContainerStore (ContainerStore *store)
{
assert (store);
assert (!mCell);
mContainerStore = store;
}
MWWorld::ContainerStore *MWWorld::Ptr::getContainerStore() const
{
return mContainerStore;
}

@ -13,6 +13,8 @@
namespace MWWorld
{
class ContainerStore;
/// \brief Pointer to a LiveCellRef
class Ptr
@ -26,10 +28,11 @@ namespace MWWorld
RefData *mRefData;
CellStore *mCell;
std::string mTypeName;
ContainerStore *mContainerStore;
public:
Ptr() : mCellRef (0), mRefData (0), mCell (0) {}
Ptr() : mCellRef (0), mRefData (0), mCell (0), mContainerStore (0) {}
bool isEmpty() const
{
@ -49,6 +52,7 @@ namespace MWWorld
template<typename T>
Ptr (ESMS::LiveCellRef<T, RefData> *liveCellRef, CellStore *cell)
: mContainerStore (0)
{
mPtr = liveCellRef;
mCellRef = &liveCellRef->ref;
@ -63,23 +67,21 @@ namespace MWWorld
return boost::any_cast<ESMS::LiveCellRef<T, RefData>*> (mPtr);
}
ESM::CellRef& getCellRef() const
{
assert (mCellRef);
return *mCellRef;
}
ESM::CellRef& getCellRef() const;
RefData& getRefData() const
{
assert (mRefData);
return *mRefData;
}
RefData& getRefData() const;
Ptr::CellStore *getCell() const
{
assert (mCell);
return mCell;
}
void setContainerStore (ContainerStore *store);
///< Must not be called on references that are in a cell.
ContainerStore *getContainerStore() const;
///< May return a 0-pointer, if reference is not in a container.
};
inline bool operator== (const Ptr& left, const Ptr& right)

@ -6,6 +6,8 @@
#include "../mwsound/soundmanager.hpp"
#include "../mwgui/window_manager.hpp"
#include "ptr.hpp"
#include "environment.hpp"
#include "player.hpp"
@ -101,7 +103,8 @@ namespace MWWorld
insertCell(*cell, mEnvironment);
mRendering.cellAdded (cell);
mRendering.configureAmbient(*cell);
mRendering.requestMap(cell);
mRendering.configureAmbient(*cell);
}
@ -117,10 +120,14 @@ namespace MWWorld
// TODO orientation
mEnvironment.mMechanicsManager->addActor (mWorld->getPlayer().getPlayer());
mEnvironment.mMechanicsManager->watchActor (mWorld->getPlayer().getPlayer());
mEnvironment.mWindowManager->changeCell( mCurrentCell );
}
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
{
mRendering.preCellChange(mCurrentCell);
// remove active
mEnvironment.mMechanicsManager->removeActor (mWorld->getPlayer().getPlayer());

@ -0,0 +1,125 @@
# - Find MyGUI includes and library
#
# This module defines
# MYGUI_INCLUDE_DIRS
# MYGUI_LIBRARIES, the libraries to link against to use MYGUI.
# MYGUI_LIB_DIR, the location of the libraries
# MYGUI_FOUND, If false, do not try to use MYGUI
#
# Copyright © 2007, Matt Williams
#
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
CMAKE_POLICY(PUSH)
include(FindPkgMacros)
# IF (MYGUI_LIBRARIES AND MYGUI_INCLUDE_DIRS)
# SET(MYGUI_FIND_QUIETLY TRUE)
# ENDIF (MYGUI_LIBRARIES AND MYGUI_INCLUDE_DIRS)
IF (WIN32) #Windows
MESSAGE(STATUS "Looking for MyGUI")
SET(MYGUISDK $ENV{MYGUI_HOME})
IF (MYGUISDK)
findpkg_begin ( "MYGUI" )
MESSAGE(STATUS "Using MyGUI in OGRE SDK")
STRING(REGEX REPLACE "[\\]" "/" MYGUISDK "${MYGUISDK}" )
find_path ( MYGUI_INCLUDE_DIRS
MyGUI.h
"${MYGUISDK}/MyGUIEngine/include"
NO_DEFAULT_PATH )
find_path ( MYGUI_PLATFORM_INCLUDE_DIRS
MyGUI_OgrePlatform.h
"${MYGUISDK}/Platforms/Ogre/OgrePlatform/include"
NO_DEFAULT_PATH )
SET ( MYGUI_LIB_DIR ${MYGUISDK}/*/lib )
find_library ( MYGUI_LIBRARIES_REL NAMES
MyGUIEngine.lib
MyGUI.OgrePlatform.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" release relwithdebinfo minsizerel )
find_library ( MYGUI_LIBRARIES_DBG NAMES
MyGUIEngine_d.lib
MyGUI.OgrePlatform_d.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" debug )
find_library ( MYGUI_PLATFORM_LIBRARIES_REL NAMES
MyGUI.OgrePlatform.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" release relwithdebinfo minsizerel )
find_library ( MYGUI_PLATFORM_LIBRARIES_DBG NAMES
MyGUI.OgrePlatform_d.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" debug )
make_library_set ( MYGUI_LIBRARIES )
make_library_set ( MYGUI_PLATFORM_LIBRARIES )
MESSAGE ("${MYGUI_LIBRARIES}")
MESSAGE ("${MYGUI_PLATFORM_LIBRARIES}")
findpkg_finish ( "MYGUI" )
ENDIF (MYGUISDK)
IF (OGRESOURCE)
MESSAGE(STATUS "Using MyGUI in OGRE dependencies")
STRING(REGEX REPLACE "[\\]" "/" OGRESDK "${OGRESOURCE}" )
SET(MYGUI_INCLUDE_DIRS ${OGRESOURCE}/OgreMain/include/MYGUI)
SET(MYGUI_LIB_DIR ${OGRESOURCE}/lib)
SET(MYGUI_LIBRARIES debug Debug/MyGUIEngine_d optimized Release/MyGUIEngine)
ENDIF (OGRESOURCE)
ELSE (WIN32) #Unix
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.7 FATAL_ERROR)
FIND_PACKAGE(PkgConfig)
PKG_SEARCH_MODULE(MYGUI MYGUI MyGUI)
IF (MYGUI_INCLUDE_DIRS)
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS})
SET(MYGUI_LIB_DIR ${MYGUI_LIBDIR})
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
ELSE (MYGUI_INCLUDE_DIRS)
FIND_PATH(MYGUI_INCLUDE_DIRS MyGUI.h PATHS /usr/local/include /usr/include PATH_SUFFIXES MyGUI MYGUI)
FIND_LIBRARY(MYGUI_LIBRARIES mygui PATHS /usr/lib /usr/local/lib)
SET(MYGUI_LIB_DIR ${MYGUI_LIBRARIES})
STRING(REGEX REPLACE "(.*)/.*" "\\1" MYGUI_LIB_DIR "${MYGUI_LIB_DIR}")
STRING(REGEX REPLACE ".*/" "" MYGUI_LIBRARIES "${MYGUI_LIBRARIES}")
ENDIF (MYGUI_INCLUDE_DIRS)
ENDIF (WIN32)
#Do some preparation
SEPARATE_ARGUMENTS(MYGUI_INCLUDE_DIRS)
SEPARATE_ARGUMENTS(MYGUI_LIBRARIES)
SEPARATE_ARGUMENTS(MYGUI_PLATFORM_LIBRARIES)
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS} CACHE PATH "")
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
SET(MYGUI_LIBRARIES ${MYGUI_PLATFORM_LIBRARIES} CACHE STRING "")
SET(MYGUI_LIB_DIR ${MYGUI_LIB_DIR} CACHE PATH "")
IF (MYGUI_INCLUDE_DIRS AND MYGUI_LIBRARIES)
SET(MYGUI_FOUND TRUE)
ENDIF (MYGUI_INCLUDE_DIRS AND MYGUI_LIBRARIES)
IF (MYGUI_FOUND)
MARK_AS_ADVANCED(MYGUI_LIB_DIR)
IF (NOT MYGUI_FIND_QUIETLY)
MESSAGE(STATUS " libraries : ${MYGUI_LIBRARIES} from ${MYGUI_LIB_DIR}")
MESSAGE(STATUS " includes : ${MYGUI_INCLUDE_DIRS}")
ENDIF (NOT MYGUI_FIND_QUIETLY)
ELSE (MYGUI_FOUND)
IF (MYGUI_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find MYGUI")
ENDIF (MYGUI_FIND_REQUIRED)
ENDIF (MYGUI_FOUND)
CMAKE_POLICY(POP)

@ -162,6 +162,15 @@ void NIFFile::parse()
r->recName = rec;
records[i] = r;
r->read(this);
// Discard tranformations for the root node, otherwise some meshes
// occasionally get wrong orientation. Only for NiNode-s for now, but
// can be expanded if needed.
// This should be rewritten when the method is cleaned up.
if (0 == i && rec == "NiNode")
{
static_cast<Nif::Node*>(r)->trafo = Nif::Transformation::getIdentity();
}
}
/* After the data, the nif contains an int N and then a list of N

@ -55,10 +55,26 @@ struct Matrix
struct Transformation
{
Vector pos;
Matrix rotation;
float scale;
Vector velocity;
Vector pos;
Matrix rotation;
float scale;
Vector velocity;
static const Transformation* getIdentity()
{
static Transformation identity;
static bool iset = false;
if (!iset)
{
identity.scale = 1.0f;
identity.rotation.v[0].array[0] = 1.0f;
identity.rotation.v[1].array[1] = 1.0f;
identity.rotation.v[2].array[2] = 1.0f;
iset = true;
}
return &identity;
}
};
#pragma pack(pop)

@ -299,7 +299,138 @@ void NIFLoader::createMaterial(const String &name,
material->setSelfIllumination(emissive.array[0], emissive.array[1], emissive.array[2]);
material->setShininess(glossiness);
// Create shader for the material
// vertex
HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
HighLevelGpuProgramPtr vertex;
if (mgr.getByName("main_vp").isNull())
{
vertex = mgr.createProgram("main_vp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
"cg", GPT_VERTEX_PROGRAM);
vertex->setParameter("profiles", "vs_4_0 vs_2_x vp40 arbvp1");
vertex->setParameter("entry_point", "main_vp");
StringUtil::StrStreamType outStream;
outStream <<
"void main_vp( \n"
" float4 position : POSITION, \n"
" float4 normal : NORMAL, \n"
" float4 colour : COLOR, \n"
" in float2 uv : TEXCOORD0, \n"
" out float2 oUV : TEXCOORD0, \n"
" out float4 oPosition : POSITION, \n"
" out float4 oPositionObjSpace : TEXCOORD1, \n"
" out float4 oNormal : TEXCOORD2, \n"
" out float oFogValue : TEXCOORD3, \n"
" out float4 oVertexColour : TEXCOORD4, \n"
" uniform float4 fogParams, \n"
" uniform float4x4 worldViewProj \n"
") \n"
"{ \n"
" oVertexColour = colour; \n"
" oUV = uv; \n"
" oNormal = normal; \n"
" oPosition = mul( worldViewProj, position ); \n"
" oFogValue = saturate((oPosition.z - fogParams.y) * fogParams.w); \n"
" oPositionObjSpace = position; \n"
"}";
vertex->setSource(outStream.str());
vertex->load();
vertex->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
vertex->getDefaultParameters()->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
}
else
vertex = mgr.getByName("main_vp");
material->getTechnique(0)->getPass(0)->setVertexProgram(vertex->getName());
// the number of lights to support.
// when rendering an object, OGRE automatically picks the lights that are
// closest to the object being rendered. unfortunately this mechanism does
// not work perfectly for objects batched together (they will all use the same
// lights). to work around this, we are simply pushing the maximum number
// of lights here in order to minimize disappearing lights.
float num_lights;
if (GpuProgramManager::getSingleton().isSyntaxSupported("fp40") ||
GpuProgramManager::getSingleton().isSyntaxSupported("ps_4_0"))
num_lights = 8 /* 32 */;
else
num_lights = 8;
// fragment
HighLevelGpuProgramPtr fragment;
if (mgr.getByName("main_fp").isNull())
{
fragment = mgr.createProgram("main_fp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
"cg", GPT_FRAGMENT_PROGRAM);
fragment->setParameter("profiles", "ps_4_0 ps_2_x fp40 arbfp1");
fragment->setParameter("entry_point", "main_fp");
StringUtil::StrStreamType outStream;
outStream <<
"void main_fp( \n"
" in float2 uv : TEXCOORD0, \n"
" out float4 oColor : COLOR, \n"
" uniform sampler2D texture : TEXUNIT0, \n"
" float4 positionObjSpace : TEXCOORD1, \n"
" float4 normal : TEXCOORD2, \n"
" float fogValue : TEXCOORD3, \n"
" float4 vertexColour : TEXCOORD4, \n"
" uniform float4 fogColour, \n";
for (int i=0; i<num_lights; ++i)
{
outStream <<
" uniform float4 lightDiffuse"<<i<<", \n"
" uniform float4 lightPositionObjSpace"<<i<<", \n"
" uniform float4 lightAttenuation"<<i<<", \n";
}
outStream <<
" uniform float4 lightAmbient, \n"
" uniform float4 ambient, \n"
" uniform float4 diffuse, \n"
" uniform float4 emissive \n"
") \n"
"{ \n"
" float4 tex = tex2D(texture, uv); \n"
" float d; \n"
" float attn; \n"
" float3 lightColour = float3(0, 0, 0); \n";
for (int i=0; i<num_lights; ++i)
{
outStream <<
" float3 lightDir"<<i<<" = lightPositionObjSpace"<<i<<".xyz - (positionObjSpace.xyz * lightPositionObjSpace"<<i<<".w); \n"
// pre-multiply light color with attenuation factor
" d = length( lightDir"<<i<<" ); \n"
" attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
" lightDiffuse"<<i<<" *= attn; \n"
" lightColour.xyz += lit(dot(normalize(lightDir"<<i<<"), normalize(normal)), 0, 0).y * lightDiffuse"<<i<<".xyz;\n";
}
outStream <<
" float3 lightingFinal = lightColour.xyz * diffuse.xyz * vertexColour.xyz + ambient.xyz * lightAmbient.xyz + emissive.xyz; \n"
" oColor.xyz = lerp(lightingFinal * tex.xyz, fogColour, fogValue); \n"
" oColor.a = tex.a * diffuse.a * vertexColour.a; \n"
"}";
fragment->setSource(outStream.str());
fragment->load();
for (int i=0; i<num_lights; ++i)
{
fragment->getDefaultParameters()->setNamedAutoConstant("lightPositionObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
fragment->getDefaultParameters()->setNamedAutoConstant("lightDiffuse"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
fragment->getDefaultParameters()->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
}
fragment->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
fragment->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
fragment->getDefaultParameters()->setNamedAutoConstant("ambient", GpuProgramParameters::ACT_SURFACE_AMBIENT_COLOUR);
fragment->getDefaultParameters()->setNamedAutoConstant("lightAmbient", GpuProgramParameters::ACT_AMBIENT_LIGHT_COLOUR);
fragment->getDefaultParameters()->setNamedAutoConstant("fogColour", GpuProgramParameters::ACT_FOG_COLOUR);
}
else
fragment = mgr.getByName("main_fp");
material->getTechnique(0)->getPass(0)->setFragmentProgram(fragment->getName());
}
// Takes a name and adds a unique part to it. This is just used to

@ -1,165 +0,0 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.

@ -1,35 +0,0 @@
set (PROJECT_NAME MyGUIEngine)
project( ${PROJECT_NAME} )
include(${PROJECT_NAME}.list)
include_directories(include)
if (MYGUI_USE_FREETYPE)
include_directories(
${FREETYPE_INCLUDE_DIRS}
)
add_definitions(-DMYGUI_USE_FREETYPE)
endif ()
add_definitions(-DMYGUI_BUILD)
if (WIN32)
add_definitions(-DNOMINMAX)
endif ()
add_library(${PROJECT_NAME} ${MYGUI_LIB_TYPE} ${HEADER_FILES} ${SOURCE_FILES})
if (MYGUI_USE_FREETYPE)
target_link_libraries(${PROJECT_NAME}
${FREETYPE_LIBRARIES}
)
endif()
# We don't need this lib in OS X. uuid functions is in libc here.
if (NOT APPLE)
target_link_libraries(${PROJECT_NAME} ${CMAKE_DL_LIBS} uuid)
endif(NOT APPLE)
if (MINGW)
target_link_libraries(${PROJECT_NAME} libwinmm.a)
endif (MINGW)

@ -1,561 +0,0 @@
set (HEADER_FILES
include/MyGUI_Allocator.h
include/MyGUI_CustomAllocator.h
include/MyGUI_DDItemInfo.h
include/MyGUI_IBItemInfo.h
include/MyGUI_MenuItemType.h
include/MyGUI_MessageStyle.h
include/MyGUI_WidgetToolTip.h
include/MyGUI_Button.h
include/MyGUI_Canvas.h
include/MyGUI_ComboBox.h
include/MyGUI_DDContainer.h
include/MyGUI_Edit.h
include/MyGUI_HScroll.h
include/MyGUI_ItemBox.h
include/MyGUI_List.h
include/MyGUI_ListBox.h
include/MyGUI_ListCtrl.h
include/MyGUI_MenuBar.h
include/MyGUI_MenuCtrl.h
include/MyGUI_MenuItem.h
include/MyGUI_Message.h
include/MyGUI_MultiList.h
include/MyGUI_PopupMenu.h
include/MyGUI_Progress.h
include/MyGUI_ScrollView.h
include/MyGUI_StaticImage.h
include/MyGUI_StaticText.h
include/MyGUI_Tab.h
include/MyGUI_TabItem.h
include/MyGUI_VScroll.h
include/MyGUI_Widget.h
include/MyGUI_Window.h
include/MyGUI_IWidgetFactory.h
include/MyGUI_Bitwise.h
include/MyGUI_CoordConverter.h
include/MyGUI_DataFileStream.h
include/MyGUI_DataStream.h
include/MyGUI_Delegate.h
include/MyGUI_DelegateImplement.h
include/MyGUI_DynLib.h
include/MyGUI_Enumerator.h
include/MyGUI_EventPair.h
include/MyGUI_Guid.h
include/MyGUI_RenderOut.h
include/MyGUI_TextChangeHistory.h
include/MyGUI_TextIterator.h
include/MyGUI_TextureUtility.h
include/MyGUI_TextView.h
include/MyGUI_Timer.h
include/MyGUI_UString.h
include/MyGUI_Utility.h
include/MyGUI_WidgetTranslate.h
include/MyGUI_XmlDocument.h
include/MyGUI_LogManager.h
include/MyGUI_LogStream.h
include/MyGUI.h
include/MyGUI_CastWidget.h
include/MyGUI_Common.h
include/MyGUI_Diagnostic.h
include/MyGUI_Exception.h
include/MyGUI_GenericFactory.h
include/MyGUI_Macros.h
include/MyGUI_Platform.h
include/MyGUI_Precompiled.h
include/MyGUI_Prerequest.h
include/MyGUI_RenderFormat.h
include/MyGUI_ResourceHolder.h
include/MyGUI_WidgetDefines.h
include/MyGUI_ICroppedRectangle.h
include/MyGUI_IDataStream.h
include/MyGUI_Instance.h
include/MyGUI_IObject.h
include/MyGUI_ISerializable.h
include/MyGUI_ITexture.h
include/MyGUI_IUnlinkWidget.h
include/MyGUI_IVertexBuffer.h
include/MyGUI_IWidgetCreator.h
include/MyGUI_Plugin.h
include/MyGUI_RTTI.h
include/MyGUI_BiIndexBase.h
include/MyGUI_ScrollViewBase.h
include/MyGUI_WidgetEvent.h
include/MyGUI_WidgetUserData.h
include/MyGUI_EditText.h
include/MyGUI_MainSkin.h
include/MyGUI_RawRect.h
include/MyGUI_RotatingSkin.h
include/MyGUI_SimpleText.h
include/MyGUI_SubSkin.h
include/MyGUI_TileRect.h
include/MyGUI_IStateInfo.h
include/MyGUI_ISubWidget.h
include/MyGUI_ISubWidgetRect.h
include/MyGUI_ISubWidgetText.h
include/MyGUI_LayerItem.h
include/MyGUI_LayerNode.h
include/MyGUI_OverlappedLayer.h
include/MyGUI_RenderItem.h
include/MyGUI_SharedLayer.h
include/MyGUI_SharedLayerNode.h
include/MyGUI_ILayer.h
include/MyGUI_ILayerItem.h
include/MyGUI_ILayerNode.h
include/MyGUI_IRenderTarget.h
include/MyGUI_ActionController.h
include/MyGUI_ControllerEdgeHide.h
include/MyGUI_ControllerFadeAlpha.h
include/MyGUI_ControllerItem.h
include/MyGUI_ControllerPosition.h
include/MyGUI_ResourceImageSet.h
include/MyGUI_ResourceImageSetPointer.h
include/MyGUI_ResourceManualFont.h
include/MyGUI_ResourceManualPointer.h
include/MyGUI_ResourceSkin.h
include/MyGUI_ResourceTrueTypeFont.h
include/MyGUI_IFont.h
include/MyGUI_IPointer.h
include/MyGUI_IResource.h
include/MyGUI_ChildSkinInfo.h
include/MyGUI_FontData.h
include/MyGUI_MaskPickInfo.h
include/MyGUI_SubWidgetBinding.h
include/MyGUI_SubWidgetInfo.h
include/MyGUI_Align.h
include/MyGUI_Any.h
include/MyGUI_Colour.h
include/MyGUI_CommonStateInfo.h
include/MyGUI_ImageInfo.h
include/MyGUI_InputDefine.h
include/MyGUI_RenderTargetInfo.h
include/MyGUI_TCoord.h
include/MyGUI_TPoint.h
include/MyGUI_TRect.h
include/MyGUI_TSize.h
include/MyGUI_Types.h
include/MyGUI_Version.h
include/MyGUI_VertexData.h
include/MyGUI_WidgetStyle.h
include/MyGUI_ClipboardManager.h
include/MyGUI_ControllerManager.h
include/MyGUI_DataManager.h
include/MyGUI_DynLibManager.h
include/MyGUI_FactoryManager.h
include/MyGUI_FontManager.h
include/MyGUI_Gui.h
include/MyGUI_InputManager.h
include/MyGUI_LanguageManager.h
include/MyGUI_LayerManager.h
include/MyGUI_LayoutManager.h
include/MyGUI_PluginManager.h
include/MyGUI_PointerManager.h
include/MyGUI_RenderManager.h
include/MyGUI_ResourceManager.h
include/MyGUI_SkinManager.h
include/MyGUI_SubWidgetManager.h
include/MyGUI_WidgetManager.h
)
set (SOURCE_FILES
src/MyGUI_Button.cpp
src/MyGUI_Canvas.cpp
src/MyGUI_ComboBox.cpp
src/MyGUI_DDContainer.cpp
src/MyGUI_Edit.cpp
src/MyGUI_HScroll.cpp
src/MyGUI_ItemBox.cpp
src/MyGUI_List.cpp
src/MyGUI_ListBox.cpp
src/MyGUI_ListCtrl.cpp
src/MyGUI_MenuBar.cpp
src/MyGUI_MenuCtrl.cpp
src/MyGUI_MenuItem.cpp
src/MyGUI_Message.cpp
src/MyGUI_MultiList.cpp
src/MyGUI_PopupMenu.cpp
src/MyGUI_Progress.cpp
src/MyGUI_ScrollView.cpp
src/MyGUI_StaticImage.cpp
src/MyGUI_StaticText.cpp
src/MyGUI_Tab.cpp
src/MyGUI_TabItem.cpp
src/MyGUI_VScroll.cpp
src/MyGUI_Widget.cpp
src/MyGUI_Window.cpp
src/MyGUI_EditText.cpp
src/MyGUI_MainSkin.cpp
src/MyGUI_RawRect.cpp
src/MyGUI_RotatingSkin.cpp
src/MyGUI_SimpleText.cpp
src/MyGUI_SubSkin.cpp
src/MyGUI_TileRect.cpp
src/MyGUI_LayerItem.cpp
src/MyGUI_LayerNode.cpp
src/MyGUI_OverlappedLayer.cpp
src/MyGUI_RenderItem.cpp
src/MyGUI_SharedLayer.cpp
src/MyGUI_SharedLayerNode.cpp
src/MyGUI_ActionController.cpp
src/MyGUI_ControllerEdgeHide.cpp
src/MyGUI_ControllerFadeAlpha.cpp
src/MyGUI_ControllerPosition.cpp
src/MyGUI_Exception.cpp
src/MyGUI_Precompiled.cpp
src/MyGUI_IWidgetCreator.cpp
src/MyGUI_ScrollViewBase.cpp
src/MyGUI_ResourceImageSet.cpp
src/MyGUI_ResourceImageSetPointer.cpp
src/MyGUI_ResourceManualFont.cpp
src/MyGUI_ResourceManualPointer.cpp
src/MyGUI_ResourceSkin.cpp
src/MyGUI_ResourceTrueTypeFont.cpp
src/MyGUI_MaskPickInfo.cpp
src/MyGUI_Any.cpp
src/MyGUI_Colour.cpp
src/MyGUI_ClipboardManager.cpp
src/MyGUI_ControllerManager.cpp
src/MyGUI_DataManager.cpp
src/MyGUI_DynLibManager.cpp
src/MyGUI_FactoryManager.cpp
src/MyGUI_FontManager.cpp
src/MyGUI_Gui.cpp
src/MyGUI_InputManager.cpp
src/MyGUI_LanguageManager.cpp
src/MyGUI_LayerManager.cpp
src/MyGUI_LayoutManager.cpp
src/MyGUI_PluginManager.cpp
src/MyGUI_PointerManager.cpp
src/MyGUI_RenderManager.cpp
src/MyGUI_ResourceManager.cpp
src/MyGUI_SkinManager.cpp
src/MyGUI_SubWidgetManager.cpp
src/MyGUI_WidgetManager.cpp
src/MyGUI_DataFileStream.cpp
src/MyGUI_DataStream.cpp
src/MyGUI_DynLib.cpp
src/MyGUI_Guid.cpp
src/MyGUI_RenderOut.cpp
src/MyGUI_TextIterator.cpp
src/MyGUI_TextureUtility.cpp
src/MyGUI_Timer.cpp
src/MyGUI_XmlDocument.cpp
src/MyGUI_LogManager.cpp
src/MyGUI_LogStream.cpp
)
SOURCE_GROUP("Source Files\\Widget\\Widget" FILES
src/MyGUI_Button.cpp
src/MyGUI_Canvas.cpp
src/MyGUI_ComboBox.cpp
src/MyGUI_DDContainer.cpp
src/MyGUI_Edit.cpp
src/MyGUI_HScroll.cpp
src/MyGUI_ItemBox.cpp
src/MyGUI_List.cpp
src/MyGUI_ListBox.cpp
src/MyGUI_ListCtrl.cpp
src/MyGUI_MenuBar.cpp
src/MyGUI_MenuCtrl.cpp
src/MyGUI_MenuItem.cpp
src/MyGUI_Message.cpp
src/MyGUI_MultiList.cpp
src/MyGUI_PopupMenu.cpp
src/MyGUI_Progress.cpp
src/MyGUI_ScrollView.cpp
src/MyGUI_StaticImage.cpp
src/MyGUI_StaticText.cpp
src/MyGUI_Tab.cpp
src/MyGUI_TabItem.cpp
src/MyGUI_VScroll.cpp
src/MyGUI_Widget.cpp
src/MyGUI_Window.cpp
)
SOURCE_GROUP("Source Files\\Widget" FILES
)
SOURCE_GROUP("Source Files\\Core\\SubWidget" FILES
src/MyGUI_EditText.cpp
src/MyGUI_MainSkin.cpp
src/MyGUI_RawRect.cpp
src/MyGUI_RotatingSkin.cpp
src/MyGUI_SimpleText.cpp
src/MyGUI_SubSkin.cpp
src/MyGUI_TileRect.cpp
)
SOURCE_GROUP("Source Files\\Core\\LayerItem" FILES
src/MyGUI_LayerItem.cpp
src/MyGUI_LayerNode.cpp
src/MyGUI_OverlappedLayer.cpp
src/MyGUI_RenderItem.cpp
src/MyGUI_SharedLayer.cpp
src/MyGUI_SharedLayerNode.cpp
)
SOURCE_GROUP("Source Files\\Core\\Controller" FILES
src/MyGUI_ActionController.cpp
src/MyGUI_ControllerEdgeHide.cpp
src/MyGUI_ControllerFadeAlpha.cpp
src/MyGUI_ControllerPosition.cpp
)
SOURCE_GROUP("Source Files\\Core\\Common\\Interfaces" FILES
src/MyGUI_IWidgetCreator.cpp
)
SOURCE_GROUP("Source Files\\Core\\Common\\Base" FILES
src/MyGUI_ScrollViewBase.cpp
)
SOURCE_GROUP("Source Files\\Core\\Common" FILES
src/MyGUI_Exception.cpp
src/MyGUI_Precompiled.cpp
)
SOURCE_GROUP("Source Files\\Core\\Resource\\Data" FILES
src/MyGUI_MaskPickInfo.cpp
)
SOURCE_GROUP("Source Files\\Core\\Resource" FILES
src/MyGUI_ResourceImageSet.cpp
src/MyGUI_ResourceImageSetPointer.cpp
src/MyGUI_ResourceManualFont.cpp
src/MyGUI_ResourceManualPointer.cpp
src/MyGUI_ResourceSkin.cpp
src/MyGUI_ResourceTrueTypeFont.cpp
)
SOURCE_GROUP("Source Files\\Core\\Types" FILES
src/MyGUI_Any.cpp
src/MyGUI_Colour.cpp
)
SOURCE_GROUP("Source Files\\Core\\Manager" FILES
src/MyGUI_ClipboardManager.cpp
src/MyGUI_ControllerManager.cpp
src/MyGUI_DataManager.cpp
src/MyGUI_DynLibManager.cpp
src/MyGUI_FactoryManager.cpp
src/MyGUI_FontManager.cpp
src/MyGUI_Gui.cpp
src/MyGUI_InputManager.cpp
src/MyGUI_LanguageManager.cpp
src/MyGUI_LayerManager.cpp
src/MyGUI_LayoutManager.cpp
src/MyGUI_PluginManager.cpp
src/MyGUI_PointerManager.cpp
src/MyGUI_RenderManager.cpp
src/MyGUI_ResourceManager.cpp
src/MyGUI_SkinManager.cpp
src/MyGUI_SubWidgetManager.cpp
src/MyGUI_WidgetManager.cpp
)
SOURCE_GROUP("Source Files\\Core" FILES
)
SOURCE_GROUP("Source Files\\Utility\\Logging" FILES
src/MyGUI_LogManager.cpp
src/MyGUI_LogStream.cpp
)
SOURCE_GROUP("Source Files\\Utility" FILES
src/MyGUI_DataFileStream.cpp
src/MyGUI_DataStream.cpp
src/MyGUI_DynLib.cpp
src/MyGUI_Guid.cpp
src/MyGUI_RenderOut.cpp
src/MyGUI_TextIterator.cpp
src/MyGUI_TextureUtility.cpp
src/MyGUI_Timer.cpp
src/MyGUI_XmlDocument.cpp
)
SOURCE_GROUP("Source Files" FILES
)
SOURCE_GROUP("Header Files\\Widget\\Types" FILES
include/MyGUI_DDItemInfo.h
include/MyGUI_IBItemInfo.h
include/MyGUI_MenuItemType.h
include/MyGUI_MessageStyle.h
include/MyGUI_WidgetToolTip.h
)
SOURCE_GROUP("Header Files\\Widget\\Widget" FILES
include/MyGUI_Button.h
include/MyGUI_Canvas.h
include/MyGUI_ComboBox.h
include/MyGUI_DDContainer.h
include/MyGUI_Edit.h
include/MyGUI_HScroll.h
include/MyGUI_ItemBox.h
include/MyGUI_List.h
include/MyGUI_ListBox.h
include/MyGUI_ListCtrl.h
include/MyGUI_MenuBar.h
include/MyGUI_MenuCtrl.h
include/MyGUI_MenuItem.h
include/MyGUI_Message.h
include/MyGUI_MultiList.h
include/MyGUI_PopupMenu.h
include/MyGUI_Progress.h
include/MyGUI_ScrollView.h
include/MyGUI_StaticImage.h
include/MyGUI_StaticText.h
include/MyGUI_Tab.h
include/MyGUI_TabItem.h
include/MyGUI_VScroll.h
include/MyGUI_Widget.h
include/MyGUI_Window.h
)
SOURCE_GROUP("Header Files\\Widget\\Interfaces" FILES
include/MyGUI_IWidgetFactory.h
)
SOURCE_GROUP("Header Files\\Widget" FILES
)
SOURCE_GROUP("Header Files\\Utility\\Logging" FILES
include/MyGUI_LogManager.h
include/MyGUI_LogStream.h
)
SOURCE_GROUP("Header Files\\Utility" FILES
include/MyGUI_Bitwise.h
include/MyGUI_CoordConverter.h
include/MyGUI_DataFileStream.h
include/MyGUI_DataStream.h
include/MyGUI_Delegate.h
include/MyGUI_DelegateImplement.h
include/MyGUI_DynLib.h
include/MyGUI_Enumerator.h
include/MyGUI_EventPair.h
include/MyGUI_Guid.h
include/MyGUI_RenderOut.h
include/MyGUI_TextChangeHistory.h
include/MyGUI_TextIterator.h
include/MyGUI_TextureUtility.h
include/MyGUI_TextView.h
include/MyGUI_Timer.h
include/MyGUI_UString.h
include/MyGUI_Utility.h
include/MyGUI_WidgetTranslate.h
include/MyGUI_XmlDocument.h
)
SOURCE_GROUP("Header Files\\Core\\Common\\Interfaces" FILES
include/MyGUI_ICroppedRectangle.h
include/MyGUI_IDataStream.h
include/MyGUI_Instance.h
include/MyGUI_IObject.h
include/MyGUI_ISerializable.h
include/MyGUI_ITexture.h
include/MyGUI_IUnlinkWidget.h
include/MyGUI_IVertexBuffer.h
include/MyGUI_IWidgetCreator.h
include/MyGUI_Plugin.h
include/MyGUI_RTTI.h
)
SOURCE_GROUP("Header Files\\Core\\Common\\Base" FILES
include/MyGUI_BiIndexBase.h
include/MyGUI_ScrollViewBase.h
include/MyGUI_WidgetEvent.h
include/MyGUI_WidgetUserData.h
)
SOURCE_GROUP("Header Files\\Core\\Common" FILES
include/MyGUI.h
include/MyGUI_CastWidget.h
include/MyGUI_Common.h
include/MyGUI_Diagnostic.h
include/MyGUI_Exception.h
include/MyGUI_GenericFactory.h
include/MyGUI_Macros.h
include/MyGUI_Platform.h
include/MyGUI_Precompiled.h
include/MyGUI_Prerequest.h
include/MyGUI_RenderFormat.h
include/MyGUI_ResourceHolder.h
include/MyGUI_WidgetDefines.h
)
SOURCE_GROUP("Header Files\\Core\\SubWidget\\Interfaces" FILES
include/MyGUI_IStateInfo.h
include/MyGUI_ISubWidget.h
include/MyGUI_ISubWidgetRect.h
include/MyGUI_ISubWidgetText.h
)
SOURCE_GROUP("Header Files\\Core\\SubWidget" FILES
include/MyGUI_EditText.h
include/MyGUI_MainSkin.h
include/MyGUI_RawRect.h
include/MyGUI_RotatingSkin.h
include/MyGUI_SimpleText.h
include/MyGUI_SubSkin.h
include/MyGUI_TileRect.h
)
SOURCE_GROUP("Header Files\\Core\\LayerItem\\Interfaces" FILES
include/MyGUI_ILayer.h
include/MyGUI_ILayerItem.h
include/MyGUI_ILayerNode.h
include/MyGUI_IRenderTarget.h
)
SOURCE_GROUP("Header Files\\Core\\LayerItem" FILES
include/MyGUI_LayerItem.h
include/MyGUI_LayerNode.h
include/MyGUI_OverlappedLayer.h
include/MyGUI_RenderItem.h
include/MyGUI_SharedLayer.h
include/MyGUI_SharedLayerNode.h
)
SOURCE_GROUP("Header Files\\Core\\Controller" FILES
include/MyGUI_ActionController.h
include/MyGUI_ControllerEdgeHide.h
include/MyGUI_ControllerFadeAlpha.h
include/MyGUI_ControllerItem.h
include/MyGUI_ControllerPosition.h
)
SOURCE_GROUP("Header Files\\Core\\Resource\\Interface" FILES
include/MyGUI_IFont.h
include/MyGUI_IPointer.h
include/MyGUI_IResource.h
)
SOURCE_GROUP("Header Files\\Core\\Resource\\Data" FILES
include/MyGUI_ChildSkinInfo.h
include/MyGUI_FontData.h
include/MyGUI_MaskPickInfo.h
include/MyGUI_SubWidgetBinding.h
include/MyGUI_SubWidgetInfo.h
)
SOURCE_GROUP("Header Files\\Core\\Resource" FILES
include/MyGUI_ResourceImageSet.h
include/MyGUI_ResourceImageSetPointer.h
include/MyGUI_ResourceManualFont.h
include/MyGUI_ResourceManualPointer.h
include/MyGUI_ResourceSkin.h
include/MyGUI_ResourceTrueTypeFont.h
)
SOURCE_GROUP("Header Files\\Core\\Types" FILES
include/MyGUI_Align.h
include/MyGUI_Any.h
include/MyGUI_Colour.h
include/MyGUI_CommonStateInfo.h
include/MyGUI_ImageInfo.h
include/MyGUI_InputDefine.h
include/MyGUI_RenderTargetInfo.h
include/MyGUI_TCoord.h
include/MyGUI_TPoint.h
include/MyGUI_TRect.h
include/MyGUI_TSize.h
include/MyGUI_Types.h
include/MyGUI_Version.h
include/MyGUI_VertexData.h
include/MyGUI_WidgetStyle.h
)
SOURCE_GROUP("Header Files\\Core\\Manager" FILES
include/MyGUI_ClipboardManager.h
include/MyGUI_ControllerManager.h
include/MyGUI_DataManager.h
include/MyGUI_DynLibManager.h
include/MyGUI_FactoryManager.h
include/MyGUI_FontManager.h
include/MyGUI_Gui.h
include/MyGUI_InputManager.h
include/MyGUI_LanguageManager.h
include/MyGUI_LayerManager.h
include/MyGUI_LayoutManager.h
include/MyGUI_PluginManager.h
include/MyGUI_PointerManager.h
include/MyGUI_RenderManager.h
include/MyGUI_ResourceManager.h
include/MyGUI_SkinManager.h
include/MyGUI_SubWidgetManager.h
include/MyGUI_WidgetManager.h
)
SOURCE_GROUP("Header Files\\Core" FILES
)
SOURCE_GROUP("Header Files" FILES
include/MyGUI_Allocator.h
include/MyGUI_CustomAllocator.h
)
SOURCE_GROUP("" FILES
CMakeLists.txt
)

@ -1,92 +0,0 @@
/*!
@file
@author Georgiy Evmenov
@date 01/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_H__
#define __MYGUI_H__
#include "MyGUI_Gui.h"
#include "MyGUI_Button.h"
#include "MyGUI_ComboBox.h"
#include "MyGUI_Edit.h"
#include "MyGUI_HScroll.h"
#include "MyGUI_List.h"
#include "MyGUI_StaticText.h"
#include "MyGUI_StaticImage.h"
#include "MyGUI_Tab.h"
#include "MyGUI_TabItem.h"
#include "MyGUI_VScroll.h"
#include "MyGUI_Window.h"
#include "MyGUI_Progress.h"
#include "MyGUI_Message.h"
#include "MyGUI_ItemBox.h"
#include "MyGUI_MultiList.h"
#include "MyGUI_MenuCtrl.h"
#include "MyGUI_MenuItem.h"
#include "MyGUI_PopupMenu.h"
#include "MyGUI_MenuBar.h"
#include "MyGUI_ScrollView.h"
#include "MyGUI_DDContainer.h"
#include "MyGUI_Canvas.h"
#include "MyGUI_ListCtrl.h"
#include "MyGUI_ListBox.h"
#include "MyGUI_InputManager.h"
#include "MyGUI_SubWidgetManager.h"
#include "MyGUI_ClipboardManager.h"
#include "MyGUI_LayerManager.h"
#include "MyGUI_LogManager.h"
#include "MyGUI_SkinManager.h"
#include "MyGUI_WidgetManager.h"
#include "MyGUI_LayoutManager.h"
#include "MyGUI_FontManager.h"
#include "MyGUI_PointerManager.h"
#include "MyGUI_PluginManager.h"
#include "MyGUI_DynLibManager.h"
#include "MyGUI_ControllerManager.h"
#include "MyGUI_LanguageManager.h"
#include "MyGUI_ResourceManager.h"
#include "MyGUI_RenderManager.h"
#include "MyGUI_DataManager.h"
#include "MyGUI_FactoryManager.h"
#include "MyGUI_ActionController.h"
#include "MyGUI_ControllerEdgeHide.h"
#include "MyGUI_ControllerFadeAlpha.h"
#include "MyGUI_ControllerPosition.h"
#include "MyGUI_CoordConverter.h"
#include "MyGUI_IResource.h"
#include "MyGUI_CastWidget.h"
#include "MyGUI_Any.h"
#include "MyGUI_MenuItemType.h"
#include "MyGUI_Version.h"
#include "MyGUI_XmlDocument.h"
#include "MyGUI_WidgetStyle.h"
#include "MyGUI_IObject.h"
#include "MyGUI_ISerializable.h"
#include "MyGUI_RenderOut.h"
#include "MyGUI_RawRect.h"
#include "MyGUI_RotatingSkin.h"
#include "MyGUI_TextureUtility.h"
#endif // __MYGUI_H__

@ -1,75 +0,0 @@
/*!
@file
@author Albert Semenov
@date 01/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_ACTION_CONTROLLER_H__
#define __MYGUI_ACTION_CONTROLLER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
#include <math.h>
namespace MyGUI
{
namespace action
{
/** Function used for hiding widget with one of controller event */
void MYGUI_EXPORT actionWidgetHide(Widget* _widget);
/** Function used for showing widget with one of controller event */
void MYGUI_EXPORT actionWidgetShow(Widget* _widget);
/** Function used for destroying widget with one of controller event */
void MYGUI_EXPORT actionWidgetDestroy(Widget* _widget);
/** Function for ControllerPosition per frame action : Move with constant speed */
void MYGUI_EXPORT linearMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _k);
/** Function for ControllerPosition per frame action : Move with accelerated speed
if N == 10 then this function is same as linearMoveFunction
if N > 10 speed will be increasing
if N < 10 speed will be decreasing
*/
template <int N>
inline void acceleratedMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time)
{
float k = (float)pow (_current_time, N/10.f /*3 by default as Accelerated and 0.4 by default as Slowed*/);
linearMoveFunction(_startRect, _destRect, _result, k);
}
/** Function for ControllerPosition per frame action : Move with accelerated speed a bit farther than necessary and then return it back */
template <int N>
inline void jumpMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time)
{
float k = pow (_current_time, 2) * (-2 - N/10.f) + _current_time * (3 + N/10.f);
linearMoveFunction(_startRect, _destRect, _result, k);
}
/** Function for ControllerPosition per frame action : Start with zero speed increasing half time and then decreasing to zero */
void MYGUI_EXPORT inertionalMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time);
} // namespace action
} // namespace MyGUI
#endif // __MYGUI_ACTION_CONTROLLER_H__

@ -1,202 +0,0 @@
/*!
@file
@author Albert Semenov
@date 08/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_ALIGN_H__
#define __MYGUI_ALIGN_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Macros.h"
#include "MyGUI_Diagnostic.h"
#include <map>
namespace MyGUI
{
struct MYGUI_EXPORT Align
{
enum Enum
{
HCenter = MYGUI_FLAG_NONE, /**< center horizontally */
VCenter = MYGUI_FLAG_NONE, /**< center vertically */
Center = HCenter | VCenter, /**< center in the dead center */
Left = MYGUI_FLAG(1), /**< value from the left (and center vertically) */
Right = MYGUI_FLAG(2), /**< value from the right (and center vertically) */
HStretch = Left | Right, /**< stretch horizontally proportionate to parent window (and center vertically) */
Top = MYGUI_FLAG(3), /**< value from the top (and center horizontally) */
Bottom = MYGUI_FLAG(4), /**< value from the bottom (and center horizontally) */
VStretch = Top | Bottom, /**< stretch vertically proportionate to parent window (and center horizontally) */
Stretch = HStretch | VStretch, /**< stretch proportionate to parent window */
Default = Left | Top, /**< default value (value from left and top) */
HRelative = MYGUI_FLAG(5),
VRelative = MYGUI_FLAG(6),
Relative = HRelative | VRelative
};
Align(Enum _value = Default) : value(_value) { }
bool isHCenter() const { return HCenter == (value & ((int)HStretch | (int)HRelative)); }
bool isVCenter() const { return VCenter == (value & ((int)VStretch | (int)VRelative)); }
bool isCenter() const { return Center == (value & ((int)Stretch | (int)Relative)); }
bool isLeft() const { return Left == (value & ((int)HStretch | (int)HRelative)); }
bool isRight() const { return Right == (value & ((int)HStretch | (int)HRelative)); }
bool isHStretch() const { return HStretch == (value & ((int)HStretch | (int)HRelative)); }
bool isTop() const { return Top == (value & ((int)VStretch | (int)VRelative)); }
bool isBottom() const { return (Bottom == (value & ((int)VStretch | (int)VRelative))); }
bool isVStretch() const { return (VStretch == (value & ((int)VStretch | (int)VRelative))); }
bool isStretch() const { return (Stretch == (value & ((int)Stretch | (int)Relative))); }
bool isDefault() const { return (Default == (value & ((int)Stretch | (int)Relative))); }
bool isHRelative() const { return HRelative == (value & (int)HRelative); }
bool isVRelative() const { return VRelative == (value & (int)VRelative); }
bool isRelative() const { return Relative == (value & (int)Relative); }
Align& operator |= (Align const& _other) { value = Enum(int(value) | int(_other.value)); return *this; }
friend Align operator | (Enum const& a, Enum const& b) { return Align(Enum(int(a) | int(b))); }
friend Align operator | (Align const& a, Align const& b) { return Align(Enum(int(a.value) | int(b.value))); }
friend bool operator == (Align const& a, Align const& b) { return a.value == b.value; }
friend bool operator != (Align const& a, Align const& b) { return a.value != b.value; }
typedef std::map<std::string, int> MapAlign;
static Align parse(const std::string& _value)
{
Align result(Enum(0));
const MapAlign& map_names = result.getValueNames();
const std::vector<std::string>& vec = utility::split(_value);
for (size_t pos=0; pos<vec.size(); pos++)
{
MapAlign::const_iterator iter = map_names.find(vec[pos]);
if (iter != map_names.end())
{
result.value = Enum(int(result.value) | int(iter->second));
}
}
return result;
}
std::string print() const
{
std::string result;
if (value & Left)
{
if (value & Right) result = "HStretch";
else result = "Left";
}
else if (value & Right) result = "Right";
else result = "HCenter";
if (value & Top)
{
if (value & Bottom) result += " VStretch";
else result += " Top";
}
else if (value & Bottom) result += " Bottom";
else result += " VCenter";
return result;
}
friend std::ostream& operator << ( std::ostream& _stream, const Align& _value )
{
_stream << _value.print();
return _stream;
}
friend std::istream& operator >> ( std::istream& _stream, Align& _value )
{
_value.value = Enum(0);
std::string value;
_stream >> value;
const MapAlign& map_names = _value.getValueNames();
MapAlign::const_iterator iter = map_names.find(value);
if (iter != map_names.end())
_value.value = Enum(int(_value.value) | int(iter->second));
if (!_stream.eof())
{
std::string value2;
_stream >> value2;
iter = map_names.find(value2);
if (iter != map_names.end())
_value.value = Enum(int(_value.value) | int(iter->second));
}
return _stream;
}
private:
const MapAlign& getValueNames() const
{
static MapAlign map_names;
if (map_names.empty())
{
// OBSOLETE
map_names["ALIGN_HCENTER"] = HCenter;
map_names["ALIGN_VCENTER"] = VCenter;
map_names["ALIGN_CENTER"] = Center;
map_names["ALIGN_LEFT"] = Left;
map_names["ALIGN_RIGHT"] = Right;
map_names["ALIGN_HSTRETCH"] = HStretch;
map_names["ALIGN_TOP"] = Top;
map_names["ALIGN_BOTTOM"] = Bottom;
map_names["ALIGN_VSTRETCH"] = VStretch;
map_names["ALIGN_STRETCH"] = Stretch;
map_names["ALIGN_DEFAULT"] = Default;
MYGUI_REGISTER_VALUE(map_names, HCenter);
MYGUI_REGISTER_VALUE(map_names, VCenter);
MYGUI_REGISTER_VALUE(map_names, Center);
MYGUI_REGISTER_VALUE(map_names, Left);
MYGUI_REGISTER_VALUE(map_names, Right);
MYGUI_REGISTER_VALUE(map_names, HStretch);
MYGUI_REGISTER_VALUE(map_names, Top);
MYGUI_REGISTER_VALUE(map_names, Bottom);
MYGUI_REGISTER_VALUE(map_names, VStretch);
MYGUI_REGISTER_VALUE(map_names, Stretch);
MYGUI_REGISTER_VALUE(map_names, Default);
MYGUI_REGISTER_VALUE(map_names, HRelative);
MYGUI_REGISTER_VALUE(map_names, VRelative);
MYGUI_REGISTER_VALUE(map_names, Relative);
}
return map_names;
}
private:
Enum value;
};
} // namespace MyGUI
#endif // __MYGUI_ALIGN_H__

@ -1,89 +0,0 @@
/*!
@file
@author Albert Semenov
@date 05/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_ALLOCATOR_H__
#define __MYGUI_ALLOCATOR_H__
#include <memory>
#include <limits>
namespace MyGUI
{
template<typename T>
class Allocator
{
public:
// typedefs
typedef T value_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef std::size_t size_type;
typedef std::ptrdiff_t difference_type;
public:
// convert an allocator<T> to allocator<U>
template<typename U>
struct rebind
{
typedef Allocator<U> other;
};
public:
inline explicit Allocator() { }
inline ~Allocator() { }
template<typename U>
inline explicit Allocator(Allocator<U> const&) { }
// address
inline pointer address(reference r) { return &r; }
inline const_pointer address(const_reference r) { return &r; }
// memory allocation
inline pointer allocate(size_type cnt, typename std::allocator<void>::const_pointer = 0)
{
return reinterpret_cast<pointer>(::operator new (cnt * sizeof (T)));
}
inline void deallocate(pointer p, size_type)
{
::operator delete (p);
}
// size
inline size_type max_size() const
{
return std::numeric_limits<size_type>::max() / sizeof(T);
}
// construction/destruction
inline void construct(pointer p, const T& t) { new (p) T(t); }
inline void destroy(pointer p) { p->~T(); }
inline bool operator==(Allocator const&) { return true; }
inline bool operator!=(Allocator const& a) { return !operator==(a); }
};
} // namespace MyGUI
#endif // __MYGUI_ALLOCATOR_H__

@ -1,213 +0,0 @@
/*!
@file
@author Albert Semenov
@date 10/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
// -- Based on boost::any, original copyright information follows --
// Copyright Kevlin Henney, 2000, 2001, 2002. All rights reserved.
//
// Distributed under the Boost Software License, Version 1.0.
// (See at http://www.boost.org/LICENSE_1_0.txt)
// -- End original copyright --
#ifndef __MYGUI_ANY_H__
#define __MYGUI_ANY_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Diagnostic.h"
#include <algorithm>
#include <typeinfo>
namespace MyGUI
{
/** @example "Class Any usage"
@code
void f()
{
// RU: тестовый класс, с простыми типами все аналогично
// EN: test class, with simple types all is similar
struct Data { int value; };
// RU: экземпляр и инициализация
// EN: instance and initialization
Data data;
data.value = 0xDEAD;
// RU: создастся копия класса Data
// EN: copy of class Data will be created
MyGUI::Any any = data;
// RU: копия класса Data
// EN: copy of class Data
Data copy_data = *any.castType<Data>();
// RU: теперь value == 0xDEAD
// EN: now value == 0xDEAD
int value = copy_data.value;
// RU: создастся копия указателя на класс Data
// EN: copy of pointer on class Data will be created
any = &data;
// RU: копия указателя на класс Data и конкретно на объект data
// EN: copy of pointer on class Data and on object data
Data * copy_ptr = *any.castType<Data*>();
// RU: теперь data.value == 0
// EN: now value == 0
copy_ptr->value = 0;
}
@endcode
*/
class MYGUI_EXPORT Any
{
private:
struct AnyEmpty { };
public:
static AnyEmpty Null;
public:
Any() :
mContent(nullptr)
{
}
template<typename ValueType> Any(const ValueType& value) :
mContent(new Holder<ValueType>(value))
{
}
Any(const Any::AnyEmpty& value) :
mContent(nullptr)
{
}
Any(const Any& other) :
mContent(other.mContent ? other.mContent->clone() : nullptr)
{
}
~Any()
{
delete mContent;
}
Any& swap(Any& rhs)
{
std::swap(mContent, rhs.mContent);
return *this;
}
template<typename ValueType> Any& operator = (const ValueType& rhs)
{
Any(rhs).swap(*this);
return *this;
}
Any& operator = (const Any::AnyEmpty& rhs)
{
delete mContent;
mContent = nullptr;
return *this;
}
Any& operator = (const Any& rhs)
{
Any(rhs).swap(*this);
return *this;
}
bool empty() const
{
return !mContent;
}
const std::type_info& getType() const
{
return mContent ? mContent->getType() : typeid(void);
}
template<typename ValueType>
ValueType * castType(bool _throw = true) const
{
if (this->getType() == typeid(ValueType))
{
return &static_cast<Any::Holder<ValueType> *>(this->mContent)->held;
}
MYGUI_ASSERT(!_throw, "Bad cast from type '" << getType().name() << "' to '" << typeid(ValueType).name() << "'");
return nullptr;
}
void * castUnsafe() const
{
return mContent ? static_cast<Any::Holder<void *> *>(this->mContent)->held : nullptr;
}
private:
class Placeholder
{
public:
virtual ~Placeholder() { }
public:
virtual const std::type_info& getType() const = 0;
virtual Placeholder * clone() const = 0;
};
template<typename ValueType> class Holder : public Placeholder
{
public:
Holder(const ValueType& value) :
held(value)
{
}
public:
virtual const std::type_info& getType() const
{
return typeid(ValueType);
}
virtual Placeholder * clone() const
{
return new Holder(held);
}
public:
ValueType held;
private:
Holder& operator=(const Holder &);
};
private: // representation
Placeholder * mContent;
};
} // namespace MyGUI
#endif // __MYGUI_ANY_H__

@ -1,216 +0,0 @@
/*!
@file
@author Albert Semenov
@date 10/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_BIINDEX_BASE_H__
#define __MYGUI_BIINDEX_BASE_H__
#include "MyGUI_Prerequest.h"
namespace MyGUI
{
class BiIndexBase
{
public:
virtual ~BiIndexBase() { }
protected:
size_t getIndexCount() { return mIndexFace.size(); }
size_t insertItemAt(size_t _index)
{
#if MYGUI_DEBUG_MODE == 1
MYGUI_ASSERT_RANGE_INSERT(_index, mIndexFace.size(), "BiIndexBase::insertItemAt");
checkIndexes();
#endif
if (_index == MyGUI::ITEM_NONE) _index = mIndexFace.size();
size_t index;
if (_index == mIndexFace.size())
{
// для вставки айтема
index = mIndexFace.size();
mIndexFace.push_back(_index);
mIndexBack.push_back(_index);
}
else
{
// для вставки айтема
index = mIndexFace[_index];
size_t count = mIndexFace.size();
for (size_t pos=0; pos<count; ++pos)
{
if (mIndexFace[pos] >= index) mIndexFace[pos]++;
}
mIndexFace.insert(mIndexFace.begin() + _index, index);
count ++;
mIndexBack.push_back(0);
for (size_t pos=0; pos<count; ++pos)
{
mIndexBack[mIndexFace[pos]] = pos;
}
}
#if MYGUI_DEBUG_MODE == 1
checkIndexes();
#endif
return index;
}
size_t removeItemAt(size_t _index)
{
#if MYGUI_DEBUG_MODE == 1
MYGUI_ASSERT_RANGE(_index, mIndexFace.size(), "BiIndexBase::removeItemAt");
checkIndexes();
#endif
// для удаления айтема
size_t index = mIndexFace[_index];
mIndexFace.erase(mIndexFace.begin() + _index);
mIndexBack.pop_back();
size_t count = mIndexFace.size();
for (size_t pos=0; pos<count; ++pos)
{
if (mIndexFace[pos] > index) mIndexFace[pos]--;
mIndexBack[mIndexFace[pos]] = pos;
}
#if MYGUI_DEBUG_MODE == 1
checkIndexes();
#endif
return index;
}
void removeAllItems()
{
mIndexFace.clear();
mIndexBack.clear();
}
// на входе индексы пользователя, на выходе реальные индексы
size_t convertToBack(size_t _index) const
{
#if MYGUI_DEBUG_MODE == 1
MYGUI_ASSERT_RANGE_AND_NONE(_index, mIndexFace.size(), "BiIndexBase::convertToBack");
#endif
return _index == ITEM_NONE ? ITEM_NONE : mIndexFace[_index];
}
// на входе индексы реальные, на выходе, то что видит пользователь
size_t convertToFace(size_t _index) const
{
#if MYGUI_DEBUG_MODE == 1
MYGUI_ASSERT_RANGE_AND_NONE(_index, mIndexFace.size(), "BiIndexBase::convertToFace");
#endif
return _index == ITEM_NONE ? ITEM_NONE : mIndexBack[_index];
}
// меняет местами два индекса, индексы со стороны пользователя
void swapItemsFaceAt(size_t _index1, size_t _index2)
{
#if MYGUI_DEBUG_MODE == 1
MYGUI_ASSERT_RANGE(_index1, mIndexFace.size(), "BiIndexBase::swapItemsFaceAt");
MYGUI_ASSERT_RANGE(_index2, mIndexFace.size(), "BiIndexBase::swapItemsFaceAt");
#endif
std::swap(mIndexFace[_index1], mIndexFace[_index2]);
std::swap(mIndexBack[mIndexFace[_index1]], mIndexBack[mIndexFace[_index2]]);
}
// меняет местами два индекса, индексы со сторонны данных
void swapItemsBackAt(size_t _index1, size_t _index2)
{
#if MYGUI_DEBUG_MODE == 1
MYGUI_ASSERT_RANGE(_index1, mIndexFace.size(), "BiIndexBase::swapItemsBackAt");
MYGUI_ASSERT_RANGE(_index2, mIndexFace.size(), "BiIndexBase::swapItemsBackAt");
#endif
std::swap(mIndexBack[_index1], mIndexBack[_index2]);
std::swap(mIndexFace[mIndexBack[_index1]], mIndexFace[mIndexBack[_index2]]);
}
#if MYGUI_DEBUG_MODE == 1
void checkIndexes()
{
assert(mIndexFace.size() == mIndexBack.size());
// проверяем на уникальность каждого индекса в маппинге
std::vector<bool> vec;
size_t count = mIndexFace.size();
vec.reserve(count);
for (size_t pos=0; pos<count; ++pos) vec.push_back(false);
for (size_t pos=0; pos<count; ++pos)
{
// максимум
size_t index = mIndexBack[pos];
if (index >= count) throw new std::exception();
// максимум
index = mIndexFace[pos];
if (index >= count) throw new std::exception();
if (vec[index]) throw new std::exception();
vec[index] = true;
}
for (size_t pos=0; pos<count; ++pos)
{
if (!vec[pos]) throw new std::exception();
}
// проверяем на взаимоссылаемость индексов
for (size_t pos=0; pos<count; ++pos)
{
size_t index = mIndexFace[pos];
if (mIndexBack[index] != pos) throw new std::exception();
}
}
#endif
private:
typedef std::vector<size_t> VectorSizeT;
// маппинг с индексов, которые видны наружу
// на индексы которые реально используются данными
VectorSizeT mIndexFace;
// маппинг с индексов, которые используют данные
// на индексы которые виндны наружу
VectorSizeT mIndexBack;
};
} // namespace MyGUI
#endif // __MYGUI_BIINDEX_BASE_H__

@ -1,78 +0,0 @@
/*!
@file
@author Albert Semenov
@date 06/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_BITWISE_H__
#define __MYGUI_BITWISE_H__
#include "MyGUI_Prerequest.h"
namespace MyGUI
{
class Bitwise
{
public:
/** Returns the closest power-of-two number greater or equal to value.
*/
template<typename Type>
static MYGUI_FORCEINLINE Type firstPO2From(Type _value)
{
--_value;
_value |= _value >> 16;
_value |= _value >> 8;
_value |= _value >> 4;
_value |= _value >> 2;
_value |= _value >> 1;
++_value;
return _value;
}
/** Determines whether the number is power-of-two or not. */
template<typename Type>
static MYGUI_FORCEINLINE bool isPO2(Type _value)
{
return (_value & (_value-1)) == 0;
}
/** Returns the number of bits a pattern must be shifted right by to
remove right-hand zeros.
*/
template<typename Type>
static MYGUI_FORCEINLINE size_t getBitShift(Type _mask)
{
if (_mask == 0)
return 0;
size_t result = 0;
while ((_mask & 1) == 0)
{
++result;
_mask >>= 1;
}
return result;
}
};
} // namespace MyGUI
#endif // __MYGUI_BITWISE_H__

@ -1,111 +0,0 @@
/*!
@file
@author Albert Semenov
@date 11/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_BUTTON_H__
#define __MYGUI_BUTTON_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_StaticText.h"
namespace MyGUI
{
class MYGUI_EXPORT Button :
public StaticText
{
MYGUI_RTTI_DERIVED( Button )
public:
Button();
//! OLD Set button check state
void setButtonPressed(bool _value) { setStateCheck(_value); }
//! OLD Get buton check
bool getButtonPressed() { return getStateCheck(); }
//! Set button check state
void setStateCheck(bool _value);
//! Get buton check
bool getStateCheck() { return mIsStateCheck; }
//! Set image index (image should be defined in skin)
void setImageIndex(size_t _value);
//! Get image index
size_t getImageIndex();
/** Enable or disable Image mode\n
Image mode: when button state changed Image on button also change it's picture.\n
Disabled (false) by default.
*/
void setModeImage(bool _value);
/** Get Image mode flag */
bool getModeImage() { return mModeImage; }
/** Get pointer to glyph image for this button (if it exist in button skin) */
StaticImage* getStaticImage() { return mImage; }
/** @copydoc Widget::setProperty(const std::string& _key, const std::string& _value) */
virtual void setProperty(const std::string& _key, const std::string& _value);
/*internal:*/
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
void _setMouseFocus(bool _focus);
protected:
virtual ~Button();
virtual void baseChangeWidgetSkin(ResourceSkin* _info);
virtual void onMouseLostFocus(Widget* _new);
virtual void onMouseSetFocus(Widget* _old);
virtual void onMouseButtonPressed(int _left, int _top, MouseButton _id);
virtual void onMouseButtonReleased(int _left, int _top, MouseButton _id);
virtual void baseUpdateEnable();
bool _setState(const std::string& _value);
void setImageResource(const std::string& _name);
private:
void updateButtonState();
void shutdownWidgetSkin();
void initialiseWidgetSkin(ResourceSkin* _info);
private:
// нажата ли кнопка
bool mIsMousePressed;
// в фокусе ли кнопка
bool mIsMouseFocus;
// статус кнопки нажата или нет
bool mIsStateCheck;
StaticImage* mImage;
bool mModeImage;
};
} // namespace MyGUI
#endif // __MYGUI_BUTTON_H__

@ -1,246 +0,0 @@
/*!
@file
@author Alexander Ptakhin
@date 01/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_CANVAS_H__
#define __MYGUI_CANVAS_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Widget.h"
#include "MyGUI_ITexture.h"
namespace MyGUI
{
/**
* Widget wrapper over Texture - shows the texture.
* Implemented: resizing of texture (see TextureResizeMode); recovery after lossing device;
*/
class MYGUI_EXPORT Canvas :
public Widget,
public ITextureInvalidateListener
{
MYGUI_RTTI_DERIVED( Canvas )
public:
Canvas();
struct Event
{
Event( bool _textureChanged, bool _widgetResized, bool _requested ) :
textureChanged( _textureChanged ),
widgetResized( _widgetResized ),
requested( _requested )
{
}
bool textureChanged;
bool widgetResized;
/// This update was caused by calling updateTexture();
bool requested;
};
typedef delegates::CDelegate1<Canvas*> EventInfo_Canvas;
typedef delegates::CDelegate2<Canvas*, Event> EventInfo_CanvasEvent;
//FIXME
/**
Available resize and view modes of texture
@remarks PT - Power of Two (size)
*/
enum TextureResizeMode
{
//
TRM_PT_CONST_SIZE, /// Texture doesn't resizes and fills all widget space
TRM_PT_VIEW_REQUESTED, /// You can view all pixels of texture, texture cropped by sizes of widget
TRM_PT_VIEW_ALL /// Texture resizes and fills all widget space
};
public:
/// Creates texture
void createTexture( TextureResizeMode _resizeMode, TextureUsage _usage = getDefaultTextureUsage(), PixelFormat _format = getDefaultTextureFormat() );
/// Creates texture
void createTexture( int _width, int _height, TextureResizeMode _resizeMode, TextureUsage _usage = getDefaultTextureUsage(), PixelFormat _format = getDefaultTextureFormat() );
/// Creates texture
void createTexture( const IntSize& _size, TextureResizeMode _resizeMode, TextureUsage _usage = getDefaultTextureUsage(), PixelFormat _format = getDefaultTextureFormat() );
/// Destroys texture
void destroyTexture();
/// Call user delegate update and removes old texture if it isn't original.
void updateTexture();
/// Locks hardware pixel buffer.
void* lock(TextureUsage _usage = TextureUsage::Write);
/// Unlocks hardware pixel buffer.
void unlock();
/// Checks lockness of hardware _pixel buffer.
bool isLocked() const { return mTexture->isLocked(); }
/// Returns real width of texture.
int getTextureRealWidth() const { return (int) mTexture->getWidth(); }
/// Returns real height of texture.
int getTextureRealHeight() const { return (int) mTexture->getHeight(); }
/// Returns real _size of texture.
IntSize getTextureRealSize() const { return IntSize( getTextureRealWidth(), getTextureRealHeight() ); }
/// Returns needed width while creating texture.
int getTextureSrcWidth() const { return mReqTexSize.width; }
/// Returns needed height while creating texture.
int getTextureSrcHeight() const { return mReqTexSize.height; }
/// Returns needed sizes while creating texture.
IntSize getTextureSrcSize() const { return mReqTexSize; }
/// Returns needed sizes while creating texture.
PixelFormat getTextureFormat() const { return mTexture->getFormat(); }
/// Returns name of the current texture.
const std::string& getTextureName() const { return mTexture->getName(); }
//! @copydoc Widget::setSize(const IntSize& _value)
virtual void setSize(const IntSize& _value);
//! @copydoc Widget::setCoord(const IntCoord& _value)
virtual void setCoord(const IntCoord& _value);
/** @copydoc Widget::setSize(int _width, int _height) */
void setSize(int _width, int _height) { setSize(IntSize(_width, _height)); }
/** @copydoc Widget::setCoord(int _left, int _top, int _width, int _height) */
void setCoord(int _left, int _top, int _width, int _height) { setCoord(IntCoord(_left, _top, _width, _height)); }
/// Returns resize mode
TextureResizeMode getResizeMode() const { return mTexResizeMode; }
/// Sets resize mode of texture \sa TextureResizeMode
void setResizeMode( TextureResizeMode _set ) { mTexResizeMode = _set; }
/// Checks if the texture has the source (required by user) size, otherwise real texture size are bigger.
bool isTextureSrcSize() const;
/// Returns true if the texture was created (and exists), otherwise false
bool isTextureCreated() const { return mTexture != nullptr; }
/// Returns true if we own the texture, otherwise false. \sa mManaged
bool isTextureManaged() const { return mTexManaged; }
/// Reurns interface texture.
ITexture* getTexture() { return mTexture; }
/// Sets the texture managed @remarks Be careful with assigning managed status to texture, which wasn't created in Canvas! \sa mManaged
void setTextureManaged( bool _value ) { mTexManaged = _value; }
/// Returns default GUI texture usage
static TextureUsage getDefaultTextureUsage() { return TextureUsage::Stream | TextureUsage::Write; }
/// Returns default GUI texture format
static PixelFormat getDefaultTextureFormat() { return PixelFormat::R8G8B8A8; }
/*event:*/
/** Event : Notify user texture instance will be changed \sa requestUpdateCanvas\n
signature : void method(MyGUI::Canvas* _canvas)\n
@param _canvas, which will be updated
*/
EventInfo_Canvas eventPreTextureChanges;
/** Event : Texture instance was changed (May be caused by resizing texture or lossing device). User have to update all references to new instance of texture.\n
signature : void method(MyGUI::Canvas* _canvas, MyGUI::Canvas::Event _event)\n
@param _canvas, which needs to update
@param _event
*/
EventInfo_CanvasEvent requestUpdateCanvas;
/*internal:*/
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
protected:
virtual ~Canvas();
/// Destroys texture
void _destroyTexture( bool _sendEvent );
/// Update entered parameters according to current texture resize mode(size) and restore (if can) parameters of usage and format from texture
void validate( int& _width, int& _height, TextureUsage& _usage, PixelFormat& _format ) const;
/// Creates the texture itself
void createExactTexture( int _width, int _height, TextureUsage _usage, PixelFormat _format );
/// Checks if we need to create a texture with such sizes.
bool checkCreate( int _width, int _height ) const;
/// Calls when resize widget
void resize( const IntSize& _size );
/// Correct texture uv-coordinates
void correctUV();
//! @copydoc Widget::baseChangeWidgetSkin(ResourceSkin* _info)
void baseChangeWidgetSkin( ResourceSkin* _info );
//! @copydoc Widget::initialiseWidgetSkin(ResourceSkin* _info)
void initialiseWidgetSkin( ResourceSkin* _info );
//! @copydoc Widget::shutdownWidgetSkin()
void shutdownWidgetSkin();
/// For updating once per frame.
void frameAdvise( bool _advise );
/// For updating once per frame.
void frameEntered( float _time );
virtual void textureInvalidate(ITexture* _texture);
protected:
/// Current texture
ITexture* mTexture;
/// Requested bu user sizes
IntSize mReqTexSize;
/// Generated texture name
std::string mGenTexName;
/// Texture resize mode \sa TextureResizeMode
TextureResizeMode mTexResizeMode;
/// Saved pointer from last calling lock. \sa lock
uint8* mTexData;
/// true if we own the texture (can delete it or replace by another instance), otherwise false
bool mTexManaged;
/// For updating once per frame. True state means updating before next frame starts.
bool mFrameAdvise;
};
} // namespace MyGUI
#endif // __MYGUI_CANVAS_H__

@ -1,47 +0,0 @@
/*!
@file
@author Albert Semenov
@date 12/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_CAST_WIDGET_H__
#define __MYGUI_CAST_WIDGET_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Widget.h"
namespace MyGUI
{
#ifndef MYGUI_DONT_USE_OBSOLETE
// шаблонный класс для проверки типа виджета
template <typename T>
MYGUI_OBSOLETE("use : template<typename Type> Type* Widget::castType(bool _throw)")
T* castWidget(Widget * _widget)
{
MYGUI_DEBUG_ASSERT(nullptr != _widget, "Error static cast, widget == nullptr");
return _widget->castType<T>();
}
#endif // MYGUI_DONT_USE_OBSOLETE
} // namespace MyGUI
#endif // __MYGUI_CAST_WIDGET_H__

@ -1,73 +0,0 @@
/*!
@file
@author Albert Semenov
@date 12/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_CHILD_SKIN_INFO_H__
#define __MYGUI_CHILD_SKIN_INFO_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_WidgetStyle.h"
namespace MyGUI
{
struct MYGUI_EXPORT ChildSkinInfo
{
ChildSkinInfo() : style(WidgetStyle::Child), align(Align::Default) { }
ChildSkinInfo(const std::string& _type, const WidgetStyle& _style, const std::string& _skin, const IntCoord& _coord, const Align& _align, const std::string& _layer, const std::string& _name) :
type(_type),
skin(_skin),
name(_name),
layer(_layer),
style(_style),
coord(_coord),
align(_align)
{
// set Child style by default
if (style == WidgetStyle::MAX) style = WidgetStyle::Child;
}
void addParam(const std::string& _key, const std::string& _value)
{
params[_key] = _value;
}
std::string findValue(const std::string& _key) const
{
MapString::const_iterator iter = params.find(_key);
if (iter != params.end()) return iter->second;
return "";
}
std::string type, skin, name, layer;
WidgetStyle style;
IntCoord coord;
Align align;
MapString params;
};
typedef std::vector<ChildSkinInfo> VectorChildSkinInfo;
} // namespace MyGUI
#endif // __MYGUI_CHILD_SKIN_INFO_H__

@ -1,70 +0,0 @@
/*!
@file
@author Albert Semenov
@date 11/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_CLIPBOARD_MANAGER_H__
#define __MYGUI_CLIPBOARD_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Instance.h"
#include "MyGUI_Types.h"
#include "MyGUI_UString.h"
namespace MyGUI
{
class MYGUI_EXPORT ClipboardManager
{
MYGUI_INSTANCE_HEADER( ClipboardManager )
public:
void initialise();
void shutdown();
/** Set current data in clipboard
@param _type of data (for example "Text")
@param _data
*/
void setClipboardData(const std::string& _type, const std::string& _data);
/** Clear specific type data
@param _type of data to delete (for example "Text")
*/
void clearClipboardData(const std::string& _type);
/** Get specific type data
@param _type of data to get (for example "Text")
*/
std::string getClipboardData(const std::string& _type);
private:
MapString mClipboardData;
#if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32
// дискриптор нашего главного окна
size_t mHwnd;
// строка, которую мы положили в буфер обмена винды
UString mPutTextInClipboard;
#endif
};
}
#endif // __MYGUI_CLIPBOARD_MANAGER_H__

@ -1,163 +0,0 @@
/*!
@file
@author Albert Semenov
@date 12/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_COLOUR_H__
#define __MYGUI_COLOUR_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
namespace MyGUI
{
struct MYGUI_EXPORT Colour
{
float red, green, blue, alpha;
static const Colour Zero;
static const Colour Black;
static const Colour White;
static const Colour Red;
static const Colour Green;
static const Colour Blue;
Colour() : red( 1 ), green( 1 ), blue( 1 ), alpha( 1 ) { }
Colour( float _red, float _green, float _blue, float _alpha = 1 ) : red( _red ), green( _green ), blue( _blue ), alpha( _alpha ) { }
explicit Colour(const std::string& _value) { *this = parse(_value); }
Colour& operator=( Colour const& _value )
{
red = _value.red;
green = _value.green;
blue = _value.blue;
alpha = _value.alpha;
return *this;
}
bool operator==( Colour const& _value ) const
{
return ((red == _value.red) && (green == _value.green) && (blue == _value.blue) && (alpha == _value.alpha));
}
bool operator!=( Colour const& _value ) const
{
return ! (*this == _value);
}
void set( float _red, float _green, float _blue, float _alpha = 1 )
{
red = _red;
green = _green;
blue = _blue;
alpha = _alpha;
}
void clear()
{
red = green = blue = alpha = 0;
}
std::string print() const
{
std::ostringstream stream;
stream << *this;
return stream.str();
}
static Colour parse(const std::string& _value)
{
if (!_value.empty())
{
if (_value[0] == '#')
{
std::istringstream stream(_value.substr(1));
int result = 0;
stream >> std::hex >> result;
if (!stream.fail())
{
return Colour( (unsigned char)( result >> 16 ) / 256.0f, (unsigned char)( result >> 8 ) / 256.0f, (unsigned char)( result ) / 256.0f );
}
}
else
{
float red, green, blue, alpha = 1;
std::istringstream stream(_value);
stream >> red >> green >> blue;
if (!stream.fail())
{
if (!stream.eof())
stream >> alpha;
return Colour(red, green, blue, alpha);
}
}
}
return Colour::Zero;
}
friend std::ostream& operator << ( std::ostream& _stream, const Colour& _value )
{
_stream << _value.red << " " << _value.green << " " << _value.blue << " " << _value.alpha;
return _stream;
}
friend std::istream& operator >> ( std::istream& _stream, Colour& _value )
{
_value.clear();
std::string value;
_stream >> value;
if (value.empty())
return _stream;
if (value[0] == '#')
{
_value = Colour::parse(value);
}
else
{
std::istringstream stream(value);
stream >> _value.red;
if (stream.fail())
_value.clear();
else
{
_stream >> _value.green >> _value.blue;
if (!_stream.eof())
_stream >> _value.alpha;
else
_value.alpha = 1;
if (_stream.fail())
_value.clear();
}
}
return _stream;
}
};
} // namespace MyGUI
#endif // __MYGUI_COLOUR_H__

@ -1,237 +0,0 @@
/*!
@file
@author Albert Semenov
@date 12/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_COMBO_BOX_H__
#define __MYGUI_COMBO_BOX_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Edit.h"
#include "MyGUI_List.h"
#include "MyGUI_Any.h"
#include "MyGUI_EventPair.h"
#include "MyGUI_ControllerFadeAlpha.h"
namespace MyGUI
{
typedef delegates::CDelegate2<ComboBox*, size_t> EventHandle_ComboBoxPtrSizeT;
class MYGUI_EXPORT ComboBox :
public Edit
{
MYGUI_RTTI_DERIVED( ComboBox )
public:
ComboBox();
//------------------------------------------------------------------------------//
// манипуляции айтемами
//! Get number of items
size_t getItemCount() const { return mList->getItemCount(); }
//! Insert an item into a array at a specified position
void insertItemAt(size_t _index, const UString& _name, Any _data = Any::Null);
//! Add an item to the end of a array
void addItem(const UString& _name, Any _data = Any::Null) { return insertItemAt(ITEM_NONE, _name, _data); }
//! Remove item at a specified position
void removeItemAt(size_t _index);
//! Remove all items
void removeAllItems();
//! Search item, returns the position of the first occurrence in array or ITEM_NONE if item not found
size_t findItemIndexWith(const UString& _name);
//------------------------------------------------------------------------------//
// манипуляции выделениями
//! Get index of selected item (ITEM_NONE if none selected)
size_t getIndexSelected() { return mItemIndex; }
//! Select specified _index
void setIndexSelected(size_t _index);
//! Clear item selection
void clearIndexSelected() { setIndexSelected(ITEM_NONE); }
//------------------------------------------------------------------------------//
// манипуляции данными
//! Replace an item data at a specified position
void setItemDataAt(size_t _index, Any _data);
//! Clear an item data at a specified position
void clearItemDataAt(size_t _index) { setItemDataAt(_index, Any::Null); }
//! Get item data from specified position
template <typename ValueType>
ValueType * getItemDataAt(size_t _index, bool _throw = true)
{
return mList->getItemDataAt<ValueType>(_index, _throw);
}
//------------------------------------------------------------------------------//
// манипуляции отображением
//! Replace an item name at a specified position
void setItemNameAt(size_t _index, const UString& _name);
//! Get item name from specified position
const UString& getItemNameAt(size_t _index) { return mList->getItemNameAt(_index); }
//------------------------------------------------------------------------------//
// манипуляции выдимостью
//! Move all elements so specified becomes visible
void beginToItemAt(size_t _index) { mList->beginToItemAt(_index); }
//! Move all elements so first becomes visible
void beginToItemFirst() { if (getItemCount()) beginToItemAt(0); }
//! Move all elements so last becomes visible
void beginToItemLast() { if (getItemCount()) beginToItemAt(getItemCount() - 1); }
//! Move all elements so selected becomes visible
void beginToItemSelected() { if (getIndexSelected() != ITEM_NONE) beginToItemAt(getIndexSelected()); }
//------------------------------------------------------------------------------------//
// методы для управления отображением
//! Set drop list mode (text can not be edited)
void setComboModeDrop(bool _value);
//! Get drop list mode flag
bool getComboModeDrop() { return mModeDrop; }
//! Set smooth show of list
void setSmoothShow(bool _value) { mShowSmooth = _value; }
//! Get smooth show of list flag
bool getSmoothShow() { return mShowSmooth; }
//! Get max list height
void setMaxListHeight(int _value) { mMaxHeight = _value; }
//! Set max list height
int getMaxListHeight() { return mMaxHeight; }
/** @copydoc Widget::setProperty(const std::string& _key, const std::string& _value) */
virtual void setProperty(const std::string& _key, const std::string& _value);
/*event:*/
/** Event : Enter pressed in combo mode or item selected in drop.\n
signature : void method(MyGUI::ComboBox* _sender, size_t _index)
@param _sender widget that called this event
@param _index item
*/
EventPair<EventHandle_WidgetVoid, EventHandle_ComboBoxPtrSizeT> eventComboAccept;
/** Event : Position changed.\n
signature : void method(MyGUI::ComboBox* _sender, size_t _index)
@param _sender widget that called this event
@param _index of new position
*/
EventPair<EventHandle_WidgetSizeT, EventHandle_ComboBoxPtrSizeT> eventComboChangePosition;
/*internal:*/
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
/*obsolete:*/
#ifndef MYGUI_DONT_USE_OBSOLETE
MYGUI_OBSOLETE("use : size_t ComboBox::getIndexSelected()")
size_t getItemIndexSelected() { return getIndexSelected(); }
MYGUI_OBSOLETE("use : void ComboBox::setIndexSelected(size_t _index)")
void setItemSelectedAt(size_t _index) { setIndexSelected(_index); }
MYGUI_OBSOLETE("use : void ComboBox::clearIndexSelected()")
void clearItemSelected() { clearIndexSelected(); }
MYGUI_OBSOLETE("use : void ComboBox::insertItemAt(size_t _index, const UString& _name)")
void insertItem(size_t _index, const UString& _name) { insertItemAt(_index, _name); }
MYGUI_OBSOLETE("use : void ComboBox::setItemNameAt(size_t _index, const UString& _name)")
void setItem(size_t _index, const UString& _item) { setItemNameAt(_index, _item); }
MYGUI_OBSOLETE("use : const UString& ComboBox::getItemNameAt(size_t _index)")
const UString& getItem(size_t _index) { return getItemNameAt(_index); }
MYGUI_OBSOLETE("use : void ComboBox::removeItemAt(size_t _index)")
void deleteItem(size_t _index) { removeItemAt(_index); }
MYGUI_OBSOLETE("use : void ComboBox::removeAllItems()")
void deleteAllItems() { removeAllItems(); }
MYGUI_OBSOLETE("use : size_t ComboBox::getIndexSelected()")
size_t getItemSelect() { return getIndexSelected(); }
MYGUI_OBSOLETE("use : void void ComboBox::clearIndexSelected()")
void resetItemSelect() { clearIndexSelected(); }
MYGUI_OBSOLETE("use : void ComboBox::setIndexSelected(size_t _index)")
void setItemSelect(size_t _index) { setIndexSelected(_index); }
#endif // MYGUI_DONT_USE_OBSOLETE
protected:
virtual ~ComboBox();
virtual void onKeyButtonPressed(KeyCode _key, Char _char);
virtual void baseChangeWidgetSkin(ResourceSkin* _info);
private:
void notifyButtonPressed(Widget* _sender, int _left, int _top, MouseButton _id);
void notifyListLostFocus(Widget* _sender, MyGUI::Widget* _new);
void notifyListSelectAccept(List* _widget, size_t _position);
void notifyListMouseItemActivate(List* _widget, size_t _position);
void notifyListChangePosition(List* _widget, size_t _position);
void notifyMouseWheel(Widget* _sender, int _rel);
void notifyMousePressed(Widget* _sender, int _left, int _top, MouseButton _id);
void notifyEditTextChange(Edit* _sender);
void showList();
void hideList();
void initialiseWidgetSkin(ResourceSkin* _info);
void shutdownWidgetSkin();
void actionWidgetHide(Widget* _widget);
ControllerFadeAlpha* createControllerFadeAlpha(float _alpha, float _coef, bool _enable);
private:
Button* mButton;
List* mList;
bool mListShow;
int mMaxHeight;
size_t mItemIndex;
bool mModeDrop;
bool mDropMouse;
bool mShowSmooth;
bool mManualList;
};
} // namespace MyGUI
#endif // __MYGUI_COMBO_BOX_H__

@ -1,57 +0,0 @@
/*!
@file
@author Albert Semenov
@author baho_is
@date 11/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_COMMON_H__
#define __MYGUI_COMMON_H__
#include "MyGUI_Prerequest.h"
#include <string>
#include <list>
#include <set>
#include <map>
#include <vector>
#include <deque>
#include <exception>
#include <math.h>
#ifdef MYGUI_CUSTOM_ALLOCATOR
# include "MyGUI_CustomAllocator.h"
#else // MYGUI_CUSTOM_ALLOCATOR
# include "MyGUI_Allocator.h"
#endif // MYGUI_CUSTOM_ALLOCATOR
#include "MyGUI_Macros.h"
#include "MyGUI_Diagnostic.h"
#include "MyGUI_LogManager.h"
#include "MyGUI_Instance.h"
#include "MyGUI_Types.h"
#include "MyGUI_RenderOut.h"
#include "MyGUI_Utility.h"
#include "MyGUI_InputDefine.h"
#include "MyGUI_Version.h"
#include "MyGUI_WidgetStyle.h"
#include "MyGUI_UString.h"
#include "MyGUI_Delegate.h"
#endif // __MYGUI_COMMON_H__

@ -1,145 +0,0 @@
/*!
@file
@author Albert Semenov
@date 06/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_COMMON_STATE_INFO_H__
#define __MYGUI_COMMON_STATE_INFO_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_IStateInfo.h"
#include "MyGUI_CoordConverter.h"
#include "MyGUI_LanguageManager.h"
#include "MyGUI_TextureUtility.h"
namespace MyGUI
{
class MYGUI_EXPORT SubSkinStateInfo :
public IStateInfo
{
MYGUI_RTTI_DERIVED( SubSkinStateInfo )
public:
virtual ~SubSkinStateInfo() { }
const FloatRect& getRect() { return mRect; }
private:
virtual void deserialization(xml::ElementPtr _node, Version _version)
{
std::string texture = _node->getParent()->getParent()->findAttribute("texture");
// ïîääåðæêà çàìåíû òåãîâ â ñêèíàõ
if (_version >= Version(1, 1))
{
texture = LanguageManager::getInstance().replaceTags(texture);
}
const IntSize& size = texture_utility::getTextureSize(texture);
const IntCoord& coord = IntCoord::parse(_node->findAttribute("offset"));
mRect = CoordConverter::convertTextureCoord(coord, size);
}
private:
FloatRect mRect;
};
class MYGUI_EXPORT TileRectStateInfo :
public IStateInfo
{
MYGUI_RTTI_DERIVED( TileRectStateInfo )
public:
TileRectStateInfo() : mTileH(true), mTileV(true) { }
virtual ~TileRectStateInfo() { }
const FloatRect& getRect() { return mRect; }
const IntSize& getTileSize() { return mTileSize; }
bool getTileH() { return mTileH; }
bool getTileV() { return mTileV; }
private:
virtual void deserialization(xml::ElementPtr _node, Version _version)
{
std::string texture = _node->getParent()->getParent()->findAttribute("texture");
// ïîääåðæêà çàìåíû òåãîâ â ñêèíàõ
if (_version >= Version(1, 1))
{
texture = LanguageManager::getInstance().replaceTags(texture);
}
const IntSize& size = texture_utility::getTextureSize(texture);
const IntCoord& coord = IntCoord::parse(_node->findAttribute("offset"));
mRect = CoordConverter::convertTextureCoord(coord, size);
xml::ElementEnumerator prop = _node->getElementEnumerator();
while (prop.next("Property"))
{
const std::string& key = prop->findAttribute("key");
const std::string& value = prop->findAttribute("value");
if (key == "TileH") mTileH = utility::parseBool(value);
else if (key == "TileV") mTileV = utility::parseBool(value);
else if (key == "TileSize") mTileSize = IntSize::parse(value);
}
}
private:
FloatRect mRect;
IntSize mTileSize;
bool mTileH;
bool mTileV;
};
class MYGUI_EXPORT EditTextStateInfo :
public IStateInfo
{
MYGUI_RTTI_DERIVED( EditTextStateInfo )
public:
EditTextStateInfo() : mColour(Colour::White), mShift(false) { }
virtual ~EditTextStateInfo() { }
const Colour& getColour() { return mColour; }
bool getShift() { return mShift; }
private:
virtual void deserialization(xml::ElementPtr _node, Version _version)
{
mShift = utility::parseBool(_node->findAttribute("shift"));
std::string colour = _node->findAttribute("colour");
if (_version >= Version(1, 1))
{
colour = LanguageManager::getInstance().replaceTags(colour);
}
mColour = Colour::parse(colour);
}
private:
Colour mColour;
bool mShift;
};
} // namespace MyGUI
#endif // __MYGUI_COMMON_STATE_INFO_H__

@ -1,84 +0,0 @@
/*!
@file
@author Evmenov Georgiy
@date 04/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_CONTROLLER_EDGE_HIDE_H__
#define __MYGUI_CONTROLLER_EDGE_HIDE_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_WidgetDefines.h"
#include "MyGUI_ControllerItem.h"
#include "MyGUI_Types.h"
namespace MyGUI
{
/** This controller used for hiding widgets near screen edges.
Widget will start hiding(move out of screen) if it's near
border and it and it's childrens don't have any focus. Hiding
till only small part of widget be visible. Widget will move
inside screen if it have any focus.
*/
class MYGUI_EXPORT ControllerEdgeHide :
public ControllerItem
{
MYGUI_RTTI_DERIVED( ControllerEdgeHide )
public:
ControllerEdgeHide();
virtual ~ControllerEdgeHide() { }
/**
@param _value in which widget will be hidden or shown
*/
void setTime(float _value) { mTime = _value; }
/**
@param _remainPixels how many pixels you will see afterr full hide
*/
void setRemainPixels(int _value) { mRemainPixels = _value; }
/**
@param _shadowSize adds to _remainPixels when hiding left or top (for example used for windows with shadows)
*/
void setShadowSize(int _value) { mShadowSize = _value; }
virtual void setProperty(const std::string& _key, const std::string& _value);
private:
bool addTime(Widget* _widget, float _time);
void prepareItem(Widget* _widget);
void recalculateTime(Widget* _widget);
delegates::CDelegate1<Widget*> eventPostAction;
float mTime;
int mRemainPixels;
int mShadowSize;
float mElapsedTime;
// for checking if widget was moved
MyGUI::IntCoord mLastCoord;
};
}
#endif // __MYGUI_CONTROLLER_EDGE_HIDE_H__

@ -1,78 +0,0 @@
/*!
@file
@author Albert Semenov
@date 01/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_CONTROLLER_FADE_ALPHA_H__
#define __MYGUI_CONTROLLER_FADE_ALPHA_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_WidgetDefines.h"
#include "MyGUI_ControllerItem.h"
namespace MyGUI
{
/** This controller used for smooth changing alpha of widget in time */
class MYGUI_EXPORT ControllerFadeAlpha :
public ControllerItem
{
MYGUI_RTTI_DERIVED( ControllerFadeAlpha )
public:
ControllerFadeAlpha();
virtual ~ControllerFadeAlpha() { }
/**
@param _alpha that will be as result of changing
*/
void setAlpha(float _value) { mAlpha = _value; }
/**
@param _coef of alpha changing speed (1. mean that alpha will change from 0 to 1 at 1 second)
*/
void setCoef(float _value) { mCoef = _value; }
/**
@param _enabled if true then widget will be inactive after start of alpha changing
*/
void setEnabled(bool _value) { mEnabled = _value; }
virtual void setProperty(const std::string& _key, const std::string& _value);
private:
bool addTime(Widget* _widget, float _time);
void prepareItem(Widget* _widget);
bool getEnabled() { return mEnabled; }
float getAlpha() { return mAlpha; }
float getCoef() { return mCoef; }
private:
float mAlpha;
float mCoef;
bool mEnabled;
};
}
#endif // __MYGUI_CONTROLLER_FADE_ALPHA_H__

@ -1,73 +0,0 @@
/*!
@file
@author Albert Semenov
@date 01/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_CONTROLLER_ITEM_H__
#define __MYGUI_CONTROLLER_ITEM_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_WidgetDefines.h"
#include "MyGUI_IObject.h"
#include "MyGUI_Delegate.h"
namespace MyGUI
{
/** Base interface for controllers */
class MYGUI_EXPORT ControllerItem :
public IObject
{
MYGUI_RTTI_DERIVED( ControllerItem )
public:
virtual ~ControllerItem() { }
virtual void prepareItem(Widget* _widget) = 0;
virtual bool addTime(Widget* _widget, float _time) = 0;
virtual void setProperty(const std::string& _key, const std::string& _value) { }
/** Event : Before controller started working.\n
signature : void method(MyGUI::Widget* _sender)\n
@param _sender widget under control
*/
delegates::CDelegate1<Widget*>
eventPreAction;
/** Event : Controller updated (called every frame).\n
signature : void method(MyGUI::Widget* _sender)\n
@param _sender widget under control
*/
delegates::CDelegate1<Widget*>
eventUpdateAction;
/** Event : After controller finished working.\n
signature : void method(MyGUI::Widget* _sender)\n
@param _sender widget under control
*/
delegates::CDelegate1<Widget*>
eventPostAction;
};
} // namespace MyGUI
#endif // __MYGUI_CONTROLLER_ITEM_H__

@ -1,74 +0,0 @@
/*!
@file
@author Albert Semenov
@date 01/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_CONTROLLER_MANAGER_H__
#define __MYGUI_CONTROLLER_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Instance.h"
#include "MyGUI_ControllerItem.h"
#include "MyGUI_IUnlinkWidget.h"
#include "MyGUI_WidgetDefines.h"
#include "MyGUI_ActionController.h"
namespace MyGUI
{
class MYGUI_EXPORT ControllerManager : public IUnlinkWidget
{
MYGUI_INSTANCE_HEADER( ControllerManager )
public:
void initialise();
void shutdown();
// ñîçäàåò êîíòðîëëåð
ControllerItem* createItem(const std::string& _type);
/** Add controlled widget
@param _widget to be controlled
@param _item controller with some actions (for example ControllerFadeAlpha or your own)
@note _item will be deleted automatically at end of controller lifetime
(if not removed by removeItem(Widget* _widget) before)
*/
void addItem(Widget* _widget, ControllerItem * _item);
/** Stop the control over a widget
@param _widget to be removed
*/
void removeItem(Widget* _widget);
private:
void _unlinkWidget(Widget* _widget);
void frameEntered(float _time);
void clear();
private:
typedef std::pair<Widget*, ControllerItem *> PairControllerItem;
typedef std::list<PairControllerItem> ListControllerItem;
ListControllerItem mListItem;
};
} // namespace MyGUI
#endif // __MYGUI_CONTROLLER_MANAGER_H__

@ -1,95 +0,0 @@
/*!
@file
@author Evmenov Georgiy
@date 03/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_CONTROLLER_POSITION_H__
#define __MYGUI_CONTROLLER_POSITION_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Delegate.h"
#include "MyGUI_Types.h"
#include "MyGUI_WidgetDefines.h"
#include "MyGUI_ControllerItem.h"
namespace MyGUI
{
/** This controller used for smooth changing position of widget in time */
class MYGUI_EXPORT ControllerPosition :
public ControllerItem
{
MYGUI_RTTI_DERIVED( ControllerPosition )
public:
typedef delegates::CDelegate4<const IntCoord&, const IntCoord&, IntCoord&, float> FrameAction;
ControllerPosition();
virtual ~ControllerPosition() { }
void setCoord(const IntCoord& _value);
void setSize(const IntSize& _value);
void setPosition(const IntPoint& _value);
void setFunction(const std::string& _value);
/**
@param _value seconds in which widget planned to reach destination coordinate
*/
void setTime(float _value) { mTime = _value; }
/**
@param _action applied to widget every frame (see ControllerPosition::eventFrameAction)
*/
void setAction(FrameAction::IDelegate* _value) { eventFrameAction = _value; }
virtual void setProperty(const std::string& _key, const std::string& _value);
private:
bool addTime(Widget* _widget, float _time);
void prepareItem(Widget* _widget);
float getElapsedTime() { return mElapsedTime; }
IntCoord mStartCoord;
IntCoord mDestCoord;
float mTime;
float mElapsedTime;
// controller changing position
bool mCalcPosition;
// controller changing size
bool mCalcSize;
/** Event : Every frame action while controller exist.\n
signature : void method(const IntRect& _startRect, const IntRect& _destRect, IntRect& _result, float _current_time)\n
@param _startRect start coordinate of widget
@param _destRect destination coordinate
@param _result resultRect
@param _current_time elapsed time (_current_time is real elapsed time divided by _time(see constructor) so _current_time == 1 mean that _time seconds elapsed)
*/
FrameAction eventFrameAction;
};
}
#endif // __MYGUI_CONTROLLER_POSITION_H__

@ -1,92 +0,0 @@
/*!
@file
@author Albert Semenov
@date 06/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_COORD_CONVERTER_H__
#define __MYGUI_COORD_CONVERTER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
namespace MyGUI
{
class MYGUI_EXPORT CoordConverter
{
public:
/** Convert pixel coordinates to texture UV coordinates */
static FloatRect convertTextureCoord(const IntCoord& _coord, const IntSize& _textureSize)
{
if (!_textureSize.width || !_textureSize.height) return FloatRect();
return FloatRect(
(float)_coord.left / (float)_textureSize.width,
(float)_coord.top / (float)_textureSize.height,
(float)_coord.right() / (float)_textureSize.width,
(float)_coord.bottom() / (float)_textureSize.height);
}
/* Convert from relative to pixel coordinates.
@param _coord relative coordinates.
*/
static IntCoord convertFromRelative(const FloatCoord& _coord, const IntSize& _view)
{
return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width * _view.width), int(_coord.height * _view.height));
}
/* Convert from relative to pixel coordinates.
@param _coord relative coordinates.
*/
static IntSize convertFromRelative(const FloatSize& _size, const IntSize& _view)
{
return IntSize(int(_size.width * _view.width), int(_size.height * _view.height));
}
/* Convert from relative to pixel coordinates.
@param _coord relative coordinates.
*/
static IntPoint convertFromRelative(const FloatPoint& _point, const IntSize& _view)
{
return IntPoint(int(_point.left * _view.width), int(_point.top * _view.height));
}
/* Convert from pixel to relative coordinates.
@param _coord pixel coordinates.
*/
static FloatCoord convertToRelative(const IntCoord& _coord, const IntSize& _view)
{
return FloatCoord(_coord.left / (float)_view.width, _coord.top / (float)_view.height, _coord.width / (float)_view.width, _coord.height / (float)_view.height);
}
static FloatSize convertToRelative(const IntSize& _size, const IntSize& _view)
{
return FloatSize(_size.width / (float)_view.width, _size.height / (float)_view.height);
}
static FloatPoint convertToRelative(const IntPoint& _point, const IntSize& _view)
{
return FloatPoint(_point.left / (float)_view.width, _point.top / (float)_view.height);
}
};
} // namespace MyGUI
#endif // __MYGUI_COORD_CONVERTER_H__

@ -1,101 +0,0 @@
/*!
@file
@author Albert Semenov
@date 05/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_CUSTOM_ALLOCATOR_H__
#define __MYGUI_CUSTOM_ALLOCATOR_H__
#include <memory>
#include <limits>
// for Ogre version
#include <OgrePrerequisites.h>
#if OGRE_VERSION < MYGUI_DEFINE_VERSION(1, 6, 0)
#include <OgreMemoryManager.h>
#include <OgreNoMemoryMacros.h>
#endif
namespace MyGUI
{
template<typename T>
class Allocator
{
public:
// typedefs
typedef T value_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef std::size_t size_type;
typedef std::ptrdiff_t difference_type;
public:
// convert an allocator<T> to allocator<U>
template<typename U>
struct rebind
{
typedef Allocator<U> other;
};
public:
inline explicit Allocator() { }
inline ~Allocator() { }
template<typename U>
inline explicit Allocator(Allocator<U> const&) { }
// address
inline pointer address(reference r) { return &r; }
inline const_pointer address(const_reference r) { return &r; }
// memory allocation
inline pointer allocate(size_type cnt, typename std::allocator<void>::const_pointer = 0)
{
return reinterpret_cast<pointer>(::operator new (cnt * sizeof (T)));
}
inline void deallocate(pointer p, size_type)
{
::operator delete (p);
}
// size
inline size_type max_size() const
{
return std::numeric_limits<size_type>::max() / sizeof(T);
}
// construction/destruction
inline void construct(pointer p, const T& t) { new (p) T(t); }
inline void destroy(pointer p) { p->~T(); }
inline bool operator==(Allocator const&) { return true; }
inline bool operator!=(Allocator const& a) { return !operator==(a); }
};
} // namespace MyGUI
#if OGRE_VERSION < MYGUI_DEFINE_VERSION(1, 6, 0)
#include <OgreMemoryMacros.h>
#endif
#endif // __MYGUI_CUSTOM_ALLOCATOR_H__

@ -1,175 +0,0 @@
/*!
@file
@author Albert Semenov
@date 10/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_DDCONTAINER_H__
#define __MYGUI_DDCONTAINER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Widget.h"
#include "MyGUI_DDItemInfo.h"
#include "MyGUI_EventPair.h"
namespace MyGUI
{
typedef delegates::CDelegate3<DDContainer*, const DDItemInfo&, bool&> EventHandle_DDContainerPtrCDDItemInfoRefBoolRef;
typedef delegates::CDelegate3<DDContainer*, const DDItemInfo&, bool> EventHandle_DDContainerPtrCDDItemInfoRefBool;
typedef delegates::CDelegate2<DDContainer*, DDItemState> EventHandle_EventHandle_DDContainerPtrDDItemState;
typedef delegates::CDelegate3<DDContainer*, WidgetPtr&, IntCoord&> EventHandle_EventHandle_DDContainerPtrWidgetPtrRefIntCoordRef;
class MYGUI_EXPORT DDContainer :
public Widget
{
MYGUI_RTTI_DERIVED( DDContainer )
public:
DDContainer();
/** Set drag'n'drop mode flag.
Disabled (false) by default.
*/
void setNeedDragDrop(bool _value) { mNeedDragDrop = _value; }
/** Get drag'n'drop mode flag */
bool getNeedDragDrop() { return mNeedDragDrop; }
/** @copydoc Widget::setProperty(const std::string& _key, const std::string& _value) */
virtual void setProperty(const std::string& _key, const std::string& _value);
/*event:*/
/** Event : request for start drag
signature : void method(MyGUI::DDContainer* _sender, const MyGUI::DDItemInfo& _info, bool& _result)
@param _sender widget that called this event
@param _info information about DDContainers
@param _result write here true if container can be draggedor false if it can't
*/
EventHandle_DDContainerPtrCDDItemInfoRefBoolRef eventStartDrag;
/** Event : request for start drag (moving mouse over container, but not dropped yet)
signature : void method(MyGUI::DDContainer* _sender, const MyGUI::DDItemInfo& _info, bool& _result)
@param _sender widget that called this event
@param _info information about DDContainers
@param _result write here true if container accept dragged widget or false if it isn't
*/
EventHandle_DDContainerPtrCDDItemInfoRefBoolRef eventRequestDrop;
/** Event : end drag (drop)
signature : void method(MyGUI::DDContainer* _sender, const MyGUI::DDItemInfo& _info, bool _result)
@param _sender widget that called this event
@param _info information about DDContainers
@param _result if true then drop was successfull
*/
EventHandle_DDContainerPtrCDDItemInfoRefBool eventDropResult;
/** Event : drag'n'drop state changed
signature : void method(MyGUI::DDContainer* _sender, MyGUI::DDItemState _state)
@param _sender widget that called this event
@param _state new state
*/
EventHandle_EventHandle_DDContainerPtrDDItemState eventChangeDDState;
/** Event : [not used] request widget for dragging
signature : void method(MyGUI::DDContainer* _sender, MyGUI::Widget*& _item, MyGUI::IntCoord& _dimension)
@param _sender widget that called this event
@param _item write widget pointer here
@param _dimension write widget coordinate here
*/
EventHandle_EventHandle_DDContainerPtrWidgetPtrRefIntCoordRef requestDragWidgetInfo;
/*internal:*/
// метод для установления стейта айтема
virtual void _setContainerItemInfo(size_t _index, bool _set, bool _accept) { }
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
/** Event : внутреннее событие, невалидна информация для контейнера
signature : void method(MyGUI::DDContainer* _sender)
@param _sender widget that called this event
*/
EventPair<EventHandle_WidgetVoid, delegates::CDelegate1<DDContainer*> >
_eventInvalideContainer;
/** Event : !!обновить виджеты дропа DD_FIXME наверное internal
signature : void method(MyGUI::DDContainer* _sender, MyGUI::Widget* _item, const MyGUI::DDWidgetState& _state)
@param _sender widget that called this event
@param _items
@param _state
*/
delegates::CDelegate3<DDContainer*, Widget*, const DDWidgetState&>
eventUpdateDropState;
protected:
virtual ~DDContainer();
void baseChangeWidgetSkin(ResourceSkin* _info);
virtual void onMouseButtonPressed(int _left, int _top, MouseButton _id);
virtual void onMouseButtonReleased(int _left, int _top, MouseButton _id);
virtual void onMouseDrag(int _left, int _top);
virtual void notifyInvalideDrop(DDContainer* _sender);
virtual void _getContainer(Widget*& _container, size_t& _index);
virtual void removeDropItems();
virtual void updateDropItems();
virtual void updateDropItemsState(const DDWidgetState& _state);
void mouseDrag();
void mouseButtonReleased(MouseButton _id);
void mouseButtonPressed(MouseButton _id);
void endDrop(bool _reset);
private:
void initialiseWidgetSkin(ResourceSkin* _info);
void shutdownWidgetSkin();
protected:
bool mDropResult;
bool mNeedDrop;
bool mStartDrop;
Widget* mOldDrop;
Widget* mCurrentSender;
DDItemInfo mDropInfo;
size_t mDropSenderIndex;
// список виджетов для дропа
Widget* mDropItem;
IntCoord mDropDimension;
IntPoint mClickInWidget;
// нужно и виджету поддержка драг энд дропа
bool mNeedDragDrop;
DDContainer* mReseiverContainer;
};
} // namespace MyGUI
#endif // __MYGUI_DDCONTAINER_H__

@ -1,120 +0,0 @@
/*!
@file
@author Albert Semenov
@date 01/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_ITEM_DROP_INFO_H__
#define __MYGUI_ITEM_DROP_INFO_H__
#include "MyGUI_Prerequest.h"
namespace MyGUI
{
struct MYGUI_EXPORT DDItemState
{
enum Enum
{
None,
Start, /**< start drag */
End, /**< end drag (drop) */
Miss, /**< drag DDContainer over empty space or widgets that don't have drag'n'drop */
Accept, /**< drag DDContainer over another DDContainer that accept dropping on it */
Refuse /**< drag DDContainer over another DDContainer that refuse dropping on it */
};
DDItemState(Enum _value = None) : value(_value) { }
friend bool operator == (DDItemState const& a, DDItemState const& b) { return a.value == b.value; }
friend bool operator != (DDItemState const& a, DDItemState const& b) { return a.value != b.value; }
private:
Enum value;
};
// структура информации об индексах дропа
/** Inormation about drag'n'drop indexes */
struct MYGUI_EXPORT DDItemInfo
{
DDItemInfo() :
sender(nullptr),
sender_index(ITEM_NONE),
receiver(nullptr),
receiver_index(ITEM_NONE)
{
}
DDItemInfo(DDContainer* _sender, size_t _sender_index, DDContainer* _receiver, size_t _receiver_index) :
sender(_sender),
sender_index(_sender_index),
receiver(_receiver),
receiver_index(_receiver_index)
{
}
void set(DDContainer* _sender, size_t _sender_index, DDContainer* _receiver, size_t _receiver_index)
{
sender = _sender;
sender_index = _sender_index;
receiver = _receiver;
receiver_index = _receiver_index;
}
void reset()
{
sender = nullptr;
sender_index = ITEM_NONE;
receiver = nullptr;
receiver_index = ITEM_NONE;
}
/** DDContainer that send this event (container from which we started drag) */
DDContainer* sender;
/** Index of sender container */
size_t sender_index;
/** DDContainer that receive dragged widget (container to which we want to drop) */
DDContainer* receiver;
/** Index of receiver container */
size_t receiver_index;
};
struct MYGUI_EXPORT DDWidgetState
{
DDWidgetState(size_t _index) :
index(_index),
update(true),
accept(false),
refuse(false)
{ }
/** Index of element */
size_t index;
/** State and internal data changed */
bool update;
/** Is widget accept drop */
bool accept;
/** Is widget refuse drop */
bool refuse;
};
} // namespace MyGUI
#endif // __MYGUI_ITEM_DROP_INFO_H__

@ -1,45 +0,0 @@
/*!
@file
@author Albert Semenov
@date 05/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_DATA_FILE_STREAM_H__
#define __MYGUI_DATA_FILE_STREAM_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_DataStream.h"
namespace MyGUI
{
class MYGUI_EXPORT DataFileStream : public DataStream
{
public:
DataFileStream();
DataFileStream(std::ifstream* _stream);
~DataFileStream();
private:
std::ifstream* mFileStream;
};
} // namespace MyGUI
#endif // __MYGUI_DATA_STREAM_H__

@ -1,56 +0,0 @@
/*!
@file
@author Albert Semenov
@date 05/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_DATA_MANAGER_H__
#define __MYGUI_DATA_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_IDataStream.h"
namespace MyGUI
{
class MYGUI_EXPORT DataManager
{
public:
DataManager();
virtual ~DataManager() = 0;
static DataManager& getInstance();
static DataManager* getInstancePtr();
virtual IDataStream* getData(const std::string& _name) = 0;
virtual bool isDataExist(const std::string& _name) = 0;
virtual const VectorString& getDataListNames(const std::string& _pattern) = 0;
virtual const std::string& getDataPath(const std::string& _name) = 0;
private:
static DataManager* msInstance;
bool mIsInitialise;
};
} // namespace MyGUI
#endif // __MYGUI_DATA_MANAGER_H__

@ -1,51 +0,0 @@
/*!
@file
@author Albert Semenov
@date 05/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_DATA_STREAM_H__
#define __MYGUI_DATA_STREAM_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_IDataStream.h"
namespace MyGUI
{
class MYGUI_EXPORT DataStream : public IDataStream
{
public:
DataStream();
DataStream(std::istream* _stream);
virtual ~DataStream();
virtual bool eof();
virtual size_t size();
virtual void readline(std::string& _source, Char _delim);
virtual size_t read(void* _buf, size_t _count);
protected:
std::istream* mStream;
size_t mSize;
};
} // namespace MyGUI
#endif // __MYGUI_DATA_STREAM_H__

@ -1,137 +0,0 @@
/*!
@file
@author Albert Semenov
@date 11/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_DELEGATE_H__
#define __MYGUI_DELEGATE_H__
#include "MyGUI_Diagnostic.h"
#include <typeinfo>
#include <list>
// source
// http://rsdn.ru/article/cpp/delegates.xml
// генерация делегатов для различного колличества параметров
namespace MyGUI
{
namespace delegates
{
// базовый класс для тех классов, что хотят себя отвязывать от мульти делегатов
class MYGUI_EXPORT IDelegateUnlink
{
public:
virtual ~IDelegateUnlink() { }
IDelegateUnlink() { m_baseDelegateUnlink = this; }
bool compare(IDelegateUnlink * _unlink) const { return m_baseDelegateUnlink == _unlink->m_baseDelegateUnlink; }
private:
IDelegateUnlink * m_baseDelegateUnlink;
};
inline IDelegateUnlink * GetDelegateUnlink(void * _base) { return 0; }
inline IDelegateUnlink * GetDelegateUnlink(IDelegateUnlink * _base) { return _base; }
}
// без параметров
#define MYGUI_SUFFIX 0
#define MYGUI_TEMPLATE
#define MYGUI_TEMPLATE_PARAMS
#define MYGUI_TEMPLATE_ARGS
#define MYGUI_T_TEMPLATE_PARAMS <typename T>
#define MYGUI_T_TEMPLATE_ARGS <T>
#define MYGUI_PARAMS
#define MYGUI_ARGS
#define MYGUI_TYPENAME
#include "MyGUI_DelegateImplement.h"
// один параметр
#define MYGUI_SUFFIX 1
#define MYGUI_TEMPLATE template
#define MYGUI_TEMPLATE_PARAMS <typename TP1>
#define MYGUI_TEMPLATE_ARGS <TP1>
#define MYGUI_T_TEMPLATE_PARAMS <typename T, typename TP1>
#define MYGUI_T_TEMPLATE_ARGS <T, TP1>
#define MYGUI_PARAMS TP1 p1
#define MYGUI_ARGS p1
#define MYGUI_TYPENAME typename
#include "MyGUI_DelegateImplement.h"
// два параметра
#define MYGUI_SUFFIX 2
#define MYGUI_TEMPLATE template
#define MYGUI_TEMPLATE_PARAMS <typename TP1, typename TP2>
#define MYGUI_TEMPLATE_ARGS <TP1, TP2>
#define MYGUI_T_TEMPLATE_PARAMS <typename T, typename TP1, typename TP2>
#define MYGUI_T_TEMPLATE_ARGS <T, TP1, TP2>
#define MYGUI_PARAMS TP1 p1, TP2 p2
#define MYGUI_ARGS p1, p2
#define MYGUI_TYPENAME typename
#include "MyGUI_DelegateImplement.h"
// три параметра
#define MYGUI_SUFFIX 3
#define MYGUI_TEMPLATE template
#define MYGUI_TEMPLATE_PARAMS <typename TP1, typename TP2, typename TP3>
#define MYGUI_TEMPLATE_ARGS <TP1, TP2, TP3>
#define MYGUI_T_TEMPLATE_PARAMS <typename T, typename TP1, typename TP2, typename TP3>
#define MYGUI_T_TEMPLATE_ARGS <T, TP1, TP2, TP3>
#define MYGUI_PARAMS TP1 p1, TP2 p2, TP3 p3
#define MYGUI_ARGS p1, p2, p3
#define MYGUI_TYPENAME typename
#include "MyGUI_DelegateImplement.h"
// четыре параметра
#define MYGUI_SUFFIX 4
#define MYGUI_TEMPLATE template
#define MYGUI_TEMPLATE_PARAMS <typename TP1, typename TP2, typename TP3, typename TP4>
#define MYGUI_TEMPLATE_ARGS <TP1, TP2, TP3, TP4>
#define MYGUI_T_TEMPLATE_PARAMS <typename T, typename TP1, typename TP2, typename TP3, typename TP4>
#define MYGUI_T_TEMPLATE_ARGS <T, TP1, TP2, TP3, TP4>
#define MYGUI_PARAMS TP1 p1, TP2 p2, TP3 p3, TP4 p4
#define MYGUI_ARGS p1, p2, p3, p4
#define MYGUI_TYPENAME typename
#include "MyGUI_DelegateImplement.h"
// пять параметров
#define MYGUI_SUFFIX 5
#define MYGUI_TEMPLATE template
#define MYGUI_TEMPLATE_PARAMS <typename TP1, typename TP2, typename TP3, typename TP4, typename TP5>
#define MYGUI_TEMPLATE_ARGS <TP1, TP2, TP3, TP4, TP5>
#define MYGUI_T_TEMPLATE_PARAMS <typename T, typename TP1, typename TP2, typename TP3, typename TP4, typename TP5>
#define MYGUI_T_TEMPLATE_ARGS <T, TP1, TP2, TP3, TP4, TP5>
#define MYGUI_PARAMS TP1 p1, TP2 p2, TP3 p3, TP4 p4, TP5 p5
#define MYGUI_ARGS p1, p2, p3, p4, p5
#define MYGUI_TYPENAME typename
#include "MyGUI_DelegateImplement.h"
} // namespace MyGUI
#endif // __MYGUI_DELEGATE_H__

@ -1,319 +0,0 @@
/*!
@file
@author Albert Semenov
@date 11/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
namespace delegates
{
#define MYGUI_COMBINE(a, b) MYGUI_COMBINE1(a, b)
#define MYGUI_COMBINE1(a, b) a##b
#define MYGUI_I_DELEGATE MYGUI_COMBINE(IDelegate, MYGUI_SUFFIX)
#define MYGUI_C_STATIC_DELEGATE MYGUI_COMBINE(CStaticDelegate, MYGUI_SUFFIX)
#define MYGUI_C_METHOD_DELEGATE MYGUI_COMBINE(CMethodDelegate, MYGUI_SUFFIX)
#define MYGUI_C_DELEGATE MYGUI_COMBINE(CDelegate, MYGUI_SUFFIX)
#define MYGUI_C_MULTI_DELEGATE MYGUI_COMBINE(CMultiDelegate, MYGUI_SUFFIX)
// базовый класс всех делегатов
MYGUI_TEMPLATE MYGUI_TEMPLATE_PARAMS
class MYGUI_I_DELEGATE
{
public:
virtual ~MYGUI_I_DELEGATE() { }
virtual bool isType( const std::type_info& _type) = 0;
virtual void invoke( MYGUI_PARAMS ) = 0;
virtual bool compare( MYGUI_I_DELEGATE MYGUI_TEMPLATE_ARGS * _delegate) const = 0;
virtual bool compare(IDelegateUnlink * _unlink) const { return false; }
};
// делегат для статической функции
MYGUI_TEMPLATE MYGUI_TEMPLATE_PARAMS
class MYGUI_C_STATIC_DELEGATE : public MYGUI_I_DELEGATE MYGUI_TEMPLATE_ARGS
{
public:
typedef void (*Func)( MYGUI_PARAMS );
MYGUI_C_STATIC_DELEGATE (Func _func) : mFunc(_func) { }
virtual bool isType( const std::type_info& _type) { return typeid( MYGUI_C_STATIC_DELEGATE MYGUI_TEMPLATE_ARGS ) == _type; }
virtual void invoke( MYGUI_PARAMS )
{
mFunc( MYGUI_ARGS );
}
virtual bool compare( MYGUI_I_DELEGATE MYGUI_TEMPLATE_ARGS * _delegate) const
{
if (nullptr == _delegate || !_delegate->isType(typeid(MYGUI_C_STATIC_DELEGATE MYGUI_TEMPLATE_ARGS)) ) return false;
MYGUI_C_STATIC_DELEGATE MYGUI_TEMPLATE_ARGS * cast = static_cast<MYGUI_C_STATIC_DELEGATE MYGUI_TEMPLATE_ARGS *>(_delegate);
return cast->mFunc == mFunc;
}
virtual bool compare(IDelegateUnlink * _unlink) const { return false; }
private:
Func mFunc;
};
// делегат для метода класса
template MYGUI_T_TEMPLATE_PARAMS
class MYGUI_C_METHOD_DELEGATE : public MYGUI_I_DELEGATE MYGUI_TEMPLATE_ARGS
{
public:
typedef void (T::*Method)( MYGUI_PARAMS );
MYGUI_C_METHOD_DELEGATE(IDelegateUnlink * _unlink, T * _object, Method _method) : mUnlink(_unlink), mObject(_object), mMethod(_method) { }
virtual bool isType( const std::type_info& _type) { return typeid( MYGUI_C_METHOD_DELEGATE MYGUI_T_TEMPLATE_ARGS ) == _type; }
virtual void invoke( MYGUI_PARAMS )
{
(mObject->*mMethod)( MYGUI_ARGS );
}
virtual bool compare( MYGUI_I_DELEGATE MYGUI_TEMPLATE_ARGS * _delegate) const
{
if (nullptr == _delegate || !_delegate->isType(typeid(MYGUI_C_METHOD_DELEGATE MYGUI_T_TEMPLATE_ARGS)) ) return false;
MYGUI_C_METHOD_DELEGATE MYGUI_T_TEMPLATE_ARGS * cast = static_cast< MYGUI_C_METHOD_DELEGATE MYGUI_T_TEMPLATE_ARGS * >(_delegate);
return cast->mObject == mObject && cast->mMethod == mMethod;
}
virtual bool compare(IDelegateUnlink * _unlink) const
{
return mUnlink == _unlink;
}
private:
IDelegateUnlink *mUnlink;
T * mObject;
Method mMethod;
};
} // namespace delegates
// шаблон для создания делегата статической функции
// параметры : указатель на функцию
// пример : newDelegate(funk_name);
// пример : newDelegate(class_name::static_method_name);
MYGUI_TEMPLATE MYGUI_TEMPLATE_PARAMS
inline delegates::MYGUI_I_DELEGATE MYGUI_TEMPLATE_ARGS * newDelegate( void (*_func)( MYGUI_PARAMS ) )
{
return new delegates::MYGUI_C_STATIC_DELEGATE MYGUI_TEMPLATE_ARGS (_func);
}
// шаблон для создания делегата метода класса
// параметры : указатель на объект класса и указатель на метод класса
// пример : newDelegate(&object_name, &class_name::method_name);
template MYGUI_T_TEMPLATE_PARAMS
inline delegates::MYGUI_I_DELEGATE MYGUI_TEMPLATE_ARGS * newDelegate( T * _object, void (T::*_method)( MYGUI_PARAMS ) )
{
return new delegates::MYGUI_C_METHOD_DELEGATE MYGUI_T_TEMPLATE_ARGS (delegates::GetDelegateUnlink(_object), _object, _method);
}
namespace delegates
{
// шаблон класса делегата
MYGUI_TEMPLATE MYGUI_TEMPLATE_PARAMS
class MYGUI_C_DELEGATE
{
public:
typedef MYGUI_I_DELEGATE MYGUI_TEMPLATE_ARGS IDelegate;
MYGUI_C_DELEGATE () : mDelegate(nullptr) { }
MYGUI_C_DELEGATE (const MYGUI_C_DELEGATE MYGUI_TEMPLATE_ARGS& _event)
{
// забираем себе владение
mDelegate = _event.mDelegate;
const_cast< MYGUI_C_DELEGATE MYGUI_TEMPLATE_ARGS& >(_event).mDelegate = nullptr;
}
~MYGUI_C_DELEGATE () { clear(); }
bool empty() const { return mDelegate == nullptr; }
void clear()
{
if (mDelegate)
{
delete mDelegate;
mDelegate = nullptr;
}
}
MYGUI_C_DELEGATE MYGUI_TEMPLATE_ARGS & operator=(IDelegate* _delegate)
{
delete mDelegate;
mDelegate = _delegate;
return *this;
}
MYGUI_C_DELEGATE MYGUI_TEMPLATE_ARGS & operator=(const MYGUI_C_DELEGATE MYGUI_TEMPLATE_ARGS& _event)
{
// забираем себе владение
delete mDelegate;
mDelegate = _event.mDelegate;
const_cast< MYGUI_C_DELEGATE MYGUI_TEMPLATE_ARGS& >(_event).mDelegate = nullptr;
return *this;
}
void operator()( MYGUI_PARAMS )
{
if (mDelegate == nullptr) return;
mDelegate->invoke( MYGUI_ARGS );
}
private:
IDelegate * mDelegate;
};
// шаблон класса мульти делегата
MYGUI_TEMPLATE MYGUI_TEMPLATE_PARAMS
class MYGUI_C_MULTI_DELEGATE
{
public:
typedef MYGUI_I_DELEGATE MYGUI_TEMPLATE_ARGS IDelegate;
typedef MYGUI_TYPENAME std::list<IDelegate* /*, Allocator<IDelegate*>*/ > ListDelegate;
typedef MYGUI_TYPENAME ListDelegate::iterator ListDelegateIterator;
typedef MYGUI_TYPENAME ListDelegate::const_iterator ConstListDelegateIterator;
MYGUI_C_MULTI_DELEGATE () { }
~MYGUI_C_MULTI_DELEGATE () { clear(); }
bool empty() const
{
for (ConstListDelegateIterator iter = mListDelegates.begin(); iter!=mListDelegates.end(); ++iter)
{
if (*iter) return false;
}
return true;
}
void clear()
{
for (ListDelegateIterator iter=mListDelegates.begin(); iter!=mListDelegates.end(); ++iter)
{
if (*iter)
{
delete (*iter);
(*iter) = nullptr;
}
}
}
void clear(IDelegateUnlink * _unlink)
{
for (ListDelegateIterator iter=mListDelegates.begin(); iter!=mListDelegates.end(); ++iter)
{
if ((*iter) && (*iter)->compare(_unlink))
{
delete (*iter);
(*iter) = nullptr;
}
}
}
MYGUI_C_MULTI_DELEGATE MYGUI_TEMPLATE_ARGS & operator+=(IDelegate* _delegate)
{
for (ListDelegateIterator iter=mListDelegates.begin(); iter!=mListDelegates.end(); ++iter)
{
if ((*iter) && (*iter)->compare(_delegate))
{
MYGUI_ASSERT(false, "dublicate delegate");
}
}
mListDelegates.push_back(_delegate);
return *this;
}
MYGUI_C_MULTI_DELEGATE MYGUI_TEMPLATE_ARGS & operator-=(IDelegate* _delegate)
{
for (ListDelegateIterator iter=mListDelegates.begin(); iter!=mListDelegates.end(); ++iter)
{
if ((*iter) && (*iter)->compare(_delegate))
{
// проверяем на идентичность делегатов
if ((*iter) != _delegate) delete (*iter);
(*iter) = nullptr;
break;
}
}
delete _delegate;
return *this;
}
void operator()( MYGUI_PARAMS )
{
ListDelegateIterator iter = mListDelegates.begin();
while (iter != mListDelegates.end())
{
if (nullptr == (*iter))
{
iter = mListDelegates.erase(iter);
}
else
{
(*iter)->invoke( MYGUI_ARGS );
++iter;
}
}
}
private:
// constructor and operator =, without implementation, just for private
MYGUI_C_MULTI_DELEGATE (const MYGUI_C_MULTI_DELEGATE MYGUI_TEMPLATE_ARGS & _event);
MYGUI_C_MULTI_DELEGATE MYGUI_TEMPLATE_ARGS & operator=(const MYGUI_C_MULTI_DELEGATE MYGUI_TEMPLATE_ARGS & _event);
private:
ListDelegate mListDelegates;
};
#undef MYGUI_COMBINE
#undef MYGUI_COMBINE1
#undef MYGUI_I_DELEGATE
#undef MYGUI_C_STATIC_DELEGATE
#undef MYGUI_C_METHOD_DELEGATE
#undef MYGUI_C_DELEGATE
#undef MYGUI_C_MULTI_DELEGATE
#undef MYGUI_SUFFIX
#undef MYGUI_TEMPLATE
#undef MYGUI_TEMPLATE_PARAMS
#undef MYGUI_TEMPLATE_ARGS
#undef MYGUI_T_TEMPLATE_PARAMS
#undef MYGUI_T_TEMPLATE_ARGS
#undef MYGUI_PARAMS
#undef MYGUI_ARGS
#undef MYGUI_TYPENAME
} // namespace delegates

@ -1,115 +0,0 @@
/*!
@file
@author Albert Semenov
@author baho_is
@date 11/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_DIAGNOSTIC_H__
#define __MYGUI_DIAGNOSTIC_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Exception.h"
#include "MyGUI_LogManager.h"
#include <sstream>
// for debugging
#if MYGUI_COMPILER == MYGUI_COMPILER_MSVC
#include <crtdbg.h>
#endif
#define MYGUI_LOG_SECTION "Core"
#define MYGUI_LOG_FILENAME "MyGUI.log"
#define MYGUI_LOG(level, text) MYGUI_LOGGING(MYGUI_LOG_SECTION, level, text)
#define MYGUI_BASE_EXCEPT(desc, src) throw MyGUI::Exception(desc, src, __FILE__, __LINE__);
// MSVC specific: sets the breakpoint
#if MYGUI_COMPILER == MYGUI_COMPILER_MSVC
#define MYGUI_DBG_BREAK _CrtDbgBreak();
#else
#define MYGUI_DBG_BREAK
#endif
#define MYGUI_EXCEPT(dest) \
{ \
MYGUI_LOG(Critical, dest); \
MYGUI_DBG_BREAK;\
std::ostringstream stream; \
stream << dest << "\n"; \
MYGUI_BASE_EXCEPT(stream.str().c_str(), "MyGUI"); \
}
#define MYGUI_ASSERT(exp, dest) \
{ \
if ( ! (exp) ) \
{ \
MYGUI_LOG(Critical, dest); \
MYGUI_DBG_BREAK;\
std::ostringstream stream; \
stream << dest << "\n"; \
MYGUI_BASE_EXCEPT(stream.str().c_str(), "MyGUI"); \
} \
}
#define MYGUI_ASSERT_RANGE(index, size, owner) MYGUI_ASSERT(index < size, owner << " : index number " << index << " out of range [" << size << "]");
#define MYGUI_ASSERT_RANGE_AND_NONE(index, size, owner) MYGUI_ASSERT(index < size || index == ITEM_NONE, owner << " : index number " << index << " out of range [" << size << "]");
#define MYGUI_ASSERT_RANGE_INSERT(index, size, owner) MYGUI_ASSERT((index <= size) || (index == MyGUI::ITEM_NONE), owner << " : insert index number " << index << " out of range [" << size << "] or not ITEM_NONE");
#if MYGUI_DEBUG_MODE == 1
#define MYGUI_REGISTER_VALUE(map, value) \
{ \
MYGUI_LOG(Info, "Register value : '" << #value << "' = " << (int)value); \
map[#value] = value; \
}
#define MYGUI_DEBUG_ASSERT(exp, dest) MYGUI_ASSERT(exp, dest)
#else
#define MYGUI_REGISTER_VALUE(map, value) map[#value] = value;
#define MYGUI_DEBUG_ASSERT(exp, dest) ((void)0)
#endif
// for more info see: http://mdf-i.blogspot.com/2008/09/deprecated-gcc-vs-vs-vs-vs.html
#if MYGUI_COMPILER == MYGUI_COMPILER_MSVC
#if MYGUI_COMP_VER == 1310 // VC++ 7.1
#define MYGUI_OBSOLETE_START(text)
#define MYGUI_OBSOLETE_END
#else
#define MYGUI_OBSOLETE_START(text) __declspec(deprecated(text))
#define MYGUI_OBSOLETE_END
#endif
#elif MYGUI_COMPILER == MYGUI_COMPILER_GNUC
#if MYGUI_PLATFORM == MYGUI_PLATFORM_LINUX && MYGUI_COMP_VER == 412
#define MYGUI_OBSOLETE_START(text)
#define MYGUI_OBSOLETE_END
#else
#define MYGUI_OBSOLETE_START(text)
#define MYGUI_OBSOLETE_END __attribute__((deprecated))
#endif
#else
#define MYGUI_OBSOLETE_START(text)
#define MYGUI_OBSOLETE_END
#endif
#define MYGUI_OBSOLETE(text) /*! \deprecated text */ MYGUI_OBSOLETE_START(text)MYGUI_OBSOLETE_END
#endif // __MYGUI_DIAGNOSTIC_H__

@ -1,111 +0,0 @@
/*!
@file
@author Denis Koronchik
@author Georgiy Evmenov
@date 09/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_DYNLIB_H__
#define __MYGUI_DYNLIB_H__
#include "MyGUI_Prerequest.h"
#include <string>
#if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32
# define MYGUI_DYNLIB_HANDLE hInstance
# define MYGUI_DYNLIB_LOAD( a ) LoadLibrary( a )
# define MYGUI_DYNLIB_GETSYM( a, b ) GetProcAddress( a, b )
# define MYGUI_DYNLIB_UNLOAD( a ) !FreeLibrary( a )
struct HINSTANCE__;
typedef struct HINSTANCE__* hInstance;
#elif MYGUI_PLATFORM == MYGUI_PLATFORM_LINUX
# define MYGUI_DYNLIB_HANDLE void*
# define MYGUI_DYNLIB_LOAD( a ) dlopen( a, RTLD_LAZY | RTLD_GLOBAL)
# define MYGUI_DYNLIB_GETSYM( a, b ) dlsym( a, b )
# define MYGUI_DYNLIB_UNLOAD( a ) dlclose( a )
#elif MYGUI_PLATFORM == MYGUI_PLATFORM_APPLE
# include <CoreFoundation/CFBundle.h>
# define MYGUI_DYNLIB_HANDLE CFBundleRef
# define MYGUI_DYNLIB_LOAD( a ) mac_loadExeBundle( a )
# define MYGUI_DYNLIB_GETSYM( a, b ) mac_getBundleSym( a, b )
# define MYGUI_DYNLIB_UNLOAD( a ) mac_unloadExeBundle( a )
#endif
namespace MyGUI
{
/*! @brief Resource holding data about a dynamic library.
@remarks
This class holds the data required to get symbols from
libraries loaded at run-time (i.e. from DLL's for so's)
*/
class MYGUI_EXPORT DynLib
{
friend class DynLibManager;
protected:
DynLib(const std::string &name);
~DynLib();
public:
/*! Load the library
*/
bool load();
/*! Unload the library
*/
void unload();
//! Get the name of the library
std::string getName(void) const { return mName; }
/**
Returns the address of the given symbol from the loaded library.
@param
strName The name of the symbol to search for
@returns
If the function succeeds, the returned value is a handle to the symbol.
If the function fails, the returned value is <b>nullptr</b>.
*/
void* getSymbol( const std::string& strName ) const throw();
protected:
//! Gets the last loading error
std::string dynlibError(void);
protected:
//! Name of library
std::string mName;
//! Handle to the loaded library.
MYGUI_DYNLIB_HANDLE mInstance;
};
}
#endif // __MYGUI_DYNLIB_H__

@ -1,58 +0,0 @@
/*!
@file
@author Denis Koronchik
@date 08/2007
@module libEngine
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_DYN_LIB_MANAGER_H__
#define __MYGUI_DYN_LIB_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Instance.h"
#include "MyGUI_DynLib.h"
#include <map>
namespace MyGUI
{
/*! \brief Manager of dynamic libraries
*/
class MYGUI_EXPORT DynLibManager
{
MYGUI_INSTANCE_HEADER( DynLibManager )
public:
void initialise();
void shutdown();
//! Load library
DynLib* load(const std::string &fileName);
//! Unload library
void unload(DynLib *library);
private:
//! Dynamic libraries map
typedef std::map <std::string, DynLib*> StringDynLibMap;
//! Loaded libraries
StringDynLibMap mLibsMap;
};
}
#endif // __MYGUI_DYN_LIB_MANAGER_H__

@ -1,443 +0,0 @@
/*!
@file
@author Albert Semenov
@date 11/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_EDIT_H__
#define __MYGUI_EDIT_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_StaticText.h"
#include "MyGUI_TextChangeHistory.h"
#include "MyGUI_TextIterator.h"
#include "MyGUI_EventPair.h"
#include "MyGUI_ScrollViewBase.h"
namespace MyGUI
{
typedef delegates::CDelegate1<Edit*> EventHandle_EditPtr;
class MYGUI_EXPORT Edit :
public StaticText,
public ScrollViewBase
{
MYGUI_RTTI_DERIVED( Edit )
public:
Edit();
/** Colour interval */
void setTextIntervalColour(size_t _start, size_t _count, const Colour& _colour);
/** Get index of first selected character or ITEM_NONE if nothing selected */
size_t getTextSelectionStart();
/** Get index of last selected character or ITEM_NONE if nothing selected */
size_t getTextSelectionEnd();
/** Get length of selected text */
size_t getTextSelectionLength();
// возвращает текст с тегами
/** Get _count characters with tags from _start position */
UString getTextInterval(size_t _start, size_t _count);
/** Set selected text interval
@param _start of interval
@param _end of interval
*/
void setTextSelection(size_t _start, size_t _end);
/** Delete selected text */
void deleteTextSelection();
/** Get selected text */
UString getTextSelection();
/** Is any text selected */
bool isTextSelection();
/** Colour selected text */
void setTextSelectionColour(const Colour& _value);
/** Set text cursor position */
void setTextCursor(size_t _index);
/** Get text cursor position */
size_t getTextCursor() { return mCursorPosition; }
/** Set edit text applying tags */
virtual void setCaption(const UString& _value);
/** Get edit text with tags */
virtual const UString& getCaption();
/** Set edit text without tags */
void setOnlyText(const UString& _value);
/** Get edit text without tags */
UString getOnlyText();
/** Get text length excluding tags
For example "#00FF00Hello" length is 5
*/
size_t getTextLength() const { return mTextLength; }
//! Sets if surplus characters should push characters off the left side rather than ignored
void setOverflowToTheLeft(bool _value) { mOverflowToTheLeft = _value; }
//! Returns true if surplus characters will be pushed off the left rather than ignored
bool getOverflowToTheLeft() { return mOverflowToTheLeft; }
//! Sets the max amount of text allowed in the edit field.
void setMaxTextLength(size_t _value) { mMaxTextLength = _value; }
//! Gets the max amount of text allowed in the edit field.
size_t getMaxTextLength() { return mMaxTextLength; }
/** Inser text at _index position (text end by default) */
void insertText(const UString& _text, size_t _index = ITEM_NONE);
/** Add text */
void addText(const UString& _text);
/** Erase _count characters from _start position */
void eraseText(size_t _start, size_t _count = 1);
/** Enable or disable edit read only mode\n
Read only mode: you can't edit text, but can select it.\n
Disabled (false) by default.
*/
void setEditReadOnly(bool _value);
/** Get edit read only mode flag */
bool getEditReadOnly() { return mModeReadOnly; }
/** Enable or disable edit password mode\n
Password mode: you see password chars (*** by default) instead text.\n
Disabled (false) by default.
*/
void setEditPassword(bool _value);
/** Get edit password mode flag */
bool getEditPassword() { return mModePassword; }
/** Enable or disable edit multiline mode\n
Multile mode: new line character moves text to new line.\n
Otherwise new lines replaced with space and all text is in single line.\n
Disabled (false) by default.
*/
void setEditMultiLine(bool _value);
/** Get edit multiline mode flag */
bool getEditMultiLine() { return mModeMultiline; }
/** Enable or disable edit static mode\n
Static mode is same as read only, but you also can't select text.\n
Disabled (false) by default.
*/
void setEditStatic(bool _value);
/** Get edit static mode flag */
bool getEditStatic() { return mModeStatic; }
/** Set edit password character ('*' by default) */
void setPasswordChar(Char _value);
/** Set edit password character ('*' by default). First character of string used. */
void setPasswordChar(const UString& _char);
/** Get edit password character */
Char getPasswordChar() { return mCharPassword; }
/** Enable or disable edit word wrap mode\n
Word Wrap mode: move words to new line if they goes out of width.
Also in this mode you can't edit or select text.\n
Disabled (false) by default.
*/
void setEditWordWrap(bool _value);
/** Get edit word wrap mode flag */
bool getEditWordWrap() { return mModeWordWrap; }
/** Enable or disable tab printing mode\n
Tab printing mode: when editing text and pressing Tab key it displayed.
If this mode disabled Tab key ignored.\n
Disabled (false) by default.
*/
void setTabPrinting(bool _value) { mTabPrinting = _value; }
/** Get edit tab printing wrap mode flag */
bool getTabPrinting() { return mTabPrinting; }
/** Get invert selected text color property */
bool getInvertSelected();
/** Enable or disable inverting color of selected text\n
Enabled (true) by default
*/
void setInvertSelected(bool _value);
//! @copydoc Widget::setPosition(const IntPoint& _value)
virtual void setPosition(const IntPoint& _value);
//! @copydoc Widget::setSize(const IntSize& _value)
virtual void setSize(const IntSize& _value);
//! @copydoc Widget::setCoord(const IntCoord& _value)
virtual void setCoord(const IntCoord& _value);
/** @copydoc Widget::setPosition(int _left, int _top) */
void setPosition(int _left, int _top) { setPosition(IntPoint(_left, _top)); }
/** @copydoc Widget::setSize(int _width, int _height) */
void setSize(int _width, int _height) { setSize(IntSize(_width, _height)); }
/** @copydoc Widget::setCoord(int _left, int _top, int _width, int _height) */
void setCoord(int _left, int _top, int _width, int _height) { setCoord(IntCoord(_left, _top, _width, _height)); }
/** Show VScroll when text size larger than Edit */
void setVisibleVScroll(bool _value);
/** Get Show VScroll flag */
bool isVisibleVScroll() { return mVisibleVScroll; }
/** Get range of vertical scroll (or 0 if no scroll).
Range measured in pixels (full text heiht minus Edit height).
For example if Edit is 200 pixels height and 40 lines of text
30 pixels height each (i.e. 600 pixels total), then return
value is 400 ( = 600 - 200 ).
*/
size_t getVScrollRange();
/** Get current position of vertical scroll (or 0 if no scroll) */
size_t getVScrollPosition();
/** Set current position of vertical scroll */
void setVScrollPosition(size_t _index);
/** Show HScroll when text size larger than Edit */
void setVisibleHScroll(bool _value);
/** Get Show HScroll flag */
bool isVisibleHScroll() { return mVisibleHScroll; }
/** Get range of horizontal scroll (or 0 if no scroll).
Range measured in pixels (full text width minus Edit width).
For example if Edit is 200 pixels width and the longest line
is 600 pixels width, then return value is 400 ( = 600 - 200 ).
*/
size_t getHScrollRange();
/** Get current position of horizontal scroll (or 0 if no scroll) */
size_t getHScrollPosition();
/** Set current position of horizontal scroll */
void setHScrollPosition(size_t _index);
//! @copydoc StaticText::setFontName
virtual void setFontName(const std::string& _value);
//! @copydoc StaticText::setFontHeight
virtual void setFontHeight(int _value);
//! @copydoc StaticText::setTextAlign
virtual void setTextAlign(Align _value);
/** @copydoc Widget::setProperty(const std::string& _key, const std::string& _value) */
virtual void setProperty(const std::string& _key, const std::string& _value);
/*event:*/
/** Event : Enter pressed (Ctrl+enter in multiline mode).\n
signature : void method(MyGUI::Edit* _sender)
@param _sender widget that called this event
*/
EventPair<EventHandle_WidgetVoid, EventHandle_EditPtr> eventEditSelectAccept;
/** Event : Text changed.\n
signature : void method(MyGUI::Edit* _sender)
@param _sender widget that called this event
*/
EventPair<EventHandle_WidgetVoid, EventHandle_EditPtr> eventEditTextChange;
/*internal:*/
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
/*obsolete:*/
#ifndef MYGUI_DONT_USE_OBSOLETE
MYGUI_OBSOLETE("use : void Edit::setVisibleVScroll(bool _visible)")
void showVScroll(bool _visible) { setVisibleVScroll(_visible); }
MYGUI_OBSOLETE("use : bool Edit::isVisibleVScroll()")
bool isShowVScroll() { return isVisibleVScroll(); }
MYGUI_OBSOLETE("use : void Edit::setVisibleHScroll(bool _visible)")
void showHScroll(bool _visible) { setVisibleHScroll(_visible); }
MYGUI_OBSOLETE("use : bool Edit::isVisibleHScroll()")
bool isShowHScroll() { return isVisibleHScroll(); }
MYGUI_OBSOLETE("use : void Widget::setCoord(const IntCoord& _coord)")
void setPosition(const IntCoord& _coord) { setCoord(_coord); }
MYGUI_OBSOLETE("use : void Widget::setCoord(int _left, int _top, int _width, int _height)")
void setPosition(int _left, int _top, int _width, int _height) { setCoord(_left, _top, _width, _height); }
// to avoid hiding base virtual function
virtual void setTextColour(const Colour& _colour) { Base::setTextColour(_colour); }
MYGUI_OBSOLETE("use : void Edit::setTextIntervalColour(size_t _start, size_t _count, const Colour& _colour)")
void setTextColour(size_t _start, size_t _count, const Colour& _colour) { setTextIntervalColour(_start, _count, _colour); }
MYGUI_OBSOLETE("use : size_t Edit::getTextSelectionStart() , size_t getTextSelectionEnd()")
void getTextSelect(size_t& _start, size_t& _end);
MYGUI_OBSOLETE("use : UString Edit::getTextInterval(size_t _start, size_t _count)")
UString getText(size_t _start, size_t _count) { return getTextInterval(_start, _count); }
MYGUI_OBSOLETE("use : void Edit::setTextSelection(size_t _start, size_t _end)")
void setTextSelect(size_t _start, size_t _end) { setTextSelection(_start, _end); }
MYGUI_OBSOLETE("use : void Edit::deleteTextSelection()")
void deleteTextSelect() { deleteTextSelection(); }
MYGUI_OBSOLETE("use : UString Edit::getTextSelection()")
UString getSelectedText() { return getTextSelection(); }
MYGUI_OBSOLETE("use : bool Edit::isTextSelection()")
bool isTextSelect() { return isTextSelection(); }
MYGUI_OBSOLETE("use : void Edit::setTextSelectionColour(const Colour& _colour)")
void setTextSelectColour(const Colour& _colour) { setTextSelectionColour(_colour); }
#endif // MYGUI_DONT_USE_OBSOLETE
protected:
virtual ~Edit();
virtual void onMouseDrag(int _left, int _top);
virtual void onKeyLostFocus(Widget* _new);
virtual void onKeySetFocus(Widget* _old);
virtual void onKeyButtonPressed(KeyCode _key, Char _char);
// потом убрать все нотифи в сраку
void notifyMouseSetFocus(Widget* _sender, Widget* _old);
void notifyMouseLostFocus(Widget* _sender, Widget* _new);
void notifyMousePressed(Widget* _sender, int _left, int _top, MouseButton _id);
void notifyMouseReleased(Widget* _sender, int _left, int _top, MouseButton _id);
void notifyMouseDrag(Widget* _sender, int _left, int _top);
void notifyMouseButtonDoubleClick(Widget* _sender);
void notifyScrollChangePosition(VScroll* _sender, size_t _position);
void notifyMouseWheel(Widget* _sender, int _rel);
// обновление представления
void updateView();
void updateViewWithCursor();
void baseChangeWidgetSkin(ResourceSkin* _info);
void eraseView();
private:
void initialiseWidgetSkin(ResourceSkin* _info);
void shutdownWidgetSkin();
private:
// устанавливает текст
void setText(const UString& _text, bool _history);
// удаляет все что выделенно
bool deleteTextSelect(bool _history);
// вставляет текст в указанную позицию
void insertText(const UString& _text, size_t _index, bool _history);
// удаляет текст
void eraseText(size_t _start, size_t _count, bool _history);
// выделяет цветом выделение
void setTextSelectColour(const Colour& _colour, bool _history);
// выделяет цветом диапазон
void _setTextColour(size_t _start, size_t _count, const Colour& _colour, bool _history);
void frameEntered(float _frame);
void updateEditState();
// обновляет курсор по координате
void updateSelectText();
void resetSelect();
// запись в историю данных о позиции
void commandPosition(size_t _undo, size_t _redo, size_t _length, VectorChangeInfo * _info = nullptr);
// команнды отмена и повтор
bool commandRedo();
bool commandUndo();
// объединяет последние две комманды
void commandMerge();
// очистка
void commandResetRedo() { mVectorRedoChangeInfo.clear(); }
void commandResetHistory() { mVectorRedoChangeInfo.clear();mVectorUndoChangeInfo.clear(); }
void saveInHistory(VectorChangeInfo * _info = nullptr);
// работа с буфером обмена
void commandCut();
void commandCopy();
void commandPast();
const UString& getRealString();
void setRealString(const UString& _caption);
void updateCursorPosition();
// размер данных
virtual IntSize getContentSize();
// смещение данных
virtual IntPoint getContentPosition();
virtual void setContentPosition(const IntPoint& _point);
// размер окна, через которые видно данные
virtual IntSize getViewSize() const;
// размер на который прокручиваются данные при щелчке по скролу
virtual size_t getVScrollPage();
virtual size_t getHScrollPage();
virtual Align getContentAlign();
protected:
// нажата ли кнопка
bool mIsPressed;
// в фокусе ли кнопка
bool mIsFocus;
bool mCursorActive;
float mCursorTimer;
float mActionMouseTimer;
// позиция курсора
size_t mCursorPosition;
// максимальное колличество
size_t mTextLength;
// выделение
size_t mStartSelect;
size_t mEndSelect;
// списоки изменений для отмены и повтора
DequeUndoRedoInfo mVectorUndoChangeInfo;
DequeUndoRedoInfo mVectorRedoChangeInfo;
bool mMouseLeftPressed;
bool mModeReadOnly;
bool mModePassword;
bool mModeMultiline;
bool mModeStatic;
bool mModeWordWrap;
bool mTabPrinting;
// настоящий текст, закрытый за звездочками
UString mPasswordText;
// для поддержки режима статик, где курсор не нужен
std::string mOriginalPointer;
Char mCharPassword;
bool mOverflowToTheLeft;
size_t mMaxTextLength;
};
} // namespace MyGUI
#endif // __MYGUI_EDIT_H__

@ -1,164 +0,0 @@
/*!
@file
@author Albert Semenov
@date 09/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_EDIT_TEXT_H__
#define __MYGUI_EDIT_TEXT_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_XmlDocument.h"
#include "MyGUI_Types.h"
#include "MyGUI_ISubWidgetText.h"
#include "MyGUI_IFont.h"
#include "MyGUI_ResourceSkin.h"
#include "MyGUI_RenderFormat.h"
#include "MyGUI_TextView.h"
namespace MyGUI
{
class RenderItem;
class MYGUI_EXPORT EditText : public ISubWidgetText
{
MYGUI_RTTI_DERIVED( EditText )
public:
EditText();
virtual ~EditText();
virtual void setVisible(bool _value);
// обновляет все данные связанные с тектом
virtual void updateRawData();
// метод для отрисовки себя
virtual void doRender();
void setCaption(const UString& _value);
const UString& getCaption();
void setTextColour(const Colour& _value);
const Colour& getTextColour();
void setAlpha(float _value);
float getAlpha();
virtual void setFontName(const std::string& _value);
virtual const std::string& getFontName();
virtual void setFontHeight(int _value);
virtual int getFontHeight();
virtual void createDrawItem(ITexture* _texture, ILayerNode * _node);
virtual void destroyDrawItem();
virtual void setTextAlign(Align _value);
virtual Align getTextAlign();
virtual size_t getTextSelectionStart();
virtual size_t getTextSelectionEnd();
virtual void setTextSelection(size_t _start, size_t _end);
virtual bool getSelectBackground();
virtual void setSelectBackground(bool _normal);
virtual bool isVisibleCursor();
virtual void setVisibleCursor(bool _value);
/** Get invert selected text color property */
virtual bool getInvertSelected() { return mInvertSelect; }
/** Enable or disable inverting color of selected text\n
Enabled (true) by default
*/
virtual void setInvertSelected(bool _value);
virtual size_t getCursorPosition();
virtual void setCursorPosition(size_t _index);
virtual IntSize getTextSize();
// устанавливает смещение текста в пикселях
virtual void setViewOffset(const IntPoint& _point);
virtual IntPoint getViewOffset();
// возвращает положение курсора по произвольному положению
virtual size_t getCursorPosition(const IntPoint& _point);
// возвращает положение курсора в обсолютных координатах
virtual IntCoord getCursorCoord(size_t _position);
void setShiftText(bool _shift);
void setWordWrap(bool _value);
virtual void setStateData(IStateInfo * _data);
void _updateView();
void _correctView();
/*internal:*/
void _setAlign(const IntSize& _oldsize, bool _update);
void _setAlign(const IntCoord& _oldcoord, bool _update);
protected:
bool mEmptyView;
uint32 mCurrentColour;
uint32 mInverseColour;
uint32 mCurrentAlpha;
IntCoord mCurrentCoord;
UString mCaption;
bool mTextOutDate;
Align mTextAlign;
Colour mColour;
float mAlpha;
VertexColourType mVertexFormat;
IFont* mFont;
ITexture* mTexture;
int mFontHeight;
bool mBackgroundNormal;
size_t mStartSelect;
size_t mEndSelect;
size_t mCursorPosition;
bool mVisibleCursor;
bool mInvertSelect;
IntPoint mViewOffset; // смещение текста
ILayerNode* mNode;
RenderItem* mRenderItem;
size_t mCountVertex;
bool mIsAddCursorWidth;
bool mShiftText;
bool mWordWrap;
int mOldWidth;
TextView mTextView;
};
} // namespace MyGUI
#endif // __MYGUI_EDIT_TEXT_H__

@ -1,108 +0,0 @@
/*!
@file
@author Albert Semenov
@date 08/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_ENUMERATOR_H__
#define __MYGUI_ENUMERATOR_H__
#include <assert.h>
namespace MyGUI
{
/** Class for comfortable using of vectors with small while loop
instead iterators. Performance is same as with iterators.
Enumerator usage
@example Enumerator
@code
typedef std::vector<std::string> VectorString;
typedef Enumerator<VectorString> EnumeratorVectorString;
VectorString vec;
vec.push_back("value");
//EnumeratorVectorString enum_vec(vec.begin(), vec.end());
EnumeratorVectorString enum_vec(vec);
while (enum_vec.next())
{
std::string value = enum_vec.current();
}
typedef std::pair<std::string, std::string> PairString;
typedef std::map<PairString> MapString;
MapString map;
map["key"] = "value";
//EnumeratorMapString enum_map(map.begin(), map.end());
EnumeratorMapString enum_map(map);
while (enum_map.next())
{
std::string key = enum_map.current().first;
std::string value = enum_map.current().second;
}
@endcode
*/
template<typename T>
class Enumerator
{
private:
Enumerator() { }
public:
explicit Enumerator(const T& _container) :
m_first(true),
m_current(_container.begin()),
m_end(_container.end())
{
}
Enumerator(typename T::const_iterator _first, typename T::const_iterator _end) :
m_first(true),
m_current(_first),
m_end(_end)
{
}
bool next()
{
if (m_current == m_end) return false;
else if (m_first)
{
m_first = false;
return true;
}
++ m_current;
if (m_current == m_end) return false;
return true;
}
typename T::const_reference operator->() const { assert(m_current != m_end); return (*m_current); }
typename T::const_reference current() { assert(m_current != m_end); return (*m_current); }
private:
bool m_first;
typename T::const_iterator m_current;
typename T::const_iterator m_end;
};
} // namespace MyGUI
#endif // __MYGUI_ENUMERATOR_H__

@ -1,118 +0,0 @@
/*!
@file
@author Albert Semenov
@date 10/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_EVENT_PAIR_H__
#define __MYGUI_EVENT_PAIR_H__
#include "MyGUI_Prerequest.h"
namespace MyGUI
{
template <typename EventObsolete, typename Event>
class EventPair
{
public:
template <typename T>
MYGUI_OBSOLETE("use : signature : Event::IDelegate * _delegate")
void operator = (T * _delegate)
{
m_eventObsolete = _delegate;
m_event = nullptr;
}
void operator = (typename Event::IDelegate * _delegate)
{
m_eventObsolete = nullptr;
m_event = _delegate;
}
template <typename TP1>
void operator()( TP1 p1 )
{
m_eventObsolete(p1);
m_event(p1);
}
template <typename TP1, typename TP2>
void operator()( TP1 p1, TP2 p2 )
{
m_eventObsolete(p1, p2);
m_event(p1, p2);
}
template <typename TP1, typename TP2, typename TP3>
void operator()( TP1 p1, TP2 p2, TP3 p3 )
{
m_eventObsolete(p1, p2, p3);
m_event(p1, p2, p3);
}
template <typename TP1, typename TP2, typename TP3, typename TP4>
void operator()( TP1 p1, TP2 p2, TP3 p3, TP4 p4 )
{
m_eventObsolete(p1, p2, p3, p4);
m_event(p1, p2, p3, p4);
}
template <typename TP1, typename TP2, typename TP3, typename TP4, typename TP5>
void operator()( TP1 p1, TP2 p2, TP3 p3, TP4 p4, TP5 p5 )
{
m_eventObsolete(p1, p2, p3, p4, p5);
m_event(p1, p2, p3, p4, p5);
}
template <typename TP1, typename TP2, typename TP3, typename TP4, typename TP5, typename TP6>
void operator()( TP1 p1, TP2 p2, TP3 p3, TP4 p4, TP5 p5, TP6 p6 )
{
m_eventObsolete(p1, p2, p3, p4, p5, p6);
m_event(p1, p2, p3, p4, p5, p6);
}
template <typename TP1, typename TP2, typename TP3, typename TP4, typename TP5, typename TP6, typename TP7>
void operator()( TP1 p1, TP2 p2, TP3 p3, TP4 p4, TP5 p5, TP6 p6, TP7 p7 )
{
m_eventObsolete(p1, p2, p3, p4, p5, p6, p7);
m_event(p1, p2, p3, p4, p5, p6, p7);
}
template <typename TP1, typename TP2, typename TP3, typename TP4, typename TP5, typename TP6, typename TP7, typename TP8>
void operator()( TP1 p1, TP2 p2, TP3 p3, TP4 p4, TP5 p5, TP6 p6, TP7 p7, TP8 p8 )
{
m_eventObsolete(p1, p2, p3, p4, p5, p6, p7, p8);
m_event(p1, p2, p3, p4, p5, p6, p7, p8);
}
bool empty() const
{
return m_eventObsolete.empty() && m_event.empty();
}
public:
EventObsolete m_eventObsolete;
Event m_event;
};
} // namespace MyGUI
#endif // __MYGUI_EVENT_PAIR_H__

@ -1,69 +0,0 @@
/*!
@file
@author Albert Semenov
@date 05/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_EXCEPTION_H__
#define __MYGUI_EXCEPTION_H__
#include "MyGUI_Prerequest.h"
#include <exception>
#include <string>
namespace MyGUI
{
class MYGUI_EXPORT Exception : public std::exception
{
protected:
std::string mDescription;
std::string mSource;
std::string mFile;
long mLine;
mutable std::string mFullDesc;
public:
Exception(const std::string& _description, const std::string& _source, const char* _file, long _line );
Exception(const Exception& _rhs);
// Needed for compatibility with std::exception
~Exception() throw() { }
Exception& operator = (const Exception& _rhs);
virtual const std::string& getFullDescription() const;
virtual const std::string &getSource() const { return mSource; }
virtual const std::string &getFile() const { return mFile; }
virtual long getLine() const { return mLine; }
virtual const std::string& getDescription() const { return mDescription; }
// Override std::exception::what
const char* what() const throw() { return getFullDescription().c_str(); }
};
} // namespace MyGUI
#endif // __MYGUI_EXCEPTION_H__

@ -1,79 +0,0 @@
/*!
@file
@author Albert Semenov
@date 06/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_FACTORY_MANAGER_H__
#define __MYGUI_FACTORY_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Instance.h"
#include "MyGUI_IObject.h"
#include "MyGUI_GenericFactory.h"
namespace MyGUI
{
class MYGUI_EXPORT FactoryManager
{
MYGUI_INSTANCE_HEADER( FactoryManager )
public:
typedef delegates::CDelegate1<IObject*&> Delegate;
void initialise();
void shutdown();
void registerFactory(const std::string& _category, const std::string& _type, Delegate::IDelegate* _delegate);
void unregisterFactory(const std::string& _category, const std::string& _type);
void unregisterFactory(const std::string& _category);
bool isFactoryExist(const std::string& _category, const std::string& _type);
template<typename Type>
void registerFactory(const std::string& _category)
{
registerFactory(_category, Type::getClassTypeName(), GenericFactory<Type>::getFactory());
}
template<typename Type>
void registerFactory(const std::string& _category, const std::string& _type)
{
registerFactory(_category, _type, GenericFactory<Type>::getFactory());
}
template<typename Type>
void unregisterFactory(const std::string& _category)
{
unregisterFactory(_category, Type::getClassTypeName());
}
IObject* createObject(const std::string& _category, const std::string& _type);
void destroyObject(IObject* _object);
private:
typedef std::map<std::string, Delegate> MapFactoryItem;
typedef std::map<std::string, MapFactoryItem> MapRegisterFactoryItem;
MapRegisterFactoryItem mRegisterFactoryItems;
};
} // namespace MyGUI
#endif // __MYGUI_FACTORY_MANAGER_H__

@ -1,129 +0,0 @@
/*!
@file
@author Albert Semenov
@date 06/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_FONT_DATA_H__
#define __MYGUI_FONT_DATA_H__
#include "MyGUI_Prerequest.h"
namespace MyGUI
{
struct MYGUI_EXPORT FontCodeType
{
enum Enum
{
Selected = 6,
SelectedBack = 7,
Cursor = 8,
Tab = 9,
LF = 0x000A,
CR = 0x000D,
Space = 0x0020,
LatinStart = 0x0021,
NEL = 0x0085,
LatinEnd = 0x00A6,
MAX
};
FontCodeType(Enum _value = MAX) : value(_value) { }
friend bool operator == (FontCodeType const& a, FontCodeType const& b) { return a.value == b.value; }
friend bool operator != (FontCodeType const& a, FontCodeType const& b) { return a.value != b.value; }
private:
Enum value;
};
// èíôîðìàöèÿ îá îäíîì ñèìâîëå
struct GlyphInfo
{
FloatRect uvRect;
Char codePoint;
int width;
GlyphInfo() : codePoint(0), width(0) { }
};
typedef std::vector<GlyphInfo> VectorGlyphInfo;
// èíôîðìàöèÿ îá äèàïàçîíå
//FIXME move to std::pair
class PairCodePoint
{
public:
PairCodePoint() : first(0), last(0) { }
PairCodePoint(Char _first, Char _last) : first(_first), last(_last) { }
// ïðîâåðÿåò âõîäèò ëè ñèìâîë â äèàïàçîí
bool isExist(Char _code) const { return _code >= first && _code <= last; }
public:
Char first;
Char last;
};
// èíôîìàöèÿ î äèàïàçîíå ñèìâîëîâ
class RangeInfo
{
public:
RangeInfo() : first(0), last(0) { }
RangeInfo(Char _first, Char _last) :
first(_first),
last(_last)
{
range.resize(last - first + 1);
}
// ïðîâåðÿåò âõîäèò ëè ñèìâîë â äèàïàçîí
bool isExist(Char _code) const { return _code >= first && _code <= last; }
// âîçâðàùàåò óêàçàòåëü íà ãëèô, èëè 0, åñëè êîä íå âõîäèò â äèàïàçîí
GlyphInfo* getInfo(Char _code) { return isExist(_code) ? &range[_code - first] : nullptr; }
void setInfo(Char _code, GlyphInfo* _value) { if (isExist(_code)) range[_code - first] = *_value; }
public:
Char first;
Char last;
VectorGlyphInfo range;
};
// FIXME move to resource font
class PairCodeCoord
{
public:
PairCodeCoord() : code(0) { }
PairCodeCoord(Char _code, const IntCoord& _coord) :
code(_code),
coord(_coord)
{
}
bool operator < (const PairCodeCoord& _value) const { return code < _value.code; }
Char code;
IntCoord coord;
};
} // namespace MyGUI
#endif // __MYGUI_FONT_DATA_H__

@ -1,60 +0,0 @@
/*!
@file
@author Albert Semenov
@date 11/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_FONT_MANAGER_H__
#define __MYGUI_FONT_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Enumerator.h"
#include "MyGUI_IFont.h"
#include "MyGUI_Instance.h"
#include "MyGUI_XmlDocument.h"
#include "MyGUI_ResourceManager.h"
namespace MyGUI
{
class MYGUI_EXPORT FontManager
{
MYGUI_INSTANCE_HEADER( FontManager )
public:
void initialise();
void shutdown();
/** Load additional MyGUI *_font.xml file */
bool load(const std::string& _file);
void _load(xml::ElementPtr _node, const std::string& _file, Version _version);
const std::string& getDefaultFont() const { return mDefaultName; }
void setDefaultFont(const std::string& _value);
/** Get font resource */
IFont* getByName(const std::string& _name) const;
private:
std::string mDefaultName;
};
} // namespace MyGUI
#endif // __MYGUI_FONT_MANAGER_H__

@ -1,36 +0,0 @@
/*!
@file
@author Albert Semenov
@date 06/2009
@module
*/
#ifndef __MYGUI_GENERIC_FACTORY_H__
#define __MYGUI_GENERIC_FACTORY_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
#include "MyGUI_Delegate.h"
namespace MyGUI
{
template <typename Type>
class GenericFactory
{
public:
typedef delegates::CDelegate1<IObject*&> Delegate;
static typename Delegate::IDelegate* getFactory()
{
return newDelegate(createFromFactory);
}
private:
static void createFromFactory(IObject*& _instance)
{
_instance = new Type();
}
};
}
#endif // __MYGUI_GENERIC_FACTORY_H__

@ -1,287 +0,0 @@
/*!
@file
@author Albert Semenov
@date 11/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_GUI_H__
#define __MYGUI_GUI_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
#include "MyGUI_Instance.h"
#include "MyGUI_XmlDocument.h"
#include "MyGUI_IWidgetCreator.h"
#include "MyGUI_IUnlinkWidget.h"
#include "MyGUI_Widget.h"
namespace MyGUI
{
typedef delegates::CMultiDelegate1<float> FrameEventDelegate;
class MYGUI_EXPORT Gui : public IWidgetCreator, public IUnlinkWidget
{
friend class WidgetManager;
MYGUI_INSTANCE_HEADER( Gui )
public:
/** Initialise GUI and all GUI Managers
@param
_core name of core config file for MyGUI (contain main config files with skins, layers, fonts, etc.)
@param
_logFileName Log file name
*/
void initialise(const std::string& _core = "core.xml", const std::string& _logFileName = MYGUI_LOG_FILENAME);
/** Shutdown GUI and all GUI Managers*/
void shutdown();
// methods for creating widgets
/** Create widget
@param _type widget type
@param _skin widget skin
@param _coord int coordinates of widget (_left, _top, _width, _height)
@param _align widget align (possible values can be found in enum Align)
@param _layer layer where widget will be created (all layers usually defined in core.layer file).
If your widget will overlap with any other you shoud select _layer with "overlapped" property enabled.
@param _name if needed (you can use it for finding widget by name later)
*/
Widget* createWidgetT(const std::string& _type, const std::string& _skin, const IntCoord& _coord, Align _align, const std::string& _layer, const std::string& _name = "")
{
return baseCreateWidget(WidgetStyle::Overlapped, _type, _skin, _coord, _align, _layer, _name);
}
/** See Gui::createWidgetT */
Widget* createWidgetT(const std::string& _type, const std::string& _skin, int _left, int _top, int _width, int _height, Align _align, const std::string& _layer, const std::string& _name = "")
{
return createWidgetT(_type, _skin, IntCoord(_left, _top, _width, _height), _align, _layer, _name);
}
/** Create widget using coordinates relative to parent. see Gui::createWidgetT */
Widget* createWidgetRealT(const std::string& _type, const std::string& _skin, const FloatCoord& _coord, Align _align, const std::string& _layer, const std::string& _name = "")
{
return createWidgetT(_type, _skin, IntCoord((int)(_coord.left*mViewSize.width), (int)(_coord.top*mViewSize.height), (int)(_coord.width*mViewSize.width), (int)(_coord.height*mViewSize.height)), _align, _layer, _name);
}
/** Create widget using coordinates relative to parent. see Gui::createWidgetT */
Widget* createWidgetRealT(const std::string& _type, const std::string& _skin, float _left, float _top, float _width, float _height, Align _align, const std::string& _layer, const std::string& _name = "")
{
return createWidgetT(_type, _skin, IntCoord((int)(_left*mViewSize.width), (int)(_top*mViewSize.height), (int)(_width*mViewSize.width), (int)(_height*mViewSize.height)), _align, _layer, _name);
}
// templates for creating widgets by type
/** Same as Gui::createWidgetT but return T* instead of Widget* */
template <typename T>
T* createWidget(const std::string& _skin, const IntCoord& _coord, Align _align, const std::string& _layer, const std::string& _name = "")
{
return static_cast<T*>(createWidgetT(T::getClassTypeName(), _skin, _coord, _align, _layer, _name));
}
/** Same as Gui::createWidgetT but return T* instead of Widget* */
template <typename T>
T* createWidget(const std::string& _skin, int _left, int _top, int _width, int _height, Align _align, const std::string& _layer, const std::string& _name = "")
{
return static_cast<T*>(createWidgetT(T::getClassTypeName(), _skin, IntCoord(_left, _top, _width, _height), _align, _layer, _name));
}
/** Same as Gui::createWidgetRealT but return T* instead of Widget* */
template <typename T>
T* createWidgetReal(const std::string& _skin, const FloatCoord& _coord, Align _align, const std::string& _layer, const std::string& _name = "")
{
return static_cast<T*>(createWidgetRealT(T::getClassTypeName(), _skin, _coord, _align, _layer, _name));
}
/** Same as Gui::createWidgetRealT but return T* instead of Widget* */
template <typename T>
T* createWidgetReal(const std::string& _skin, float _left, float _top, float _width, float _height, Align _align, const std::string& _layer, const std::string& _name = "")
{
return static_cast<T*>(createWidgetRealT(T::getClassTypeName(), _skin, _left, _top, _width, _height, _align, _layer, _name));
}
/** Get view size of GUI area */
const IntSize& getViewSize() const { return mViewSize; }
int getViewWidth() { return mViewSize.width; }
int getViewHeight() { return mViewSize.height; }
// mirror of InputManager methods
/** Inject MouseMove event
@return true if event has been processed by GUI
*/
bool injectMouseMove(int _absx, int _absy, int _absz);
/** Inject MousePress event
@return true if event has been processed by GUI
*/
bool injectMousePress(int _absx, int _absy, MouseButton _id);
/** Inject MouseRelease event
@return true if event has been processed by GUI
*/
bool injectMouseRelease(int _absx, int _absy, MouseButton _id);
/** Inject KeyPress event
@return true if event has been processed by GUI
*/
bool injectKeyPress(KeyCode _key, Char _text = 0);
/** Inject KeyReleas event
@return true if event has been processed by GUI
*/
bool injectKeyRelease(KeyCode _key);
/** Destroy any created widget */
void destroyWidget(Widget* _widget);
/** Destroy vector of widgets */
void destroyWidgets(VectorWidgetPtr& _widgets);
/** Destroy Enumerator of widgets */
void destroyWidgets(EnumeratorWidgetPtr& _widgets);
/** Find widget by name
If widget is not found the exception will be thrown, or if the second parameter is false the nullptr pointer will be returned
*/
Widget* findWidgetT(const std::string& _name, bool _throw = true);
/** Find widget by name and prefix
If widget is not found the exception will be thrown, or if the second parameter is false the nullptr pointer will be returned
*/
Widget* findWidgetT(const std::string& _name, const std::string& _prefix, bool _throw = true)
{
return findWidgetT(_prefix + _name, _throw);
}
// mirror WidgetManager
/** Find widget by name and cast it to T type.
If widget not found or T and found widget have different types cause exception, or if the second parameter is false the nullptr pointer will be returned
*/
template <typename T>
T* findWidget(const std::string& _name, bool _throw = true)
{
Widget* widget = findWidgetT(_name, _throw);
if (nullptr == widget) return nullptr;
return widget->castType<T>(_throw);
}
/** Find widget by name and prefix and cast it to T type
If widget not found or T and found widget have different types cause exception, or if the second parameter is false the nullptr pointer will be returned
*/
template <typename T>
T* findWidget(const std::string& _name, const std::string& _prefix, bool _throw = true)
{
return findWidget<T>(_prefix + _name, _throw);
}
/** Show or hide mouse pointer */
void setVisiblePointer(bool _visible);
/** Is mouse pointer visible */
bool isVisiblePointer();
// mirror ResourceManager
/** Load config with any info (file can have different data such other config files that will be loaded, skins, layers, pointers, etc) */
bool load(const std::string& _file);
void resizeWindow(const IntSize& _size);
/** Destroy child widget or throw exception if this child widget not found */
void destroyChildWidget(Widget* _widget) { _destroyChildWidget(_widget); }
/** Destroy all child widgets */
void destroyAllChildWidget() { _destroyAllChildWidget(); }
/** Get name of Gui ResourceGroup*/
//static const std::string& getResourceGroup();
/** Get root widgets Enumerator */
EnumeratorWidgetPtr getEnumerator() { return EnumeratorWidgetPtr(mWidgetChild); }
/*internal:*/
/** Inject frame entered event (called be renderer, do not call it manually).
This function is called every frame by renderer.
*/
void _injectFrameEntered(float _time);
/*event:*/
/** Multidelegate for GUI per frame call.\n
signature : void method(float _time)\n
@param _time Time elapsed since last frame
*/
FrameEventDelegate eventFrameStart;
/*obsolete:*/
#ifndef MYGUI_DONT_USE_OBSOLETE
MYGUI_OBSOLETE("use : void Gui::destroyWidgets(VectorWidgetPtr &_widgets)")
void destroyWidgetsVector(VectorWidgetPtr& _widgets) { destroyWidgets(_widgets); }
MYGUI_OBSOLETE("use : void Gui::setVisiblePointer(bool _value)")
void hidePointer() { setVisiblePointer(false); }
MYGUI_OBSOLETE("use : void Gui::setVisiblePointer(bool _value)")
void showPointer() { setVisiblePointer(true); }
MYGUI_OBSOLETE("use : bool Gui::isVisiblePointer()")
bool isShowPointer() { return isVisiblePointer(); }
MYGUI_OBSOLETE("called be renderer, do not call it manually")
void injectFrameEntered(float _time) { }
#endif // MYGUI_DONT_USE_OBSOLETE
private:
// создает виджет
virtual Widget* baseCreateWidget(WidgetStyle _style, const std::string& _type, const std::string& _skin, const IntCoord& _coord, Align _align, const std::string& _layer, const std::string& _name);
// удяляет неудачника
void _destroyChildWidget(Widget* _widget);
// удаляет всех детей
void _destroyAllChildWidget();
virtual void _unlinkWidget(Widget* _widget);
// добавляет в список виджет
virtual void _linkChildWidget(Widget* _widget);
// удаляет из списка
virtual void _unlinkChildWidget(Widget* _widget);
private:
// вектор всех детей виджетов
VectorWidgetPtr mWidgetChild;
// размеры экрана
IntSize mViewSize;
// синглтоны гуя
InputManager * mInputManager;
SubWidgetManager * mSubWidgetManager;
LayerManager* mLayerManager;
SkinManager* mSkinManager;
WidgetManager* mWidgetManager;
FontManager* mFontManager;
ControllerManager* mControllerManager;
PointerManager* mPointerManager;
ClipboardManager* mClipboardManager;
LayoutManager* mLayoutManager;
DynLibManager* mDynLibManager;
PluginManager* mPluginManager;
LanguageManager* mLanguageManager;
ResourceManager* mResourceManager;
FactoryManager* mFactoryManager;
};
} // namespace MyGUI
#endif // __MYGUI_GUI_H__

@ -1,137 +0,0 @@
/*!
@file
@author Albert Semenov
@date 09/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_GUID_H__
#define __MYGUI_GUID_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
#include <memory.h>
namespace MyGUI
{
class MYGUI_EXPORT Guid
{
public:
Guid() { fast._data1 = fast._data2 = fast._data3 = fast._data4 = 0; }
Guid( Guid const& _value ) { *this = _value; }
explicit Guid(const std::string& _value) { *this = parse(_value); }
explicit Guid(unsigned char(&_id)[16]) { ::memcpy((void*)&vec._data1[0], (void*)&_id[0], 16); }
bool operator == (Guid const& _comp) const
{
return _comp.fast._data1 == fast._data1
&& _comp.fast._data2 == fast._data2
&& _comp.fast._data3 == fast._data3
&& _comp.fast._data4 == fast._data4;
}
bool operator != ( Guid const& _comp ) const
{
return ! (*this == _comp);
}
bool operator < ( Guid const& _comp ) const
{
if (_comp.fast._data1 < fast._data1) return true;
else if (_comp.fast._data1 > fast._data1) return false;
if (_comp.fast._data2 < fast._data2) return true;
else if (_comp.fast._data2 > fast._data2) return false;
if (_comp.fast._data3 < fast._data3) return true;
else if (_comp.fast._data3 > fast._data3) return false;
if (_comp.fast._data4 < fast._data4) return true;
return false;
}
Guid& operator = (Guid const& _rvalue)
{
fast._data1 = _rvalue.fast._data1;
fast._data2 = _rvalue.fast._data2;
fast._data3 = _rvalue.fast._data3;
fast._data4 = _rvalue.fast._data4;
return *this;
}
bool empty() const
{
return fast._data1 == 0
&& fast._data2 == 0
&& fast._data3 == 0
&& fast._data4 == 0;
}
void clear()
{
fast._data1 = fast._data2 = fast._data3 = fast._data4 = 0;
}
std::string print() const;
static Guid parse(const std::string& _value);
static Guid generate();
friend std::ostream& operator << ( std::ostream& _stream, const Guid& _value )
{
_stream << _value.print();
return _stream;
}
friend std::istream& operator >> ( std::istream& _stream, Guid& _value )
{
std::string value;
_stream >> value;
if (_stream.fail()) _value.clear();
else _value = Guid::parse(value);
return _stream;
}
private:
// массив для быстрой конвертации
static const char convert_hex[64];
struct _original
{
uint32 data1;
uint16 data2, data3;
uint8 data4[8];
};
struct _fast
{
uint32 _data1, _data2, _data3, _data4;
};
struct _vec
{
unsigned char _data1[16];
};
union
{
_original original;
_fast fast;
_vec vec;
};
};
} // namespace MyGUI
#endif // __MYGUI_GUID_H__

@ -1,67 +0,0 @@
/*!
@file
@author Albert Semenov
@date 11/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_HSCROLL_H__
#define __MYGUI_HSCROLL_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_VScroll.h"
namespace MyGUI
{
class MYGUI_EXPORT HScroll :
public VScroll
{
MYGUI_RTTI_DERIVED( HScroll )
public:
HScroll();
//! @copydoc VScroll::getLineSize()
virtual int getLineSize();
//! @copydoc VScroll::setTrackSize(int _value)
virtual void setTrackSize(int _value);
//! @copydoc VScroll::getTrackSize()
virtual int getTrackSize();
/*internal:*/
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
protected:
virtual ~HScroll();
void baseChangeWidgetSkin(ResourceSkin* _info);
private:
void initialiseWidgetSkin(ResourceSkin* _info);
void shutdownWidgetSkin();
void TrackMove(int _left, int _top);
void updateTrack();
};
} // namespace MyGUI
#endif // __MYGUI_HSCROLL_H__

@ -1,111 +0,0 @@
/*!
@file
@author Albert Semenov
@date 11/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_ITEM_INFO_H__
#define __MYGUI_ITEM_INFO_H__
#include "MyGUI_Prerequest.h"
namespace MyGUI
{
// структура информации об отображении элемента
/** Info about ItemBox item*/
struct MYGUI_EXPORT IBDrawItemInfo
{
IBDrawItemInfo() :
index(ITEM_NONE),
update(false),
select(false),
active(false),
drag(false),
drop_accept(false),
drop_refuse(false)
{
}
IBDrawItemInfo(size_t _index, size_t _select, size_t _active, size_t _accept, size_t _refuse, bool _update, bool _drag) :
index(_index),
update(_update),
select(_index == _select),
active(_index == _active),
drag(_drag),
drop_accept(_index == _accept),
drop_refuse(_index == _refuse)
{
}
/** Index of element */
size_t index;
/** State and interdan data changed */
bool update;
/** Is widget selected */
bool select;
/** Is widget active */
bool active;
/** Is widget able to be dragged */
bool drag;
/** Is widget accepting drop */
bool drop_accept;
/** Is widget refuseing drop */
bool drop_refuse;
};
struct MYGUI_EXPORT IBNotifyItemData
{
enum NotifyItem
{
MousePressed,
MouseReleased,
KeyPressed,
KeyReleased
};
IBNotifyItemData(size_t _index, NotifyItem _notify, int _x, int _y, MouseButton _id) :
index(_index), notify(_notify), x(_x), y(_y), id(_id), code(KeyCode::None), key(0) { }
IBNotifyItemData(size_t _index, NotifyItem _notify, KeyCode _code, Char _key) :
index(_index), notify(_notify), x(0), y(0), id(MouseButton::None), code(_code), key(_key) { }
IBNotifyItemData(size_t _index, NotifyItem _notify, KeyCode _code) :
index(_index), notify(_notify), x(0), y(0), id(MouseButton::None), code(_code), key(KeyCode::None) { }
/** Item index */
size_t index;
/** Notify type */
NotifyItem notify;
/** If Mouse* notify type - mouse x position, else 0 */
int x;
/** If Mouse* notify type - mouse y position, else 0 */
int y;
/** If Mouse* notify type - mouse button id position, else 0 */
MouseButton id;
/** If Key* notify type - key code, else 0 */
KeyCode code;
/** If Key* notify type - mouse button id position, else 0 */
Char key;
};
} // namespace MyGUI
#endif // __MYGUI_ITEM_INFO_H__

@ -1,213 +0,0 @@
/*!
@file
@author Georgiy Evmenov
@date 11/2007
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_I_CROPPED_RECTANGLE_H__
#define __MYGUI_I_CROPPED_RECTANGLE_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
namespace MyGUI
{
class MYGUI_EXPORT ICroppedRectangle
{
public:
ICroppedRectangle() :
mIsMargin(false),
mCroppedParent(nullptr),
mVisible(true),
mAlign(Align::Default)
{ }
virtual ~ICroppedRectangle() { }
/** Get parent ICroppedRectangle */
ICroppedRectangle * getCroppedParent() { return mCroppedParent; }
/** Set coordinates (position and size) */
virtual void setCoord(const IntCoord& _value) { mCoord = _value; }
/** Get coordinates (position and size) */
const IntCoord& getCoord() const { return mCoord; }
/** Set position */
virtual void setPosition(const IntPoint& _value) { mCoord.left = _value.left; mCoord.top = _value.top; }
/** Get position */
IntPoint getPosition() const { return mCoord.point(); }
/** Set size */
virtual void setSize(const IntSize& _value) { mCoord.width = _value.width; mCoord.height = _value.height; }
/** Get size */
IntSize getSize() const { return mCoord.size(); }
/** Hide or show */
virtual void setVisible(bool _value) { mVisible = _value; }
/** Return true if visible */
bool isVisible() const { return mVisible; }
/** Get position in screen coordinates */
const IntPoint& getAbsolutePosition() const { return mAbsolutePosition; }
/** Get rectangle in screen coordinates */
IntRect getAbsoluteRect() const { return IntRect(mAbsolutePosition.left, mAbsolutePosition.top, mAbsolutePosition.left+mCoord.width, mAbsolutePosition.top+mCoord.height); }
/** Get coordinate in screen coordinates */
IntCoord getAbsoluteCoord() const { return IntCoord(mAbsolutePosition.left, mAbsolutePosition.top, mCoord.width, mCoord.height); }
/** Get X in screen coordinates */
int getAbsoluteLeft() const { return mAbsolutePosition.left; }
/** Get Y in screen coordinates */
int getAbsoluteTop() const { return mAbsolutePosition.top; }
/** Set align */
virtual void setAlign(Align _value) { mAlign = _value; }
/** Get align */
Align getAlign() const { return mAlign; }
/** Get left x-coordinate */
int getLeft() const { return mCoord.left; }
/** Get right x-coordinate */
int getRight() const { return mCoord.right(); }
/** Get top y-coordinate */
int getTop() const { return mCoord.top; }
/** Get bottom y-coordinate */
int getBottom() const { return mCoord.bottom(); }
/** Get width */
int getWidth() const { return mCoord.width; }
/** Get height */
int getHeight() const { return mCoord.height; }
/*internal:*/
/** True if rectangle is cropped by parent rectangle */
bool _isMargin() const { return mIsMargin; }
// Get cropped by parent rectangle coordinates
int _getViewLeft() const { return mCoord.left + mMargin.left; }
int _getViewRight() const { return mCoord.right() - mMargin.right; }
int _getViewTop() const { return mCoord.top + mMargin.top; }
int _getViewBottom() const { return mCoord.bottom() - mMargin.bottom; }
int _getViewWidth() const { return mCoord.width - mMargin.left - mMargin.right; }
int _getViewHeight() const { return mCoord.height - mMargin.top - mMargin.bottom; }
virtual void _updateView() { }
virtual void _correctView() { }
virtual void _setAlign(const IntSize& _oldsize, bool _update) { }
virtual void _setAlign(const IntCoord& _oldcoord, bool _update) { }
void _setCroppedParent(ICroppedRectangle* _parent) { mCroppedParent = _parent; }
const IntRect& _getMargin() const { return mMargin; }
int _getMarginLeft() const { return mMargin.left; }
int _getMarginRight() const { return mMargin.right; }
int _getMarginTop() const { return mMargin.top; }
int _getMarginBottom() const { return mMargin.bottom; }
/*obsolete:*/
#ifndef MYGUI_DONT_USE_OBSOLETE
MYGUI_OBSOLETE("use : void ICroppedRectangle::setVisible(bool _visible)")
void show() { setVisible(true); }
MYGUI_OBSOLETE("use : void ICroppedRectangle::setVisible(bool _visible)")
void hide() { setVisible(false); }
MYGUI_OBSOLETE("use : bool ICroppedRectangle::isVisible()")
bool isShow() { return isVisible(); }
#endif // MYGUI_DONT_USE_OBSOLETE
protected:
bool _checkPoint(int _left, int _top)
{
return ! ((_getViewLeft() > _left) || (_getViewTop() > _top) || (_getViewRight() < _left) || (_getViewBottom() < _top));
}
bool _checkMargin()
{
bool margin = false;
//вылезли ли налево
if (getLeft() < mCroppedParent->mMargin.left)
{
mMargin.left = mCroppedParent->mMargin.left - getLeft();
margin = true;
}
else
{
mMargin.left = 0;
}
//вылезли ли направо
if (getRight() > mCroppedParent->getWidth() - mCroppedParent->mMargin.right)
{
mMargin.right = getRight() - (mCroppedParent->getWidth() - mCroppedParent->mMargin.right);
margin = true;
}
else
{
mMargin.right = 0;
}
//вылезли ли вверх
if (getTop() < mCroppedParent->mMargin.top)
{
mMargin.top = mCroppedParent->mMargin.top - getTop();
margin = true;
}
else
{
mMargin.top = 0;
}
//вылезли ли вниз
if (getBottom() > mCroppedParent->getHeight() - mCroppedParent->mMargin.bottom)
{
mMargin.bottom = getBottom() - (mCroppedParent->getHeight() - mCroppedParent->mMargin.bottom);
margin = true;
}
else
{
mMargin.bottom = 0;
}
return margin;
}
bool _checkOutside() // проверка на полный выход за границу
{
return ( (getRight() < mCroppedParent->mMargin.left ) || // совсем уехали налево
(getLeft() > mCroppedParent->getWidth() - mCroppedParent->mMargin.right ) || // совсем уехали направо
(getBottom() < mCroppedParent->mMargin.top ) || // совсем уехали вверх
(getTop() > mCroppedParent->getHeight() - mCroppedParent->mMargin.bottom ) ); // совсем уехали вниз
}
protected:
bool mIsMargin;
IntRect mMargin; // перекрытие
IntCoord mCoord; // координаты
IntPoint mAbsolutePosition; // обсолютные координаты
ICroppedRectangle * mCroppedParent;
bool mVisible;
Align mAlign;
};
} // namespace MyGUI
#endif // __MYGUI_I_CROPPED_RECTANGLE_H__

@ -1,46 +0,0 @@
/*!
@file
@author Albert Semenov
@date 08/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_I_DATA_STREAM_H__
#define __MYGUI_I_DATA_STREAM_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
namespace MyGUI
{
class MYGUI_EXPORT IDataStream
{
public:
virtual ~IDataStream() { }
virtual bool eof() = 0;
virtual size_t size() = 0;
virtual void readline(std::string& _source, Char _delim = '\n') = 0;
virtual size_t read(void* _buf, size_t _count) = 0;
};
} // namespace MyGUI
#endif // __MYGUI_I_DATA_STREAM_H__

@ -1,54 +0,0 @@
/*!
@file
@author Albert Semenov
@date 06/2009
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_I_FONT_H__
#define __MYGUI_I_FONT_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_ISerializable.h"
#include "MyGUI_IResource.h"
#include "MyGUI_FontData.h"
namespace MyGUI
{
class ITexture;
class MYGUI_EXPORT IFont : public IResource
{
MYGUI_RTTI_DERIVED( IFont )
public:
IFont() { }
virtual ~IFont() { }
virtual GlyphInfo* getGlyphInfo(Char _id) = 0;
virtual ITexture* getTextureFont() = 0;
virtual int getDefaultHeight() = 0;
};
} // namespace MyGUI
#endif // __MYGUI_I_FONT_H__

@ -1,79 +0,0 @@
/*!
@file
@author Albert Semenov
@date 02/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_I_LAYER_H__
#define __MYGUI_I_LAYER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
#include "MyGUI_IRenderTarget.h"
#include "MyGUI_ILayerNode.h"
#include "MyGUI_ISerializable.h"
namespace MyGUI
{
class ILayerItem;
class MYGUI_EXPORT ILayer : public ISerializable
{
MYGUI_RTTI_DERIVED( ILayer )
public:
ILayer() { }
virtual ~ILayer() { }
// èìÿ ëååðà
const std::string& getName() const { return mName; }
// ñîçäàåì äî÷åðíèé íîä
virtual ILayerNode* createChildItemNode() = 0;
// óäàëÿåì äî÷åðíèé íîä
virtual void destroyChildItemNode(ILayerNode* _node) = 0;
// ïîäíèìàåì äî÷åðíèé íîä
virtual void upChildItemNode(ILayerNode* _node) = 0;
// ñïèñîê äåòåé
virtual EnumeratorILayerNode getEnumerator() = 0;
// âîçâðàùàåò âèäæåò ïî ïîçèöèè
virtual ILayerItem* getLayerItemByPoint(int _left, int _top) = 0;
// âîçâðàùàåò ïîçèöèþ â êîîðäèíàòàõ ëååðà
virtual IntPoint getPosition(int _left, int _top) const = 0;
// âîçâðàùàåò ðàçìåð ëååðà
virtual const IntSize& getSize() const = 0;
// ðèñóåò ëååð
virtual void renderToTarget(IRenderTarget* _target, bool _update) = 0;
virtual void dumpStatisticToLog() { }
protected:
std::string mName;
};
} // namespace MyGUI
#endif // __MYGUI_I_LAYER_H__

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