Fast-forward particle systems to make cell loads less obvious.

actorid
scrawl 11 years ago
parent cf3812188f
commit 2c0d46525b

@ -882,6 +882,9 @@ class NIFObjectLoader
Ogre::ControllerFunctionRealPtr func(function);
scene->mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
if (partflags&Nif::NiNode::ParticleFlag_AutoPlay)
partsys->fastForward(1, 0.1);
}
ctrl = ctrl->next;
}

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