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@ -5,6 +5,7 @@
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#include <osg/Geometry>
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#include <osg/Geometry>
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#include <osg/Array>
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#include <osg/Array>
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#include <osg/LOD>
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#include <osg/LOD>
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#include <osg/Switch>
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#include <osg/TexGen>
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#include <osg/TexGen>
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#include <osg/ValueObject>
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#include <osg/ValueObject>
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@ -335,6 +336,13 @@ namespace NifOsg
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return lod;
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return lod;
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}
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}
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osg::ref_ptr<osg::Switch> handleSwitchNode(const Nif::NiSwitchNode* niSwitchNode)
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{
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osg::ref_ptr<osg::Switch> switchNode (new osg::Switch);
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switchNode->setNewChildDefaultValue(false);
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return switchNode;
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}
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osg::ref_ptr<osg::Image> handleSourceTexture(const Nif::NiSourceTexture* st, Resource::ImageManager* imageManager)
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osg::ref_ptr<osg::Image> handleSourceTexture(const Nif::NiSourceTexture* st, Resource::ImageManager* imageManager)
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{
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{
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if (!st)
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if (!st)
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@ -593,6 +601,23 @@ namespace NifOsg
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node = lod;
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node = lod;
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}
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}
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if (nifNode->recType == Nif::RC_NiSwitchNode)
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{
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const Nif::NiSwitchNode* niSwitchNode = static_cast<const Nif::NiSwitchNode*>(nifNode);
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osg::ref_ptr<osg::Switch> switchNode = handleSwitchNode(niSwitchNode);
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node->addChild(switchNode);
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const Nif::NodeList &children = niSwitchNode->children;
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for(size_t i = 0;i < children.length();++i)
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{
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if(!children[i].empty())
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handleNode(children[i].getPtr(), switchNode, imageManager, boundTextures, animflags, skipMeshes, hasMarkers, isAnimated, textKeys, rootNode);
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}
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// show only first child by default
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switchNode->setSingleChildOn(0);
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return switchNode;
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}
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const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(nifNode);
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const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(nifNode);
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if(ninode)
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if(ninode)
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{
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{
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