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improved the help text for --script-run; updated readme.txt
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2 changed files with 9 additions and 2 deletions
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@ -131,7 +131,7 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
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->default_value(false), "enable console-only script functionality")
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("script-run", bpo::value<std::string>()->default_value(""),
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"set a file that is execute in the console on startup\n\n"
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"select a file that is executed in the console on startup\n\n"
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"Note: The file contains a list of script lines, but not a complete scripts. "
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"That means no begin/end and no variable declarations.")
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@ -66,9 +66,16 @@ Allowed options:
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--debug [=arg(=1)] (=0) debug mode
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--nosound [=arg(=1)] (=0) disable all sounds
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--script-verbose [=arg(=1)] (=0) verbose script output
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--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
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--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue scri
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pts) at startup
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--script-console [=arg(=1)] (=0) enable console-only script functionality
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--script-run arg select a file that is executed in the consol
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e on startup
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Note: The file contains a list of script
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lines, but not a complete scripts. That mean
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s no begin/end and no variable declarations.
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--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
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--fs-strict [=arg(=1)] (=0) strict file system handling (no case folding
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)
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--encoding arg (=win1252) Character encoding used in OpenMW game messa
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