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@ -43,10 +43,9 @@ struct PCDT
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DrawState_Weapon = 0x80,
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DrawState_Spell = 0x100
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};
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enum CameraState
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enum CameraFlags
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{
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CameraState_FirstPerson = 0x8,
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CameraState_ThirdPerson = 0xa
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CameraFlag_ThirdPerson = 0x2
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};
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#pragma pack(push)
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@ -64,7 +63,7 @@ struct PCDT
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struct PNAM
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{
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short mDrawState; // DrawState
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short mCameraState; // CameraState
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short mCameraFlags; // CameraFlags
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unsigned int mLevelProgress;
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float mSkillProgress[27]; // skill progress, non-uniform scaled
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unsigned char mSkillIncreases[8]; // number of skill increases for each attribute
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