Fix getDistance not detecting references in inactive cells properly

deque
scrawl 11 years ago
parent 47bd170d7e
commit 2ce8323a42

@ -378,12 +378,20 @@ namespace MWScript
float InterpreterContext::getDistance (const std::string& name, const std::string& id) const
{
const MWWorld::Ptr ref2 = getReference (id, false, false);
// NOTE: id may be empty, indicating an implicit reference
MWWorld::Ptr ref2;
if (id.empty())
ref2 = getReference("", true, true);
else
ref2 = MWBase::Environment::get().getWorld()->searchPtr(id, true);
// If either actor is in a non-active cell, return a large value (just like vanilla)
if (ref2.isEmpty())
return std::numeric_limits<float>().max();
const MWWorld::Ptr ref = getReference (name, false, false);
const MWWorld::Ptr ref = MWBase::Environment::get().getWorld()->searchPtr(name, true);
if (ref.isEmpty())
return std::numeric_limits<float>().max();

@ -118,6 +118,7 @@ namespace MWScript
virtual void stopScript (const std::string& name);
virtual float getDistance (const std::string& name, const std::string& id = "") const;
///< @note if \a id is empty, assumes an implicit reference
bool hasBeenActivated (const MWWorld::Ptr& ptr);
///< \attention Calling this function for the right reference will mark the action as

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