diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index 3ffd787c7..3e95648c4 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -630,12 +630,12 @@ void RenderingManager::sunDisable(bool real) } } -void RenderingManager::setSunDirection(const Ogre::Vector3& direction, bool is_moon) +void RenderingManager::setSunDirection(const Ogre::Vector3& direction, bool is_night) { // direction * -1 (because 'direction' is camera to sun vector and not sun to camera), if (mSun) mSun->setDirection(Vector3(-direction.x, -direction.y, -direction.z)); - mSkyManager->setSunDirection(direction, is_moon); + mSkyManager->setSunDirection(direction, is_night); } void RenderingManager::setGlare(bool glare) diff --git a/apps/openmw/mwrender/renderingmanager.hpp b/apps/openmw/mwrender/renderingmanager.hpp index d4b85133d..9f029c1b9 100644 --- a/apps/openmw/mwrender/renderingmanager.hpp +++ b/apps/openmw/mwrender/renderingmanager.hpp @@ -141,7 +141,7 @@ public: void setAmbientColour(const Ogre::ColourValue& colour); void setSunColour(const Ogre::ColourValue& colour); - void setSunDirection(const Ogre::Vector3& direction, bool is_moon); + void setSunDirection(const Ogre::Vector3& direction, bool is_night); void sunEnable(bool real); ///< @param real whether or not to really disable the sunlight (otherwise just set diffuse to 0) void sunDisable(bool real); diff --git a/apps/openmw/mwrender/sky.cpp b/apps/openmw/mwrender/sky.cpp index 454ed8820..f6287de5e 100644 --- a/apps/openmw/mwrender/sky.cpp +++ b/apps/openmw/mwrender/sky.cpp @@ -767,14 +767,14 @@ void SkyManager::setStormDirection(const Vector3 &direction) mStormDirection = direction; } -void SkyManager::setSunDirection(const Vector3& direction, bool is_moon) +void SkyManager::setSunDirection(const Vector3& direction, bool is_night) { if (!mCreated) return; mSun->setPosition(direction); mSunGlare->setPosition(direction); float height = direction.z; - float fade = is_moon ? 0.0 : (( height > 0.5) ? 1.0 : height * 2); + float fade = is_night ? 0.0 : (( height > 0.5) ? 1.0 : height * 2); sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty(new sh::Vector2(fade, height))); } diff --git a/apps/openmw/mwrender/sky.hpp b/apps/openmw/mwrender/sky.hpp index 70251f490..6950dbab3 100644 --- a/apps/openmw/mwrender/sky.hpp +++ b/apps/openmw/mwrender/sky.hpp @@ -153,7 +153,7 @@ namespace MWRender void setStormDirection(const Ogre::Vector3& direction); - void setSunDirection(const Ogre::Vector3& direction, bool is_moon); + void setSunDirection(const Ogre::Vector3& direction, bool is_night); void setMasserDirection(const Ogre::Vector3& direction); diff --git a/apps/openmw/mwworld/weather.cpp b/apps/openmw/mwworld/weather.cpp index a74c24768..a893b657a 100644 --- a/apps/openmw/mwworld/weather.cpp +++ b/apps/openmw/mwworld/weather.cpp @@ -443,13 +443,13 @@ void WeatherManager::update(float duration, bool paused) int facing = (mHour > 13.f) ? 1 : -1; - bool sun_is_moon = mHour >= mNightStart || mHour <= mSunriseTime; + bool is_night = mHour >= mNightStart || mHour <= mSunriseTime; Vector3 final( (height - 1) * facing, (height - 1) * facing, height); - mRendering->setSunDirection(final, sun_is_moon); + mRendering->setSunDirection(final, is_night); /* * TODO: import separated fadeInStart/Finish, fadeOutStart/Finish