routed activate signal from input sub-system to engine-class

actorid
Marc Zinnschlag 15 years ago
parent 87c84e6fcd
commit 2d695cc806

@ -253,7 +253,7 @@ void OMW::Engine::go()
// Sets up the input system
MWInput::MWInputManager input(mOgre, mEnvironment.mWorld->getPlayerPos(),
*mEnvironment.mWindowManager, mDebug);
*mEnvironment.mWindowManager, mDebug, *this);
focusFrameCounter = 0;
@ -266,3 +266,8 @@ void OMW::Engine::go()
std::cout << "Quitting peacefully.\n";
}
void OMW::Engine::activate()
{
std::cout << "activate" << std::endl;
}

@ -111,12 +111,15 @@ namespace OMW
/// Enable verbose script output
void enableVerboseScripts();
/// Start as a new game.
void setNewGame();
/// Initialise and enter main loop.
void go();
/// Activate the focussed object.
void activate();
};
}

@ -17,6 +17,8 @@
#include <libs/platform/strings.h>
#include "../mwrender/playerpos.hpp"
#include "../engine.hpp"
#include <boost/bind.hpp>
#include <boost/filesystem.hpp>
#include <OgreRoot.h>
@ -58,6 +60,7 @@ namespace MWInput
OEngine::GUI::EventInjectorPtr guiEvents;
MWRender::PlayerPos &player;
MWGui::WindowManager &windows;
OMW::Engine& mEngine;
// Count screenshots.
int shotCount;
@ -137,7 +140,7 @@ namespace MWInput
void activate()
{
mEngine.activate();
}
// Exit program now button (which is disabled in GUI mode)
@ -151,13 +154,15 @@ namespace MWInput
InputImpl(OEngine::Render::OgreRenderer &_ogre,
MWRender::PlayerPos &_player,
MWGui::WindowManager &_windows,
bool debug)
bool debug,
OMW::Engine& engine)
: ogre(_ogre),
exit(ogre.getWindow()),
input(ogre.getWindow(), !debug),
poller(input),
player(_player),
windows(_windows),
mEngine (engine),
shotCount(0)
{
using namespace OEngine::Input;
@ -275,9 +280,10 @@ namespace MWInput
MWInputManager::MWInputManager(OEngine::Render::OgreRenderer &ogre,
MWRender::PlayerPos &player,
MWGui::WindowManager &windows,
bool debug)
bool debug,
OMW::Engine& engine)
{
impl = new InputImpl(ogre,player,windows,debug);
impl = new InputImpl(ogre,player,windows,debug, engine);
}
MWInputManager::~MWInputManager()

@ -19,6 +19,11 @@ namespace MWGui
class WindowManager;
}
namespace OMW
{
class Engine;
}
namespace MWInput
{
// Forward declaration of the real implementation.
@ -37,7 +42,8 @@ namespace MWInput
MWInputManager(OEngine::Render::OgreRenderer &_ogre,
MWRender::PlayerPos &_player,
MWGui::WindowManager &_windows,
bool debug);
bool debug,
OMW::Engine& engine);
~MWInputManager();
};
}

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