@ -90,7 +90,7 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, ESM::Pathgrid::Po
{
/// TODO (tluppi#1#): Use ObstacleCheck here. Not working for some reason
//if(mObstacleCheck.check(actor, duration)) {
if ( distance ( start , mStuckPos . pos [ 0 ] , mStuckPos . pos [ 1 ] , mStuckPos . pos [ 2 ] ) < 10 ) { //Actually stuck
if ( distance ( start , mStuckPos . pos [ 0 ] , mStuckPos . pos [ 1 ] , mStuckPos . pos [ 2 ] ) < 10 & & distance ( dest , start ) > 20 ) { //Actually stuck , and far enough away from destination to care
// first check if we're walking into a door
MWWorld : : LiveCellRef < ESM : : Door > * door = getNearbyDoor ( actor ) ;
if ( door ! = NULL ) // NOTE: checks interior cells only
@ -125,4 +125,6 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, ESM::Pathgrid::Po
}
zTurn ( actor , Ogre : : Degree ( mPathFinder . getZAngleToNext ( pos . pos [ 0 ] , pos . pos [ 1 ] ) ) ) ;
return false ;
}