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@ -8,16 +8,116 @@
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</BasisSkin>
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</Skin>
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<!-- Define the background for pin button -->
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<Skin name = "PinUp" size = "16 16" texture = "textures\menu_rightbuttondown_center.dds">
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<BasisSkin type="MainSkin" offset = "0 0 16 16">
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<State name="normal" offset = "0 0 16 16"/>
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<!-- Define the borders for pin button (up) -->
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<Skin name="PU_B" size="12 2" texture="textures\menu_rightbuttonup_bottom.dds">
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<BasisSkin type="MainSkin" offset = "0 0 12 2">
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<State name="normal" offset = "0 0 12 2"/>
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</BasisSkin>
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</Skin>
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<Skin name = "PinDown" size = "8 8" texture = "transparent.png">
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<BasisSkin type="MainSkin" offset = "0 0 8 8">
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<State name="normal" offset = "0 0 8 8"/>
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<Skin name="PU_BR" size="2 2" texture="textures\menu_rightbuttonup_bottom_right.dds">
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<BasisSkin type="MainSkin" offset = "0 0 2 2">
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<State name="normal" offset = "0 0 2 2"/>
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</BasisSkin>
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</Skin>
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<Skin name="PU_R" size="2 12" texture="textures\menu_rightbuttonup_right.dds">
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<BasisSkin type="MainSkin" offset = "0 0 2 12">
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<State name="normal" offset = "0 0 2 12"/>
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</BasisSkin>
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</Skin>
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<Skin name="PU_TR" size="2 2" texture="textures\menu_rightbuttonup_top_right.dds">
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<BasisSkin type="MainSkin" offset = "0 0 2 2">
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<State name="normal" offset = "0 0 2 2"/>
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</BasisSkin>
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</Skin>
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<Skin name="PU_T" size="12 2" texture="textures\menu_rightbuttonup_top.dds">
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<BasisSkin type="MainSkin" offset = "0 0 12 2">
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<State name="normal" offset = "0 0 12 2"/>
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</BasisSkin>
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</Skin>
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<Skin name="PU_TL" size="2 2" texture="textures\menu_rightbuttonup_top_left.dds">
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<BasisSkin type="MainSkin" offset = "0 0 2 2">
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<State name="normal" offset = "0 0 2 2"/>
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</BasisSkin>
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</Skin>
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<Skin name="PU_L" size="2 12" texture="textures\menu_rightbuttonup_left.dds">
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<BasisSkin type="MainSkin" offset = "0 0 2 12">
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<State name="normal" offset = "0 0 2 12"/>
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</BasisSkin>
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</Skin>
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<Skin name="PU_BL" size="2 2" texture="textures\menu_rightbuttonup_bottom_left.dds">
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<BasisSkin type="MainSkin" offset = "0 0 2 2">
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<State name="normal" offset = "0 0 2 2"/>
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</BasisSkin>
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</Skin>
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<!-- Define the borders for pin button (down) -->
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<Skin name="PD_B" size="12 2" texture="textures\menu_rightbuttondown_bottom.dds">
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<BasisSkin type="MainSkin" offset = "0 0 12 2">
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<State name="normal" offset = "0 0 12 2"/>
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</BasisSkin>
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</Skin>
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<Skin name="PD_BR" size="2 2" texture="textures\menu_rightbuttondown_bottom_right.dds">
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<BasisSkin type="MainSkin" offset = "0 0 2 2">
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<State name="normal" offset = "0 0 2 2"/>
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</BasisSkin>
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</Skin>
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<Skin name="PD_R" size="2 12" texture="textures\menu_rightbuttondown_right.dds">
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<BasisSkin type="MainSkin" offset = "0 0 2 12">
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<State name="normal" offset = "0 0 2 12"/>
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</BasisSkin>
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</Skin>
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<Skin name="PD_TR" size="2 2" texture="textures\menu_rightbuttondown_top_right.dds">
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<BasisSkin type="MainSkin" offset = "0 0 2 2">
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<State name="normal" offset = "0 0 2 2"/>
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</BasisSkin>
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</Skin>
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<Skin name="PD_T" size="12 2" texture="textures\menu_rightbuttondown_top.dds">
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<BasisSkin type="MainSkin" offset = "0 0 12 2">
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<State name="normal" offset = "0 0 12 2"/>
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</BasisSkin>
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</Skin>
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<Skin name="PD_TL" size="2 2" texture="textures\menu_rightbuttondown_top_left.dds">
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<BasisSkin type="MainSkin" offset = "0 0 2 2">
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<State name="normal" offset = "0 0 2 2"/>
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</BasisSkin>
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</Skin>
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<Skin name="PD_L" size="2 12" texture="textures\menu_rightbuttondown_left.dds">
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<BasisSkin type="MainSkin" offset = "0 0 2 12">
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<State name="normal" offset = "0 0 2 12"/>
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</BasisSkin>
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</Skin>
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<Skin name="PD_BL" size="2 2" texture="textures\menu_rightbuttondown_bottom_left.dds">
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<BasisSkin type="MainSkin" offset = "0 0 2 2">
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<State name="normal" offset = "0 0 2 2"/>
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</BasisSkin>
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</Skin>
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<!-- Define the pin button skin -->
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<Skin name = "PinUp" size = "19 19" texture="textures\menu_rightbuttonup_center.dds">
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<BasisSkin type="MainSkin" offset = "0 0 19 19">
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<State name="normal" offset = "0 0 19 19"/>
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</BasisSkin>
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<Child type="Widget" skin="PU_B" offset="2 17 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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<Child type="Widget" skin="PU_BR" offset="17 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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<Child type="Widget" skin="PU_R" offset="17 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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<Child type="Widget" skin="PU_TR" offset="17 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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<Child type="Widget" skin="PU_T" offset="2 0 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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<Child type="Widget" skin="PU_TL" offset="0 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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<Child type="Widget" skin="PU_L" offset="0 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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<Child type="Widget" skin="PU_BL" offset="0 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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</Skin>
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<Skin name = "PinDown" size = "19 19" texture="textures\menu_rightbuttondown_center.dds">
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<BasisSkin type="MainSkin" offset = "0 0 19 19">
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<State name="normal" offset = "0 0 19 19"/>
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</BasisSkin>
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<Child type="Widget" skin="PD_B" offset="2 17 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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<Child type="Widget" skin="PD_BR" offset="17 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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<Child type="Widget" skin="PD_R" offset="17 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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<Child type="Widget" skin="PD_TR" offset="17 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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<Child type="Widget" skin="PD_T" offset="2 0 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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<Child type="Widget" skin="PD_TL" offset="0 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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<Child type="Widget" skin="PD_L" offset="0 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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<Child type="Widget" skin="PD_BL" offset="0 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
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</Skin>
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<!-- Defines a pure black background -->
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@ -485,7 +585,7 @@
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<Property key="Scale" value = "1 1 0 0"/>
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</Child>
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<Child type="Button" skin="PinUp" offset="230 4 21 19" align="ALIGN_RIGHT ALIGN_TOP" name="Button">
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<Child type="Button" skin="PinUp" offset="232 4 19 19" align="ALIGN_RIGHT ALIGN_TOP" name="Button">
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<Property key="Event" value="PinToggle"/>
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</Child>
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</Skin>
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