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@ -22,6 +22,7 @@ namespace MWGui
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: OEngine::GUI::Layout("openmw_mainmenu.layout")
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, mButtonBox(0), mWidth (w), mHeight (h)
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, mSaveGameDialog(NULL)
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, mBackground(NULL)
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{
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getWidget(mVersionText, "VersionText");
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std::stringstream sstream;
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@ -59,6 +60,10 @@ namespace MWGui
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{
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if (visible)
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updateMenu();
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else
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showBackground(
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MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu) &&
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MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame);
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OEngine::GUI::Layout::setVisible (visible);
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}
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@ -125,11 +130,42 @@ namespace MWGui
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}
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}
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void MainMenu::showBackground(bool show)
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{
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if (mBackground)
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{
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MyGUI::Gui::getInstance().destroyWidget(mBackground);
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mBackground = NULL;
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}
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if (show)
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{
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if (!mBackground)
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{
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mBackground = MyGUI::Gui::getInstance().createWidgetReal<MyGUI::ImageBox>("ImageBox", 0,0,1,1,
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MyGUI::Align::Stretch, "Menu");
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mBackground->setImageTexture("black.png");
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// Use black bars to correct aspect ratio. The video player also does it, so we need to do it
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// for mw_logo.bik to align correctly with menu_morrowind.dds.
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MyGUI::IntSize screenSize = MyGUI::RenderManager::getInstance().getViewSize();
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// No way to un-hardcode this right now, menu_morrowind.dds is 1024x512 but was designed for 4:3
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double imageaspect = 4.0/3.0;
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int leftPadding = std::max(0.0, (screenSize.width - screenSize.height * imageaspect) / 2);
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int topPadding = std::max(0.0, (screenSize.height - screenSize.width / imageaspect) / 2);
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MyGUI::ImageBox* image = mBackground->createWidget<MyGUI::ImageBox>("ImageBox",
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leftPadding, topPadding, screenSize.width - leftPadding*2, screenSize.height - topPadding*2, MyGUI::Align::Default);
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image->setImageTexture("textures\\menu_morrowind.dds");
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}
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}
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}
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void MainMenu::updateMenu()
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{
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setCoord(0,0, mWidth, mHeight);
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if (!mButtonBox)
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mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(0, 0, 0, 0), MyGUI::Align::Default);
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@ -137,6 +173,8 @@ namespace MWGui
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MWBase::StateManager::State state = MWBase::Environment::get().getStateManager()->getState();
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showBackground(state == MWBase::StateManager::State_NoGame);
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std::vector<std::string> buttons;
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if (state==MWBase::StateManager::State_Running)
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@ -191,11 +229,26 @@ namespace MWGui
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assert(mButtons.find(*it) != mButtons.end());
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MWGui::ImageButton* button = mButtons[*it];
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button->setVisible(true);
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MyGUI::IntSize requested = button->getRequestedSize();
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button->setCoord((maxwidth-requested.width) / 2, curH, requested.width, requested.height);
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curH += requested.height;
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// Trim off some of the excessive padding
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// TODO: perhaps do this within ImageButton?
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int trim = 8;
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button->setImageCoord(MyGUI::IntCoord(0, trim, requested.width, requested.height-trim));
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int height = requested.height-trim*2;
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button->setImageTile(MyGUI::IntSize(requested.width, height));
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button->setCoord((maxwidth-requested.width) / 2, curH, requested.width, height);
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curH += height;
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}
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if (state == MWBase::StateManager::State_NoGame)
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{
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// Align with the background image
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int bottomPadding=48;
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mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight - curH - bottomPadding, maxwidth, curH);
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}
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else
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mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight/2 - curH/2, maxwidth, curH);
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}
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