Add proper main menu (background image, logo animation, title music)

actorid
scrawl 11 years ago
parent 27956f3624
commit 2e4ef93b28

@ -33,7 +33,7 @@ add_openmw_dir (mwgui
merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
keywordsearch itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
tradeitemmodel companionitemmodel pickpocketitemmodel fontloader controllers savegamedialog
recharge
recharge mode
)
add_openmw_dir (mwdialogue

@ -339,6 +339,9 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
std::string aa = settings.getString("antialiasing", "Video");
windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0";
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
settings.getBool("minimize on focus loss", "Video") ? "1" : "0");
mOgre->createWindow("OpenMW", windowSettings);
Bsa::registerResources (mFileCollections, mArchives, true, mFSStrict);
@ -356,6 +359,18 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage, mEncoding);
mEnvironment.setWindowManager (window);
// Create sound system
mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound));
// TODO: play pre-load intro videos. Need to find a way to have them receive input.
// Make videoplayer a MyGUI widget?
/*
{
MWRender::VideoPlayer player(mOgre->getScene(), mOgre->getWindow());
player.playVideo("mw_logo.bik", 1);
}
*/
// Create the world
mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mContentFiles,
mResDir, mCfgMgr.getCachePath(), mEncoder, mFallbackMap,
@ -373,9 +388,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
Compiler::registerExtensions (mExtensions);
// Create sound system
mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound));
// Create script system
mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full);
mScriptContext->setExtensions (&mExtensions);
@ -434,7 +446,20 @@ void OMW::Engine::go()
// start in main menu
if (!mSkipMenu)
{
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
try
{
// Is there an ini setting for this filename or something?
MWBase::Environment::get().getSoundManager()->streamMusic("Special/morrowind title.mp3");
// TODO: there are other intro videos, too. They need to be imported from Morrowind.ini.
// Unfortunately those must play BEFORE any loading is done, which will currently not work.
// The videoplayer is created by World, so all content files must be loaded first...
MWBase::Environment::get().getWorld()->playVideo("mw_logo.bik", true);
}
catch (...) {}
}
else
MWBase::Environment::get().getStateManager()->newGame (true);

@ -22,6 +22,7 @@ namespace MWGui
: OEngine::GUI::Layout("openmw_mainmenu.layout")
, mButtonBox(0), mWidth (w), mHeight (h)
, mSaveGameDialog(NULL)
, mBackground(NULL)
{
getWidget(mVersionText, "VersionText");
std::stringstream sstream;
@ -59,6 +60,10 @@ namespace MWGui
{
if (visible)
updateMenu();
else
showBackground(
MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu) &&
MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame);
OEngine::GUI::Layout::setVisible (visible);
}
@ -125,11 +130,42 @@ namespace MWGui
}
}
void MainMenu::showBackground(bool show)
{
if (mBackground)
{
MyGUI::Gui::getInstance().destroyWidget(mBackground);
mBackground = NULL;
}
if (show)
{
if (!mBackground)
{
mBackground = MyGUI::Gui::getInstance().createWidgetReal<MyGUI::ImageBox>("ImageBox", 0,0,1,1,
MyGUI::Align::Stretch, "Menu");
mBackground->setImageTexture("black.png");
// Use black bars to correct aspect ratio. The video player also does it, so we need to do it
// for mw_logo.bik to align correctly with menu_morrowind.dds.
MyGUI::IntSize screenSize = MyGUI::RenderManager::getInstance().getViewSize();
// No way to un-hardcode this right now, menu_morrowind.dds is 1024x512 but was designed for 4:3
double imageaspect = 4.0/3.0;
int leftPadding = std::max(0.0, (screenSize.width - screenSize.height * imageaspect) / 2);
int topPadding = std::max(0.0, (screenSize.height - screenSize.width / imageaspect) / 2);
MyGUI::ImageBox* image = mBackground->createWidget<MyGUI::ImageBox>("ImageBox",
leftPadding, topPadding, screenSize.width - leftPadding*2, screenSize.height - topPadding*2, MyGUI::Align::Default);
image->setImageTexture("textures\\menu_morrowind.dds");
}
}
}
void MainMenu::updateMenu()
{
setCoord(0,0, mWidth, mHeight);
if (!mButtonBox)
mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(0, 0, 0, 0), MyGUI::Align::Default);
@ -137,6 +173,8 @@ namespace MWGui
MWBase::StateManager::State state = MWBase::Environment::get().getStateManager()->getState();
showBackground(state == MWBase::StateManager::State_NoGame);
std::vector<std::string> buttons;
if (state==MWBase::StateManager::State_Running)
@ -191,11 +229,26 @@ namespace MWGui
assert(mButtons.find(*it) != mButtons.end());
MWGui::ImageButton* button = mButtons[*it];
button->setVisible(true);
MyGUI::IntSize requested = button->getRequestedSize();
button->setCoord((maxwidth-requested.width) / 2, curH, requested.width, requested.height);
curH += requested.height;
// Trim off some of the excessive padding
// TODO: perhaps do this within ImageButton?
int trim = 8;
button->setImageCoord(MyGUI::IntCoord(0, trim, requested.width, requested.height-trim));
int height = requested.height-trim*2;
button->setImageTile(MyGUI::IntSize(requested.width, height));
button->setCoord((maxwidth-requested.width) / 2, curH, requested.width, height);
curH += height;
}
if (state == MWBase::StateManager::State_NoGame)
{
// Align with the background image
int bottomPadding=48;
mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight - curH - bottomPadding, maxwidth, curH);
}
else
mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight/2 - curH/2, maxwidth, curH);
}

@ -29,12 +29,16 @@ namespace MWGui
MyGUI::Widget* mButtonBox;
MyGUI::TextBox* mVersionText;
MyGUI::ImageBox* mBackground;
std::map<std::string, MWGui::ImageButton*> mButtons;
void onButtonClicked (MyGUI::Widget* sender);
void onNewGameConfirmed();
void onExitConfirmed();
void showBackground(bool show);
void updateMenu();
SaveGameDialog* mSaveGameDialog;

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layer">
<Layer name="Scene" overlapped="false" peek="true"/>
<Layer name="HUD" overlapped="false" peek="true"/>
<Layer name="Menu" overlapped="false" peek="false"/>
<Layer name="Windows" overlapped="true" peek="true"/>
<Layer name="Console" overlapped="false" peek="true"/>
<Layer name="Notification" overlapped="false" peek="false"/>

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