@ -1100,7 +1100,7 @@ namespace NifOsg
}
// For the initial bounding box (used for object placement) use the default pose, fire off a bounding compute to set this initial box
morphGeom->getBoundingBox();
morphGeom->getBound();
// Now set up the callback so that we get properly enlarged bounds if/when the mesh starts animating
morphGeom->setComputeBoundingBoxCallback(new StaticBoundingBoxCallback(box));