mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-21 10:53:51 +00:00
some fixes and facilities for saving the fog of war to disk
This commit is contained in:
parent
5a46d58da5
commit
2edd7e59f4
5 changed files with 118 additions and 55 deletions
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@ -4,14 +4,10 @@
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#include <OgreOverlayManager.h>
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#include <OgreMaterialManager.h>
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#include <boost/filesystem.hpp>
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using namespace MWRender;
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using namespace Ogre;
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#define CACHE_EXTENSION ".jpg"
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#define MAP_RESOLUTION 1024 // 1024*1024 pixels for a 8192*8192 area in world units
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#define MAP_RESOLUTION 1024 // 1024*1024 pixels for a SIZE*SIZE area in world units
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// warning: don't set this too high! dynamic textures are a bottleneck
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#define FOGOFWAR_RESOLUTION 32
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@ -20,6 +16,9 @@ using namespace Ogre;
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// example: at 60 fps, a value of 2 would mean to render it at 20 fps.
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#define FOGOFWAR_SKIP 2
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// size of a map segment (for exterior regions, this equals 1 cell)
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#define SIZE 8192.f
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LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
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{
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mRendering = rend;
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@ -32,16 +31,16 @@ LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
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// Debug overlay to view the maps
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render(0, 0, 10000, 10000, 8192, 8192, "Cell_0_0");
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render(0, 0, 10000, 10000, SIZE, SIZE, "Cell_0_0_");
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MaterialPtr mat = MaterialManager::getSingleton().create("testMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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mat->getTechnique(0)->getPass(0)->createTextureUnitState("Cell_0_0");
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mat->getTechnique(0)->getPass(0)->createTextureUnitState("Cell_0_0_");
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mat->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
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mat->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
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mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
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mat = MaterialManager::getSingleton().create("testMaterial2", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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mat->getTechnique(0)->getPass(0)->createTextureUnitState("Cell_0_0");
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mat->getTechnique(0)->getPass(0)->createTextureUnitState("Cell_0_0_");
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mat->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
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mat->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
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mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
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@ -92,26 +91,75 @@ void LocalMap::deleteBuffers()
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mBuffers.clear();
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}
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void LocalMap::saveTexture(const std::string& texname, const std::string& filename)
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{
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TexturePtr tex = TextureManager::getSingleton().getByName(texname);
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if (tex.isNull()) return;
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HardwarePixelBufferSharedPtr readbuffer = tex->getBuffer();
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readbuffer->lock(HardwareBuffer::HBL_NORMAL );
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const PixelBox &readrefpb = readbuffer->getCurrentLock();
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uchar *readrefdata = static_cast<uchar*>(readrefpb.data);
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Image img;
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img = img.loadDynamicImage (readrefdata, tex->getWidth(),
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tex->getHeight(), tex->getFormat());
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img.save("./" + filename);
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readbuffer->unlock();
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}
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std::string LocalMap::coordStr(const int x, const int y)
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{
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return StringConverter::toString(x) + "_" + StringConverter::toString(y);
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}
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void LocalMap::saveFogOfWar(MWWorld::Ptr::CellStore* cell)
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{
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if (!mInterior)
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{
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/*saveTexture("Cell_"+coordStr(mCellX, mCellY)+"_fog",
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"Cell_"+coordStr(mCellX, mCellY)+"_fog.png");*/
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}
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else
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{
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Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
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Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().z);
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/// \todo why is this workaround needed?
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min *= 1.3;
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max *= 1.3;
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Vector2 length = max-min;
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// divide into segments
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const int segsX = std::ceil( length.x / SIZE );
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const int segsY = std::ceil( length.y / SIZE );
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for (int x=0; x<segsX; ++x)
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{
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for (int y=0; y<segsY; ++y)
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{
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/*saveTexture(
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mInteriorName + "_" + coordStr(x,y) + "_fog",
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mInteriorName + "_" + coordStr(x,y) + "_fog.png");*/
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}
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}
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}
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}
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void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
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{
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deleteBuffers();
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mInterior = false;
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std::string name = "Cell_" + StringConverter::toString(cell->cell->data.gridX)
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+ "_" + StringConverter::toString(cell->cell->data.gridY);
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std::string name = "Cell_"+coordStr(cell->cell->data.gridX, cell->cell->data.gridY);
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const int x = cell->cell->data.gridX;
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const int y = cell->cell->data.gridY;
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int x = cell->cell->data.gridX;
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int y = cell->cell->data.gridY;
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render((x+0.5)*8192, (-y-0.5)*8192, -10000, 10000, 8192, 8192, name);
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render((x+0.5)*SIZE, (-y-0.5)*SIZE, -10000, 10000, SIZE, SIZE, name);
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}
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void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
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AxisAlignedBox bounds)
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{
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deleteBuffers();
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mInterior = true;
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mBounds = bounds;
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@ -126,10 +174,9 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
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Vector2 length = max-min;
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Vector2 center(bounds.getCenter().x, bounds.getCenter().z);
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// divide into 8192*8192 segments
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/// \todo interiors with more than 1 segment are untested
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const int segsX = std::ceil( length.x / 8192 );
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const int segsY = std::ceil( length.y / 8192 );
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// divide into segments
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const int segsX = std::ceil( length.x / SIZE );
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const int segsY = std::ceil( length.y / SIZE );
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mInteriorName = cell->cell->name;
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@ -137,11 +184,11 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
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{
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for (int y=0; y<segsY; ++y)
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{
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Vector2 start = min + Vector2(8192*x,8192*y);
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Vector2 start = min + Vector2(SIZE*x,SIZE*y);
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Vector2 newcenter = start + 4096;
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render(newcenter.x, newcenter.y, z.y, z.x, 8192, 8192,
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cell->cell->name + "_" + StringConverter::toString(x) + "_" + StringConverter::toString(y));
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render(newcenter.x, newcenter.y, z.y, z.x, SIZE, SIZE,
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cell->cell->name + "_" + coordStr(x,y));
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}
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}
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}
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@ -171,7 +218,7 @@ void LocalMap::render(const float x, const float y,
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if (tex.isNull())
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{
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// try loading from disk
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//if (boost::filesystem::exists(texture+CACHE_EXTENSION))
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//if (boost::filesystem::exists(texture+".jpg"))
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//{
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/// \todo
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//}
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@ -182,7 +229,7 @@ void LocalMap::render(const float x, const float y,
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texture,
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ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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TEX_TYPE_2D,
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xw*MAP_RESOLUTION/8192, yw*MAP_RESOLUTION/8192,
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xw*MAP_RESOLUTION/SIZE, yw*MAP_RESOLUTION/SIZE,
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0,
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PF_R8G8B8,
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TU_RENDERTARGET);
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@ -202,7 +249,7 @@ void LocalMap::render(const float x, const float y,
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texture + "_fog",
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ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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TEX_TYPE_2D,
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xw*FOGOFWAR_RESOLUTION/8192, yw*FOGOFWAR_RESOLUTION/8192,
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xw*FOGOFWAR_RESOLUTION/SIZE, yw*FOGOFWAR_RESOLUTION/SIZE,
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0,
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PF_A8R8G8B8,
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TU_DYNAMIC_WRITE_ONLY);
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@ -222,21 +269,12 @@ void LocalMap::render(const float x, const float y,
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mBuffers[texture] = buffer;
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/// \todo
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// save to cache for next time
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//rtt->writeContentsToFile("./" + texture + CACHE_EXTENSION);
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//rtt->writeContentsToFile("./" + texture + ".jpg");
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}
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}
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if (!MaterialManager::getSingleton().getByName("testMaterial").isNull())
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{
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MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial");
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mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(texture);
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}
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// re-enable fog
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mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, fStart, fEnd);
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}
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@ -254,17 +292,18 @@ void LocalMap::setPlayerPosition (const Ogre::Vector3& position)
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Vector2 pos(position.x, position.z);
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if (!mInterior)
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{
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x = (int) (pos.x / 8192.f);
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y = (int) (pos.y / 8192.f);
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x = std::ceil(pos.x / SIZE)-1;
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y = std::ceil(-pos.y / SIZE)-1;
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mCellX = x;
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mCellY = y;
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}
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else
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{
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Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
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min *= 1.3;
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/// \todo interiors with more than 1 segment are untested
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x = (int) ((pos.x - min.x)/8192.f);
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y = (int) ((pos.y - min.y)/8192.f);
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x = std::ceil((pos.x - min.x)/SIZE)-1;
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y = std::ceil((pos.y - min.y)/SIZE)-1;
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}
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// convert from world coordinates to texture UV coordinates
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@ -272,34 +311,30 @@ void LocalMap::setPlayerPosition (const Ogre::Vector3& position)
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std::string texName;
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if (!mInterior)
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{
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u = std::abs((pos.x - (8192*x))/8192.f);
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v = std::abs((pos.y - (8192*y))/8192.f);
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texName = "Cell_" + StringConverter::toString(x) + "_"
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+ StringConverter::toString(y);
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u = std::abs((pos.x - (SIZE*x))/SIZE);
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v = 1-std::abs((pos.y + (SIZE*y))/SIZE);
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texName = "Cell_"+coordStr(x,y);
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}
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else
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{
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Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
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min *= 1.3;
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u = (pos.x - min.x - 8192*x)/8192.f;
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v = (pos.y - min.y - 8192*y)/8192.f;
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u = (pos.x - min.x - SIZE*x)/SIZE;
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v = (pos.y - min.y - SIZE*y)/SIZE;
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texName = mInteriorName + "_" + StringConverter::toString(x) + "_"
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+ StringConverter::toString(y);
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texName = mInteriorName + "_" + coordStr(x,y);
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}
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//std::cout << "u " << u<< " v " << v << std::endl;
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// explore radius (squared)
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const float sqrExploreRadius = 0.01 * FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION;
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// get the appropriate fog of war texture
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TexturePtr tex = TextureManager::getSingleton().getByName(texName+"_fog");
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if (!tex.isNull())
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{
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// get its buffer
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if (mBuffers.find(texName) == mBuffers.end()) return;
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uint32* buffer = mBuffers[texName];
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uint32* pointer = buffer;
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for (int texV = 0; texV<FOGOFWAR_RESOLUTION; ++texV)
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for (int texU = 0; texU<FOGOFWAR_RESOLUTION; ++texU)
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{
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float sqrDist = Math::Sqr(texU - u*FOGOFWAR_RESOLUTION) + Math::Sqr(texV - v*FOGOFWAR_RESOLUTION);
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uint32 clr = *(uint32*)pointer;
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uint32 clr = *pointer;
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uint8 alpha = (clr >> 24);
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alpha = std::min( alpha, (uint8) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
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*((uint32*)pointer) = (alpha << 24);
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@ -321,6 +356,11 @@ void LocalMap::setPlayerPosition (const Ogre::Vector3& position)
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memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), buffer, FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION*4);
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tex->getBuffer()->unlock();
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if (!MaterialManager::getSingleton().getByName("testMaterial").isNull())
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{
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MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial");
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mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(texName);
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}
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if (!MaterialManager::getSingleton().getByName("testMaterial2").isNull())
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{
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MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial2");
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@ -42,6 +42,14 @@ namespace MWRender
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*/
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void setPlayerPosition (const Ogre::Vector3& position);
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/**
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* Save the fog of war for the current cell to disk.
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* @remarks This should be called before loading a
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* new cell, as well as when the game is quit.
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* @param current cell
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*/
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void saveFogOfWar(MWWorld::Ptr::CellStore* cell);
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private:
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OEngine::Render::OgreRenderer* mRendering;
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@ -52,6 +60,10 @@ namespace MWRender
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const float xw, const float yw,
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const std::string& texture);
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void saveTexture(const std::string& texname, const std::string& filename);
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std::string coordStr(const int x, const int y);
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// a buffer for the "fog of war" texture of the current cell.
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// interior cells could be divided into multiple textures,
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// so we store in a map.
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@ -60,6 +72,7 @@ namespace MWRender
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void deleteBuffers();
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bool mInterior;
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int mCellX, mCellY;
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Ogre::AxisAlignedBox mBounds;
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std::string mInteriorName;
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};
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@ -335,4 +335,9 @@ void RenderingManager::requestMap(MWWorld::Ptr::CellStore* cell)
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mLocalMap->requestMap(cell, mObjects.getDimensions(cell));
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}
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void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell)
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{
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mLocalMap->saveFogOfWar(cell);
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}
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} // namespace
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@ -76,6 +76,9 @@ class RenderingManager: private RenderingInterface {
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/// when rebatching is needed and update automatically at the end of each frame.
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void cellAdded (MWWorld::Ptr::CellStore *store);
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void preCellChange (MWWorld::Ptr::CellStore* store);
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///< this event is fired immediately before changing cell
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void addObject (const MWWorld::Ptr& ptr);
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void removeObject (const MWWorld::Ptr& ptr);
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@ -135,6 +135,8 @@ namespace MWWorld
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void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
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{
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mRendering.preCellChange(mCurrentCell);
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// remove active
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mEnvironment.mMechanicsManager->removeActor (mWorld->getPlayer().getPlayer());
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