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[Client] Don't start dialogue via client scripts if already in dialogue
This prevents infinite greeting spam in scripts such as hlormarScript.
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1 changed files with 12 additions and 1 deletions
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@ -5,6 +5,7 @@
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Include additional headers for multiplayer purposes
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Include additional headers for multiplayer purposes
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*/
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*/
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#include "../mwbase/windowmanager.hpp"
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#include "../mwmp/Main.hpp"
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#include "../mwmp/Main.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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/*
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/*
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@ -178,7 +179,17 @@ namespace MWScript
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if (!ptr.getRefData().isEnabled())
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if (!ptr.getRefData().isEnabled())
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return;
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return;
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/*
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Start of tes3mp change (major)
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Don't start a dialogue if the target is already engaged in one, thus
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preventing infinite greeting loops
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*/
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if (!MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Dialogue))
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MWBase::Environment::get().getDialogueManager()->startDialogue(ptr);
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MWBase::Environment::get().getDialogueManager()->startDialogue(ptr);
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/*
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End of tes3mp change (major)
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*/
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}
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}
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};
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};
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