diff --git a/apps/openmw/mwclass/repair.hpp b/apps/openmw/mwclass/repair.hpp index 17730d6ec..f89258234 100644 --- a/apps/openmw/mwclass/repair.hpp +++ b/apps/openmw/mwclass/repair.hpp @@ -63,7 +63,7 @@ namespace MWClass virtual int getItemMaxHealth (const MWWorld::Ptr& ptr) const; ///< Return item max health or throw an exception, if class does not have item health - /// (default implementation: throw an exceoption) + /// (default implementation: throw an exception) virtual float getWeight (const MWWorld::Ptr& ptr) const; diff --git a/apps/openmw/mwworld/class.hpp b/apps/openmw/mwworld/class.hpp index 8ac39eaa9..9e146a142 100644 --- a/apps/openmw/mwworld/class.hpp +++ b/apps/openmw/mwworld/class.hpp @@ -96,7 +96,7 @@ namespace MWWorld virtual MWMechanics::CreatureStats& getCreatureStats (const Ptr& ptr) const; ///< Return creature stats or throw an exception, if class does not have creature stats - /// (default implementation: throw an exceoption) + /// (default implementation: throw an exception) virtual bool hasToolTip (const Ptr& ptr) const; ///< @return true if this object has a tooltip when focused (default implementation: false) @@ -106,7 +106,7 @@ namespace MWWorld virtual MWMechanics::NpcStats& getNpcStats (const Ptr& ptr) const; ///< Return NPC stats or throw an exception, if class does not have NPC stats - /// (default implementation: throw an exceoption) + /// (default implementation: throw an exception) virtual bool hasItemHealth (const Ptr& ptr) const; ///< \return Item health data available? (default implementation: false) @@ -123,7 +123,7 @@ namespace MWWorld /// of the given attacker, and whoever is hit. /// \param type - type of attack, one of the MWMechanics::CreatureStats::AttackType /// enums. ignored for creature attacks. - /// (default implementation: throw an exceoption) + /// (default implementation: throw an exception) virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const; ///< Alerts \a ptr that it's being hit for \a damage points to health if \a ishealth is @@ -139,7 +139,7 @@ namespace MWWorld ///< Sets a new current health value for the actor, optionally specifying the object causing /// the change. Use this instead of using CreatureStats directly as this will make sure the /// correct dialog and actor states are properly handled when being hurt or healed. - /// (default implementation: throw an exceoption) + /// (default implementation: throw an exception) virtual boost::shared_ptr activate (const Ptr& ptr, const Ptr& actor) const; ///< Generate action for activation (default implementation: return a null action). @@ -151,11 +151,11 @@ namespace MWWorld virtual ContainerStore& getContainerStore (const Ptr& ptr) const; ///< Return container store or throw an exception, if class does not have a - /// container store (default implementation: throw an exceoption) + /// container store (default implementation: throw an exception) virtual InventoryStore& getInventoryStore (const Ptr& ptr) const; ///< Return inventory store or throw an exception, if class does not have a - /// inventory store (default implementation: throw an exceoption) + /// inventory store (default implementation: throw an exception) virtual bool hasInventoryStore (const Ptr& ptr) const; ///< Does this object have an inventory store, i.e. equipment slots? (default implementation: false)