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@ -648,6 +648,71 @@ size_t OpenAL_Output::getSoundDataSize(Sound_Handle data) const
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}
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void OpenAL_Output::initCommon2D(ALuint source, const osg::Vec3f &pos, ALfloat gain, ALfloat pitch, bool loop, bool useenv)
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{
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alSourcef(source, AL_REFERENCE_DISTANCE, 1.0f);
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alSourcef(source, AL_MAX_DISTANCE, 1000.0f);
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alSourcef(source, AL_ROLLOFF_FACTOR, 0.0f);
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alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
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alSourcei(source, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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if(useenv && mListenerEnv == Env_Underwater)
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{
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gain *= 0.9f;
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pitch *= 0.7f;
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}
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alSourcef(source, AL_GAIN, gain);
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alSourcef(source, AL_PITCH, pitch);
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alSourcefv(source, AL_POSITION, pos.ptr());
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alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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}
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void OpenAL_Output::initCommon3D(ALuint source, const osg::Vec3f &pos, ALfloat mindist, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool loop, bool useenv)
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{
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alSourcef(source, AL_REFERENCE_DISTANCE, mindist);
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alSourcef(source, AL_MAX_DISTANCE, maxdist);
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alSourcef(source, AL_ROLLOFF_FACTOR, 1.0f);
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alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
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alSourcei(source, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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if((pos - mListenerPos).length2() > maxdist*maxdist)
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gain = 0.0f;
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if(useenv && mListenerEnv == Env_Underwater)
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{
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gain *= 0.9f;
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pitch *= 0.7f;
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}
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alSourcef(source, AL_GAIN, gain);
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alSourcef(source, AL_PITCH, pitch);
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alSourcefv(source, AL_POSITION, pos.ptr());
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alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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}
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void OpenAL_Output::updateCommon(ALuint source, const osg::Vec3f& pos, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool useenv, bool is3d)
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{
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if(is3d)
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{
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if((pos - mListenerPos).length2() > maxdist*maxdist)
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gain = 0.0f;
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}
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if(useenv && mListenerEnv == Env_Underwater)
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{
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gain *= 0.9f;
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pitch *= 0.7f;
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}
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alSourcef(source, AL_GAIN, gain);
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alSourcef(source, AL_PITCH, pitch);
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alSourcefv(source, AL_POSITION, pos.ptr());
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alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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}
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void OpenAL_Output::playSound(MWBase::SoundPtr sound, Sound_Handle data, float offset)
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{
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ALuint source;
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@ -658,27 +723,10 @@ void OpenAL_Output::playSound(MWBase::SoundPtr sound, Sound_Handle data, float o
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mFreeSources.pop_front();
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try {
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alSourcef(source, AL_REFERENCE_DISTANCE, 1.0f);
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alSourcef(source, AL_MAX_DISTANCE, 1000.0f);
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alSourcef(source, AL_ROLLOFF_FACTOR, 0.0f);
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alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
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alSourcei(source, AL_LOOPING, sound->getIsLooping() ? AL_TRUE : AL_FALSE);
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ALfloat gain = sound->getRealVolume();
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ALfloat pitch = sound->getPitch();
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if(sound->getUseEnv() && mListenerEnv == Env_Underwater)
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{
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gain *= 0.9f;
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pitch *= 0.7f;
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}
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alSourcef(source, AL_GAIN, gain);
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alSourcef(source, AL_PITCH, pitch);
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alSource3f(source, AL_POSITION, 0.0f, 0.0f, 0.0f);
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alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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initCommon2D(source, sound->getPosition(), sound->getRealVolume(), sound->getPitch(),
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sound->getIsLooping(), sound->getUseEnv());
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alSourcef(source, AL_SEC_OFFSET, offset/pitch);
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alSourcef(source, AL_SEC_OFFSET, offset);
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throwALerror();
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alSourcei(source, AL_BUFFER, GET_PTRID(data));
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@ -705,31 +753,11 @@ void OpenAL_Output::playSound3D(MWBase::SoundPtr sound, Sound_Handle data, float
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mFreeSources.pop_front();
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try {
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alSourcef(source, AL_REFERENCE_DISTANCE, sound->getMinDistance());
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alSourcef(source, AL_MAX_DISTANCE, sound->getMaxDistance());
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alSourcef(source, AL_ROLLOFF_FACTOR, 1.0f);
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alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
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alSourcei(source, AL_LOOPING, sound->getIsLooping() ? AL_TRUE : AL_FALSE);
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const osg::Vec3f &pos = sound->getPosition();
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ALfloat maxdist = sound->getMaxDistance();
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ALfloat gain = sound->getRealVolume();
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ALfloat pitch = sound->getPitch();
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if((pos - mListenerPos).length2() > maxdist*maxdist)
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gain = 0.0f;
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if(sound->getUseEnv() && mListenerEnv == Env_Underwater)
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{
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gain *= 0.9f;
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pitch *= 0.7f;
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}
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alSourcef(source, AL_GAIN, gain);
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alSourcef(source, AL_PITCH, pitch);
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alSourcefv(source, AL_POSITION, pos.ptr());
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alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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initCommon3D(source, sound->getPosition(), sound->getMinDistance(), sound->getMaxDistance(),
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sound->getRealVolume(), sound->getPitch(), sound->getIsLooping(),
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sound->getUseEnv());
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alSourcef(source, AL_SEC_OFFSET, offset/pitch);
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alSourcef(source, AL_SEC_OFFSET, offset);
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throwALerror();
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alSourcei(source, AL_BUFFER, GET_PTRID(data));
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@ -776,26 +804,8 @@ void OpenAL_Output::updateSound(MWBase::SoundPtr sound)
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if(!sound->mHandle) return;
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ALuint source = GET_PTRID(sound->mHandle);
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const osg::Vec3f &pos = sound->getPosition();
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ALfloat gain = sound->getRealVolume();
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ALfloat pitch = sound->getPitch();
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if(sound->getIs3D())
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{
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ALfloat maxdist = sound->getMaxDistance();
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if((pos - mListenerPos).length2() > maxdist*maxdist)
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gain = 0.0f;
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}
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if(sound->getUseEnv() && mListenerEnv == Env_Underwater)
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{
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gain *= 0.9f;
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pitch *= 0.7f;
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}
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alSourcef(source, AL_GAIN, gain);
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alSourcef(source, AL_PITCH, pitch);
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alSourcefv(source, AL_POSITION, pos.ptr());
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alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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updateCommon(source, sound->getPosition(), sound->getMaxDistance(), sound->getRealVolume(),
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sound->getPitch(), sound->getUseEnv(), sound->getIs3D());
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}
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@ -812,25 +822,8 @@ void OpenAL_Output::streamSound(DecoderPtr decoder, MWBase::SoundStreamPtr sound
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if(sound->getIsLooping())
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std::cout <<"Warning: cannot loop stream \""<<decoder->getName()<<"\""<< std::endl;
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try {
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alSourcef(source, AL_REFERENCE_DISTANCE, 1.0f);
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alSourcef(source, AL_MAX_DISTANCE, 1000.0f);
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alSourcef(source, AL_ROLLOFF_FACTOR, 0.0f);
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alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
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alSourcei(source, AL_LOOPING, AL_FALSE);
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ALfloat gain = sound->getRealVolume();
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ALfloat pitch = sound->getPitch();
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if(sound->getUseEnv() && mListenerEnv == Env_Underwater)
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{
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gain *= 0.9f;
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pitch *= 0.7f;
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}
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alSourcef(source, AL_GAIN, gain);
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alSourcef(source, AL_PITCH, pitch);
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alSource3f(source, AL_POSITION, 0.0f, 0.0f, 0.0f);
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alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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initCommon2D(source, sound->getPosition(), sound->getRealVolume(), sound->getPitch(),
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false, sound->getUseEnv());
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throwALerror();
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stream = new OpenAL_SoundStream(source, decoder);
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@ -860,29 +853,8 @@ void OpenAL_Output::streamSound3D(DecoderPtr decoder, MWBase::SoundStreamPtr sou
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if(sound->getIsLooping())
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std::cout <<"Warning: cannot loop stream \""<<decoder->getName()<<"\""<< std::endl;
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try {
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alSourcef(source, AL_REFERENCE_DISTANCE, sound->getMinDistance());
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alSourcef(source, AL_MAX_DISTANCE, sound->getMaxDistance());
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alSourcef(source, AL_ROLLOFF_FACTOR, 1.0f);
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alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
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alSourcei(source, AL_LOOPING, AL_FALSE);
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const osg::Vec3f &pos = sound->getPosition();
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ALfloat maxdist = sound->getMaxDistance();
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ALfloat gain = sound->getRealVolume();
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ALfloat pitch = sound->getPitch();
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if((pos - mListenerPos).length2() > maxdist*maxdist)
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gain = 0.0f;
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if(sound->getUseEnv() && mListenerEnv == Env_Underwater)
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{
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gain *= 0.9f;
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pitch *= 0.7f;
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}
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alSourcef(source, AL_GAIN, gain);
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alSourcef(source, AL_PITCH, pitch);
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alSourcefv(source, AL_POSITION, pos.ptr());
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alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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initCommon3D(source, sound->getPosition(), sound->getMinDistance(), sound->getMaxDistance(),
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sound->getRealVolume(), sound->getPitch(), false, sound->getUseEnv());
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throwALerror();
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stream = new OpenAL_SoundStream(source, decoder);
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@ -946,26 +918,8 @@ void OpenAL_Output::updateStream(MWBase::SoundStreamPtr sound)
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OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
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ALuint source = stream->mSource;
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const osg::Vec3f &pos = sound->getPosition();
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ALfloat gain = sound->getRealVolume();
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ALfloat pitch = sound->getPitch();
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if(sound->getIs3D())
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{
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ALfloat maxdist = sound->getMaxDistance();
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if((pos - mListenerPos).length2() > maxdist*maxdist)
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gain = 0.0f;
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}
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if(sound->getUseEnv() && mListenerEnv == Env_Underwater)
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{
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gain *= 0.9f;
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pitch *= 0.7f;
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}
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alSourcef(source, AL_GAIN, gain);
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alSourcef(source, AL_PITCH, pitch);
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alSourcefv(source, AL_POSITION, pos.ptr());
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alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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updateCommon(source, sound->getPosition(), sound->getMaxDistance(), sound->getRealVolume(),
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sound->getPitch(), sound->getUseEnv(), sound->getIs3D());
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}
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