Merge remote-tracking branch 'scrawl/master'

Conflicts:
	apps/openmw/main.cpp
deque
Marc Zinnschlag 11 years ago
commit 2faeceacfa

@ -80,13 +80,6 @@ option(USE_FFMPEG "use ffmpeg for sound" ON)
# OS X deployment
option(OPENMW_OSX_DEPLOYMENT OFF)
if(UNIX AND NOT APPLE)
option(BUILD_WITH_DPKG "enable dpkg-based install for debian and debian derivatives" OFF)
if(BUILD_WITH_DPKG)
find_program(DPKG_PROGRAM dpkg DOC "dpkg program of Debian-based systems")
endif(BUILD_WITH_DPKG)
endif(UNIX AND NOT APPLE)
# Location of morrowind data files
if (APPLE)
set(MORROWIND_DATA_FILES "./data" CACHE PATH "location of Morrowind data files")
@ -395,46 +388,36 @@ if (CMAKE_COMPILER_IS_GNUCC)
endif (CMAKE_COMPILER_IS_GNUCC)
IF(NOT WIN32 AND NOT APPLE)
## Debian and non debian Linux building
# Linux building
# Paths
IF (DPKG_PROGRAM)
## Debian specific
SET(CMAKE_INSTALL_PREFIX "/usr")
SET(DATAROOTDIR "share" CACHE PATH "Sets the root of data directories to a non-default location")
SET(DATADIR "share/games/openmw" CACHE PATH "Sets the openmw data directories to a non-default location")
SET(ICONDIR "share/pixmaps" CACHE PATH "Set icon dir")
SET(SYSCONFDIR "../etc/openmw" CACHE PATH "Set config dir")
ELSE ()
## Non debian specific
SET(BINDIR "${CMAKE_INSTALL_PREFIX}/bin" CACHE PATH "Where to install binaries")
SET(DATAROOTDIR "${CMAKE_INSTALL_PREFIX}/share" CACHE PATH "Sets the root of data directories to a non-default location")
SET(DATADIR "${DATAROOTDIR}/games/openmw" CACHE PATH "Sets the openmw data directories to a non-default location")
SET(ICONDIR "${DATAROOTDIR}/pixmaps" CACHE PATH "Set icon dir")
SET(LICDIR "${DATAROOTDIR}/licenses/openmw" CACHE PATH "Sets the openmw license directory to a non-default location.")
SET(SYSCONFDIR "/etc/openmw" CACHE PATH "Set config dir")
# Install binaries
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw" DESTINATION "${BINDIR}" )
IF(BUILD_LAUNCHER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/omwlauncher" DESTINATION "${BINDIR}" )
ENDIF(BUILD_LAUNCHER)
IF(BUILD_BSATOOL)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/bsatool" DESTINATION "${BINDIR}" )
ENDIF(BUILD_BSATOOL)
IF(BUILD_ESMTOOL)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/esmtool" DESTINATION "${BINDIR}" )
ENDIF(BUILD_ESMTOOL)
IF(BUILD_MWINIIMPORTER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/mwiniimport" DESTINATION "${BINDIR}" )
ENDIF(BUILD_MWINIIMPORTER)
IF(BUILD_OPENCS)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/opencs" DESTINATION "${BINDIR}" )
ENDIF(BUILD_OPENCS)
# Install licenses
INSTALL(FILES "DejaVu Font License.txt" DESTINATION "${LICDIR}" )
INSTALL(FILES "extern/shiny/License.txt" DESTINATION "${LICDIR}" RENAME "Shiny License.txt" )
ENDIF (DPKG_PROGRAM)
SET(BINDIR "${CMAKE_INSTALL_PREFIX}/bin" CACHE PATH "Where to install binaries")
SET(DATAROOTDIR "${CMAKE_INSTALL_PREFIX}/share" CACHE PATH "Sets the root of data directories to a non-default location")
SET(DATADIR "${DATAROOTDIR}/games/openmw" CACHE PATH "Sets the openmw data directories to a non-default location")
SET(ICONDIR "${DATAROOTDIR}/pixmaps" CACHE PATH "Set icon dir")
SET(LICDIR "${DATAROOTDIR}/licenses/openmw" CACHE PATH "Sets the openmw license directory to a non-default location.")
SET(SYSCONFDIR "/etc/openmw" CACHE PATH "Set config dir")
# Install binaries
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw" DESTINATION "${BINDIR}" )
IF(BUILD_LAUNCHER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/omwlauncher" DESTINATION "${BINDIR}" )
ENDIF(BUILD_LAUNCHER)
IF(BUILD_BSATOOL)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/bsatool" DESTINATION "${BINDIR}" )
ENDIF(BUILD_BSATOOL)
IF(BUILD_ESMTOOL)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/esmtool" DESTINATION "${BINDIR}" )
ENDIF(BUILD_ESMTOOL)
IF(BUILD_MWINIIMPORTER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/mwiniimport" DESTINATION "${BINDIR}" )
ENDIF(BUILD_MWINIIMPORTER)
IF(BUILD_OPENCS)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/opencs" DESTINATION "${BINDIR}" )
ENDIF(BUILD_OPENCS)
# Install licenses
INSTALL(FILES "docs/license/DejaVu Font License.txt" DESTINATION "${LICDIR}" )
INSTALL(FILES "extern/shiny/License.txt" DESTINATION "${LICDIR}" RENAME "Shiny License.txt" )
# Install icon and desktop file
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.desktop" DESTINATION "${DATAROOTDIR}/applications" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")

@ -119,10 +119,6 @@ endif(NOT WIN32)
if(DPKG_PROGRAM)
INSTALL(TARGETS omwlauncher RUNTIME DESTINATION games COMPONENT omwlauncher)
endif()
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(omwlauncher gcov)

@ -22,8 +22,3 @@ if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(mwiniimport gcov)
endif()
if(DPKG_PROGRAM)
INSTALL(TARGETS mwiniimport RUNTIME DESTINATION games COMPONENT mwiniimport)
endif()

@ -199,10 +199,6 @@ target_link_libraries(opencs
components
)
if(DPKG_PROGRAM)
INSTALL(TARGETS opencs RUNTIME DESTINATION games COMPONENT opencs)
endif()
if(APPLE)
INSTALL(TARGETS opencs BUNDLE DESTINATION OpenMW COMPONENT BUNDLE)
endif()

@ -142,10 +142,6 @@ if(APPLE)
endif()
endif(APPLE)
if(DPKG_PROGRAM)
INSTALL(TARGETS openmw RUNTIME DESTINATION games COMPONENT openmw)
endif(DPKG_PROGRAM)
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(openmw gcov)

@ -4,7 +4,8 @@
#include <components/version/version.hpp>
#include <components/files/configurationmanager.hpp>
#include <SDL.h>
#include <SDL_messagebox.h>
#include <SDL_main.h>
#include "engine.hpp"
#include <boost/iostreams/concepts.hpp>
@ -253,6 +254,7 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
}
#if defined(_WIN32) && defined(_DEBUG)
class DebugOutput : public boost::iostreams::sink
{
public:
@ -348,7 +350,7 @@ int main(int argc, char**argv)
catch (std::exception &e)
{
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_APPLE
if (isatty(fileno(stdin)) || !SDL_WasInit(SDL_INIT_VIDEO))
if (isatty(fileno(stdin)))
std::cerr << "\nERROR: " << e.what() << std::endl;
else
#endif

@ -76,6 +76,9 @@ namespace MWBase
/// @return faction1's opinion of faction2
virtual int getFactionReaction (const std::string& faction1, const std::string& faction2) const = 0;
/// Removes the last added topic response for the given actor from the journal
virtual void clearInfoActor (const MWWorld::Ptr& actor) const = 0;
};
}

@ -59,7 +59,12 @@ namespace MWBase
virtual int getJournalIndex (const std::string& id) const = 0;
///< Get the journal index.
virtual void addTopic (const std::string& topicId, const std::string& infoId, const std::string& actorName) = 0;
virtual void addTopic (const std::string& topicId, const std::string& infoId, const MWWorld::Ptr& actor) = 0;
/// \note topicId must be lowercase
virtual void removeLastAddedTopicResponse (const std::string& topicId, const std::string& actorName) = 0;
///< Removes the last topic response added for the given topicId and actor name.
/// \note topicId must be lowercase
virtual TEntryIter begin() const = 0;
///< Iterator pointing to the begin of the main journal.

@ -328,6 +328,8 @@ namespace MWBase
/** Used when one Modal adds another Modal
\param input Pointer to the current modal, to ensure proper modal is removed **/
virtual void removeCurrentModal(MWGui::WindowModal* input) = 0;
virtual void pinWindow (MWGui::GuiWindow window) = 0;
};
}

@ -345,7 +345,9 @@ namespace MWClass
getCreatureStats(ptr).setAttacked(true);
// Self defense
if (!attacker.isEmpty() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() < 80)
if (!attacker.isEmpty() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() < 80
&& (canWalk(ptr) || canFly(ptr) || canSwim(ptr))) // No retaliation for totally static creatures
// (they have no movement or attacks anyway)
MWBase::Environment::get().getMechanicsManager()->startCombat(ptr, attacker);
if(!successful)

@ -14,9 +14,12 @@ namespace MWClass
{
void Static::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Static> *ref =
ptr.get<ESM::Static>();
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
renderingInterface.getObjects().insertModel(ptr, model, !ref->mBase->mPersistent);
}
}

@ -140,7 +140,11 @@ namespace MWDialogue
mActorKnownTopics.clear();
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
win->startDialogue(actor, actor.getClass().getName (actor));
// If the dialogue window was already open, keep the existing history
bool resetHistory = (!MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Dialogue));
win->startDialogue(actor, actor.getClass().getName (actor), resetHistory);
//setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI
updateTopics();
@ -294,7 +298,7 @@ namespace MWDialogue
{
if (iter->mId == info->mId)
{
MWBase::Environment::get().getJournal()->addTopic (topic, info->mId, mActor.getClass().getName(mActor));
MWBase::Environment::get().getJournal()->addTopic (topic, info->mId, mActor);
break;
}
}
@ -472,7 +476,7 @@ namespace MWDialogue
{
if (iter->mId == info->mId)
{
MWBase::Environment::get().getJournal()->addTopic (mLastTopic, info->mId, mActor.getClass().getName(mActor));
MWBase::Environment::get().getJournal()->addTopic (mLastTopic, info->mId, mActor);
break;
}
}
@ -694,6 +698,15 @@ namespace MWDialogue
return diff;
}
void DialogueManager::clearInfoActor(const MWWorld::Ptr &actor) const
{
if (actor == mActor && !mLastTopic.empty())
{
MWBase::Environment::get().getJournal()->removeLastAddedTopicResponse(
mLastTopic, actor.getClass().getName(actor));
}
}
std::vector<HyperTextToken> ParseHyperText(const std::string& text)
{
std::vector<HyperTextToken> result;

@ -40,7 +40,7 @@ namespace MWDialogue
bool mTalkedTo;
int mChoice;
std::string mLastTopic;
std::string mLastTopic; // last topic ID, lowercase
bool mIsInChoice;
float mTemporaryDispositionChange;
@ -99,6 +99,9 @@ namespace MWDialogue
/// @return faction1's opinion of faction2
virtual int getFactionReaction (const std::string& faction1, const std::string& faction2) const;
/// Removes the last added topic response for the given actor from the journal
virtual void clearInfoActor (const MWWorld::Ptr& actor) const;
};

@ -5,16 +5,21 @@
#include <components/esm/journalentry.hpp>
#include <components/interpreter/defines.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwscript/interpretercontext.hpp"
namespace MWDialogue
{
Entry::Entry() {}
Entry::Entry (const std::string& topic, const std::string& infoId)
Entry::Entry (const std::string& topic, const std::string& infoId, const MWWorld::Ptr& actor)
: mInfoId (infoId)
{
const ESM::Dialogue *dialogue =
@ -24,8 +29,17 @@ namespace MWDialogue
iter!=dialogue->mInfo.end(); ++iter)
if (iter->mId == mInfoId)
{
/// \todo text replacement
mText = iter->mResponse;
if (actor.isEmpty())
{
MWScript::InterpreterContext interpreterContext(NULL,MWWorld::Ptr());
mText = Interpreter::fixDefinesDialog(iter->mResponse, interpreterContext);
}
else
{
MWScript::InterpreterContext interpreterContext(&actor.getRefData().getLocals(),actor);
mText = Interpreter::fixDefinesDialog(iter->mResponse, interpreterContext);
}
return;
}
@ -49,8 +63,8 @@ namespace MWDialogue
JournalEntry::JournalEntry() {}
JournalEntry::JournalEntry (const std::string& topic, const std::string& infoId)
: Entry (topic, infoId), mTopic (topic)
JournalEntry::JournalEntry (const std::string& topic, const std::string& infoId, const MWWorld::Ptr& actor)
: Entry (topic, infoId, actor), mTopic (topic)
{}
JournalEntry::JournalEntry (const ESM::JournalEntry& record)
@ -65,7 +79,7 @@ namespace MWDialogue
JournalEntry JournalEntry::makeFromQuest (const std::string& topic, int index)
{
return JournalEntry (topic, idFromIndex (topic, index));
return JournalEntry (topic, idFromIndex (topic, index), MWWorld::Ptr());
}
std::string JournalEntry::idFromIndex (const std::string& topic, int index)
@ -90,7 +104,7 @@ namespace MWDialogue
StampedJournalEntry::StampedJournalEntry (const std::string& topic, const std::string& infoId,
int day, int month, int dayOfMonth)
: JournalEntry (topic, infoId), mDay (day), mMonth (month), mDayOfMonth (dayOfMonth)
: JournalEntry (topic, infoId, MWWorld::Ptr()), mDay (day), mMonth (month), mDayOfMonth (dayOfMonth)
{}
StampedJournalEntry::StampedJournalEntry (const ESM::JournalEntry& record)

@ -8,6 +8,11 @@ namespace ESM
struct JournalEntry;
}
namespace MWWorld
{
class Ptr;
}
namespace MWDialogue
{
/// \brief Basic quest/dialogue/topic entry
@ -19,7 +24,8 @@ namespace MWDialogue
Entry();
Entry (const std::string& topic, const std::string& infoId);
/// actor is optional
Entry (const std::string& topic, const std::string& infoId, const MWWorld::Ptr& actor);
Entry (const ESM::JournalEntry& record);
@ -37,7 +43,7 @@ namespace MWDialogue
JournalEntry();
JournalEntry (const std::string& topic, const std::string& infoId);
JournalEntry (const std::string& topic, const std::string& infoId, const MWWorld::Ptr& actor);
JournalEntry (const ESM::JournalEntry& record);

@ -9,6 +9,7 @@
#include <components/esm/journalentry.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -103,15 +104,25 @@ namespace MWDialogue
quest.setIndex (index);
}
void Journal::addTopic (const std::string& topicId, const std::string& infoId, const std::string& actorName)
void Journal::addTopic (const std::string& topicId, const std::string& infoId, const MWWorld::Ptr& actor)
{
Topic& topic = getTopic (topicId);
JournalEntry entry(topicId, infoId);
entry.mActorName = actorName;
JournalEntry entry(topicId, infoId, actor);
entry.mActorName = actor.getClass().getName(actor);
topic.addEntry (entry);
}
void Journal::removeLastAddedTopicResponse(const std::string &topicId, const std::string &actorName)
{
Topic& topic = getTopic (topicId);
topic.removeLastAddedResponse(actorName);
if (topic.begin() == topic.end())
mTopics.erase(mTopics.find(topicId)); // All responses removed -> remove topic
}
int Journal::getJournalIndex (const std::string& id) const
{
TQuestContainer::const_iterator iter = mQuests.find (id);

@ -38,7 +38,12 @@ namespace MWDialogue
virtual int getJournalIndex (const std::string& id) const;
///< Get the journal index.
virtual void addTopic (const std::string& topicId, const std::string& infoId, const std::string& actorName);
virtual void addTopic (const std::string& topicId, const std::string& infoId, const MWWorld::Ptr& actor);
/// \note topicId must be lowercase
virtual void removeLastAddedTopicResponse (const std::string& topicId, const std::string& actorName);
///< Removes the last topic response added for the given topicId and actor name.
/// \note topicId must be lowercase
virtual TEntryIter begin() const;
///< Iterator pointing to the begin of the main journal.

@ -59,8 +59,16 @@ namespace MWDialogue
return mEntries.end();
}
JournalEntry Topic::getEntry (const std::string& infoId) const
void Topic::removeLastAddedResponse (const std::string& actorName)
{
return JournalEntry (mTopic, infoId);
for (std::vector<MWDialogue::Entry>::reverse_iterator it = mEntries.rbegin();
it != mEntries.rend(); ++it)
{
if (it->mActorName == actorName)
{
mEntries.erase( (++it).base() ); // erase doesn't take a reverse_iterator
return;
}
}
}
}

@ -48,13 +48,13 @@ namespace MWDialogue
virtual std::string getName() const;
void removeLastAddedResponse (const std::string& actorName);
TEntryIter begin() const;
///< Iterator pointing to the begin of the journal for this topic.
TEntryIter end() const;
///< Iterator pointing past the end of the journal for this topic.
JournalEntry getEntry (const std::string& infoId) const;
};
}

@ -30,9 +30,9 @@ namespace MWGui
void ConfirmationDialog::exit()
{
eventCancelClicked();
setVisible(false);
eventCancelClicked();
}
void ConfirmationDialog::onCancelButtonClicked(MyGUI::Widget* _sender)
@ -42,8 +42,8 @@ namespace MWGui
void ConfirmationDialog::onOkButtonClicked(MyGUI::Widget* _sender)
{
eventOkClicked();
setVisible(false);
eventOkClicked();
}
}

@ -366,10 +366,11 @@ namespace MWGui
}
}
void DialogueWindow::startDialogue(MWWorld::Ptr actor, std::string npcName)
void DialogueWindow::startDialogue(MWWorld::Ptr actor, std::string npcName, bool resetHistory)
{
mGoodbye = false;
mEnabled = true;
bool sameActor = (mPtr == actor);
mPtr = actor;
mTopicsList->setEnabled(true);
setTitle(npcName);
@ -378,9 +379,12 @@ namespace MWGui
mTopicsList->clear();
for (std::vector<DialogueText*>::iterator it = mHistoryContents.begin(); it != mHistoryContents.end(); ++it)
delete (*it);
mHistoryContents.clear();
if (resetHistory || !sameActor)
{
for (std::vector<DialogueText*>::iterator it = mHistoryContents.begin(); it != mHistoryContents.end(); ++it)
delete (*it);
mHistoryContents.clear();
}
for (std::vector<Link*>::iterator it = mLinks.begin(); it != mLinks.end(); ++it)
delete (*it);

@ -111,7 +111,7 @@ namespace MWGui
void notifyLinkClicked (TypesetBook::InteractiveId link);
void startDialogue(MWWorld::Ptr actor, std::string npcName);
void startDialogue(MWWorld::Ptr actor, std::string npcName, bool resetHistory);
void setKeywords(std::list<std::string> keyWord);
void addResponse (const std::string& text, const std::string& title="");

@ -258,12 +258,16 @@ namespace MWGui
code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
// More hacks! The french game uses U+2019, which is nowhere to be found in
// the CP437 encoding of the font. Fall back to 39 (regular apostrophe)
if (i == 39 && mEncoding == ToUTF8::CP437)
// More hacks! The french game uses several win1252 characters that are not included
// in the cp437 encoding of the font. Fall back to similar available characters.
// Same for U+2013
std::map<int, int> additional;
additional[39] = 0x2019; // apostrophe
additional[45] = 0x2013; // dash
if (additional.find(i) != additional.end() && mEncoding == ToUTF8::CP437)
{
MyGUI::xml::ElementPtr code = codes->createChild("Code");
code->addAttribute("index", 0x2019);
code->addAttribute("index", additional[i]);
code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
+ MyGUI::utility::toString(y1) + " "
+ MyGUI::utility::toString(w) + " "

@ -136,7 +136,7 @@ namespace MWGui
Ogre::StringVector groups = Ogre::ResourceGroupManager::getSingleton().getResourceGroups ();
for (Ogre::StringVector::iterator it = groups.begin(); it != groups.end(); ++it)
{
Ogre::StringVectorPtr resourcesInThisGroup = Ogre::ResourceGroupManager::getSingleton ().findResourceNames (*it, "Splash_*.tga");
Ogre::StringVectorPtr resourcesInThisGroup = Ogre::ResourceGroupManager::getSingleton ().findResourceNames (*it, "Splash/*.tga");
mResources.insert(mResources.end(), resourcesInThisGroup->begin(), resourcesInThisGroup->end());
}
}

@ -68,10 +68,10 @@ namespace MWGui
{
if (visible)
updateMenu();
else
showBackground(
MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu) &&
MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame);
showBackground(
MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu) &&
MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame);
OEngine::GUI::Layout::setVisible (visible);
}
@ -167,7 +167,7 @@ namespace MWGui
mVideo = mVideoBackground->createWidget<VideoWidget>("ImageBox", 0,0,1,1,
MyGUI::Align::Stretch, "Menu");
mVideo->playVideo("video\\menu_background.bik", false);
mVideo->playVideo("video\\menu_background.bik");
}
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
@ -204,7 +204,7 @@ namespace MWGui
if (!mVideo->update())
{
// If finished playing, start again
mVideo->playVideo("video\\menu_background.bik", 0);
mVideo->playVideo("video\\menu_background.bik");
}
}
}
@ -220,7 +220,6 @@ namespace MWGui
MWBase::StateManager::State state = MWBase::Environment::get().getStateManager()->getState();
showBackground(state == MWBase::StateManager::State_NoGame);
mVersionText->setVisible(state == MWBase::StateManager::State_NoGame);
std::vector<std::string> buttons;

@ -24,6 +24,7 @@
#include "spellwindow.hpp"
#include "itemwidget.hpp"
#include "sortfilteritemmodel.hpp"
namespace MWGui
@ -134,6 +135,7 @@ namespace MWGui
}
mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyUsableItems);
mAssignDialog->setVisible (false);
}
@ -162,7 +164,7 @@ namespace MWGui
void QuickKeysMenu::onAssignItem(MWWorld::Ptr item)
{
assert (mSelectedIndex > 0);
assert (mSelectedIndex >= 0);
ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
@ -184,7 +186,7 @@ namespace MWGui
void QuickKeysMenu::onAssignMagicItem (MWWorld::Ptr item)
{
assert (mSelectedIndex > 0);
assert (mSelectedIndex >= 0);
ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
@ -203,7 +205,7 @@ namespace MWGui
void QuickKeysMenu::onAssignMagic (const std::string& spellId)
{
assert (mSelectedIndex > 0);
assert (mSelectedIndex >= 0);
ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
@ -245,7 +247,7 @@ namespace MWGui
void QuickKeysMenu::activateQuickKey(int index)
{
assert (index-1 > 0);
assert (index-1 >= 0);
ItemWidget* button = mQuickKeyButtons[index-1];
QuickKeyType type = mAssigned[index-1];

@ -30,11 +30,13 @@ namespace MWGui
getWidget(mInfoText, "InfoText");
getWidget(mOkButton, "OkButton");
getWidget(mCancelButton, "CancelButton");
getWidget(mDeleteButton, "DeleteButton");
getWidget(mSaveList, "SaveList");
getWidget(mSaveNameEdit, "SaveNameEdit");
getWidget(mSpacer, "Spacer");
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onOkButtonClicked);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked);
mDeleteButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteButtonClicked);
mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
mSaveList->eventListMouseItemActivate += MyGUI::newDelegate(this, &SaveGameDialog::onSlotMouseClick);
@ -54,13 +56,16 @@ namespace MWGui
onSlotSelected(sender, pos);
if (pos != MyGUI::ITEM_NONE && MyGUI::InputManager::getInstance().isShiftPressed())
{
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
dialog->open("#{sMessage3}");
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteSlotConfirmed);
dialog->eventCancelClicked.clear();
}
confirmDeleteSave();
}
void SaveGameDialog::confirmDeleteSave()
{
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
dialog->open("#{sMessage3}");
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteSlotConfirmed);
dialog->eventCancelClicked.clear();
}
void SaveGameDialog::onDeleteSlotConfirmed()
@ -107,6 +112,7 @@ namespace MWGui
mCurrentCharacter = NULL;
mCurrentSlot = NULL;
mSaveList->removeAllItems();
onSlotSelected(mSaveList, MyGUI::ITEM_NONE);
MWBase::StateManager* mgr = MWBase::Environment::get().getStateManager();
if (mgr->characterBegin() == mgr->characterEnd())
@ -157,6 +163,8 @@ namespace MWGui
}
mCharacterSelection->setIndexSelected(selectedIndex);
if (selectedIndex == MyGUI::ITEM_NONE)
mCharacterSelection->setCaption("Select Character ...");
fillSaveList();
@ -175,6 +183,9 @@ namespace MWGui
mCharacterSelection->setVisible(load);
mSpacer->setUserString("Hidden", load ? "false" : "true");
mDeleteButton->setUserString("Hidden", load ? "false" : "true");
mDeleteButton->setVisible(load);
if (!load)
{
mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter (false);
@ -188,6 +199,12 @@ namespace MWGui
exit();
}
void SaveGameDialog::onDeleteButtonClicked(MyGUI::Widget *sender)
{
if (mCurrentSlot)
confirmDeleteSave();
}
void SaveGameDialog::onConfirmationGiven()
{
accept(true);
@ -225,10 +242,8 @@ namespace MWGui
}
else
{
if (mCurrentCharacter && mCurrentSlot)
{
MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, mCurrentSlot);
}
assert (mCurrentCharacter && mCurrentSlot);
MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, mCurrentSlot);
}
}
@ -278,6 +293,9 @@ namespace MWGui
void SaveGameDialog::onSlotSelected(MyGUI::ListBox *sender, size_t pos)
{
mOkButton->setEnabled(pos != MyGUI::ITEM_NONE || mSaving);
mDeleteButton->setEnabled(pos != MyGUI::ITEM_NONE);
if (pos == MyGUI::ITEM_NONE)
{
mCurrentSlot = NULL;

@ -24,8 +24,11 @@ namespace MWGui
void setLoadOrSave(bool load);
private:
void confirmDeleteSave();
void onCancelButtonClicked (MyGUI::Widget* sender);
void onOkButtonClicked (MyGUI::Widget* sender);
void onDeleteButtonClicked (MyGUI::Widget* sender);
void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
// Slot selected (mouse click or arrow keys)
void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
@ -51,6 +54,7 @@ namespace MWGui
MyGUI::EditBox* mInfoText;
MyGUI::Button* mOkButton;
MyGUI::Button* mCancelButton;
MyGUI::Button* mDeleteButton;
MyGUI::ListBox* mSaveList;
MyGUI::EditBox* mSaveNameEdit;
MyGUI::Widget* mSpacer;

@ -14,6 +14,7 @@
#include <components/esm/loadweap.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/nullaction.hpp"
namespace
{
@ -126,6 +127,10 @@ namespace MWGui
&& !base.get<ESM::Book>()->mBase->mData.mIsScroll)
return false;
if ((mFilter & Filter_OnlyUsableItems) && typeid(*base.getClass().use(base)) == typeid(MWWorld::NullAction)
&& base.getClass().getScript(base).empty())
return false;
return true;
}

@ -36,6 +36,7 @@ namespace MWGui
static const int Filter_OnlyEnchanted = (1<<1);
static const int Filter_OnlyEnchantable = (1<<2);
static const int Filter_OnlyChargedSoulstones = (1<<3);
static const int Filter_OnlyUsableItems = (1<<4); // Only items with a Use action
private:

@ -16,6 +16,24 @@
#include "tooltips.hpp"
namespace
{
// Sorts a container descending by skill value. If skill value is equal, sorts ascending by skill ID.
// pair <skill ID, skill value>
bool sortSkills (const std::pair<int, int>& left, const std::pair<int, int>& right)
{
if (left == right)
return false;
if (left.second > right.second)
return true;
else if (left.second < right.second)
return false;
return left.first < right.first;
}
}
namespace MWGui
{
@ -52,29 +70,17 @@ namespace MWGui
MWMechanics::NpcStats& npcStats = actor.getClass().getNpcStats (actor);
// NPC can train you in his best 3 skills
std::vector< std::pair<int, int> > bestSkills;
bestSkills.push_back (std::make_pair(-1, -1));
bestSkills.push_back (std::make_pair(-1, -1));
bestSkills.push_back (std::make_pair(-1, -1));
std::vector< std::pair<int, int> > skills;
for (int i=0; i<ESM::Skill::Length; ++i)
{
int value = npcStats.getSkill (i).getBase ();
for (int j=0; j<3; ++j)
{
if (value > bestSkills[j].second)
{
if (j<2)
{
bestSkills[j+1] = bestSkills[j];
}
bestSkills[j] = std::make_pair(i, value);
break;
}
}
skills.push_back(std::make_pair(i, value));
}
std::sort(skills.begin(), skills.end(), sortSkills);
MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator ();
MyGUI::Gui::getInstance ().destroyWidgets (widgets);
@ -86,20 +92,20 @@ namespace MWGui
for (int i=0; i<3; ++i)
{
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer
(mPtr,pcStats.getSkill (bestSkills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true);
(mPtr,pcStats.getSkill (skills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true);
MyGUI::Button* button = mTrainingOptions->createWidget<MyGUI::Button>("SandTextButton",
MyGUI::IntCoord(5, 5+i*18, mTrainingOptions->getWidth()-10, 18), MyGUI::Align::Default);
button->setEnabled(price <= playerGold);
button->setUserData(bestSkills[i].first);
button->setUserData(skills[i].first);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onTrainingSelected);
button->setCaptionWithReplacing("#{" + ESM::Skill::sSkillNameIds[bestSkills[i].first] + "} - " + boost::lexical_cast<std::string>(price));
button->setCaptionWithReplacing("#{" + ESM::Skill::sSkillNameIds[skills[i].first] + "} - " + boost::lexical_cast<std::string>(price));
button->setSize(button->getTextSize ().width+12, button->getSize().height);
ToolTips::createSkillToolTip (button, bestSkills[i].first);
ToolTips::createSkillToolTip (button, skills[i].first);
}
center();

@ -4,17 +4,12 @@ namespace MWGui
{
VideoWidget::VideoWidget()
: mAllowSkipping(true)
{
eventKeyButtonPressed += MyGUI::newDelegate(this, &VideoWidget::onKeyPressed);
setNeedKeyFocus(true);
}
void VideoWidget::playVideo(const std::string &video, bool allowSkipping)
void VideoWidget::playVideo(const std::string &video)
{
mAllowSkipping = allowSkipping;
mPlayer.playVideo(video);
setImageTexture(mPlayer.getTextureName());
@ -30,19 +25,13 @@ int VideoWidget::getVideoHeight()
return mPlayer.getVideoHeight();
}
void VideoWidget::onKeyPressed(MyGUI::Widget *_sender, MyGUI::KeyCode _key, MyGUI::Char _char)
{
if (_key == MyGUI::KeyCode::Escape && mAllowSkipping)
mPlayer.stopVideo();
}
bool VideoWidget::update()
{
mPlayer.update();
return mPlayer.isPlaying();
}
void VideoWidget::cleanup()
void VideoWidget::stop()
{
mPlayer.close();
}

@ -9,7 +9,7 @@ namespace MWGui
{
/**
* Widget that plays a video. Can be skipped by pressing Esc.
* Widget that plays a video.
*/
class VideoWidget : public MyGUI::ImageBox
{
@ -18,7 +18,7 @@ namespace MWGui
VideoWidget();
void playVideo (const std::string& video, bool allowSkipping);
void playVideo (const std::string& video);
int getVideoWidth();
int getVideoHeight();
@ -26,15 +26,11 @@ namespace MWGui
/// @return Is the video still playing?
bool update();
/// Free video player resources (done automatically on destruction)
void cleanup();
/// Stop video and free resources (done automatically on destruction)
void stop();
private:
bool mAllowSkipping;
MWRender::VideoPlayer mPlayer;
void onKeyPressed(MyGUI::Widget *_sender, MyGUI::KeyCode _key, MyGUI::Char _char);
};
}

@ -202,8 +202,12 @@ namespace MWGui
MyGUI::Align::Default, "Overlay");
mVideoBackground->setImageTexture("black.png");
mVideoBackground->setVisible(false);
mVideoBackground->setNeedMouseFocus(true);
mVideoBackground->setNeedKeyFocus(true);
mVideoWidget = mVideoBackground->createWidgetReal<VideoWidget>("ImageBox", 0,0,1,1, MyGUI::Align::Default);
mVideoWidget->setNeedMouseFocus(true);
mVideoWidget->setNeedKeyFocus(true);
}
void WindowManager::initUI()
@ -263,7 +267,7 @@ namespace MWGui
mCompanionWindow = new CompanionWindow(mDragAndDrop, mMessageBoxManager);
trackWindow(mCompanionWindow, "companion");
mInputBlocker = mGui->createWidget<MyGUI::Widget>("",0,0,w,h,MyGUI::Align::Default,"Windows","");
mInputBlocker = mGui->createWidget<MyGUI::Widget>("",0,0,w,h,MyGUI::Align::Default,"Windows");
mHud->setVisible(mHudEnabled);
@ -1559,7 +1563,15 @@ namespace MWGui
void WindowManager::playVideo(const std::string &name, bool allowSkipping)
{
mVideoWidget->playVideo("video\\" + name, allowSkipping);
mVideoWidget->playVideo("video\\" + name);
mVideoWidget->eventKeyButtonPressed.clear();
mVideoBackground->eventKeyButtonPressed.clear();
if (allowSkipping)
{
mVideoWidget->eventKeyButtonPressed += MyGUI::newDelegate(this, &WindowManager::onVideoKeyPressed);
mVideoBackground->eventKeyButtonPressed += MyGUI::newDelegate(this, &WindowManager::onVideoKeyPressed);
}
// Turn off all rendering except for the GUI
mRendering->getScene()->clearSpecialCaseRenderQueues();
@ -1587,7 +1599,7 @@ namespace MWGui
mRendering->getWindow()->update();
}
mVideoWidget->cleanup();
mVideoWidget->stop();
setCursorVisible(cursorWasVisible);
@ -1628,4 +1640,33 @@ namespace MWGui
if(input == mCurrentModals.top())
mCurrentModals.pop();
}
void WindowManager::onVideoKeyPressed(MyGUI::Widget *_sender, MyGUI::KeyCode _key, MyGUI::Char _char)
{
if (_key == MyGUI::KeyCode::Escape)
mVideoWidget->stop();
}
void WindowManager::pinWindow(GuiWindow window)
{
switch (window)
{
case GW_Inventory:
mInventoryWindow->setPinned(true);
break;
case GW_Map:
mMap->setPinned(true);
break;
case GW_Magic:
mSpellWindow->setPinned(true);
break;
case GW_Stats:
mStatsWindow->setPinned(true);
break;
default:
break;
}
updateVisible();
}
}

@ -12,6 +12,9 @@
#include "../mwbase/windowmanager.hpp"
#include <MyGUI_KeyCode.h>
#include <MyGUI_Types.h>
namespace MyGUI
{
class Gui;
@ -316,6 +319,8 @@ namespace MWGui
\param input Pointer to the current modal, to ensure proper modal is removed **/
virtual void removeCurrentModal(WindowModal* input);
virtual void pinWindow (MWGui::GuiWindow window);
private:
bool mConsoleOnlyScripts;
@ -424,6 +429,9 @@ namespace MWGui
void onCursorChange(const std::string& name);
void onKeyFocusChanged(MyGUI::Widget* widget);
// Key pressed while playing a video
void onVideoKeyPressed(MyGUI::Widget *_sender, MyGUI::KeyCode _key, MyGUI::Char _char);
void sizeVideo(int screenWidth, int screenHeight);
};
}

@ -25,6 +25,12 @@ namespace MWGui
onPinToggled();
}
void WindowPinnableBase::setPinned(bool pinned)
{
if (pinned != mPinned)
onPinButtonClicked(mPinButton);
}
void WindowPinnableBase::setPinButtonVisible(bool visible)
{
mPinButton->setVisible(visible);

@ -12,6 +12,7 @@ namespace MWGui
public:
WindowPinnableBase(const std::string& parLayout);
bool pinned() { return mPinned; }
void setPinned (bool pinned);
void setPinButtonVisible(bool visible);
private:

@ -117,7 +117,7 @@ namespace MWInput
, mPreviewPOVDelay(0.f)
, mTimeIdle(0.f)
, mOverencumberedMessageDelay(0.f)
, mAlwaysRunActive(false)
, mAlwaysRunActive(Settings::Manager::getBool("always run", "Input"))
, mAttemptJump(false)
, mControlsDisabled(false)
{
@ -807,8 +807,9 @@ namespace MWInput
if (MyGUI::InputManager::getInstance ().isModalAny())
return;
// Toggle between game mode and journal mode
if(!MWBase::Environment::get().getWindowManager()->isGuiMode() && MWBase::Environment::get().getWindowManager ()->getJournalAllowed())
if((!MWBase::Environment::get().getWindowManager()->isGuiMode()
|| MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Dialogue)
&& MWBase::Environment::get().getWindowManager ()->getJournalAllowed())
{
MWBase::Environment::get().getSoundManager()->playSound ("book open", 1.0, 1.0);
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Journal);
@ -817,7 +818,6 @@ namespace MWInput
{
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
}
// .. but don't touch any other mode.
}
void InputManager::quickKey (int index)
@ -857,6 +857,8 @@ namespace MWInput
{
if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return;
mAlwaysRunActive = !mAlwaysRunActive;
Settings::Manager::setBool("always run", "Input", mAlwaysRunActive);
}
void InputManager::resetIdleTime()
@ -955,11 +957,6 @@ namespace MWInput
mInputBinder->addMouseButtonBinding (control, defaultMouseButtonBindings[i], ICS::Control::INCREASE);
}
}
// Printscreen key should not be allowed because it's captured by system screenshot function
// We check this explicitely here to fix up pre-0.26 config files. Can be removed after a few versions
if (mInputBinder->getKeyBinding(mInputBinder->getControl(A_Screenshot), ICS::Control::INCREASE) == SDLK_PRINTSCREEN)
mInputBinder->addKeyBinding(mInputBinder->getControl(A_Screenshot), SDLK_F12, ICS::Control::INCREASE);
}
std::string InputManager::getActionDescription (int action)

@ -832,6 +832,8 @@ bool CharacterController::updateWeaponState()
MWRender::Animation::Group_UpperBody, false,
weapSpeed, mAttackType+" max attack", mAttackType+" min hit",
1.0f-complete, 0);
complete = 0.f;
mUpperBodyState = UpperCharState_MaxAttackToMinHit;
}
else if (mHitState == CharState_KnockDown)
@ -975,7 +977,8 @@ bool CharacterController::updateWeaponState()
}
//if playing combat animation and lowerbody is not busy switch to whole body animation
if((weaptype != WeapType_None || UpperCharState_UnEquipingWeap) && animPlaying)
if((weaptype != WeapType_None || mUpperBodyState == UpperCharState_UnEquipingWeap
|| mUpperBodyState == UpperCharState_EquipingWeap) && animPlaying)
{
if( mMovementState != CharState_None ||
mJumpState != JumpState_None ||

@ -929,7 +929,10 @@ namespace MWMechanics
else if (type == OT_Murder)
arg = store.find("iCrimeKilling")->getInt();
else if (type == OT_Theft)
{
arg *= store.find("fCrimeStealing")->getFloat();
arg = std::max(1, arg); // Minimum bounty of 1, in case items with zero value are stolen
}
MWBase::Environment::get().getWindowManager()->messageBox("#{sCrimeMessage}");
ptr.getClass().getNpcStats(ptr).setBounty(ptr.getClass().getNpcStats(ptr).getBounty()

@ -356,28 +356,40 @@ void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectScene
objlist->mControllers.push_back(Ogre::Controller<Ogre::Real>(src, dest, func));
bool interior = !(mPtr.isInCell() && mPtr.getCell()->getCell()->isExterior());
bool quadratic = fallback->getFallbackBool("LightAttenuation_OutQuadInLin") ?
!interior : fallback->getFallbackBool("LightAttenuation_UseQuadratic");
static bool outQuadInLin = fallback->getFallbackBool("LightAttenuation_OutQuadInLin");
static bool useQuadratic = fallback->getFallbackBool("LightAttenuation_UseQuadratic");
static float quadraticValue = fallback->getFallbackFloat("LightAttenuation_QuadraticValue");
static float quadraticRadiusMult = fallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult");
static bool useLinear = fallback->getFallbackBool("LightAttenuation_UseLinear");
static float linearRadiusMult = fallback->getFallbackFloat("LightAttenuation_LinearRadiusMult");
static float linearValue = fallback->getFallbackFloat("LightAttenuation_LinearValue");
bool quadratic = useQuadratic && (!outQuadInLin || !interior);
// with the standard 1 / (c + d*l + d*d*q) equation the attenuation factor never becomes zero,
// so we ignore lights if their attenuation falls below this factor.
const float threshold = 0.03;
if (!quadratic)
float quadraticAttenuation = 0;
float linearAttenuation = 0;
float activationRange = 0;
if (quadratic)
{
float r = radius * fallback->getFallbackFloat("LightAttenuation_LinearRadiusMult");
float attenuation = fallback->getFallbackFloat("LightAttenuation_LinearValue") / r;
float activationRange = 1.0f / (threshold * attenuation);
olight->setAttenuation(activationRange, 0, attenuation, 0);
float r = radius * quadraticRadiusMult;
quadraticAttenuation = quadraticValue / std::pow(r, 2);
activationRange = std::sqrt(1.0f / (threshold * quadraticAttenuation));
}
else
if (useLinear)
{
float r = radius * fallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult");
float attenuation = fallback->getFallbackFloat("LightAttenuation_QuadraticValue") / std::pow(r, 2);
float activationRange = std::sqrt(1.0f / (threshold * attenuation));
olight->setAttenuation(activationRange, 0, 0, attenuation);
float r = radius * linearRadiusMult;
linearAttenuation = linearValue / r;
activationRange = std::max(activationRange, 1.0f / (threshold * linearAttenuation));
}
olight->setAttenuation(activationRange, 0, linearAttenuation, quadraticAttenuation);
// If there's an AttachLight bone, attach the light to that, otherwise put it in the center,
if(objlist->mSkelBase && objlist->mSkelBase->getSkeleton()->hasBone("AttachLight"))
objlist->mSkelBase->attachObjectToBone("AttachLight", olight);

@ -73,7 +73,7 @@ void Objects::insertBegin(const MWWorld::Ptr& ptr)
ptr.getRefData().setBaseNode(insert);
}
void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh)
void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh, bool batch)
{
insertBegin(ptr);
@ -99,7 +99,7 @@ void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh)
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
mBounds[ptr.getCell()].merge(bounds);
if(ptr.getTypeName() == typeid(ESM::Static).name() &&
if(batch &&
Settings::Manager::getBool("use static geometry", "Objects") &&
anim->canBatch())
{

@ -41,7 +41,7 @@ public:
, mRootNode(NULL)
{}
~Objects(){}
void insertModel(const MWWorld::Ptr& ptr, const std::string &model);
void insertModel(const MWWorld::Ptr& ptr, const std::string &model, bool batch=false);
ObjectAnimation* getAnimation(const MWWorld::Ptr &ptr);

@ -235,6 +235,18 @@ namespace MWScript
}
};
template <class R>
class OpClearInfoActor : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
MWBase::Environment::get().getDialogueManager()->clearInfoActor(ptr);
}
};
void installOpcodes (Interpreter::Interpreter& interpreter)
{
@ -256,6 +268,8 @@ namespace MWScript
interpreter.installSegment5 (Compiler::Dialogue::opcodeSameFactionExplicit, new OpSameFaction<ExplicitRef>);
interpreter.installSegment5 (Compiler::Dialogue::opcodeModFactionReaction, new OpModFactionReaction);
interpreter.installSegment5 (Compiler::Dialogue::opcodeGetFactionReaction, new OpGetFactionReaction);
interpreter.installSegment5 (Compiler::Dialogue::opcodeClearInfoActor, new OpClearInfoActor<ImplicitRef>);
interpreter.installSegment5 (Compiler::Dialogue::opcodeClearInfoActorExplicit, new OpClearInfoActor<ExplicitRef>);
}
}

@ -57,7 +57,8 @@ op 0x20028: RemoveSoulGem, explicit reference
op 0x20029: PCRaiseRank, explicit reference
op 0x2002a: PCLowerRank, explicit reference
op 0x2002b: PCJoinFaction, explicit reference
opcodes 0x2002c-0x3ffff unused
op 0x2002c: MenuTest
opcodes 0x2002d-0x3ffff unused
Segment 4:
(not implemented yet)
@ -393,5 +394,7 @@ op 0x2000241: onKnockoutExplicit
op 0x2000242: ModFactionReaction
op 0x2000243: GetFactionReaction
op 0x2000244: Activate, explicit
op 0x2000245: ClearInfoActor
op 0x2000246: ClearInfoActor, explicit
opcodes 0x2000245-0x3ffffff unused
opcodes 0x2000247-0x3ffffff unused

@ -162,6 +162,47 @@ namespace MWScript
}
};
class OpMenuTest : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
int arg=0;
if(arg0>0)
{
arg = runtime[0].mInteger;
runtime.pop();
}
if (arg == 0)
{
MWGui::GuiMode modes[] = { MWGui::GM_Inventory, MWGui::GM_Container };
for (int i=0; i<2; ++i)
{
if (MWBase::Environment::get().getWindowManager()->containsMode(modes[i]))
MWBase::Environment::get().getWindowManager()->removeGuiMode(modes[i]);
}
}
else
{
MWGui::GuiWindow gw = MWGui::GW_None;
if (arg == 3)
gw = MWGui::GW_Stats;
if (arg == 4)
gw = MWGui::GW_Inventory;
if (arg == 5)
gw = MWGui::GW_Magic;
if (arg == 6)
gw = MWGui::GW_Map;
MWBase::Environment::get().getWindowManager()->pinWindow(gw);
}
}
};
void installOpcodes (Interpreter::Interpreter& interpreter)
{
@ -200,6 +241,7 @@ namespace MWScript
interpreter.installSegment5 (Compiler::Gui::opcodeShowMap, new OpShowMap);
interpreter.installSegment5 (Compiler::Gui::opcodeFillMap, new OpFillMap);
interpreter.installSegment3 (Compiler::Gui::opcodeMenuTest, new OpMenuTest);
}
}
}

@ -54,9 +54,28 @@ void MWState::Character::addSlot (const ESM::SavedGame& profile)
Slot slot;
std::ostringstream stream;
stream << mNext++;
// The profile description is user-supplied, so we need to escape the path
for (std::string::const_iterator it = profile.mDescription.begin(); it != profile.mDescription.end(); ++it)
{
if (std::isalnum(*it)) // Ignores multibyte characters and non alphanumeric characters
stream << *it;
else
stream << "_";
}
slot.mPath = mPath / stream.str();
// Append an index if necessary to ensure a unique file
int i=0;
while (boost::filesystem::exists(slot.mPath))
{
std::ostringstream test;
test << stream.str();
test << " - " << ++i;
slot.mPath = mPath / test.str();
}
slot.mProfile = profile;
slot.mTimeStamp = std::time (0);
@ -64,7 +83,7 @@ void MWState::Character::addSlot (const ESM::SavedGame& profile)
}
MWState::Character::Character (const boost::filesystem::path& saves, const std::string& game)
: mPath (saves), mNext (0)
: mPath (saves)
{
if (!boost::filesystem::is_directory (mPath))
{
@ -82,13 +101,6 @@ MWState::Character::Character (const boost::filesystem::path& saves, const std::
addSlot (slotPath, game);
}
catch (...) {} // ignoring bad saved game files for now
std::istringstream stream (slotPath.filename().string());
int index = 0;
if ((stream >> index) && index>=mNext)
mNext = index+1;
}
std::sort (mSlots.begin(), mSlots.end());

@ -26,7 +26,6 @@ namespace MWState
boost::filesystem::path mPath;
std::vector<Slot> mSlots;
int mNext;
void addSlot (const boost::filesystem::path& path, const std::string& game);

@ -8,7 +8,7 @@
MWState::CharacterManager::CharacterManager (const boost::filesystem::path& saves,
const std::string& game)
: mPath (saves), mNext (0), mCurrent (0), mGame (game)
: mPath (saves), mCurrent (0), mGame (game)
{
if (!boost::filesystem::is_directory (mPath))
{
@ -28,21 +28,14 @@ MWState::CharacterManager::CharacterManager (const boost::filesystem::path& save
if (character.begin()!=character.end())
mCharacters.push_back (character);
}
std::istringstream stream (characterDir.filename().string());
int index = 0;
if ((stream >> index) && index>=mNext)
mNext = index+1;
}
}
}
MWState::Character *MWState::CharacterManager::getCurrentCharacter (bool create)
MWState::Character *MWState::CharacterManager::getCurrentCharacter (bool create, const std::string& name)
{
if (!mCurrent && create)
createCharacter();
createCharacter(name);
return mCurrent;
}
@ -63,13 +56,31 @@ void MWState::CharacterManager::deleteSlot(const MWState::Character *character,
}
}
void MWState::CharacterManager::createCharacter()
void MWState::CharacterManager::createCharacter(const std::string& name)
{
std::ostringstream stream;
stream << mNext++;
// The character name is user-supplied, so we need to escape the path
for (std::string::const_iterator it = name.begin(); it != name.end(); ++it)
{
if (std::isalnum(*it)) // Ignores multibyte characters and non alphanumeric characters
stream << *it;
else
stream << "_";
}
boost::filesystem::path path = mPath / stream.str();
// Append an index if necessary to ensure a unique directory
int i=0;
while (boost::filesystem::exists(path))
{
std::ostringstream test;
test << stream.str();
test << " - " << ++i;
path = mPath / test.str();
}
mCharacters.push_back (Character (path, mGame));
mCurrent = &mCharacters.back();

@ -10,7 +10,6 @@ namespace MWState
class CharacterManager
{
boost::filesystem::path mPath;
int mNext;
// Uses std::list, so that mCurrent stays valid when characters are deleted
std::list<Character> mCharacters;
@ -32,13 +31,15 @@ namespace MWState
CharacterManager (const boost::filesystem::path& saves, const std::string& game);
Character *getCurrentCharacter (bool create = true);
Character *getCurrentCharacter (bool create, const std::string& name);
///< \param create Create a new character, if there is no current character.
/// \param name The character name to use in case a new character is created.
void deleteSlot(const MWState::Character *character, const MWState::Slot *slot);
void createCharacter();
void createCharacter(const std::string& name);
///< Create new character within saved game management
/// \param name Name for the character (does not need to be unique)
void setCurrentCharacter (const Character *character);

@ -184,9 +184,9 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
encoded->read(&profile.mScreenshot[0], encoded->size());
if (!slot)
slot = mCharacterManager.getCurrentCharacter()->createSlot (profile);
slot = getCurrentCharacter()->createSlot (profile);
else
slot = mCharacterManager.getCurrentCharacter()->updateSlot (slot, profile);
slot = getCurrentCharacter()->updateSlot (slot, profile);
boost::filesystem::ofstream stream (slot->mPath, std::ios::binary);
@ -233,6 +233,9 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
writer.close();
if (stream.fail())
throw std::runtime_error("Write operation failed");
Settings::Manager::setString ("character", "Saves",
slot->mPath.parent_path().filename().string());
}
@ -246,6 +249,10 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
std::vector<std::string> buttons;
buttons.push_back("#{sOk}");
MWBase::Environment::get().getWindowManager()->messageBox(error.str(), buttons);
// If no file was written, clean up the slot
if (slot && !boost::filesystem::exists(slot->mPath))
getCurrentCharacter()->deleteSlot(slot);
}
}
@ -412,7 +419,10 @@ void MWState::StateManager::deleteGame(const MWState::Character *character, cons
MWState::Character *MWState::StateManager::getCurrentCharacter (bool create)
{
return mCharacterManager.getCurrentCharacter (create);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
std::string name = player.getClass().getName(player);
return mCharacterManager.getCurrentCharacter (create, name);
}
MWState::StateManager::CharacterIterator MWState::StateManager::characterBegin()
@ -433,11 +443,12 @@ void MWState::StateManager::update (float duration)
if (mAskLoadRecent)
{
int iButton = MWBase::Environment::get().getWindowManager()->readPressedButton();
if(iButton==0)
MWState::Character *curCharacter = getCurrentCharacter(false);
if(iButton==0 && curCharacter)
{
mAskLoadRecent = false;
//Load last saved game for current character
MWState::Character *curCharacter = getCurrentCharacter();
MWState::Slot lastSave = *curCharacter->begin();
loadGame(curCharacter, &lastSave);
}

@ -99,6 +99,13 @@ void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
}
it->second->load(esm, id);
// DELE can also occur after the usual subrecords
if (esm.isNextSub("DELE")) {
esm.skipRecord();
it->second->eraseStatic(id);
continue;
}
if (n.val==ESM::REC_DIAL) {
dialogue = const_cast<ESM::Dialogue*>(mDialogs.find(id));
} else {

@ -193,6 +193,11 @@ namespace MWWorld
const ESM::Position &refpos = ptr.getRefData().getPosition();
Ogre::Vector3 position(refpos.pos);
// Early-out for totally static creatures
// (Not sure if gravity should still apply?)
if (!ptr.getClass().canWalk(ptr) && !isFlying && !ptr.getClass().canSwim(ptr))
return position;
/* Anything to collide with? */
OEngine::Physic::PhysicActor *physicActor = engine->getCharacter(ptr.getRefData().getHandle());
if(!physicActor || !physicActor->getCollisionMode())

@ -1703,14 +1703,15 @@ namespace MWWorld
Ogre::Vector3 orig =
Ogre::Vector3(pos.pos);
orig.z += 20;
Ogre::Vector3 dir = Ogre::Vector3(0, 0, -1);
float len = (pos.pos[2] >= 0) ? pos.pos[2] : -pos.pos[2];
len += 100.0;
float len = 100.0;
std::pair<bool, Ogre::Vector3> hit =
mPhysics->castRay(orig, dir, len);
pos.pos[2] = hit.second.z;
if (hit.first)
pos.pos[2] = hit.second.z;
// copy the object and set its count
int origCount = object.getRefData().getCount();

@ -181,6 +181,7 @@ namespace Compiler
opcodeSameFactionExplicit);
extensions.registerInstruction("modfactionreaction", "ccl", opcodeModFactionReaction);
extensions.registerFunction("getfactionreaction", 'l', "ccl", opcodeGetFactionReaction);
extensions.registerInstruction("clearinfoactor", "", opcodeClearInfoActor, opcodeClearInfoActorExplicit);
}
}
@ -215,6 +216,7 @@ namespace Compiler
extensions.registerInstruction ("showmap", "S", opcodeShowMap);
extensions.registerInstruction ("fillmap", "", opcodeFillMap);
extensions.registerInstruction ("menutest", "/l", opcodeMenuTest);
}
}

@ -154,6 +154,8 @@ namespace Compiler
const int opcodeSameFactionExplicit = 0x20001b6;
const int opcodeModFactionReaction = 0x2000242;
const int opcodeGetFactionReaction = 0x2000243;
const int opcodeClearInfoActor = 0x2000245;
const int opcodeClearInfoActorExplicit = 0x2000246;
}
namespace Gui
@ -175,6 +177,7 @@ namespace Compiler
const int opcodeToggleFullHelp = 0x2000151;
const int opcodeShowMap = 0x20001a0;
const int opcodeFillMap = 0x20001a1;
const int opcodeMenuTest = 0x2002c;
}
namespace Misc

@ -239,7 +239,7 @@ bool ContentSelectorModel::ContentModel::setData(const QModelIndex &index, const
return false;
EsmFile *file = item(index.row());
QString fileName = file->filePath();
QString fileName = file->fileName();
bool success = false;
switch(role)
@ -266,7 +266,7 @@ bool ContentSelectorModel::ContentModel::setData(const QModelIndex &index, const
if (success)
{
success = setCheckState(fileName, value.toBool());
success = setCheckState(file->filePath(), value.toBool());
emit dataChanged(index, index);
}
}
@ -277,19 +277,19 @@ bool ContentSelectorModel::ContentModel::setData(const QModelIndex &index, const
int checkValue = value.toInt();
bool success = false;
bool setState = false;
if ((checkValue==Qt::Checked) && !isChecked(fileName))
if ((checkValue==Qt::Checked) && !isChecked(file->filePath()))
{
setState = true;
success = true;
}
else if ((checkValue == Qt::Checked) && isChecked (fileName))
else if ((checkValue == Qt::Checked) && isChecked (file->filePath()))
setState = true;
else if (checkValue == Qt::Unchecked)
setState = true;
if (setState)
{
setCheckState(fileName, success);
setCheckState(file->filePath(), success);
emit dataChanged(index, index);
}
@ -517,10 +517,10 @@ void ContentSelectorModel::ContentModel::sortFiles()
}
}
bool ContentSelectorModel::ContentModel::isChecked(const QString& name) const
bool ContentSelectorModel::ContentModel::isChecked(const QString& filepath) const
{
if (mCheckStates.contains(name))
return (mCheckStates[name] == Qt::Checked);
if (mCheckStates.contains(filepath))
return (mCheckStates[filepath] == Qt::Checked);
return false;
}
@ -543,12 +543,12 @@ void ContentSelectorModel::ContentModel::refreshModel()
emit dataChanged (index(0,0), index(rowCount()-1,0));
}
bool ContentSelectorModel::ContentModel::setCheckState(const QString &name, bool checkState)
bool ContentSelectorModel::ContentModel::setCheckState(const QString &filepath, bool checkState)
{
if (name.isEmpty())
if (filepath.isEmpty())
return false;
const EsmFile *file = item(name);
const EsmFile *file = item(filepath);
if (!file)
return false;
@ -558,8 +558,8 @@ bool ContentSelectorModel::ContentModel::setCheckState(const QString &name, bool
if (checkState)
state = Qt::Checked;
mCheckStates[name] = state;
emit dataChanged(indexFromItem(item(name)), indexFromItem(item(name)));
mCheckStates[filepath] = state;
emit dataChanged(indexFromItem(item(filepath)), indexFromItem(item(filepath)));
if (file->isGameFile())
refreshModel();
@ -586,7 +586,10 @@ bool ContentSelectorModel::ContentModel::setCheckState(const QString &name, bool
{
foreach (const EsmFile *downstreamFile, mFiles)
{
if (downstreamFile->gameFiles().contains(name))
QFileInfo fileInfo(filepath);
QString filename = fileInfo.fileName();
if (downstreamFile->gameFiles().contains(filename))
{
if (mCheckStates.contains(downstreamFile->filePath()))
mCheckStates[downstreamFile->filePath()] = Qt::Unchecked;

@ -45,8 +45,8 @@ namespace ContentSelectorModel
const EsmFile *item(const QString &name) const;
bool isEnabled (QModelIndex index) const;
bool isChecked(const QString &name) const;
bool setCheckState(const QString &name, bool isChecked);
bool isChecked(const QString &filepath) const;
bool setCheckState(const QString &filepath, bool isChecked);
void setCheckStates (const QStringList &fileList, bool isChecked);
ContentFileList checkedItems() const;
void uncheckAll();

@ -53,6 +53,8 @@ namespace ContentSelectorModel
inline QDateTime modified() const { return mModified; }
inline float format() const { return mFormat; }
inline QString filePath() const { return mPath; }
/// @note Contains file names, not paths.
inline const QStringList &gameFiles() const { return mGameFiles; }
inline QString description() const { return mDescription; }
inline QString toolTip() const { return sToolTip.arg(mAuthor)

@ -10,7 +10,7 @@ namespace ESM
void Potion::load(ESMReader &esm)
{
mModel = esm.getHNString("MODL");
mModel = esm.getHNOString("MODL");
mIcon = esm.getHNOString("TEXT"); // not ITEX here for some reason
mScript = esm.getHNOString("SCRI");
mName = esm.getHNOString("FNAM");

@ -10,6 +10,7 @@ namespace ESM
void Static::load(ESMReader &esm)
{
mPersistent = esm.getRecordFlags() & 0x0400;
mModel = esm.getHNString("MODL");
}
void Static::save(ESMWriter &esm) const

@ -26,6 +26,8 @@ struct Static
std::string mId, mModel;
bool mPersistent;
void load(ESMReader &esm);
void save(ESMWriter &esm) const;

@ -32,6 +32,9 @@ namespace Translation
boost::filesystem::ifstream stream (
dataFileCollections.getCollection (extension).getPath (fileName));
// Configure the stream to throw exception upon error
stream.exceptions ( boost::filesystem::ifstream::failbit | boost::filesystem::ifstream::badbit );
if (!stream.is_open())
throw std::runtime_error ("failed to open translation file: " + fileName);
@ -41,6 +44,7 @@ namespace Translation
void Storage::loadDataFromStream(ContainerType& container, std::istream& stream)
{
// NOTE: does not handle failbit/badbit. stream must be set up beforehand to throw in these cases.
std::string line;
while (!stream.eof())
{

@ -4,28 +4,28 @@
<Widget type="Window" skin="MW_Window" layer="Windows" position="0 0 588 433" name="_Main">
<Property key="MinSize" value="380 230"/>
<Widget type="Widget" skin="MW_Box" position="8 8 415 381" align="Stretch" name="Client"/>
<Widget type="Widget" skin="MW_Box" position="8 8 381 381" align="Stretch" name="Client"/>
<Widget type="Widget" position="13 13 391 371" align="Left Top Stretch">
<Widget type="BookPage" skin="MW_BookPage" position="0 0 391 371" name="History" align="Left Top Stretch">
<Widget type="Widget" position="13 13 357 371" align="Left Top Stretch">
<Widget type="BookPage" skin="MW_BookPage" position="0 0 357 371" name="History" align="Left Top Stretch">
</Widget>
</Widget>
<Widget type="MWScrollBar" skin="MW_VScroll" position="404 13 14 371" align="Right VStretch" name="VScroll">
<Widget type="MWScrollBar" skin="MW_VScroll" position="370 13 14 371" align="Right VStretch" name="VScroll">
<Property key="Visible" value="false"/>
</Widget>
<!-- The disposition bar-->
<Widget type="ProgressBar" skin="MW_EnergyBar_Blue" position="432 8 132 18"
<Widget type="ProgressBar" skin="MW_EnergyBar_Blue" position="398 8 166 18"
align="Right Top" name="Disposition">
<Widget type="EditBox" skin="MW_DispositionEdit" position_real="0 0 1 1" align="Stretch" name="DispositionText"/>
</Widget>
<!-- The list of topics -->
<Widget type="MWList" skin="MW_SimpleList" position="432 31 132 328" name="TopicsList" align="Right VStretch">
<Widget type="MWList" skin="MW_SimpleList" position="398 31 166 328" name="TopicsList" align="Right VStretch">
</Widget>
<!-- The Goodbye button -->
<Widget type="Button" skin="MW_Button" position="432 366 132 23" name="ByeButton" align="Right Bottom">
<Widget type="Button" skin="MW_Button" position="398 366 166 23" name="ByeButton" align="Right Bottom">
<Property key="Caption" value="#{sGoodbye}"/>
</Widget>
</Widget>

@ -2,8 +2,8 @@
<MyGUI type="Layout">
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 600 400" name="_Main">
<Property key="Padding" value="8"/>
<Property key="Spacing" value="6"/>
<Property key="Padding" value="8"/>
<Property key="Spacing" value="6"/>
<Widget type="HBox" skin="">
<UserString key="HStretch" value="true"/>
@ -49,10 +49,14 @@
</Widget>
</Widget>
</Widget>
<Widget type="HBox" skin="">
<UserString key="HStretch" value="true"/>
<Widget type="AutoSizedButton" skin="MW_Button" name="DeleteButton">
<Property key="Caption" value="#{sDeleteGame}"/>
</Widget>
<Widget type="EditBox" skin="MW_TextEdit" name="SaveNameEdit">
<UserString key="HStretch" value="true"/>
<UserString key="VStretch" value="true"/>

@ -168,6 +168,8 @@ camera y multiplier = 1.0
ui y multiplier = 1.0
always run = false
[Game]
# Always use the most powerful attack when striking with a weapon (chop, slash or thrust)
best attack = false

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