@ -40,11 +40,7 @@ Cell::TPlayers Cell::getPlayers() const
void Cell::sendToLoaded(mwmp::WorldPacket *worldPacket, mwmp::BaseEvent *baseEvent) const
{
if (players.empty())
// Remove this once we are sure it can't happen
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "- Attempt to send packet to players in Cell::sendToLoaded when there are no players!\n- Please report to a developer");
return;
}
std::list <Player*> plList;