mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 21:53:51 +00:00
Merge branch 'master' into occlusionquery
This commit is contained in:
commit
30407d3a2c
33 changed files with 332 additions and 344 deletions
|
@ -212,13 +212,18 @@ OMW::Engine::~Engine()
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|||
void OMW::Engine::loadBSA()
|
||||
{
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const Files::MultiDirCollection& bsa = mFileCollections.getCollection (".bsa");
|
||||
std::string dataDirectory;
|
||||
|
||||
for (Files::MultiDirCollection::TIter iter(bsa.begin()); iter!=bsa.end(); ++iter)
|
||||
{
|
||||
std::cout << "Adding " << iter->second.string() << std::endl;
|
||||
Bsa::addBSA(iter->second.string());
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||||
}
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|
||||
dataDirectory = iter->second.parent_path().string();
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||||
const Files::PathContainer& dataDirs = mFileCollections.getPaths();
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std::string dataDirectory;
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for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter)
|
||||
{
|
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dataDirectory = iter->string();
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std::cout << "Data dir " << dataDirectory << std::endl;
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Bsa::addDir(dataDirectory, mFSStrict);
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}
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|
|
|
@ -56,7 +56,7 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, false, true);
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWSound::Play_NoTrack);
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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|
|
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@ -60,7 +60,7 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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|
|
|
@ -58,7 +58,7 @@ namespace MWClass
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{
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// TODO implement reading
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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|
|
|
@ -57,7 +57,7 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
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|
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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|
|
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@ -85,7 +85,7 @@ namespace MWClass
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{
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// TODO check for key
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std::cout << "Locked container" << std::endl;
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environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
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environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0);
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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}
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else
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@ -100,7 +100,7 @@ namespace MWClass
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{
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// Trap activation goes here
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std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
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environment.mSoundManager->playSound3D (ptr, trapActivationSound, 1.0, 1.0, false);
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environment.mSoundManager->playSound3D (ptr, trapActivationSound, 1.0, 1.0);
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ptr.getCellRef().trap = "";
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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}
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|
|
|
@ -73,7 +73,7 @@ namespace MWClass
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// TODO check for key
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// TODO report failure to player (message, sound?). Look up behaviour of original MW.
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std::cout << "Locked!" << std::endl;
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environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
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environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0);
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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}
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|
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|
@ -81,7 +81,7 @@ namespace MWClass
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|||
{
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// Trap activation
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std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
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environment.mSoundManager->playSound3D(ptr, trapActivationSound, 1.0, 1.0, false);
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environment.mSoundManager->playSound3D(ptr, trapActivationSound, 1.0, 1.0);
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ptr.getCellRef().trap = "";
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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}
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|
@ -110,7 +110,7 @@ namespace MWClass
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// TODO return action for rotating the door
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|
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// This is a little pointless, but helps with testing
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environment.mSoundManager->playSound3D (ptr, openSound, 1.0, 1.0, false);
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environment.mSoundManager->playSound3D (ptr, openSound, 1.0, 1.0);
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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}
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}
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|
|
|
@ -54,7 +54,7 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
|
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
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|
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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|
|
|
@ -59,7 +59,7 @@ namespace MWClass
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if (!ref->base->sound.empty())
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{
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environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, true);
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environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, MWSound::Play_Loop);
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}
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}
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|
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|
@ -83,7 +83,7 @@ namespace MWClass
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if (!(ref->base->data.flags & ESM::Light::Carry))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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|
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
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|
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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|
|
|
@ -58,7 +58,7 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
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|
||||
return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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|
|
|
@ -56,7 +56,7 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
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{
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
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|
||||
return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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|
|
|
@ -56,7 +56,7 @@ namespace MWClass
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|||
boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
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||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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|
|
|
@ -57,7 +57,7 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
|
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
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new MWWorld::ActionTake (ptr));
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||||
|
|
|
@ -56,7 +56,7 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
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{
|
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
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new MWWorld::ActionTake (ptr));
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|
|
|
@ -57,7 +57,7 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
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new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -180,71 +180,58 @@ void WindowManager::updateVisible()
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// Mouse is visible whenever we're not in game mode
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MyGUI::PointerManager::getInstance().setVisible(isGuiMode());
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|
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// If in game mode, don't show anything.
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if(mode == GM_Game) //Use a switch/case structure
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch(mode) {
|
||||
case GM_Game:
|
||||
// If in game mode, don't show anything.
|
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break;
|
||||
case GM_MainMenu:
|
||||
menu->setVisible(true);
|
||||
break;
|
||||
case GM_Console:
|
||||
console->enable();
|
||||
break;
|
||||
case GM_Name:
|
||||
case GM_Race:
|
||||
case GM_Class:
|
||||
case GM_ClassPick:
|
||||
case GM_ClassCreate:
|
||||
case GM_Birth:
|
||||
case GM_ClassGenerate:
|
||||
case GM_Review:
|
||||
mCharGen->spawnDialog(mode);
|
||||
break;
|
||||
case GM_Inventory:
|
||||
{
|
||||
// First, compute the effective set of windows to show.
|
||||
// This is controlled both by what windows the
|
||||
// user has opened/closed (the 'shown' variable) and by what
|
||||
// windows we are allowed to show (the 'allowed' var.)
|
||||
int eff = shown & allowed;
|
||||
|
||||
if(mode == GM_MainMenu)
|
||||
{
|
||||
// Enable the main menu
|
||||
menu->setVisible(true);
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_Console)
|
||||
{
|
||||
console->enable();
|
||||
return;
|
||||
}
|
||||
|
||||
//There must be a more elegant solution
|
||||
if (mode == GM_Name || mode == GM_Race || mode == GM_Class || mode == GM_ClassPick || mode == GM_ClassCreate || mode == GM_Birth || mode == GM_ClassGenerate || mode == GM_Review)
|
||||
{
|
||||
mCharGen->spawnDialog(mode);
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_Inventory)
|
||||
{
|
||||
// Ah, inventory mode. First, compute the effective set of
|
||||
// windows to show. This is controlled both by what windows the
|
||||
// user has opened/closed (the 'shown' variable) and by what
|
||||
// windows we are allowed to show (the 'allowed' var.)
|
||||
int eff = shown & allowed;
|
||||
|
||||
// Show the windows we want
|
||||
map -> setVisible( (eff & GW_Map) != 0 );
|
||||
stats -> setVisible( (eff & GW_Stats) != 0 );
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Dialogue)
|
||||
{
|
||||
dialogueWindow->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_InterMessageBox)
|
||||
{
|
||||
if(!mMessageBoxManager->isInteractiveMessageBox()) {
|
||||
setGuiMode(GM_Game);
|
||||
// Show the windows we want
|
||||
map -> setVisible( (eff & GW_Map) != 0 );
|
||||
stats -> setVisible( (eff & GW_Stats) != 0 );
|
||||
break;
|
||||
}
|
||||
return;
|
||||
case GM_Dialogue:
|
||||
dialogueWindow->open();
|
||||
break;
|
||||
case GM_InterMessageBox:
|
||||
if(!mMessageBoxManager->isInteractiveMessageBox()) {
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
break;
|
||||
case GM_Journal:
|
||||
mJournal->setVisible(true);
|
||||
mJournal->open();
|
||||
break;
|
||||
default:
|
||||
// Unsupported mode, switch back to game
|
||||
// Note: The call will eventually end up this method again but
|
||||
// will stop at the check if mode is GM_Game.
|
||||
setGuiMode(GM_Game);
|
||||
break;
|
||||
}
|
||||
|
||||
if(mode == GM_Journal)
|
||||
{
|
||||
mJournal->setVisible(true);
|
||||
mJournal->open();
|
||||
return;
|
||||
}
|
||||
|
||||
// Unsupported mode, switch back to game
|
||||
// Note: The call will eventually end up this method again but
|
||||
// will stop at the check if(mode == GM_Game) above.
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
|
||||
void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
|
||||
|
|
|
@ -126,6 +126,11 @@ namespace MWRender{
|
|||
void Animation::handleShapes(std::vector<Nif::NiTriShapeCopy>* allshapes, Ogre::Entity* creaturemodel, Ogre::SkeletonInstance *skel){
|
||||
shapeNumber = 0;
|
||||
|
||||
if (allshapes == NULL || creaturemodel == NULL || skel == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<Nif::NiTriShapeCopy>::iterator allshapesiter;
|
||||
for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++)
|
||||
|
||||
|
|
|
@ -27,11 +27,7 @@ bool Debugging::toggleRenderMode (int mode){
|
|||
switch (mode)
|
||||
{
|
||||
case MWWorld::World::Render_CollisionDebug:
|
||||
|
||||
// TODO use a proper function instead of accessing the member variable
|
||||
// directly.
|
||||
eng->setDebugRenderingMode (!eng->isDebugCreated);
|
||||
return eng->isDebugCreated;
|
||||
return eng->toggleDebugRendering();
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace Ogre
|
|||
terrain.
|
||||
@note Requires the Cg plugin to render correctly
|
||||
*/
|
||||
class _OgreTerrainExport TerrainMaterialGeneratorB : public TerrainMaterialGenerator
|
||||
class TerrainMaterialGeneratorB : public TerrainMaterialGenerator
|
||||
{
|
||||
public:
|
||||
TerrainMaterialGeneratorB();
|
||||
|
@ -58,7 +58,7 @@ namespace Ogre
|
|||
|
||||
/** Shader model 2 profile target.
|
||||
*/
|
||||
class _OgreTerrainExport SM2Profile : public TerrainMaterialGenerator::Profile
|
||||
class SM2Profile : public TerrainMaterialGenerator::Profile
|
||||
{
|
||||
public:
|
||||
SM2Profile(TerrainMaterialGenerator* parent, const String& name, const String& desc);
|
||||
|
@ -161,7 +161,7 @@ namespace Ogre
|
|||
void addTechnique(const MaterialPtr& mat, const Terrain* terrain, TechniqueType tt);
|
||||
|
||||
/// Interface definition for helper class to generate shaders
|
||||
class _OgreTerrainExport ShaderHelper : public TerrainAlloc
|
||||
class ShaderHelper : public TerrainAlloc
|
||||
{
|
||||
public:
|
||||
ShaderHelper() {}
|
||||
|
@ -194,7 +194,7 @@ namespace Ogre
|
|||
};
|
||||
|
||||
/// Utility class to help with generating shaders for Cg / HLSL.
|
||||
class _OgreTerrainExport ShaderHelperCg : public ShaderHelper
|
||||
class ShaderHelperCg : public ShaderHelper
|
||||
{
|
||||
protected:
|
||||
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
|
@ -212,7 +212,7 @@ namespace Ogre
|
|||
void generateFpDynamicShadows(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||
};
|
||||
|
||||
class _OgreTerrainExport ShaderHelperHLSL : public ShaderHelperCg
|
||||
class ShaderHelperHLSL : public ShaderHelperCg
|
||||
{
|
||||
protected:
|
||||
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
|
@ -220,7 +220,7 @@ namespace Ogre
|
|||
};
|
||||
|
||||
/// Utility class to help with generating shaders for GLSL.
|
||||
class _OgreTerrainExport ShaderHelperGLSL : public ShaderHelper
|
||||
class ShaderHelperGLSL : public ShaderHelper
|
||||
{
|
||||
protected:
|
||||
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
|
|
|
@ -130,7 +130,7 @@ namespace MWScript
|
|||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound3D (ptr, sound, 1.0, 1.0, mLoop);
|
||||
context.getSoundManager().playSound3D (ptr, sound, 1.0, 1.0, mLoop ? MWSound::Play_Loop : 0);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -159,7 +159,7 @@ namespace MWScript
|
|||
Interpreter::Type_Float pitch = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound3D (ptr, sound, volume, pitch, mLoop);
|
||||
context.getSoundManager().playSound3D (ptr, sound, volume, pitch, mLoop ? MWSound::Play_Loop : 0);
|
||||
|
||||
}
|
||||
};
|
||||
|
|
|
@ -25,14 +25,20 @@ static void throwALCerror(ALCdevice *device)
|
|||
{
|
||||
ALCenum err = alcGetError(device);
|
||||
if(err != ALC_NO_ERROR)
|
||||
fail(alcGetString(device, err));
|
||||
{
|
||||
const ALCchar *errstring = alcGetString(device, err);
|
||||
fail(errstring ? errstring : "");
|
||||
}
|
||||
}
|
||||
|
||||
static void throwALerror()
|
||||
{
|
||||
ALenum err = alGetError();
|
||||
if(err != AL_NO_ERROR)
|
||||
fail(alGetString(err));
|
||||
{
|
||||
const ALchar *errstring = alGetString(err);
|
||||
fail(errstring ? errstring : "");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -89,8 +95,7 @@ public:
|
|||
|
||||
virtual void stop();
|
||||
virtual bool isPlaying();
|
||||
virtual void setVolume(float volume);
|
||||
virtual void update(const float *pos);
|
||||
virtual void update();
|
||||
|
||||
void play();
|
||||
bool process();
|
||||
|
@ -187,7 +192,6 @@ OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, Decode
|
|||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
mOutput.mFreeSources.push_back(mSource);
|
||||
alDeleteBuffers(sNumBuffers, mBuffers);
|
||||
alGetError();
|
||||
throw;
|
||||
|
@ -255,16 +259,10 @@ bool OpenAL_SoundStream::isPlaying()
|
|||
return !mIsFinished;
|
||||
}
|
||||
|
||||
void OpenAL_SoundStream::setVolume(float volume)
|
||||
void OpenAL_SoundStream::update()
|
||||
{
|
||||
alSourcef(mSource, AL_GAIN, volume*mBaseVolume);
|
||||
throwALerror();
|
||||
mVolume = volume;
|
||||
}
|
||||
|
||||
void OpenAL_SoundStream::update(const float *pos)
|
||||
{
|
||||
alSource3f(mSource, AL_POSITION, pos[0], pos[2], -pos[1]);
|
||||
alSourcef(mSource, AL_GAIN, mVolume*mBaseVolume);
|
||||
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
|
||||
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
throwALerror();
|
||||
|
@ -321,15 +319,17 @@ bool OpenAL_SoundStream::process()
|
|||
}
|
||||
|
||||
//
|
||||
// A regular OpenAL sound
|
||||
// A regular 2D OpenAL sound
|
||||
//
|
||||
class OpenAL_Sound : public Sound
|
||||
{
|
||||
protected:
|
||||
OpenAL_Output &mOutput;
|
||||
|
||||
ALuint mSource;
|
||||
ALuint mBuffer;
|
||||
|
||||
private:
|
||||
OpenAL_Sound(const OpenAL_Sound &rhs);
|
||||
OpenAL_Sound& operator=(const OpenAL_Sound &rhs);
|
||||
|
||||
|
@ -339,8 +339,23 @@ public:
|
|||
|
||||
virtual void stop();
|
||||
virtual bool isPlaying();
|
||||
virtual void setVolume(float volume);
|
||||
virtual void update(const float *pos);
|
||||
virtual void update();
|
||||
};
|
||||
|
||||
//
|
||||
// A regular 3D OpenAL sound
|
||||
//
|
||||
class OpenAL_Sound3D : public OpenAL_Sound
|
||||
{
|
||||
OpenAL_Sound3D(const OpenAL_Sound &rhs);
|
||||
OpenAL_Sound3D& operator=(const OpenAL_Sound &rhs);
|
||||
|
||||
public:
|
||||
OpenAL_Sound3D(OpenAL_Output &output, ALuint src, ALuint buf)
|
||||
: OpenAL_Sound(output, src, buf)
|
||||
{ }
|
||||
|
||||
virtual void update();
|
||||
};
|
||||
|
||||
OpenAL_Sound::OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf)
|
||||
|
@ -372,16 +387,22 @@ bool OpenAL_Sound::isPlaying()
|
|||
return state==AL_PLAYING;
|
||||
}
|
||||
|
||||
void OpenAL_Sound::setVolume(float volume)
|
||||
void OpenAL_Sound::update()
|
||||
{
|
||||
alSourcef(mSource, AL_GAIN, volume*mBaseVolume);
|
||||
alSourcef(mSource, AL_GAIN, mVolume*mBaseVolume);
|
||||
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
|
||||
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
throwALerror();
|
||||
mVolume = volume;
|
||||
}
|
||||
|
||||
void OpenAL_Sound::update(const float *pos)
|
||||
void OpenAL_Sound3D::update()
|
||||
{
|
||||
alSource3f(mSource, AL_POSITION, pos[0], pos[2], -pos[1]);
|
||||
if(mPos.squaredDistance(mOutput.mPos) > mMaxDistance*mMaxDistance)
|
||||
alSourcef(mSource, AL_GAIN, 0.0f);
|
||||
else
|
||||
alSourcef(mSource, AL_GAIN, mVolume*mBaseVolume);
|
||||
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
|
||||
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
throwALerror();
|
||||
|
@ -410,8 +431,7 @@ std::vector<std::string> OpenAL_Output::enumerate()
|
|||
|
||||
void OpenAL_Output::init(const std::string &devname)
|
||||
{
|
||||
if(mDevice || mContext)
|
||||
fail("Device already open");
|
||||
deinit();
|
||||
|
||||
mDevice = alcOpenDevice(devname.c_str());
|
||||
if(!mDevice)
|
||||
|
@ -428,7 +448,12 @@ void OpenAL_Output::init(const std::string &devname)
|
|||
|
||||
mContext = alcCreateContext(mDevice, NULL);
|
||||
if(!mContext || alcMakeContextCurrent(mContext) == ALC_FALSE)
|
||||
{
|
||||
if(mContext)
|
||||
alcDestroyContext(mContext);
|
||||
mContext = 0;
|
||||
fail(std::string("Failed to setup context: ")+alcGetString(mDevice, alcGetError(mDevice)));
|
||||
}
|
||||
|
||||
alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
|
||||
throwALerror();
|
||||
|
@ -442,33 +467,13 @@ void OpenAL_Output::init(const std::string &devname)
|
|||
{
|
||||
ALCuint maxtotal = std::min<ALCuint>(maxmono+maxstereo, 256);
|
||||
if (maxtotal == 0) // workaround for broken implementations
|
||||
{
|
||||
maxtotal = 256;
|
||||
bool stop = false;
|
||||
for(size_t i = 0;i < maxtotal && !stop;i++) // generate source until error returned
|
||||
{
|
||||
ALuint src = 0;
|
||||
alGenSources(1, &src);
|
||||
ALenum err = alGetError();
|
||||
if(err != AL_NO_ERROR)
|
||||
{
|
||||
stop = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
mFreeSources.push_back(src);
|
||||
}
|
||||
}
|
||||
}
|
||||
else // normal case
|
||||
for(size_t i = 0;i < maxtotal;i++)
|
||||
{
|
||||
for(size_t i = 0;i < maxtotal;i++)
|
||||
{
|
||||
ALuint src = 0;
|
||||
alGenSources(1, &src);
|
||||
throwALerror();
|
||||
mFreeSources.push_back(src);
|
||||
}
|
||||
ALuint src = 0;
|
||||
alGenSources(1, &src);
|
||||
throwALerror();
|
||||
mFreeSources.push_back(src);
|
||||
}
|
||||
}
|
||||
catch(std::exception &e)
|
||||
|
@ -602,10 +607,8 @@ void OpenAL_Output::bufferFinished(ALuint buf)
|
|||
}
|
||||
|
||||
|
||||
SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, bool loop)
|
||||
SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, int flags)
|
||||
{
|
||||
throwALerror();
|
||||
|
||||
boost::shared_ptr<OpenAL_Sound> sound;
|
||||
ALuint src=0, buf=0;
|
||||
|
||||
|
@ -640,7 +643,7 @@ SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float
|
|||
alSourcef(src, AL_PITCH, pitch);
|
||||
|
||||
alSourcei(src, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
alSourcei(src, AL_LOOPING, (loop?AL_TRUE:AL_FALSE));
|
||||
alSourcei(src, AL_LOOPING, (flags&Play_Loop) ? AL_TRUE : AL_FALSE);
|
||||
throwALerror();
|
||||
|
||||
alSourcei(src, AL_BUFFER, buf);
|
||||
|
@ -650,11 +653,9 @@ SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float
|
|||
return sound;
|
||||
}
|
||||
|
||||
SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
||||
float min, float max, bool loop)
|
||||
SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre::Vector3 &pos, float volume, float pitch,
|
||||
float min, float max, int flags)
|
||||
{
|
||||
throwALerror();
|
||||
|
||||
boost::shared_ptr<OpenAL_Sound> sound;
|
||||
ALuint src=0, buf=0;
|
||||
|
||||
|
@ -666,7 +667,7 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
|
|||
try
|
||||
{
|
||||
buf = getBuffer(fname);
|
||||
sound.reset(new OpenAL_Sound(*this, src, buf));
|
||||
sound.reset(new OpenAL_Sound3D(*this, src, buf));
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
|
@ -677,7 +678,7 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
|
|||
throw;
|
||||
}
|
||||
|
||||
alSource3f(src, AL_POSITION, pos[0], pos[2], -pos[1]);
|
||||
alSource3f(src, AL_POSITION, pos.x, pos.z, -pos.y);
|
||||
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
|
@ -685,11 +686,12 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
|
|||
alSourcef(src, AL_MAX_DISTANCE, max);
|
||||
alSourcef(src, AL_ROLLOFF_FACTOR, 1.0f);
|
||||
|
||||
alSourcef(src, AL_GAIN, volume);
|
||||
alSourcef(src, AL_GAIN, (pos.squaredDistance(mPos) > max*max) ?
|
||||
0.0f : volume);
|
||||
alSourcef(src, AL_PITCH, pitch);
|
||||
|
||||
alSourcei(src, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
alSourcei(src, AL_LOOPING, (loop?AL_TRUE:AL_FALSE));
|
||||
alSourcei(src, AL_LOOPING, (flags&Play_Loop) ? AL_TRUE : AL_FALSE);
|
||||
throwALerror();
|
||||
|
||||
alSourcei(src, AL_BUFFER, buf);
|
||||
|
@ -702,8 +704,6 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
|
|||
|
||||
SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, float pitch)
|
||||
{
|
||||
throwALerror();
|
||||
|
||||
boost::shared_ptr<OpenAL_SoundStream> sound;
|
||||
ALuint src;
|
||||
|
||||
|
@ -743,61 +743,21 @@ SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, floa
|
|||
return sound;
|
||||
}
|
||||
|
||||
SoundPtr OpenAL_Output::streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
||||
float min, float max)
|
||||
|
||||
void OpenAL_Output::updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir)
|
||||
{
|
||||
throwALerror();
|
||||
mPos = pos;
|
||||
|
||||
boost::shared_ptr<OpenAL_SoundStream> sound;
|
||||
ALuint src;
|
||||
|
||||
if(mFreeSources.empty())
|
||||
fail("No free sources");
|
||||
src = mFreeSources.front();
|
||||
mFreeSources.pop_front();
|
||||
|
||||
try
|
||||
if(mContext)
|
||||
{
|
||||
DecoderPtr decoder = mManager.getDecoder();
|
||||
decoder->open(fname);
|
||||
sound.reset(new OpenAL_SoundStream(*this, src, decoder));
|
||||
ALfloat orient[6] = {
|
||||
atdir.x, atdir.z, -atdir.y,
|
||||
updir.x, updir.z, -updir.y
|
||||
};
|
||||
alListener3f(AL_POSITION, mPos.x, mPos.z, -mPos.y);
|
||||
alListenerfv(AL_ORIENTATION, orient);
|
||||
throwALerror();
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
mFreeSources.push_back(src);
|
||||
throw;
|
||||
}
|
||||
|
||||
alSource3f(src, AL_POSITION, pos[0], pos[2], -pos[1]);
|
||||
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
alSourcef(src, AL_REFERENCE_DISTANCE, min);
|
||||
alSourcef(src, AL_MAX_DISTANCE, max);
|
||||
alSourcef(src, AL_ROLLOFF_FACTOR, 1.0f);
|
||||
|
||||
alSourcef(src, AL_GAIN, volume);
|
||||
alSourcef(src, AL_PITCH, pitch);
|
||||
|
||||
alSourcei(src, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
alSourcei(src, AL_LOOPING, AL_FALSE);
|
||||
throwALerror();
|
||||
|
||||
sound->play();
|
||||
return sound;
|
||||
}
|
||||
|
||||
|
||||
void OpenAL_Output::updateListener(const float *pos, const float *atdir, const float *updir)
|
||||
{
|
||||
float orient[6] = {
|
||||
atdir[0], atdir[2], -atdir[1],
|
||||
updir[0], updir[2], -updir[1]
|
||||
};
|
||||
|
||||
alListener3f(AL_POSITION, pos[0], pos[2], -pos[1]);
|
||||
alListenerfv(AL_ORIENTATION, orient);
|
||||
throwALerror();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -40,15 +40,12 @@ namespace MWSound
|
|||
virtual void init(const std::string &devname="");
|
||||
virtual void deinit();
|
||||
|
||||
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, bool loop);
|
||||
virtual SoundPtr playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
||||
float min, float max, bool loop);
|
||||
|
||||
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags);
|
||||
virtual SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
|
||||
float volume, float pitch, float min, float max, int flags);
|
||||
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch);
|
||||
virtual SoundPtr streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
||||
float min, float max);
|
||||
|
||||
virtual void updateListener(const float *pos, const float *atdir, const float *updir);
|
||||
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir);
|
||||
|
||||
OpenAL_Output& operator=(const OpenAL_Output &rhs);
|
||||
OpenAL_Output(const OpenAL_Output &rhs);
|
||||
|
@ -60,6 +57,7 @@ namespace MWSound
|
|||
std::auto_ptr<StreamThread> mStreamThread;
|
||||
|
||||
friend class OpenAL_Sound;
|
||||
friend class OpenAL_Sound3D;
|
||||
friend class OpenAL_SoundStream;
|
||||
friend class SoundManager;
|
||||
};
|
||||
|
|
|
@ -1,30 +1,37 @@
|
|||
#ifndef GAME_SOUND_SOUND_H
|
||||
#define GAME_SOUND_SOUND_H
|
||||
|
||||
#include <OgreVector3.h>
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
class Sound
|
||||
{
|
||||
virtual void update(const float *pos) = 0;
|
||||
virtual void update() = 0;
|
||||
|
||||
Sound& operator=(const Sound &rhs);
|
||||
Sound(const Sound &rhs);
|
||||
|
||||
protected:
|
||||
Ogre::Vector3 mPos;
|
||||
float mVolume; /* NOTE: Real volume = mVolume*mBaseVolume */
|
||||
float mBaseVolume;
|
||||
float mMinDistance;
|
||||
float mMaxDistance;
|
||||
int mFlags;
|
||||
|
||||
public:
|
||||
virtual void stop() = 0;
|
||||
virtual bool isPlaying() = 0;
|
||||
virtual void setVolume(float volume) = 0;
|
||||
void setPosition(const Ogre::Vector3 &pos) { mPos = pos; }
|
||||
void setVolume(float volume) { mVolume = volume; }
|
||||
|
||||
Sound() : mVolume(1.0f)
|
||||
Sound() : mPos(0.0f, 0.0f, 0.0f)
|
||||
, mVolume(1.0f)
|
||||
, mBaseVolume(1.0f)
|
||||
, mMinDistance(20.0f) /* 1 * min_range_scale */
|
||||
, mMaxDistance(12750.0f) /* 255 * max_range_scale */
|
||||
, mFlags(Play_Normal)
|
||||
{ }
|
||||
virtual ~Sound() { }
|
||||
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
#include <OgreVector3.h>
|
||||
|
||||
#include "soundmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
@ -22,19 +24,23 @@ namespace MWSound
|
|||
virtual void init(const std::string &devname="") = 0;
|
||||
virtual void deinit() = 0;
|
||||
|
||||
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, bool loop) = 0;
|
||||
virtual SoundPtr playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
||||
float min, float max, bool loop) = 0;
|
||||
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags) = 0;
|
||||
virtual SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
|
||||
float volume, float pitch, float min, float max, int flags) = 0;
|
||||
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch) = 0;
|
||||
virtual SoundPtr streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
||||
float min, float max) = 0;
|
||||
|
||||
virtual void updateListener(const float *pos, const float *atdir, const float *updir) = 0;
|
||||
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir) = 0;
|
||||
|
||||
Sound_Output& operator=(const Sound_Output &rhs);
|
||||
Sound_Output(const Sound_Output &rhs);
|
||||
|
||||
Sound_Output(SoundManager &mgr) : mManager(mgr) { }
|
||||
protected:
|
||||
Ogre::Vector3 mPos;
|
||||
|
||||
Sound_Output(SoundManager &mgr)
|
||||
: mManager(mgr)
|
||||
, mPos(0.0f, 0.0f, 0.0f)
|
||||
{ }
|
||||
public:
|
||||
virtual ~Sound_Output() { }
|
||||
|
||||
|
|
|
@ -41,6 +41,8 @@ namespace MWSound
|
|||
SoundManager::SoundManager(bool useSound, MWWorld::Environment& environment)
|
||||
: mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
|
||||
, mEnvironment(environment)
|
||||
, mOutput(new DEFAULT_OUTPUT(*this))
|
||||
|
||||
{
|
||||
if(!useSound)
|
||||
return;
|
||||
|
@ -50,8 +52,6 @@ namespace MWSound
|
|||
|
||||
try
|
||||
{
|
||||
mOutput.reset(new DEFAULT_OUTPUT(*this));
|
||||
|
||||
std::vector<std::string> names = mOutput->enumerate();
|
||||
std::cout <<"Enumerated output devices:"<< std::endl;
|
||||
for(size_t i = 0;i < names.size();i++)
|
||||
|
@ -62,8 +62,6 @@ namespace MWSound
|
|||
catch(std::exception &e)
|
||||
{
|
||||
std::cout <<"Sound init failed: "<<e.what()<< std::endl;
|
||||
mOutput.reset();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -108,7 +106,7 @@ namespace MWSound
|
|||
max = std::max(min, max);
|
||||
}
|
||||
|
||||
return std::string("Sound/")+snd->sound;
|
||||
return "Sound/"+snd->sound;
|
||||
}
|
||||
|
||||
|
||||
|
@ -182,11 +180,13 @@ namespace MWSound
|
|||
{
|
||||
// The range values are not tested
|
||||
float basevol = 1.0f; /* TODO: volume settings */
|
||||
std::string filePath = std::string("Sound/")+filename;
|
||||
std::string filePath = "Sound/"+filename;
|
||||
const ESM::Position &pos = ptr.getCellRef().pos;
|
||||
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||
|
||||
SoundPtr sound = mOutput->playSound3D(filePath, pos.pos, basevol, 1.0f,
|
||||
20.0f, 12750.0f, false);
|
||||
SoundPtr sound = mOutput->playSound3D(filePath, objpos, basevol, 1.0f,
|
||||
20.0f, 12750.0f, Play_Normal);
|
||||
sound->mPos = objpos;
|
||||
sound->mBaseVolume = basevol;
|
||||
|
||||
mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
|
||||
|
@ -203,7 +203,7 @@ namespace MWSound
|
|||
}
|
||||
|
||||
|
||||
SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, bool loop)
|
||||
SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, int mode)
|
||||
{
|
||||
SoundPtr sound;
|
||||
try
|
||||
|
@ -212,11 +212,12 @@ namespace MWSound
|
|||
float min, max;
|
||||
std::string file = lookup(soundId, basevol, min, max);
|
||||
|
||||
sound = mOutput->playSound(file, volume*basevol, pitch, loop);
|
||||
sound = mOutput->playSound(file, volume*basevol, pitch, mode);
|
||||
sound->mVolume = volume;
|
||||
sound->mBaseVolume = basevol;
|
||||
sound->mMinDistance = min;
|
||||
sound->mMaxDistance = max;
|
||||
sound->mFlags = mode;
|
||||
|
||||
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
|
||||
}
|
||||
|
@ -228,8 +229,7 @@ namespace MWSound
|
|||
}
|
||||
|
||||
SoundPtr SoundManager::playSound3D(MWWorld::Ptr ptr, const std::string& soundId,
|
||||
float volume, float pitch, bool loop,
|
||||
bool untracked)
|
||||
float volume, float pitch, int mode)
|
||||
{
|
||||
SoundPtr sound;
|
||||
try
|
||||
|
@ -239,15 +239,20 @@ namespace MWSound
|
|||
float min, max;
|
||||
std::string file = lookup(soundId, basevol, min, max);
|
||||
const ESM::Position &pos = ptr.getCellRef().pos;
|
||||
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||
|
||||
sound = mOutput->playSound3D(file, pos.pos, volume*basevol, pitch, min, max, loop);
|
||||
sound = mOutput->playSound3D(file, objpos, volume*basevol, pitch, min, max, mode);
|
||||
sound->mPos = objpos;
|
||||
sound->mVolume = volume;
|
||||
sound->mBaseVolume = basevol;
|
||||
sound->mMinDistance = min;
|
||||
sound->mMaxDistance = max;
|
||||
sound->mFlags = mode;
|
||||
|
||||
mActiveSounds[sound] = (!untracked ? std::make_pair(ptr, soundId) :
|
||||
std::make_pair(MWWorld::Ptr(), soundId));
|
||||
if((mode&Play_NoTrack))
|
||||
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
|
||||
else
|
||||
mActiveSounds[sound] = std::make_pair(ptr, soundId);
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
|
@ -326,11 +331,12 @@ namespace MWSound
|
|||
void SoundManager::updateObject(MWWorld::Ptr ptr)
|
||||
{
|
||||
const ESM::Position &pos = ptr.getCellRef().pos;
|
||||
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||
SoundMap::iterator snditer = mActiveSounds.begin();
|
||||
while(snditer != mActiveSounds.end())
|
||||
{
|
||||
if(snditer->second.first == ptr)
|
||||
snditer->first->update(pos.pos);
|
||||
snditer->first->setPosition(objpos);
|
||||
snditer++;
|
||||
}
|
||||
}
|
||||
|
@ -411,9 +417,9 @@ namespace MWSound
|
|||
// The output handler is expecting vectors oriented like the game
|
||||
// (that is, -Z goes down, +Y goes forward), but that's not what we
|
||||
// get from Ogre's camera, so we have to convert.
|
||||
float pos[3] = { nPos[0], -nPos[2], nPos[1] };
|
||||
float at[3] = { nDir[0], -nDir[2], nDir[1] };
|
||||
float up[3] = { nUp[0], -nUp[2], nUp[1] };
|
||||
const Ogre::Vector3 pos(nPos[0], -nPos[2], nPos[1]);
|
||||
const Ogre::Vector3 at(nDir[0], -nDir[2], nDir[1]);
|
||||
const Ogre::Vector3 up(nUp[0], -nUp[2], nUp[1]);
|
||||
mOutput->updateListener(pos, at, up);
|
||||
|
||||
// Check if any sounds are finished playing, and trash them
|
||||
|
@ -423,7 +429,10 @@ namespace MWSound
|
|||
if(!snditer->first->isPlaying())
|
||||
mActiveSounds.erase(snditer++);
|
||||
else
|
||||
{
|
||||
snditer->first->update();
|
||||
snditer++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -30,6 +30,19 @@ namespace MWSound
|
|||
typedef boost::shared_ptr<Sound_Decoder> DecoderPtr;
|
||||
typedef boost::shared_ptr<Sound> SoundPtr;
|
||||
|
||||
enum PlayMode {
|
||||
Play_Normal = 0, /* tracked, non-looping, multi-instance, environment */
|
||||
Play_Loop = 1<<0, /* Sound will continually loop until explicitly stopped */
|
||||
Play_NoEnv = 1<<1, /* Do not apply environment effects (eg, underwater filters) */
|
||||
Play_NoTrack = 1<<2, /* (3D only) Play the sound at the given object's position
|
||||
* but do not keep it updated (the sound will not move with
|
||||
* the object and will not stop when the object is deleted. */
|
||||
};
|
||||
static inline int operator|(const PlayMode &a, const PlayMode &b)
|
||||
{ return (int)a | (int)b; }
|
||||
static inline int operator&(const PlayMode &a, const PlayMode &b)
|
||||
{ return (int)a & (int)b; }
|
||||
|
||||
class SoundManager
|
||||
{
|
||||
Ogre::ResourceGroupManager& mResourceMgr;
|
||||
|
@ -87,12 +100,11 @@ namespace MWSound
|
|||
bool sayDone(MWWorld::Ptr reference) const;
|
||||
///< Is actor not speaking?
|
||||
|
||||
SoundPtr playSound(const std::string& soundId, float volume, float pitch, bool loop=false);
|
||||
SoundPtr playSound(const std::string& soundId, float volume, float pitch, int mode=Play_Normal);
|
||||
///< Play a sound, independently of 3D-position
|
||||
|
||||
SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId,
|
||||
float volume, float pitch, bool loop,
|
||||
bool untracked=false);
|
||||
float volume, float pitch, int mode=Play_Normal);
|
||||
///< Play a sound from an object
|
||||
|
||||
void stopSound3D(MWWorld::Ptr reference, const std::string& soundId);
|
||||
|
|
|
@ -45,6 +45,20 @@ struct ciLessBoost : std::binary_function<std::string, std::string, bool>
|
|||
}
|
||||
};
|
||||
|
||||
struct pathComparer
|
||||
{
|
||||
private:
|
||||
int m_start, m_size;
|
||||
|
||||
public:
|
||||
pathComparer(int start, int size) : m_start(start), m_size(size) { }
|
||||
|
||||
bool operator() (const std::string& first, const std::string& other)
|
||||
{
|
||||
return lexicographical_compare(first.substr(m_start,m_size), other.substr(m_start,m_size), boost::algorithm::is_iless());
|
||||
}
|
||||
};
|
||||
|
||||
static bool fsstrict = false;
|
||||
|
||||
/// An OGRE Archive wrapping a BSAFile archive
|
||||
|
@ -55,16 +69,62 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||
std::map<std::string, std::vector<std::string>, ciLessBoost> m;
|
||||
unsigned int cutoff;
|
||||
|
||||
bool comparePortion(std::string file1, std::string file2, int start, int size) const
|
||||
bool findFile(const String& filename, std::string& copy) const
|
||||
{
|
||||
for(int i = start; i < start+size; i++)
|
||||
if (filename.find(".tga") != std::string::npos)
|
||||
return false;
|
||||
|
||||
{
|
||||
char one = file1.at(i);
|
||||
char two = file2.at(i);
|
||||
if(tolower(one) != tolower(two) )
|
||||
return false;
|
||||
String passed = filename;
|
||||
if(filename.at(filename.length() - 1) == '*' || filename.at(filename.length() - 1) == '?' || filename.at(filename.length() - 1) == '<'
|
||||
|| filename.at(filename.length() - 1) == '"' || filename.at(filename.length() - 1) == '>' || filename.at(filename.length() - 1) == ':'
|
||||
|| filename.at(filename.length() - 1) == '|')
|
||||
{
|
||||
passed = filename.substr(0, filename.length() - 2);
|
||||
}
|
||||
if(filename.at(filename.length() - 2) == '>')
|
||||
passed = filename.substr(0, filename.length() - 6);
|
||||
copy = passed;
|
||||
}
|
||||
return true;
|
||||
|
||||
std::replace(copy.begin(), copy.end(), '\\', '/');
|
||||
|
||||
if(copy.at(0) == '/')
|
||||
copy.erase(0, 1);
|
||||
|
||||
if(fsstrict == true)
|
||||
return true;
|
||||
|
||||
std::string folder;
|
||||
int delimiter = 0;
|
||||
size_t lastSlash = copy.rfind('/');
|
||||
if (lastSlash != std::string::npos)
|
||||
{
|
||||
folder = copy.substr(0, lastSlash);
|
||||
delimiter = lastSlash+1;
|
||||
}
|
||||
|
||||
std::vector<std::string> current;
|
||||
{
|
||||
std::map<std::string,std::vector<std::string>,ciLessBoost>::const_iterator found = m.find(folder);
|
||||
|
||||
if (found == m.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
current = found->second;
|
||||
}
|
||||
|
||||
pathComparer comp(delimiter, copy.size() - delimiter-1);
|
||||
std::vector<std::string>::iterator find = std::lower_bound(current.begin(), current.end(), copy, comp);
|
||||
if (find != current.end() && !comp(copy, current.front()))
|
||||
{
|
||||
copy = *find;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public:
|
||||
|
@ -83,16 +143,14 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||
//need to cut off first
|
||||
boost::filesystem::directory_iterator dir_iter(d), dir_end;
|
||||
std::vector<std::string> filesind;
|
||||
boost::filesystem::path f;
|
||||
for(;dir_iter != dir_end; dir_iter++)
|
||||
{
|
||||
if(boost::filesystem::is_directory(*dir_iter))
|
||||
populateMap(*dir_iter);
|
||||
else
|
||||
{
|
||||
|
||||
f = *dir_iter;
|
||||
std::string s = f.string();
|
||||
std::string s = dir_iter->path().string();
|
||||
std::replace(s.begin(), s.end(), '\\', '/');
|
||||
|
||||
std::string small;
|
||||
if(cutoff < s.size())
|
||||
|
@ -103,14 +161,17 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||
filesind.push_back(small);
|
||||
}
|
||||
}
|
||||
std::sort(filesind.begin(), filesind.end(), ciLessBoost());
|
||||
|
||||
std::string small;
|
||||
std::string original = d.string();
|
||||
std::replace(original.begin(), original.end(), '\\', '/');
|
||||
if(cutoff < original.size())
|
||||
small = original.substr(cutoff, original.size() - cutoff);
|
||||
else
|
||||
small = original.substr(cutoff - 1, original.size() - cutoff);
|
||||
m[small] = filesind;
|
||||
|
||||
m[small] = filesind;
|
||||
}
|
||||
|
||||
bool isCaseSensitive() const { return fsstrict; }
|
||||
|
@ -120,97 +181,21 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||
void unload() {}
|
||||
|
||||
bool exists(const String& filename) {
|
||||
std::string copy = filename;
|
||||
std::string copy;
|
||||
|
||||
|
||||
|
||||
for (unsigned int i = 0; i < filename.size(); i++)
|
||||
{
|
||||
if(copy.at(i) == '\\' ){
|
||||
copy.replace(i, 1, "/");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(copy.at(0) == '\\' || copy.at(0) == '/')
|
||||
{
|
||||
copy.erase(0, 1);
|
||||
}
|
||||
if(fsstrict == true)
|
||||
{
|
||||
//std::cout << "fsstrict " << copy << "\n";
|
||||
if (findFile(filename, copy))
|
||||
return FileSystemArchive::exists(copy);
|
||||
}
|
||||
|
||||
|
||||
int last = copy.size() - 1;
|
||||
int i = last;
|
||||
|
||||
for (;last >= 0; i--)
|
||||
{
|
||||
if(copy.at(i) == '/' || copy.at(i) == '\\')
|
||||
break;
|
||||
}
|
||||
|
||||
std::string folder = copy.substr(0, i); //folder with no slash
|
||||
|
||||
std::vector<std::string>& current = m[folder];
|
||||
|
||||
for(std::vector<std::string>::iterator iter = current.begin(); iter != current.end(); iter++)
|
||||
{
|
||||
if(comparePortion(*iter, copy, i + 1, copy.size() - i -1) == true){
|
||||
return FileSystemArchive::exists(*iter);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
DataStreamPtr open(const String& filename, bool readonly = true) const
|
||||
{
|
||||
std::map<std::string, std::vector<std::string>, ciLessBoost> mlocal = m;
|
||||
std::string copy = filename;
|
||||
std::string copy;
|
||||
|
||||
|
||||
|
||||
for (unsigned int i = 0; i < filename.size(); i++)
|
||||
{
|
||||
if(copy.at(i) == '\\' ){
|
||||
copy.replace(i, 1, "/");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(copy.at(0) == '\\' || copy.at(0) == '/')
|
||||
{
|
||||
copy.erase(0, 1);
|
||||
}
|
||||
|
||||
if(fsstrict == true)
|
||||
{
|
||||
if (findFile(filename, copy))
|
||||
return FileSystemArchive::open(copy, readonly);
|
||||
}
|
||||
|
||||
|
||||
int last = copy.size() - 1;
|
||||
int i = last;
|
||||
|
||||
for (;last >= 0; i--)
|
||||
{
|
||||
if(copy.at(i) == '/' || copy.at(i) == '\\')
|
||||
break;
|
||||
}
|
||||
|
||||
std::string folder = copy.substr(0, i); //folder with no slash
|
||||
std::vector<std::string> current = mlocal[folder];
|
||||
|
||||
for(std::vector<std::string>::iterator iter = current.begin(); iter != current.end(); iter++)
|
||||
{
|
||||
if(comparePortion(*iter, copy, i + 1, copy.size() - i -1) == true){
|
||||
return FileSystemArchive::open(*iter, readonly);
|
||||
}
|
||||
}
|
||||
DataStreamPtr p;
|
||||
return p;
|
||||
}
|
||||
|
@ -261,7 +246,7 @@ bool exists(const String& filename) {
|
|||
}
|
||||
|
||||
// Check if the file exists.
|
||||
bool cexists(const String& filename) const {
|
||||
bool cexists(const String& filename) const {
|
||||
String passed = filename;
|
||||
if(filename.at(filename.length() - 1) == '*' || filename.at(filename.length() - 1) == '?' || filename.at(filename.length() - 1) == '<'
|
||||
|| filename.at(filename.length() - 1) == '"' || filename.at(filename.length() - 1) == '>' || filename.at(filename.length() - 1) == ':'
|
||||
|
@ -272,7 +257,7 @@ bool exists(const String& filename) {
|
|||
if(filename.at(filename.length() - 2) == '>')
|
||||
passed = filename.substr(0, filename.length() - 6);
|
||||
|
||||
return arc.exists(passed.c_str());
|
||||
return arc.exists(passed.c_str());
|
||||
}
|
||||
time_t getModifiedTime(const String&) { return 0; }
|
||||
|
||||
|
|
|
@ -30,4 +30,9 @@ namespace Files
|
|||
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
const Files::PathContainer& Collections::getPaths() const
|
||||
{
|
||||
return mDirectories;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,6 +21,8 @@ namespace Files
|
|||
/// leading dot and must be all lower-case.
|
||||
const MultiDirCollection& getCollection(const std::string& extension) const;
|
||||
|
||||
const Files::PathContainer& getPaths() const;
|
||||
|
||||
private:
|
||||
typedef std::map<std::string, MultiDirCollection> MultiDirCollectionContainer;
|
||||
Files::PathContainer mDirectories;
|
||||
|
|
|
@ -1368,7 +1368,7 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
|
||||
if (!vfs->isFile(resourceName))
|
||||
{
|
||||
warn("File not found.");
|
||||
warn("File "+resourceName+" not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
Binary file not shown.
|
@ -151,7 +151,8 @@ namespace Physic
|
|||
|
||||
|
||||
|
||||
PhysicEngine::PhysicEngine(BulletShapeLoader* shapeLoader)
|
||||
PhysicEngine::PhysicEngine(BulletShapeLoader* shapeLoader) :
|
||||
mDebugActive(0)
|
||||
{
|
||||
// Set up the collision configuration and dispatcher
|
||||
collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
|
@ -203,6 +204,13 @@ namespace Physic
|
|||
createDebugRendering();
|
||||
}
|
||||
mDebugDrawer->setDebugMode(mode);
|
||||
mDebugActive = mode;
|
||||
}
|
||||
|
||||
bool PhysicEngine::toggleDebugRendering()
|
||||
{
|
||||
setDebugRenderingMode(!mDebugActive);
|
||||
return mDebugActive;
|
||||
}
|
||||
|
||||
PhysicEngine::~PhysicEngine()
|
||||
|
|
|
@ -199,6 +199,8 @@ namespace Physic
|
|||
*/
|
||||
void setDebugRenderingMode(int mode);
|
||||
|
||||
bool toggleDebugRendering();
|
||||
|
||||
/**
|
||||
* Return the closest object hit by a ray. If there are no objects, it will return ("",-1).
|
||||
*/
|
||||
|
@ -235,6 +237,7 @@ namespace Physic
|
|||
//debug rendering
|
||||
BtOgre::DebugDrawer* mDebugDrawer;
|
||||
bool isDebugCreated;
|
||||
bool mDebugActive;
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue