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https://github.com/TES3MP/openmw-tes3mp.git
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still left: spell success formula
This commit is contained in:
parent
5412d6ed9e
commit
30461438f6
15 changed files with 456 additions and 8 deletions
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@ -535,6 +535,8 @@ void ContainerBase::drawItems()
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MyGUI::IntSize size = MyGUI::IntSize(std::max(mItemView->getSize().width, x+42), mItemView->getSize().height);
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MyGUI::IntSize size = MyGUI::IntSize(std::max(mItemView->getSize().width, x+42), mItemView->getSize().height);
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mItemView->setCanvasSize(size);
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mItemView->setCanvasSize(size);
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mContainerWidget->setSize(size);
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mContainerWidget->setSize(size);
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notifyContentChanged();
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}
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}
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std::string ContainerBase::getCountString(const int count)
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std::string ContainerBase::getCountString(const int count)
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@ -120,6 +120,8 @@ namespace MWGui
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virtual bool ignoreEquippedItems() { return false; }
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virtual bool ignoreEquippedItems() { return false; }
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virtual std::vector<MWWorld::Ptr> itemsToIgnore() { return std::vector<MWWorld::Ptr>(); }
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virtual std::vector<MWWorld::Ptr> itemsToIgnore() { return std::vector<MWWorld::Ptr>(); }
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virtual void notifyContentChanged() { ; }
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};
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};
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class ContainerWindow : public ContainerBase, public WindowBase
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class ContainerWindow : public ContainerBase, public WindowBase
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@ -112,6 +112,8 @@ HUD::HUD(int width, int height, int fpsLevel, DragAndDrop* dragAndDrop)
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void HUD::setFpsLevel(int level)
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void HUD::setFpsLevel(int level)
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{
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{
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fpscounter = 0;
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MyGUI::Widget* fps;
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MyGUI::Widget* fps;
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getWidget(fps, "FPSBoxAdv");
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getWidget(fps, "FPSBoxAdv");
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fps->setVisible(false);
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fps->setVisible(false);
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@ -134,6 +136,7 @@ void HUD::setFpsLevel(int level)
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void HUD::setFPS(float fps)
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void HUD::setFPS(float fps)
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{
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{
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if (fpscounter)
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fpscounter->setCaption(boost::lexical_cast<std::string>((int)fps));
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fpscounter->setCaption(boost::lexical_cast<std::string>((int)fps));
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}
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}
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@ -20,6 +20,7 @@
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#include "widgets.hpp"
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#include "widgets.hpp"
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#include "bookwindow.hpp"
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#include "bookwindow.hpp"
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#include "scrollwindow.hpp"
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#include "scrollwindow.hpp"
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#include "spellwindow.hpp"
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namespace
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namespace
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{
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{
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@ -259,4 +260,11 @@ namespace MWGui
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{
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{
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mTrading = true;
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mTrading = true;
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}
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}
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void InventoryWindow::notifyContentChanged()
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{
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// update the spell window just in case new enchanted items were added to inventory
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if (mWindowManager.getSpellWindow())
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mWindowManager.getSpellWindow()->updateSpells();
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}
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}
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}
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@ -50,6 +50,8 @@ namespace MWGui
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virtual void _unequipItem(MWWorld::Ptr item);
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virtual void _unequipItem(MWWorld::Ptr item);
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virtual void onReferenceUnavailable() { ; }
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virtual void onReferenceUnavailable() { ; }
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virtual void notifyContentChanged();
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};
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};
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}
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}
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@ -1,20 +1,378 @@
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#include "spellwindow.hpp"
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#include "spellwindow.hpp"
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#include <boost/algorithm/string.hpp>
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#include <boost/lexical_cast.hpp>
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#include "../mwworld/world.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwmechanics/spells.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwsound/soundmanager.hpp"
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#include "window_manager.hpp"
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#include "window_manager.hpp"
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#include "inventorywindow.hpp"
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namespace
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{
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bool sortSpells(const std::string& left, const std::string& right)
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{
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const ESM::Spell* a = MWBase::Environment::get().getWorld()->getStore().spells.find(left);
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const ESM::Spell* b = MWBase::Environment::get().getWorld()->getStore().spells.find(right);
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int cmp = a->name.compare(b->name);
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return cmp < 0;
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}
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bool sortItems(const MWWorld::Ptr& left, const MWWorld::Ptr& right)
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{
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int cmp = MWWorld::Class::get(left).getName(left).compare(
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MWWorld::Class::get(right).getName(right));
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return cmp < 0;
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}
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}
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namespace MWGui
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namespace MWGui
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{
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{
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SpellWindow::SpellWindow(WindowManager& parWindowManager)
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SpellWindow::SpellWindow(WindowManager& parWindowManager)
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: WindowPinnableBase("openmw_spell_window_layout.xml", parWindowManager)
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: WindowPinnableBase("openmw_spell_window_layout.xml", parWindowManager)
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, mHeight(0)
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, mWidth(0)
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{
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{
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getWidget(mSpellView, "SpellView");
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getWidget(mSpellView, "SpellView");
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getWidget(mEffectBox, "EffectsBox");
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getWidget(mEffectBox, "EffectsBox");
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setCoord(498, 300, 302, 300);
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setCoord(498, 300, 302, 300);
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updateSpells();
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mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord += MyGUI::newDelegate(this, &SpellWindow::onWindowResize);
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}
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}
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void SpellWindow::onPinToggled()
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void SpellWindow::onPinToggled()
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{
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{
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mWindowManager.setSpellVisibility(!mPinned);
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mWindowManager.setSpellVisibility(!mPinned);
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}
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}
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void SpellWindow::open()
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{
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updateSpells();
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}
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void SpellWindow::updateSpells()
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{
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const int spellHeight = 18;
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mHeight = 0;
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while (mSpellView->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mSpellView->getChildAt(0));
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// retrieve all player spells, divide them into Powers and Spells and sort them
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std::vector<std::string> spellList;
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWMechanics::Spells& spells = stats.mSpells;
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// the following code switches between selected enchanted item and selected spell (only one of these
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// can be active at a time)
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std::string selectedSpell = spells.getSelectedSpell();
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MWWorld::Ptr selectedItem;
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if (store.getSelectedEnchantItem() != store.end())
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{
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selectedSpell = "";
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selectedItem = *store.getSelectedEnchantItem();
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bool allowSelectedItem = true;
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// if the selected item can be equipped, make sure that it actually is equipped
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std::pair<std::vector<int>, bool> slots;
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slots = MWWorld::Class::get(selectedItem).getEquipmentSlots(selectedItem);
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if (!slots.first.empty())
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{
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bool equipped = false;
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for (int i=0; i < MWWorld::InventoryStore::Slots; ++i)
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{
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if (store.getSlot(i) != store.end() && *store.getSlot(i) == selectedItem)
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{
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equipped = true;
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break;
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}
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}
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if (!equipped)
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allowSelectedItem = false;
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}
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if (!allowSelectedItem)
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{
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store.setSelectedEnchantItem(store.end());
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selectedItem = MWWorld::Ptr();
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}
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}
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for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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{
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spellList.push_back(*it);
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}
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std::vector<std::string> powers;
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std::vector<std::string>::iterator it = spellList.begin();
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while (it != spellList.end())
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
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if (spell->data.type == ESM::Spell::ST_Power)
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{
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powers.push_back(*it);
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it = spellList.erase(it);
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}
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else if (spell->data.type == ESM::Spell::ST_Ability)
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{
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// abilities are always active and don't show in the spell window.
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it = spellList.erase(it);
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}
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else
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++it;
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}
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std::sort(powers.begin(), powers.end(), sortSpells);
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std::sort(spellList.begin(), spellList.end(), sortSpells);
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// retrieve player's enchanted items
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std::vector<MWWorld::Ptr> items;
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for (MWWorld::ContainerStoreIterator it(store.begin()); it != store.end(); ++it)
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{
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std::string enchantId = MWWorld::Class::get(*it).getEnchantment(*it);
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if (enchantId != "")
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{
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// only add items with "Cast once" or "Cast on use"
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const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(enchantId);
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int type = enchant->data.type;
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if (type != ESM::Enchantment::CastOnce
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&& type != ESM::Enchantment::WhenUsed)
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continue;
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items.push_back(*it);
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}
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}
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std::sort(items.begin(), items.end(), sortItems);
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int height = estimateHeight(items.size() + powers.size() + spellList.size());
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bool scrollVisible = height > mSpellView->getHeight();
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mWidth = mSpellView->getWidth() - (scrollVisible ? 18 : 0);
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// powers
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addGroup("#{sPowers}", "");
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for (std::vector<std::string>::const_iterator it = powers.begin(); it != powers.end(); ++it)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
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MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText",
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MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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t->setCaption(spell->name);
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t->setTextAlign(MyGUI::Align::Left);
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t->setUserString("ToolTipType", "Spell");
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t->setUserString("Spell", *it);
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t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected);
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if (*it == selectedSpell)
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t->setStateSelected(true);
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mHeight += spellHeight;
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}
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// other spells
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addGroup("#{sSpells}", "#{sCostChance}");
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for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
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MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText",
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MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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t->setCaption(spell->name);
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t->setTextAlign(MyGUI::Align::Left);
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t->setUserString("ToolTipType", "Spell");
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t->setUserString("Spell", *it);
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t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected);
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if (*it == selectedSpell)
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t->setStateSelected(true);
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// cost / success chance
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MyGUI::TextBox* costChance = mSpellView->createWidget<MyGUI::TextBox>("SpellText",
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MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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std::string cost = boost::lexical_cast<std::string>(spell->data.cost);
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costChance->setCaption(cost + "/" + "100"); /// \todo
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costChance->setTextAlign(MyGUI::Align::Right);
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costChance->setNeedMouseFocus(false);
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mHeight += spellHeight;
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}
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// enchanted items
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addGroup("#{sMagicItem}", "#{sCostCharge}");
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for (std::vector<MWWorld::Ptr>::const_iterator it = items.begin(); it != items.end(); ++it)
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{
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MWWorld::Ptr item = *it;
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// check if the item is currently equipped (will display in a different color)
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bool equipped = false;
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for (int i=0; i < MWWorld::InventoryStore::Slots; ++i)
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{
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if (store.getSlot(i) != store.end() && *store.getSlot(i) == item)
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{
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equipped = true;
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break;
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}
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}
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MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped",
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MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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t->setCaption(MWWorld::Class::get(item).getName(item));
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t->setTextAlign(MyGUI::Align::Left);
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t->setUserData(item);
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t->setUserString("ToolTipType", "ItemPtr");
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t->setUserString("Equipped", equipped ? "true" : "false");
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t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onEnchantedItemSelected);
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t->setStateSelected(item == selectedItem);
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// cost / charge
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MyGUI::TextBox* costCharge = mSpellView->createWidget<MyGUI::TextBox>(equipped ? "SpellText" : "SpellTextUnequipped",
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MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(MWWorld::Class::get(item).getEnchantment(item));
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std::string cost = boost::lexical_cast<std::string>(enchant->data.cost);
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std::string charge = boost::lexical_cast<std::string>(enchant->data.charge); /// \todo track current charge
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costCharge->setCaption(cost + "/" + charge);
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costCharge->setTextAlign(MyGUI::Align::Right);
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costCharge->setNeedMouseFocus(false);
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mHeight += spellHeight;
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}
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mSpellView->setCanvasSize(mSpellView->getWidth(), std::max(mSpellView->getHeight(), mHeight));
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}
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void SpellWindow::addGroup(const std::string &label, const std::string& label2)
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{
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if (mSpellView->getChildCount() > 0)
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{
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MyGUI::ImageBox* separator = mSpellView->createWidget<MyGUI::ImageBox>("MW_HLine",
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MyGUI::IntCoord(4, mHeight, mWidth-8, 18),
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MyGUI::Align::Left | MyGUI::Align::Top);
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separator->setNeedMouseFocus(false);
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mHeight += 18;
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}
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MyGUI::TextBox* groupWidget = mSpellView->createWidget<MyGUI::TextBox>("SandBrightText",
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MyGUI::IntCoord(0, mHeight, mWidth, 24),
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MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
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groupWidget->setCaptionWithReplacing(label);
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groupWidget->setTextAlign(MyGUI::Align::Left);
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groupWidget->setNeedMouseFocus(false);
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if (label2 != "")
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{
|
||||||
|
MyGUI::TextBox* groupWidget2 = mSpellView->createWidget<MyGUI::TextBox>("SandBrightText",
|
||||||
|
MyGUI::IntCoord(0, mHeight, mWidth-4, 24),
|
||||||
|
MyGUI::Align::Left | MyGUI::Align::Top);
|
||||||
|
groupWidget2->setCaptionWithReplacing(label2);
|
||||||
|
groupWidget2->setTextAlign(MyGUI::Align::Right);
|
||||||
|
groupWidget2->setNeedMouseFocus(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
mHeight += 24;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpellWindow::onWindowResize(MyGUI::Window* _sender)
|
||||||
|
{
|
||||||
|
updateSpells();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpellWindow::onEnchantedItemSelected(MyGUI::Widget* _sender)
|
||||||
|
{
|
||||||
|
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
||||||
|
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
|
||||||
|
MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
|
||||||
|
MWMechanics::Spells& spells = stats.mSpells;
|
||||||
|
MWWorld::Ptr item = *_sender->getUserData<MWWorld::Ptr>();
|
||||||
|
|
||||||
|
// retrieve ContainerStoreIterator to the item
|
||||||
|
MWWorld::ContainerStoreIterator it = store.begin();
|
||||||
|
for (; it != store.end(); ++it)
|
||||||
|
{
|
||||||
|
if (*it == item)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
assert(it != store.end());
|
||||||
|
|
||||||
|
// equip, if it is not already equipped
|
||||||
|
if (_sender->getUserString("Equipped") == "false")
|
||||||
|
{
|
||||||
|
// sound
|
||||||
|
MWBase::Environment::get().getSoundManager()->playSound(MWWorld::Class::get(item).getUpSoundId(item), 1.0, 1.0);
|
||||||
|
|
||||||
|
// Note: can't use Class::use here because enchanted scrolls for example would then open the scroll window instead of equipping
|
||||||
|
|
||||||
|
/// \todo the following code is pretty much copy&paste from ActionEquip, put it in a function?
|
||||||
|
// slots that this item can be equipped in
|
||||||
|
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
|
||||||
|
|
||||||
|
|
||||||
|
// equip the item in the first free slot
|
||||||
|
for (std::vector<int>::const_iterator slot=slots.first.begin();
|
||||||
|
slot!=slots.first.end(); ++slot)
|
||||||
|
{
|
||||||
|
// if all slots are occupied, replace the last slot
|
||||||
|
if (slot == --slots.first.end())
|
||||||
|
{
|
||||||
|
store.equip(*slot, it);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (store.getSlot(*slot) == store.end())
|
||||||
|
{
|
||||||
|
// slot is not occupied
|
||||||
|
store.equip(*slot, it);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// \todo scripts?
|
||||||
|
|
||||||
|
// since we changed equipping status, update the inventory window
|
||||||
|
mWindowManager.getInventoryWindow()->drawItems();
|
||||||
|
}
|
||||||
|
|
||||||
|
store.setSelectedEnchantItem(it);
|
||||||
|
spells.setSelectedSpell("");
|
||||||
|
|
||||||
|
updateSpells();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpellWindow::onSpellSelected(MyGUI::Widget* _sender)
|
||||||
|
{
|
||||||
|
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
||||||
|
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
|
||||||
|
MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
|
||||||
|
MWMechanics::Spells& spells = stats.mSpells;
|
||||||
|
|
||||||
|
spells.setSelectedSpell(_sender->getUserString("Spell"));
|
||||||
|
store.setSelectedEnchantItem(store.end());
|
||||||
|
|
||||||
|
updateSpells();
|
||||||
|
}
|
||||||
|
|
||||||
|
int SpellWindow::estimateHeight(int numSpells) const
|
||||||
|
{
|
||||||
|
int height = 0;
|
||||||
|
height += 24 * 3 + 18 * 2; // group headings
|
||||||
|
height += numSpells * 18;
|
||||||
|
return height;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,11 +10,24 @@ namespace MWGui
|
||||||
public:
|
public:
|
||||||
SpellWindow(WindowManager& parWindowManager);
|
SpellWindow(WindowManager& parWindowManager);
|
||||||
|
|
||||||
|
void updateSpells();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
MyGUI::ScrollView* mSpellView;
|
MyGUI::ScrollView* mSpellView;
|
||||||
MyGUI::Widget* mEffectBox;
|
MyGUI::Widget* mEffectBox;
|
||||||
|
|
||||||
|
int mHeight;
|
||||||
|
int mWidth;
|
||||||
|
|
||||||
|
void addGroup(const std::string& label, const std::string& label2);
|
||||||
|
|
||||||
|
int estimateHeight(int numSpells) const;
|
||||||
|
|
||||||
virtual void onPinToggled();
|
virtual void onPinToggled();
|
||||||
|
void onWindowResize(MyGUI::Window* _sender);
|
||||||
|
void onEnchantedItemSelected(MyGUI::Widget* _sender);
|
||||||
|
void onSpellSelected(MyGUI::Widget* _sender);
|
||||||
|
virtual void open();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -67,6 +67,11 @@ void ToolTips::onFrame(float frameDuration)
|
||||||
if (!mGameMode)
|
if (!mGameMode)
|
||||||
{
|
{
|
||||||
const MyGUI::IntPoint& mousePos = InputManager::getInstance().getMousePosition();
|
const MyGUI::IntPoint& mousePos = InputManager::getInstance().getMousePosition();
|
||||||
|
const MyGUI::IntPoint& lastPressed = InputManager::getInstance().getLastPressedPosition(MyGUI::MouseButton::Left);
|
||||||
|
|
||||||
|
if (mousePos == lastPressed) // mouseclick makes tooltip disappear
|
||||||
|
return;
|
||||||
|
|
||||||
if (mousePos.left == mLastMouseX && mousePos.top == mLastMouseY)
|
if (mousePos.left == mLastMouseX && mousePos.top == mLastMouseY)
|
||||||
{
|
{
|
||||||
mRemainingDelay -= frameDuration;
|
mRemainingDelay -= frameDuration;
|
||||||
|
|
|
@ -191,12 +191,10 @@ void WindowManager::cleanupGarbage()
|
||||||
void WindowManager::update()
|
void WindowManager::update()
|
||||||
{
|
{
|
||||||
cleanupGarbage();
|
cleanupGarbage();
|
||||||
if (showFPSLevel > 0)
|
|
||||||
{
|
|
||||||
hud->setFPS(mFPS);
|
hud->setFPS(mFPS);
|
||||||
hud->setTriangleCount(mTriangleCount);
|
hud->setTriangleCount(mTriangleCount);
|
||||||
hud->setBatchCount(mBatchCount);
|
hud->setBatchCount(mBatchCount);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void WindowManager::updateVisible()
|
void WindowManager::updateVisible()
|
||||||
|
|
|
@ -154,6 +154,7 @@ namespace MWGui
|
||||||
MWGui::CountDialog* getCountDialog() {return mCountDialog;}
|
MWGui::CountDialog* getCountDialog() {return mCountDialog;}
|
||||||
MWGui::ConfirmationDialog* getConfirmationDialog() {return mConfirmationDialog;}
|
MWGui::ConfirmationDialog* getConfirmationDialog() {return mConfirmationDialog;}
|
||||||
MWGui::TradeWindow* getTradeWindow() {return mTradeWindow;}
|
MWGui::TradeWindow* getTradeWindow() {return mTradeWindow;}
|
||||||
|
MWGui::SpellWindow* getSpellWindow() {return mSpellWindow;}
|
||||||
|
|
||||||
MyGUI::Gui* getGui() const { return gui; }
|
MyGUI::Gui* getGui() const { return gui; }
|
||||||
|
|
||||||
|
|
|
@ -61,6 +61,7 @@ bool MWWorld::ContainerStore::stacks(const Ptr& ptr1, const Ptr& ptr2)
|
||||||
/// \todo add current weapon/armor health, remaining lockpick/repair uses, current enchantment charge here as soon as they are implemented
|
/// \todo add current weapon/armor health, remaining lockpick/repair uses, current enchantment charge here as soon as they are implemented
|
||||||
if ( ptr1.mCellRef->refID == ptr2.mCellRef->refID
|
if ( ptr1.mCellRef->refID == ptr2.mCellRef->refID
|
||||||
&& MWWorld::Class::get(ptr1).getScript(ptr1) == "" // item with a script never stacks
|
&& MWWorld::Class::get(ptr1).getScript(ptr1) == "" // item with a script never stacks
|
||||||
|
&& MWWorld::Class::get(ptr1).getEnchantment(ptr1) == "" // item with enchantment never stacks (we could revisit this later, but for now it makes selecting items in the spell window much easier)
|
||||||
&& ptr1.mCellRef->owner == ptr2.mCellRef->owner
|
&& ptr1.mCellRef->owner == ptr2.mCellRef->owner
|
||||||
&& ptr1.mCellRef->soul == ptr2.mCellRef->soul
|
&& ptr1.mCellRef->soul == ptr2.mCellRef->soul
|
||||||
&& ptr1.mCellRef->charge == ptr2.mCellRef->charge)
|
&& ptr1.mCellRef->charge == ptr2.mCellRef->charge)
|
||||||
|
|
|
@ -39,15 +39,18 @@ void MWWorld::InventoryStore::initSlots (TSlots& slots)
|
||||||
}
|
}
|
||||||
|
|
||||||
MWWorld::InventoryStore::InventoryStore() : mMagicEffectsUpToDate (false)
|
MWWorld::InventoryStore::InventoryStore() : mMagicEffectsUpToDate (false)
|
||||||
|
, mSelectedEnchantItem(end())
|
||||||
{
|
{
|
||||||
initSlots (mSlots);
|
initSlots (mSlots);
|
||||||
}
|
}
|
||||||
|
|
||||||
MWWorld::InventoryStore::InventoryStore (const InventoryStore& store)
|
MWWorld::InventoryStore::InventoryStore (const InventoryStore& store)
|
||||||
: ContainerStore (store)
|
: ContainerStore (store)
|
||||||
|
, mSelectedEnchantItem(end())
|
||||||
{
|
{
|
||||||
mMagicEffects = store.mMagicEffects;
|
mMagicEffects = store.mMagicEffects;
|
||||||
mMagicEffectsUpToDate = store.mMagicEffectsUpToDate;
|
mMagicEffectsUpToDate = store.mMagicEffectsUpToDate;
|
||||||
|
mSelectedEnchantItem = store.mSelectedEnchantItem;
|
||||||
copySlots (store);
|
copySlots (store);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -260,3 +263,13 @@ bool MWWorld::InventoryStore::stacks(const Ptr& ptr1, const Ptr& ptr2)
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MWWorld::InventoryStore::setSelectedEnchantItem(const ContainerStoreIterator& iterator)
|
||||||
|
{
|
||||||
|
mSelectedEnchantItem = iterator;
|
||||||
|
}
|
||||||
|
|
||||||
|
MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSelectedEnchantItem()
|
||||||
|
{
|
||||||
|
return mSelectedEnchantItem;
|
||||||
|
}
|
||||||
|
|
|
@ -50,6 +50,9 @@ namespace MWWorld
|
||||||
|
|
||||||
mutable TSlots mSlots;
|
mutable TSlots mSlots;
|
||||||
|
|
||||||
|
// selected magic item (for using enchantments of type "Cast once" or "Cast when used")
|
||||||
|
ContainerStoreIterator mSelectedEnchantItem;
|
||||||
|
|
||||||
void copySlots (const InventoryStore& store);
|
void copySlots (const InventoryStore& store);
|
||||||
|
|
||||||
void initSlots (TSlots& slots);
|
void initSlots (TSlots& slots);
|
||||||
|
@ -63,7 +66,15 @@ namespace MWWorld
|
||||||
InventoryStore& operator= (const InventoryStore& store);
|
InventoryStore& operator= (const InventoryStore& store);
|
||||||
|
|
||||||
void equip (int slot, const ContainerStoreIterator& iterator);
|
void equip (int slot, const ContainerStoreIterator& iterator);
|
||||||
///< \note \a iteartor can be an end-iterator
|
///< \note \a iterator can be an end-iterator
|
||||||
|
|
||||||
|
void setSelectedEnchantItem(const ContainerStoreIterator& iterator);
|
||||||
|
///< set the selected magic item (for using enchantments of type "Cast once" or "Cast when used")
|
||||||
|
/// \note to unset the selected item, call this method with end() iterator
|
||||||
|
|
||||||
|
ContainerStoreIterator getSelectedEnchantItem();
|
||||||
|
///< @return selected magic item (for using enchantments of type "Cast once" or "Cast when used")
|
||||||
|
/// \note if no item selected, return end() iterator
|
||||||
|
|
||||||
ContainerStoreIterator getSlot (int slot);
|
ContainerStoreIterator getSlot (int slot);
|
||||||
|
|
||||||
|
|
|
@ -12,6 +12,7 @@
|
||||||
<!-- Spell list -->
|
<!-- Spell list -->
|
||||||
<Widget type="Widget" skin="MW_Box" position="8 38 268 518" align="Left Top Stretch">
|
<Widget type="Widget" skin="MW_Box" position="8 38 268 518" align="Left Top Stretch">
|
||||||
<Widget type="ScrollView" skin="MW_ScrollView" position="4 4 260 510" align="Left Top Stretch" name="SpellView">
|
<Widget type="ScrollView" skin="MW_ScrollView" position="4 4 260 510" align="Left Top Stretch" name="SpellView">
|
||||||
|
<Property key="CanvasAlign" value="Left Top"/>
|
||||||
</Widget>
|
</Widget>
|
||||||
</Widget>
|
</Widget>
|
||||||
|
|
||||||
|
|
|
@ -99,6 +99,36 @@
|
||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Skin>
|
</Skin>
|
||||||
|
|
||||||
|
<Skin name = "SpellText" size = "16 16">
|
||||||
|
<Property key="FontName" value = "Default" />
|
||||||
|
<Property key="TextAlign" value = "ALIGN_LEFT ALIGN_BOTTOM" />
|
||||||
|
<BasisSkin type="SimpleText" offset = "0 0 16 16" align = "ALIGN_STRETCH">
|
||||||
|
<State name="disabled" colour="0.5 0.5 0.5" shift="0"/>
|
||||||
|
<State name="normal" colour="0.75 0.6 0.35" shift="0"/>
|
||||||
|
<State name="highlighted" colour="0.85 0.76 0.60" shift="0"/>
|
||||||
|
<State name="pushed" colour="1 1 1" shift="0"/>
|
||||||
|
<State name="disabled_checked" colour="0.33 0.38 0.67" shift="0"/>
|
||||||
|
<State name="normal_checked" colour="0.33 0.38 0.67" shift="0"/>
|
||||||
|
<State name="highlighted_checked" colour="0.33 0.38 0.67" shift="0"/>
|
||||||
|
<State name="pushed_checked" colour="0.33 0.38 0.67" shift="0"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
|
||||||
|
<Skin name = "SpellTextUnequipped" size = "16 16">
|
||||||
|
<Property key="FontName" value = "Default" />
|
||||||
|
<Property key="TextAlign" value = "ALIGN_LEFT ALIGN_BOTTOM" />
|
||||||
|
<BasisSkin type="SimpleText" offset = "0 0 16 16" align = "ALIGN_STRETCH">
|
||||||
|
<State name="disabled" colour="0.5 0.5 0.5" shift="0"/>
|
||||||
|
<State name="normal" colour="0.5 0.5 0.5" shift="0"/>
|
||||||
|
<State name="highlighted" colour="0.85 0.76 0.60" shift="0"/>
|
||||||
|
<State name="pushed" colour="1 1 1" shift="0"/>
|
||||||
|
<State name="disabled_checked" colour="0.33 0.38 0.67" shift="0"/>
|
||||||
|
<State name="normal_checked" colour="0.33 0.38 0.67" shift="0"/>
|
||||||
|
<State name="highlighted_checked" colour="0.33 0.38 0.67" shift="0"/>
|
||||||
|
<State name="pushed_checked" colour="0.33 0.38 0.67" shift="0"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
|
||||||
<Skin name = "MW_StatNameButtonC" size = "200 18">
|
<Skin name = "MW_StatNameButtonC" size = "200 18">
|
||||||
<Child type="Button" skin="SandTextButtonC" offset = "0 0 200 18" align = "LEFT HSTRETCH" name = "StatNameButton" />
|
<Child type="Button" skin="SandTextButtonC" offset = "0 0 200 18" align = "LEFT HSTRETCH" name = "StatNameButton" />
|
||||||
</Skin>
|
</Skin>
|
||||||
|
|
Loading…
Reference in a new issue