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Fix creature attack bug
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1 changed files with 1 additions and 1 deletions
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@ -332,7 +332,7 @@ namespace MWClass
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if (damage > 0)
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if (damage > 0)
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MWBase::Environment::get().getWorld()->spawnBloodEffect(victim, hitPosition);
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MWBase::Environment::get().getWorld()->spawnBloodEffect(victim, hitPosition);
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victim.getClass().onHit(victim, damage, true, MWWorld::Ptr(), ptr, true);
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victim.getClass().onHit(victim, damage, true, weapon, ptr, true);
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}
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}
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void Creature::onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const
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void Creature::onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const
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