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Fix -Wunused-private-field clang warnings
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parent
e23775e338
commit
30ab15e605
8 changed files with 1 additions and 15 deletions
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@ -61,8 +61,6 @@ namespace MWGui
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, mGuiMode(GM_Inventory)
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, mLastXSize(0)
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, mLastYSize(0)
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, mResourceSystem(resourceSystem)
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, mViewer(viewer)
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, mPreview(new MWRender::InventoryPreview(viewer, resourceSystem, MWBase::Environment::get().getWorld()->getPlayerPtr()))
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, mTrading(false)
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{
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@ -99,9 +99,6 @@ namespace MWGui
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int mLastXSize;
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int mLastYSize;
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Resource::ResourceSystem* mResourceSystem;
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osgViewer::Viewer* mViewer;
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std::auto_ptr<MyGUI::ITexture> mPreviewTexture;
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std::auto_ptr<MWRender::InventoryPreview> mPreview;
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@ -195,7 +195,6 @@ namespace MWGui
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InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message, const std::vector<std::string>& buttons)
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: WindowModal("openmw_interactive_messagebox.layout")
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, mMessageBoxManager(parMessageBoxManager)
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, mTextButtonPadding(0)
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, mButtonPressed(-1)
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{
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WindowModal::open();
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@ -88,7 +88,6 @@ namespace MWGui
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MyGUI::Widget* mButtonsWidget;
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std::vector<MyGUI::Button*> mButtons;
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int mTextButtonPadding;
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int mButtonPressed;
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};
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@ -240,7 +240,7 @@ namespace MWRender
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, mTextKeyListener(NULL)
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{
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for(size_t i = 0;i < sNumGroups;i++)
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mAnimationTimePtr[i].reset(new AnimationTime(this));
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mAnimationTimePtr[i].reset(new AnimationTime);
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}
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Animation::~Animation()
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@ -95,13 +95,9 @@ protected:
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class AnimationTime : public SceneUtil::ControllerSource
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{
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private:
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Animation *mAnimation;
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boost::shared_ptr<float> mTimePtr;
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public:
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AnimationTime(Animation *anim)
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: mAnimation(anim)
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{ }
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void setTimePtr(boost::shared_ptr<float> time)
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{ mTimePtr = time; }
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@ -242,7 +242,6 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, osg::ref_ptr<osg::Group> par
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mShowWeapons(false),
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mShowCarriedLeft(true),
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mNpcType(Type_Normal),
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mVisibilityFlags(visibilityFlags),
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mAlpha(1.f),
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mSoundsDisabled(disableSounds),
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mHeadYawRadians(0.f),
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@ -90,8 +90,6 @@ private:
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};
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NpcType mNpcType;
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int mVisibilityFlags;
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int mPartslots[ESM::PRT_Count]; //Each part slot is taken by clothing, armor, or is empty
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int mPartPriorities[ESM::PRT_Count];
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