Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)

pull/139/head
scrawl 8 years ago
parent 0be811c519
commit 30b101b175

@ -337,7 +337,7 @@ void RigGeometry::updateBounds(osg::NodeVisitor *nv)
void RigGeometry::updateGeomToSkelMatrix(const osg::NodePath& nodePath)
{
bool foundSkel = false;
osg::ref_ptr<osg::RefMatrixf> geomToSkelMatrix;
osg::ref_ptr<osg::RefMatrix> geomToSkelMatrix;
for (osg::NodePath::const_iterator it = nodePath.begin(); it != nodePath.end(); ++it)
{
osg::Node* node = *it;
@ -351,7 +351,7 @@ void RigGeometry::updateGeomToSkelMatrix(const osg::NodePath& nodePath)
if (osg::Transform* trans = node->asTransform())
{
if (!geomToSkelMatrix)
geomToSkelMatrix = new osg::RefMatrixf;
geomToSkelMatrix = new osg::RefMatrix;
trans->computeWorldToLocalMatrix(*geomToSkelMatrix, NULL);
}
}

@ -56,7 +56,7 @@ namespace SceneUtil
osg::ref_ptr<osg::Vec4Array> mSourceTangents;
Skeleton* mSkeleton;
osg::ref_ptr<osg::RefMatrixf> mGeomToSkelMatrix;
osg::ref_ptr<osg::RefMatrix> mGeomToSkelMatrix;
osg::ref_ptr<InfluenceMap> mInfluenceMap;

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