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[Client] Add die() method to DedicatedPlayer
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commit
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3 changed files with 13 additions and 8 deletions
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@ -459,6 +459,17 @@ void DedicatedPlayer::equipItem(std::string itemId, bool noSound)
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}
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}
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void DedicatedPlayer::die()
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{
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MWMechanics::DynamicStat<float> health;
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creatureStats.mDead = true;
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health.readState(creatureStats.mDynamic[0]);
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health.setCurrent(0);
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health.writeState(creatureStats.mDynamic[0]);
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ptr.getClass().getCreatureStats(ptr).setHealth(health);
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}
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void DedicatedPlayer::resurrect()
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{
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creatureStats.mDead = false;
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@ -46,6 +46,7 @@ namespace mwmp
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void playSpeech();
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void equipItem(std::string itemId, bool noSound = false);
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void die();
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void resurrect();
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void updateMarker();
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@ -28,14 +28,7 @@ namespace mwmp
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{
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LOG_APPEND(TimedLog::LOG_INFO, "- Packet was about %s", player->npc.mName.c_str());
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MWMechanics::DynamicStat<float> health;
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player->creatureStats.mDead = true;
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health.readState(player->creatureStats.mDynamic[0]);
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health.setCurrent(0);
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health.writeState(player->creatureStats.mDynamic[0]);
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MWWorld::Ptr ptr = static_cast<DedicatedPlayer*>(player)->getPtr();
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ptr.getClass().getCreatureStats(ptr).setHealth(health);
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static_cast<DedicatedPlayer*>(player)->die();
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}
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}
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};
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