Feature #37 (In Progress) Render Path Grid

tuned sized a bit
actorid
Nikolay Kasyanov 13 years ago
parent cab412c225
commit 30d6c880ff

@ -23,7 +23,7 @@ namespace MWRender
static const std::string PATHGRID_POINT_MATERIAL = "pathgridPointMaterial";
static const std::string PATHGRID_LINE_MATERIAL = "pathgridLineMaterial";
static const std::string DEBUGGING_GROUP = "debugging";
static const int POINT_MESH_BASE = 40;
static const int POINT_MESH_BASE = 35;
void Debugging::createGridMaterials()
{
@ -74,7 +74,8 @@ ManualObject *Debugging::createPathgridLines(const ESM::Pathgrid *pathgrid)
const ESM::Pathgrid::Point &p1 = pathgrid->points[edge.v0], &p2 = pathgrid->points[edge.v1];
Vector3 direction = (Vector3(p2.x, p2.y, p2.z) - Vector3(p1.x, p1.y, p1.z));
Vector3 lineDisplacement = direction.crossProduct(Vector3::UNIT_Z).normalisedCopy();
lineDisplacement = lineDisplacement * POINT_MESH_BASE/2 + Vector3(0, 0, 10); // move lines up a little, so they will be less covered by meshes/landscape
lineDisplacement = lineDisplacement * POINT_MESH_BASE +
Vector3(0, 0, 10); // move lines up a little, so they will be less covered by meshes/landscape
result->position(Vector3(p1.x, p1.y, p1.z) + lineDisplacement);
result->position(Vector3(p2.x, p2.y, p2.z) + lineDisplacement);
}
@ -86,7 +87,7 @@ ManualObject *Debugging::createPathgridLines(const ESM::Pathgrid *pathgrid)
ManualObject *Debugging::createPathgridPoints(const ESM::Pathgrid *pathgrid)
{
ManualObject *result = mSceneMgr->createManualObject();
const float height = POINT_MESH_BASE /*/ sqrtf(2)*/;
const float height = POINT_MESH_BASE * sqrtf(2);
result->begin(PATHGRID_POINT_MATERIAL, RenderOperation::OT_TRIANGLE_STRIP);

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