Added --nosound switch

actorid
Nicolay Korslund 15 years ago
parent 304692dc8e
commit 31017447eb

@ -106,6 +106,7 @@ OMW::Engine::Engine()
: mDebug (false)
, mVerboseScripts (false)
, mNewGame (false)
, mUseSound (true)
, mScriptManager (0)
, mScriptContext (0)
{
@ -239,7 +240,8 @@ void OMW::Engine::go()
mEnvironment.mSoundManager = new MWSound::SoundManager(mOgre.getRoot(),
mOgre.getCamera(),
mEnvironment.mWorld->getStore(),
(mDataDir / "Sound").file_string());
(mDataDir / "Sound").file_string(),
mUseSound);
// Create script system
mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full,

@ -59,6 +59,7 @@ namespace OMW
bool mDebug;
bool mVerboseScripts;
bool mNewGame;
bool mUseSound;
MWWorld::Environment mEnvironment;
MWScript::ScriptManager *mScriptManager;
@ -115,6 +116,9 @@ namespace OMW
/// Enable verbose script output
void enableVerboseScripts();
/// Disable all sound
void disableSound() { mUseSound = false; }
/// Start as a new game.
void setNewGame();

@ -31,6 +31,7 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
("master", bpo::value<std::string>()->default_value ("Morrowind"),
"master file")
( "debug", "debug mode" )
( "nosound", "disable all sound" )
( "script-verbose", "verbose script output" )
( "new-game", "activate char gen/new game mechanics" )
;
@ -64,6 +65,9 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
if (variables.count ("debug"))
engine.enableDebugMode();
if (variables.count ("nosound"))
engine.disableSound();
if (variables.count ("script-verbose"))
engine.enableVerboseScripts();

@ -150,29 +150,37 @@ namespace MWSound
SoundManager::SoundManager(Ogre::Root *root, Ogre::Camera *camera,
const ESMS::ESMStore &store,
const std::string &soundDir)
const std::string &soundDir,
bool useSound)
: mData(NULL)
{
mData = new SoundImpl(root, camera, store, soundDir);
if(useSound)
mData = new SoundImpl(root, camera, store, soundDir);
}
SoundManager::~SoundManager()
{
delete mData;
if(mData)
delete mData;
}
void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
{
// The range values are not tested
if(!mData) return;
mData->add(filename, ptr, "_say_sound", 1, 1, 100, 10000, false);
}
bool SoundManager::sayDone (MWWorld::Ptr ptr) const
{
if(!mData) return false;
return !mData->isPlaying(ptr, "_say_sound");
}
void SoundManager::streamMusic (const std::string& filename)
{
if(!mData) return;
// Play the sound and tell it to stream, if possible. TODO:
// Store the reference, the jukebox will need to check status,
// control volume etc.
@ -184,6 +192,8 @@ namespace MWSound
void SoundManager::playSound (const std::string& soundId, float volume, float pitch)
{
if(!mData) return;
// Play and forget
float min, max;
const std::string &file = mData->lookup(soundId, volume, min, max);
@ -199,6 +209,8 @@ namespace MWSound
void SoundManager::playSound3D (MWWorld::Ptr ptr, const std::string& soundId,
float volume, float pitch, bool loop)
{
if(!mData) return;
// Look up the sound in the ESM data
float min, max;
const std::string &file = mData->lookup(soundId, volume, min, max);
@ -208,21 +220,28 @@ namespace MWSound
void SoundManager::stopSound3D (MWWorld::Ptr ptr, const std::string& soundId)
{
if(!mData) return;
mData->remove(ptr, soundId);
}
void SoundManager::stopSound (MWWorld::Ptr::CellStore *cell)
{
if(!mData) return;
mData->removeCell(cell);
}
bool SoundManager::getSoundPlaying (MWWorld::Ptr ptr, const std::string& soundId) const
{
// Mark all sounds as playing, otherwise the scripts will just
// keep trying to play them every frame.
if(!mData) return true;
return mData->isPlaying(ptr, soundId);
}
void SoundManager::updateObject(MWWorld::Ptr ptr)
{
if(!mData) return;
mData->updatePositions(ptr);
}
}

@ -28,7 +28,7 @@ namespace MWSound
public:
SoundManager(Ogre::Root*, Ogre::Camera*, const ESMS::ESMStore &store,
const std::string &soundDir);
const std::string &soundDir, bool useSound);
~SoundManager();
void say (MWWorld::Ptr reference, const std::string& filename);

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