@ -1,5 +1,9 @@
#version 120
#if @useGPUShader4
#extension EXT_gpu_shader4: require
#endif
#define GROUNDCOVER
#if @diffuseMap
@ -1,6 +1,8 @@
#extension EXT_gpu_shader4: enable
uniform sampler2D diffuseMap;
varying vec2 diffuseMapUV;