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[General] Fix logic issues related to ActorEquipment

This commit is contained in:
David Cernat 2017-05-26 22:53:28 +03:00
parent cdfc2db2d1
commit 311ce4119d
2 changed files with 5 additions and 4 deletions

View file

@ -242,6 +242,7 @@ void LocalActor::updateEquipment(bool forceUpdate)
if (equipmentChanged)
{
mwmp::Main::get().getNetworking()->getActorList()->addEquipmentActor(*this);
equipmentChanged = false;
}
}

View file

@ -38,11 +38,11 @@ void PacketActorEquipment::Packet(RakNet::BitStream *bs, bool send)
RW(actor.refNumIndex, send);
RW(actor.mpNum, send);
for (int i = 0; i < 19; i++)
for (int j = 0; j < 19; j++)
{
RW(actor.equipedItems[i].refId, send);
RW(actor.equipedItems[i].count, send);
RW(actor.equipedItems[i].charge, send);
RW(actor.equipedItems[j].refId, send);
RW(actor.equipedItems[j].count, send);
RW(actor.equipedItems[j].charge, send);
}
if (!send)