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Fix a bug where the player's inventory could be opened as a container
If an NPC uses AiActivate on the player (i.e. to activate dialogue) precisely in the frame where the player just died, the player's inventory would be opened as a container instead.
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1 changed files with 4 additions and 4 deletions
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@ -797,6 +797,10 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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// player got activated by another NPC
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if(ptr.getRefData().getHandle() == "player")
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return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(actor));
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if(get(actor).isNpc() && get(actor).getNpcStats(actor).isWerewolf())
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{
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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@ -814,10 +818,6 @@ namespace MWClass
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if(getCreatureStats(actor).getStance(MWMechanics::CreatureStats::Stance_Sneak))
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return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr)); // stealing
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// player got activated by another NPC
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if(ptr.getRefData().getHandle() == "player")
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return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(actor));
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return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(ptr));
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}
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