mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 18:19:55 +00:00
Bind to scancodes instead of keycodes
This commit is contained in:
parent
dc1e8d4e22
commit
319f4e0547
5 changed files with 68 additions and 70 deletions
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@ -503,7 +503,7 @@ namespace MWInput
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// (which is somewhat reasonable, and hopefully true for all SDL platforms)
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// (which is somewhat reasonable, and hopefully true for all SDL platforms)
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OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
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OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
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if (mInputBinder->getKeyBinding(mInputBinder->getControl(A_Console), ICS::Control::INCREASE)
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if (mInputBinder->getKeyBinding(mInputBinder->getControl(A_Console), ICS::Control::INCREASE)
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== arg.keysym.sym
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== arg.keysym.scancode
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&& MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Console)
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&& MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Console)
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SDL_StopTextInput();
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SDL_StopTextInput();
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@ -870,41 +870,41 @@ namespace MWInput
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{
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{
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// using hardcoded key defaults is inevitable, if we want the configuration files to stay valid
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// using hardcoded key defaults is inevitable, if we want the configuration files to stay valid
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// across different versions of OpenMW (in the case where another input action is added)
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// across different versions of OpenMW (in the case where another input action is added)
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std::map<int, int> defaultKeyBindings;
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std::map<int, SDL_Scancode> defaultKeyBindings;
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//Gets the Keyvalue from the Scancode; gives the button in the same place reguardless of keyboard format
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//Gets the Keyvalue from the Scancode; gives the button in the same place reguardless of keyboard format
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defaultKeyBindings[A_Activate] = SDL_GetKeyFromScancode(SDL_SCANCODE_SPACE);
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defaultKeyBindings[A_Activate] = SDL_SCANCODE_SPACE;
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defaultKeyBindings[A_MoveBackward] = SDL_GetKeyFromScancode(SDL_SCANCODE_S);
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defaultKeyBindings[A_MoveBackward] = SDL_SCANCODE_S;
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defaultKeyBindings[A_MoveForward] = SDL_GetKeyFromScancode(SDL_SCANCODE_W);
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defaultKeyBindings[A_MoveForward] = SDL_SCANCODE_W;
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defaultKeyBindings[A_MoveLeft] = SDL_GetKeyFromScancode(SDL_SCANCODE_A);
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defaultKeyBindings[A_MoveLeft] = SDL_SCANCODE_A;
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defaultKeyBindings[A_MoveRight] = SDL_GetKeyFromScancode(SDL_SCANCODE_D);
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defaultKeyBindings[A_MoveRight] = SDL_SCANCODE_D;
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defaultKeyBindings[A_ToggleWeapon] = SDL_GetKeyFromScancode(SDL_SCANCODE_F);
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defaultKeyBindings[A_ToggleWeapon] = SDL_SCANCODE_F;
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defaultKeyBindings[A_ToggleSpell] = SDL_GetKeyFromScancode(SDL_SCANCODE_R);
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defaultKeyBindings[A_ToggleSpell] = SDL_SCANCODE_R;
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defaultKeyBindings[A_QuickKeysMenu] = SDL_GetKeyFromScancode(SDL_SCANCODE_F1);
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defaultKeyBindings[A_QuickKeysMenu] = SDL_SCANCODE_F1;
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defaultKeyBindings[A_Console] = SDL_GetKeyFromScancode(SDL_SCANCODE_GRAVE);
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defaultKeyBindings[A_Console] = SDL_SCANCODE_GRAVE;
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defaultKeyBindings[A_Run] = SDL_GetKeyFromScancode(SDL_SCANCODE_LSHIFT);
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defaultKeyBindings[A_Run] = SDL_SCANCODE_LSHIFT;
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defaultKeyBindings[A_Sneak] = SDL_GetKeyFromScancode(SDL_SCANCODE_LCTRL);
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defaultKeyBindings[A_Sneak] = SDL_SCANCODE_LCTRL;
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defaultKeyBindings[A_AutoMove] = SDL_GetKeyFromScancode(SDL_SCANCODE_Q);
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defaultKeyBindings[A_AutoMove] = SDL_SCANCODE_Q;
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defaultKeyBindings[A_Jump] = SDL_GetKeyFromScancode(SDL_SCANCODE_E);
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defaultKeyBindings[A_Jump] = SDL_SCANCODE_E;
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defaultKeyBindings[A_Journal] = SDL_GetKeyFromScancode(SDL_SCANCODE_J);
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defaultKeyBindings[A_Journal] = SDL_SCANCODE_J;
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defaultKeyBindings[A_Rest] = SDL_GetKeyFromScancode(SDL_SCANCODE_T);
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defaultKeyBindings[A_Rest] = SDL_SCANCODE_T;
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defaultKeyBindings[A_GameMenu] = SDL_GetKeyFromScancode(SDL_SCANCODE_ESCAPE);
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defaultKeyBindings[A_GameMenu] = SDL_SCANCODE_ESCAPE;
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defaultKeyBindings[A_TogglePOV] = SDL_GetKeyFromScancode(SDL_SCANCODE_TAB);
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defaultKeyBindings[A_TogglePOV] = SDL_SCANCODE_TAB;
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defaultKeyBindings[A_QuickKey1] = SDL_GetKeyFromScancode(SDL_SCANCODE_1);
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defaultKeyBindings[A_QuickKey1] = SDL_SCANCODE_1;
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defaultKeyBindings[A_QuickKey2] = SDL_GetKeyFromScancode(SDL_SCANCODE_2);
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defaultKeyBindings[A_QuickKey2] = SDL_SCANCODE_2;
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defaultKeyBindings[A_QuickKey3] = SDL_GetKeyFromScancode(SDL_SCANCODE_3);
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defaultKeyBindings[A_QuickKey3] = SDL_SCANCODE_3;
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defaultKeyBindings[A_QuickKey4] = SDL_GetKeyFromScancode(SDL_SCANCODE_4);
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defaultKeyBindings[A_QuickKey4] = SDL_SCANCODE_4;
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defaultKeyBindings[A_QuickKey5] = SDL_GetKeyFromScancode(SDL_SCANCODE_5);
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defaultKeyBindings[A_QuickKey5] = SDL_SCANCODE_5;
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defaultKeyBindings[A_QuickKey6] = SDL_GetKeyFromScancode(SDL_SCANCODE_6);
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defaultKeyBindings[A_QuickKey6] = SDL_SCANCODE_6;
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defaultKeyBindings[A_QuickKey7] = SDL_GetKeyFromScancode(SDL_SCANCODE_7);
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defaultKeyBindings[A_QuickKey7] = SDL_SCANCODE_7;
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defaultKeyBindings[A_QuickKey8] = SDL_GetKeyFromScancode(SDL_SCANCODE_8);
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defaultKeyBindings[A_QuickKey8] = SDL_SCANCODE_8;
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defaultKeyBindings[A_QuickKey9] = SDL_GetKeyFromScancode(SDL_SCANCODE_9);
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defaultKeyBindings[A_QuickKey9] = SDL_SCANCODE_9;
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defaultKeyBindings[A_QuickKey10] = SDL_GetKeyFromScancode(SDL_SCANCODE_0);
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defaultKeyBindings[A_QuickKey10] = SDL_SCANCODE_0;
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defaultKeyBindings[A_Screenshot] = SDL_GetKeyFromScancode(SDL_SCANCODE_F12);
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defaultKeyBindings[A_Screenshot] = SDL_SCANCODE_F12;
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defaultKeyBindings[A_ToggleHUD] = SDL_GetKeyFromScancode(SDL_SCANCODE_F11);
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defaultKeyBindings[A_ToggleHUD] = SDL_SCANCODE_F11;
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defaultKeyBindings[A_AlwaysRun] = SDL_GetKeyFromScancode(SDL_SCANCODE_CAPSLOCK);
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defaultKeyBindings[A_AlwaysRun] = SDL_SCANCODE_CAPSLOCK;
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defaultKeyBindings[A_QuickSave] = SDL_GetKeyFromScancode(SDL_SCANCODE_F5);
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defaultKeyBindings[A_QuickSave] = SDL_SCANCODE_F5;
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defaultKeyBindings[A_QuickLoad] = SDL_GetKeyFromScancode(SDL_SCANCODE_F9);
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defaultKeyBindings[A_QuickLoad] = SDL_SCANCODE_F9;
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std::map<int, int> defaultMouseButtonBindings;
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std::map<int, int> defaultMouseButtonBindings;
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defaultMouseButtonBindings[A_Inventory] = SDL_BUTTON_RIGHT;
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defaultMouseButtonBindings[A_Inventory] = SDL_BUTTON_RIGHT;
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@ -926,14 +926,14 @@ namespace MWInput
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}
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}
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if (!controlExists || force ||
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if (!controlExists || force ||
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( mInputBinder->getKeyBinding (control, ICS::Control::INCREASE) == SDLK_UNKNOWN
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( mInputBinder->getKeyBinding (control, ICS::Control::INCREASE) == SDL_SCANCODE_UNKNOWN
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&& mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE) == ICS_MAX_DEVICE_BUTTONS
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&& mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE) == ICS_MAX_DEVICE_BUTTONS
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))
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))
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{
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{
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clearAllBindings (control);
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clearAllBindings (control);
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if (defaultKeyBindings.find(i) != defaultKeyBindings.end())
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if (defaultKeyBindings.find(i) != defaultKeyBindings.end())
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mInputBinder->addKeyBinding(control, static_cast<SDL_Keycode>(defaultKeyBindings[i]), ICS::Control::INCREASE);
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mInputBinder->addKeyBinding(control, defaultKeyBindings[i], ICS::Control::INCREASE);
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else if (defaultMouseButtonBindings.find(i) != defaultMouseButtonBindings.end())
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else if (defaultMouseButtonBindings.find(i) != defaultMouseButtonBindings.end())
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mInputBinder->addMouseButtonBinding (control, defaultMouseButtonBindings[i], ICS::Control::INCREASE);
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mInputBinder->addMouseButtonBinding (control, defaultMouseButtonBindings[i], ICS::Control::INCREASE);
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}
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}
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@ -992,8 +992,8 @@ namespace MWInput
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ICS::Control* c = mInputBinder->getChannel (action)->getAttachedControls ().front().control;
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ICS::Control* c = mInputBinder->getChannel (action)->getAttachedControls ().front().control;
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if (mInputBinder->getKeyBinding (c, ICS::Control::INCREASE) != SDLK_UNKNOWN)
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if (mInputBinder->getKeyBinding (c, ICS::Control::INCREASE) != SDL_SCANCODE_UNKNOWN)
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return mInputBinder->keyCodeToString (mInputBinder->getKeyBinding (c, ICS::Control::INCREASE));
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return mInputBinder->scancodeToString (mInputBinder->getKeyBinding (c, ICS::Control::INCREASE));
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else if (mInputBinder->getMouseButtonBinding (c, ICS::Control::INCREASE) != ICS_MAX_DEVICE_BUTTONS)
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else if (mInputBinder->getMouseButtonBinding (c, ICS::Control::INCREASE) != ICS_MAX_DEVICE_BUTTONS)
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return "#{sMouse} " + boost::lexical_cast<std::string>(mInputBinder->getMouseButtonBinding (c, ICS::Control::INCREASE));
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return "#{sMouse} " + boost::lexical_cast<std::string>(mInputBinder->getMouseButtonBinding (c, ICS::Control::INCREASE));
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else
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else
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@ -1054,10 +1054,10 @@ namespace MWInput
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}
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}
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void InputManager::keyBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
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void InputManager::keyBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
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, SDL_Keycode key, ICS::Control::ControlChangingDirection direction)
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, SDL_Scancode key, ICS::Control::ControlChangingDirection direction)
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{
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{
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//Disallow binding escape key
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//Disallow binding escape key
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if(key==SDLK_ESCAPE)
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if(key==SDL_SCANCODE_ESCAPE)
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return;
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return;
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clearAllBindings(control);
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clearAllBindings(control);
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@ -1108,7 +1108,7 @@ namespace MWInput
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void InputManager::clearAllBindings (ICS::Control* control)
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void InputManager::clearAllBindings (ICS::Control* control)
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{
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{
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// right now we don't really need multiple bindings for the same action, so remove all others first
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// right now we don't really need multiple bindings for the same action, so remove all others first
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if (mInputBinder->getKeyBinding (control, ICS::Control::INCREASE) != SDLK_UNKNOWN)
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if (mInputBinder->getKeyBinding (control, ICS::Control::INCREASE) != SDL_SCANCODE_UNKNOWN)
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mInputBinder->removeKeyBinding (mInputBinder->getKeyBinding (control, ICS::Control::INCREASE));
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mInputBinder->removeKeyBinding (mInputBinder->getKeyBinding (control, ICS::Control::INCREASE));
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if (mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE) != ICS_MAX_DEVICE_BUTTONS)
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if (mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE) != ICS_MAX_DEVICE_BUTTONS)
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mInputBinder->removeMouseButtonBinding (mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE));
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mInputBinder->removeMouseButtonBinding (mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE));
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@ -108,7 +108,7 @@ namespace MWInput
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, ICS::InputControlSystem::NamedAxis axis, ICS::Control::ControlChangingDirection direction);
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, ICS::InputControlSystem::NamedAxis axis, ICS::Control::ControlChangingDirection direction);
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virtual void keyBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
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virtual void keyBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
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, SDL_Keycode key, ICS::Control::ControlChangingDirection direction);
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, SDL_Scancode key, ICS::Control::ControlChangingDirection direction);
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virtual void mouseButtonBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
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virtual void mouseButtonBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
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, unsigned int button, ICS::Control::ControlChangingDirection direction);
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, unsigned int button, ICS::Control::ControlChangingDirection direction);
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17
extern/oics/ICSInputControlSystem.cpp
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17
extern/oics/ICSInputControlSystem.cpp
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@ -424,7 +424,7 @@ namespace ICS
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control.SetAttribute( "axisBindable", "false" );
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control.SetAttribute( "axisBindable", "false" );
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}
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}
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if(getKeyBinding(*o, Control/*::ControlChangingDirection*/::INCREASE) != SDLK_UNKNOWN)
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if(getKeyBinding(*o, Control/*::ControlChangingDirection*/::INCREASE) != SDL_SCANCODE_UNKNOWN)
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{
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{
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TiXmlElement keyBinder( "KeyBinder" );
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TiXmlElement keyBinder( "KeyBinder" );
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@ -434,7 +434,7 @@ namespace ICS
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control.InsertEndChild(keyBinder);
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control.InsertEndChild(keyBinder);
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}
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}
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if(getKeyBinding(*o, Control/*::ControlChangingDirection*/::DECREASE) != SDLK_UNKNOWN)
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if(getKeyBinding(*o, Control/*::ControlChangingDirection*/::DECREASE) != SDL_SCANCODE_UNKNOWN)
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{
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{
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TiXmlElement keyBinder( "KeyBinder" );
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TiXmlElement keyBinder( "KeyBinder" );
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@ -801,14 +801,13 @@ namespace ICS
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mDetectingBindingControl = NULL;
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mDetectingBindingControl = NULL;
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}
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}
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std::string InputControlSystem::keyCodeToString(SDL_Keycode key)
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std::string InputControlSystem::scancodeToString(SDL_Scancode key)
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{
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{
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return std::string(SDL_GetKeyName(key));
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SDL_Keycode code = SDL_GetKeyFromScancode(key);
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}
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if (code == SDLK_UNKNOWN)
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return std::string(SDL_GetScancodeName(key));
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SDL_Keycode InputControlSystem::stringToKeyCode(std::string key)
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else
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{
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return std::string(SDL_GetKeyName(code));
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return SDL_GetKeyFromName(key.c_str());
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}
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}
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void InputControlSystem::adjustMouseRegion(Uint16 width, Uint16 height)
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void InputControlSystem::adjustMouseRegion(Uint16 width, Uint16 height)
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13
extern/oics/ICSInputControlSystem.h
vendored
13
extern/oics/ICSInputControlSystem.h
vendored
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@ -118,14 +118,14 @@ namespace ICS
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//TODO: does this have an SDL equivalent?
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//TODO: does this have an SDL equivalent?
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//bool sliderMoved(const OIS::JoyStickEvent &evt, int index);
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//bool sliderMoved(const OIS::JoyStickEvent &evt, int index);
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void addKeyBinding(Control* control, SDL_Keycode key, Control::ControlChangingDirection direction);
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void addKeyBinding(Control* control, SDL_Scancode key, Control::ControlChangingDirection direction);
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void addMouseAxisBinding(Control* control, NamedAxis axis, Control::ControlChangingDirection direction);
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void addMouseAxisBinding(Control* control, NamedAxis axis, Control::ControlChangingDirection direction);
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void addMouseButtonBinding(Control* control, unsigned int button, Control::ControlChangingDirection direction);
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void addMouseButtonBinding(Control* control, unsigned int button, Control::ControlChangingDirection direction);
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void addJoystickAxisBinding(Control* control, int deviceId, int axis, Control::ControlChangingDirection direction);
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void addJoystickAxisBinding(Control* control, int deviceId, int axis, Control::ControlChangingDirection direction);
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void addJoystickButtonBinding(Control* control, int deviceId, unsigned int button, Control::ControlChangingDirection direction);
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void addJoystickButtonBinding(Control* control, int deviceId, unsigned int button, Control::ControlChangingDirection direction);
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void addJoystickPOVBinding(Control* control, int deviceId, int index, POVAxis axis, Control::ControlChangingDirection direction);
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void addJoystickPOVBinding(Control* control, int deviceId, int index, POVAxis axis, Control::ControlChangingDirection direction);
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void addJoystickSliderBinding(Control* control, int deviceId, int index, Control::ControlChangingDirection direction);
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void addJoystickSliderBinding(Control* control, int deviceId, int index, Control::ControlChangingDirection direction);
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void removeKeyBinding(SDL_Keycode key);
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void removeKeyBinding(SDL_Scancode key);
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void removeMouseAxisBinding(NamedAxis axis);
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void removeMouseAxisBinding(NamedAxis axis);
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void removeMouseButtonBinding(unsigned int button);
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void removeMouseButtonBinding(unsigned int button);
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void removeJoystickAxisBinding(int deviceId, int axis);
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void removeJoystickAxisBinding(int deviceId, int axis);
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void removeJoystickPOVBinding(int deviceId, int index, POVAxis axis);
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void removeJoystickPOVBinding(int deviceId, int index, POVAxis axis);
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void removeJoystickSliderBinding(int deviceId, int index);
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void removeJoystickSliderBinding(int deviceId, int index);
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SDL_Keycode getKeyBinding(Control* control, ICS::Control::ControlChangingDirection direction);
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SDL_Scancode getKeyBinding(Control* control, ICS::Control::ControlChangingDirection direction);
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NamedAxis getMouseAxisBinding(Control* control, ICS::Control::ControlChangingDirection direction);
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NamedAxis getMouseAxisBinding(Control* control, ICS::Control::ControlChangingDirection direction);
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unsigned int getMouseButtonBinding(Control* control, ICS::Control::ControlChangingDirection direction);
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unsigned int getMouseButtonBinding(Control* control, ICS::Control::ControlChangingDirection direction);
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int getJoystickAxisBinding(Control* control, int deviceId, ICS::Control::ControlChangingDirection direction);
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int getJoystickAxisBinding(Control* control, int deviceId, ICS::Control::ControlChangingDirection direction);
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@ -141,8 +141,7 @@ namespace ICS
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POVBindingPair getJoystickPOVBinding(Control* control, int deviceId, ICS::Control::ControlChangingDirection direction);
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POVBindingPair getJoystickPOVBinding(Control* control, int deviceId, ICS::Control::ControlChangingDirection direction);
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int getJoystickSliderBinding(Control* control, int deviceId, ICS::Control::ControlChangingDirection direction);
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int getJoystickSliderBinding(Control* control, int deviceId, ICS::Control::ControlChangingDirection direction);
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std::string keyCodeToString(SDL_Keycode key);
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std::string scancodeToString(SDL_Scancode key);
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SDL_Keycode stringToKeyCode(std::string key);
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void enableDetectingBindingState(Control* control, Control::ControlChangingDirection direction);
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void enableDetectingBindingState(Control* control, Control::ControlChangingDirection direction);
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void cancelDetectingBindingState();
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void cancelDetectingBindingState();
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@ -186,7 +185,7 @@ namespace ICS
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std::string mFileName;
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std::string mFileName;
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typedef std::map<SDL_Keycode, ControlKeyBinderItem> ControlsKeyBinderMapType; // <KeyCode, [direction, control]>
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typedef std::map<SDL_Scancode, ControlKeyBinderItem> ControlsKeyBinderMapType; // <Scancode, [direction, control]>
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typedef std::map<int, ControlAxisBinderItem> ControlsAxisBinderMapType; // <axis, [direction, control]>
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typedef std::map<int, ControlAxisBinderItem> ControlsAxisBinderMapType; // <axis, [direction, control]>
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typedef std::map<int, ControlButtonBinderItem> ControlsButtonBinderMapType; // <button, [direction, control]>
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typedef std::map<int, ControlButtonBinderItem> ControlsButtonBinderMapType; // <button, [direction, control]>
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typedef std::map<int, ControlPOVBinderItem> ControlsPOVBinderMapType; // <index, [direction, control]>
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typedef std::map<int, ControlPOVBinderItem> ControlsPOVBinderMapType; // <index, [direction, control]>
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@ -233,7 +232,7 @@ namespace ICS
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{
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{
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public:
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public:
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virtual void keyBindingDetected(InputControlSystem* ICS, Control* control
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virtual void keyBindingDetected(InputControlSystem* ICS, Control* control
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, SDL_Keycode key, Control::ControlChangingDirection direction);
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, SDL_Scancode key, Control::ControlChangingDirection direction);
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virtual void mouseAxisBindingDetected(InputControlSystem* ICS, Control* control
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virtual void mouseAxisBindingDetected(InputControlSystem* ICS, Control* control
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, InputControlSystem::NamedAxis axis, Control::ControlChangingDirection direction);
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, InputControlSystem::NamedAxis axis, Control::ControlChangingDirection direction);
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24
extern/oics/ICSInputControlSystem_keyboard.cpp
vendored
24
extern/oics/ICSInputControlSystem_keyboard.cpp
vendored
|
@ -43,16 +43,16 @@ namespace ICS
|
||||||
dir = Control::DECREASE;
|
dir = Control::DECREASE;
|
||||||
}
|
}
|
||||||
|
|
||||||
addKeyBinding(mControls.back(), FromString<int>(xmlKeyBinder->Attribute("key")), dir);
|
addKeyBinding(mControls.back(), SDL_Scancode(FromString<int>(xmlKeyBinder->Attribute("key"))), dir);
|
||||||
|
|
||||||
xmlKeyBinder = xmlKeyBinder->NextSiblingElement("KeyBinder");
|
xmlKeyBinder = xmlKeyBinder->NextSiblingElement("KeyBinder");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputControlSystem::addKeyBinding(Control* control, SDL_Keycode key, Control::ControlChangingDirection direction)
|
void InputControlSystem::addKeyBinding(Control* control, SDL_Scancode key, Control::ControlChangingDirection direction)
|
||||||
{
|
{
|
||||||
ICS_LOG("\tAdding KeyBinder [key="
|
ICS_LOG("\tAdding KeyBinder [key="
|
||||||
+ keyCodeToString(key) + ", direction="
|
+ scancodeToString(key) + ", direction="
|
||||||
+ ToString<int>(direction) + "]");
|
+ ToString<int>(direction) + "]");
|
||||||
|
|
||||||
ControlKeyBinderItem controlKeyBinderItem;
|
ControlKeyBinderItem controlKeyBinderItem;
|
||||||
|
@ -61,7 +61,7 @@ namespace ICS
|
||||||
mControlsKeyBinderMap[ key ] = controlKeyBinderItem;
|
mControlsKeyBinderMap[ key ] = controlKeyBinderItem;
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputControlSystem::removeKeyBinding(SDL_Keycode key)
|
void InputControlSystem::removeKeyBinding(SDL_Scancode key)
|
||||||
{
|
{
|
||||||
ControlsKeyBinderMapType::iterator it = mControlsKeyBinderMap.find(key);
|
ControlsKeyBinderMapType::iterator it = mControlsKeyBinderMap.find(key);
|
||||||
if(it != mControlsKeyBinderMap.end())
|
if(it != mControlsKeyBinderMap.end())
|
||||||
|
@ -70,7 +70,7 @@ namespace ICS
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Keycode InputControlSystem::getKeyBinding(Control* control
|
SDL_Scancode InputControlSystem::getKeyBinding(Control* control
|
||||||
, ICS::Control::ControlChangingDirection direction)
|
, ICS::Control::ControlChangingDirection direction)
|
||||||
{
|
{
|
||||||
ControlsKeyBinderMapType::iterator it = mControlsKeyBinderMap.begin();
|
ControlsKeyBinderMapType::iterator it = mControlsKeyBinderMap.begin();
|
||||||
|
@ -83,7 +83,7 @@ namespace ICS
|
||||||
it++;
|
it++;
|
||||||
}
|
}
|
||||||
|
|
||||||
return SDLK_UNKNOWN;
|
return SDL_SCANCODE_UNKNOWN;
|
||||||
}
|
}
|
||||||
void InputControlSystem::keyPressed(const SDL_KeyboardEvent &evt)
|
void InputControlSystem::keyPressed(const SDL_KeyboardEvent &evt)
|
||||||
{
|
{
|
||||||
|
@ -91,7 +91,7 @@ namespace ICS
|
||||||
{
|
{
|
||||||
if(!mDetectingBindingControl)
|
if(!mDetectingBindingControl)
|
||||||
{
|
{
|
||||||
ControlsKeyBinderMapType::const_iterator it = mControlsKeyBinderMap.find(evt.keysym.sym);
|
ControlsKeyBinderMapType::const_iterator it = mControlsKeyBinderMap.find(evt.keysym.scancode);
|
||||||
if(it != mControlsKeyBinderMap.end())
|
if(it != mControlsKeyBinderMap.end())
|
||||||
{
|
{
|
||||||
it->second.control->setIgnoreAutoReverse(false);
|
it->second.control->setIgnoreAutoReverse(false);
|
||||||
|
@ -115,7 +115,7 @@ namespace ICS
|
||||||
else if(mDetectingBindingListener)
|
else if(mDetectingBindingListener)
|
||||||
{
|
{
|
||||||
mDetectingBindingListener->keyBindingDetected(this,
|
mDetectingBindingListener->keyBindingDetected(this,
|
||||||
mDetectingBindingControl, evt.keysym.sym, mDetectingBindingDirection);
|
mDetectingBindingControl, evt.keysym.scancode, mDetectingBindingDirection);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -124,7 +124,7 @@ namespace ICS
|
||||||
{
|
{
|
||||||
if(mActive)
|
if(mActive)
|
||||||
{
|
{
|
||||||
ControlsKeyBinderMapType::const_iterator it = mControlsKeyBinderMap.find(evt.keysym.sym);
|
ControlsKeyBinderMapType::const_iterator it = mControlsKeyBinderMap.find(evt.keysym.scancode);
|
||||||
if(it != mControlsKeyBinderMap.end())
|
if(it != mControlsKeyBinderMap.end())
|
||||||
{
|
{
|
||||||
it->second.control->setChangingDirection(Control::STOP);
|
it->second.control->setChangingDirection(Control::STOP);
|
||||||
|
@ -133,14 +133,14 @@ namespace ICS
|
||||||
}
|
}
|
||||||
|
|
||||||
void DetectingBindingListener::keyBindingDetected(InputControlSystem* ICS, Control* control
|
void DetectingBindingListener::keyBindingDetected(InputControlSystem* ICS, Control* control
|
||||||
, SDL_Keycode key, Control::ControlChangingDirection direction)
|
, SDL_Scancode key, Control::ControlChangingDirection direction)
|
||||||
{
|
{
|
||||||
// if the key is used by another control, remove it
|
// if the key is used by another control, remove it
|
||||||
ICS->removeKeyBinding(key);
|
ICS->removeKeyBinding(key);
|
||||||
|
|
||||||
// if the control has a key assigned, remove it
|
// if the control has a key assigned, remove it
|
||||||
SDL_Keycode oldKey = ICS->getKeyBinding(control, direction);
|
SDL_Scancode oldKey = ICS->getKeyBinding(control, direction);
|
||||||
if(oldKey != SDLK_UNKNOWN)
|
if(oldKey != SDL_SCANCODE_UNKNOWN)
|
||||||
{
|
{
|
||||||
ICS->removeKeyBinding(oldKey);
|
ICS->removeKeyBinding(oldKey);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue