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Merge pull request #1905 from akortunov/flipcrash
Fix division by zero in the FlipController
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commit
322d6ab328
2 changed files with 2 additions and 1 deletions
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@ -109,6 +109,7 @@
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Bug #4604: Picking up gold from the ground only makes 1 grabbed
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Bug #4604: Picking up gold from the ground only makes 1 grabbed
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Bug #4607: Scaling for animated collision shapes is applied twice
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Bug #4607: Scaling for animated collision shapes is applied twice
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Bug #4608: Falling damage is applied twice
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Bug #4608: Falling damage is applied twice
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Bug #4614: Crash due to division by zero when FlipController has no textures
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Bug #4615: Flicker effects for light sources are handled incorrectly
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Bug #4615: Flicker effects for light sources are handled incorrectly
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Bug #4617: First person sneaking offset is not applied while the character is in air
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Bug #4617: First person sneaking offset is not applied while the character is in air
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Bug #4618: Sneaking is possible while the character is flying
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Bug #4618: Sneaking is possible while the character is flying
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@ -409,7 +409,7 @@ FlipController::FlipController(const FlipController ©, const osg::CopyOp &co
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void FlipController::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
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void FlipController::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
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{
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{
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if (hasInput() && mDelta != 0)
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if (hasInput() && mDelta != 0 && !mTextures.empty())
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{
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{
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int curTexture = int(getInputValue(nv) / mDelta) % mTextures.size();
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int curTexture = int(getInputValue(nv) / mDelta) % mTextures.size();
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stateset->setTextureAttribute(mTexSlot, mTextures[curTexture]);
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stateset->setTextureAttribute(mTexSlot, mTextures[curTexture]);
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