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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-20 04:53:51 +00:00
Use const ref instead of value
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parent
32d4344803
commit
3232faa703
1 changed files with 5 additions and 5 deletions
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@ -115,7 +115,7 @@ namespace OsgaController
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float newTime = time;
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float newTime = time;
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//Find the correct animation based on time
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//Find the correct animation based on time
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for (auto emulatedAnimation : mEmulatedAnimations)
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for (const EmulatedAnimation& emulatedAnimation : mEmulatedAnimations)
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{
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{
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if (time > emulatedAnimation.mStartTime && time < emulatedAnimation.mStopTime)
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if (time > emulatedAnimation.mStartTime && time < emulatedAnimation.mStopTime)
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{
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{
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@ -125,7 +125,7 @@ namespace OsgaController
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}
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}
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//Find the root transform track in animation
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//Find the root transform track in animation
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for (auto mergedAnimationTrack : mMergedAnimationTracks)
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for (const osg::ref_ptr<Resource::Animation> mergedAnimationTrack : mMergedAnimationTracks)
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{
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{
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if (mergedAnimationTrack->getName() != animationName) continue;
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if (mergedAnimationTrack->getName() != animationName) continue;
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@ -150,7 +150,7 @@ namespace OsgaController
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void KeyframeController::update(float time, std::string animationName)
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void KeyframeController::update(float time, std::string animationName)
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{
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{
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for (auto mergedAnimationTrack : mMergedAnimationTracks)
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for (const osg::ref_ptr<Resource::Animation> mergedAnimationTrack : mMergedAnimationTracks)
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{
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{
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if (mergedAnimationTrack->getName() == animationName) mergedAnimationTrack->update(time);
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if (mergedAnimationTrack->getName() == animationName) mergedAnimationTrack->update(time);
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}
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}
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@ -162,7 +162,7 @@ namespace OsgaController
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{
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{
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if (mNeedToLink)
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if (mNeedToLink)
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{
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{
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for (auto mergedAnimationTrack : mMergedAnimationTracks)
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for (const osg::ref_ptr<Resource::Animation> mergedAnimationTrack : mMergedAnimationTracks)
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{
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{
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if (!mLinker.valid()) mLinker = new LinkVisitor();
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if (!mLinker.valid()) mLinker = new LinkVisitor();
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mLinker->setAnimation(mergedAnimationTrack);
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mLinker->setAnimation(mergedAnimationTrack);
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@ -173,7 +173,7 @@ namespace OsgaController
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float time = getInputValue(nv);
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float time = getInputValue(nv);
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for (auto emulatedAnimation : mEmulatedAnimations)
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for (const EmulatedAnimation& emulatedAnimation : mEmulatedAnimations)
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{
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{
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if (time > emulatedAnimation.mStartTime && time < emulatedAnimation.mStopTime)
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if (time > emulatedAnimation.mStartTime && time < emulatedAnimation.mStopTime)
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{
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{
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