Fixed encumberance check (bug #3963)

pull/248/head^2
Andrei Kortunov 8 years ago
parent 12871dd8da
commit 325ea10594

@ -1673,9 +1673,10 @@ void CharacterController::update(float duration)
static const float fFatigueSneakBase = gmst.find("fFatigueSneakBase")->getFloat();
static const float fFatigueSneakMult = gmst.find("fFatigueSneakMult")->getFloat();
const float encumbrance = cls.getEncumbrance(mPtr) / cls.getCapacity(mPtr);
if (encumbrance < 1)
if (cls.getEncumbrance(mPtr) <= cls.getCapacity(mPtr))
{
const float encumbrance = cls.getEncumbrance(mPtr) / cls.getCapacity(mPtr);
if (sneak)
fatigueLoss = fFatigueSneakBase + encumbrance * fFatigueSneakMult;
else

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