Merged pull request #1807

pull/460/head
Marc Zinnschlag 7 years ago
commit 326a3e61f4

@ -1229,12 +1229,17 @@ bool CharacterController::updateWeaponState()
&& mUpperBodyState != UpperCharState_UnEquipingWeap && mUpperBodyState != UpperCharState_UnEquipingWeap
&& !isStillWeapon) && !isStillWeapon)
{ {
// Note: we do not disable unequipping animation automatically to avoid body desync // We can not play un-equip animation when we switch to HtH
getWeaponGroup(mWeaponType, weapgroup); // because we already un-equipped weapon
mAnimation->play(weapgroup, priorityWeapon, if (weaptype != WeapType_HandToHand || mWeaponType == WeapType_Spell)
MWRender::Animation::BlendMask_All, false, {
1.0f, "unequip start", "unequip stop", 0.0f, 0); // Note: we do not disable unequipping animation automatically to avoid body desync
mUpperBodyState = UpperCharState_UnEquipingWeap; getWeaponGroup(mWeaponType, weapgroup);
mAnimation->play(weapgroup, priorityWeapon,
MWRender::Animation::BlendMask_All, false,
1.0f, "unequip start", "unequip stop", 0.0f, 0);
mUpperBodyState = UpperCharState_UnEquipingWeap;
}
if(!downSoundId.empty()) if(!downSoundId.empty())
{ {

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