Don't run scripts when in pause menu (Fixes #1495)

deque
scrawl 11 years ago
parent 9e6d21d95b
commit 326c747508

@ -91,7 +91,11 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
if (mUseSound)
MWBase::Environment::get().getSoundManager()->update(frametime);
bool paused = MWBase::Environment::get().getWindowManager()->isGuiMode();
// GUI active? Most game processing will be paused, but scripts still run.
bool guiActive = MWBase::Environment::get().getWindowManager()->isGuiMode();
// Main menu opened? Then scripts are also paused.
bool paused = MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu);
// update game state
MWBase::Environment::get().getStateManager()->update (frametime);
@ -99,15 +103,18 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
if (MWBase::Environment::get().getStateManager()->getState()==
MWBase::StateManager::State_Running)
{
// global scripts
MWBase::Environment::get().getScriptManager()->getGlobalScripts().run();
if (!paused)
{
// global scripts
MWBase::Environment::get().getScriptManager()->getGlobalScripts().run();
// local scripts
executeLocalScripts();
// local scripts
executeLocalScripts();
MWBase::Environment::get().getWorld()->markCellAsUnchanged();
MWBase::Environment::get().getWorld()->markCellAsUnchanged();
}
if (!paused)
if (!guiActive)
MWBase::Environment::get().getWorld()->advanceTime(
frametime*MWBase::Environment::get().getWorld()->getTimeScaleFactor()/3600);
}
@ -118,14 +125,14 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
MWBase::StateManager::State_NoGame)
{
MWBase::Environment::get().getMechanicsManager()->update(frametime,
paused);
guiActive);
}
if (MWBase::Environment::get().getStateManager()->getState()==
MWBase::StateManager::State_Running)
{
MWWorld::Ptr player = mEnvironment.getWorld()->getPlayerPtr();
if(!paused && player.getClass().getCreatureStats(player).isDead())
if(!guiActive && player.getClass().getCreatureStats(player).isDead())
MWBase::Environment::get().getStateManager()->endGame();
}
@ -133,7 +140,7 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
if (MWBase::Environment::get().getStateManager()->getState()!=
MWBase::StateManager::State_NoGame)
{
MWBase::Environment::get().getWorld()->update(frametime, paused);
MWBase::Environment::get().getWorld()->update(frametime, guiActive);
}
// update GUI

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