Fix a crash when dropping objects without a collision shape

actorid
scrawl 12 years ago
parent 21cc7483e4
commit 3277ef26da

@ -603,6 +603,14 @@ namespace Physic
btTransform trans;
trans.setIdentity();
if (shape->mRaycastingShape)
shape->mRaycastingShape->getAabb(trans, min, max);
else if (shape->mCollisionShape)
shape->mCollisionShape->getAabb(trans, min, max);
else
{
min = btVector3(0,0,0);
max = btVector3(0,0,0);
}
}
}}

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