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@ -61,7 +61,7 @@ struct NiTexturingProperty : public Property
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3 - hilight // These two are for PS2 only?
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4 - hilight2
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*/
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unsigned int apply;
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unsigned int apply{0};
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/*
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* The textures in this list are as follows:
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@ -193,7 +193,7 @@ struct S_MaterialProperty
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// The vector components are R,G,B
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osg::Vec3f ambient{1.f,1.f,1.f}, diffuse{1.f,1.f,1.f};
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osg::Vec3f specular, emissive;
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float glossiness, alpha;
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float glossiness{0.f}, alpha{0.f};
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void read(NIFStream *nif);
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};
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