From 337f0f876d5b7a8375e8061c0ea6ed5c9a514b79 Mon Sep 17 00:00:00 2001 From: Andrei Kortunov Date: Sun, 23 Jul 2017 11:04:58 +0400 Subject: [PATCH] Fade screen in on a new game start --- apps/openmw/mwstate/statemanagerimp.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/apps/openmw/mwstate/statemanagerimp.cpp b/apps/openmw/mwstate/statemanagerimp.cpp index 68b0e4ecb..14ee5adee 100644 --- a/apps/openmw/mwstate/statemanagerimp.cpp +++ b/apps/openmw/mwstate/statemanagerimp.cpp @@ -146,6 +146,9 @@ void MWState::StateManager::newGame (bool bypass) MWBase::Environment::get().getWorld()->startNewGame (bypass); mState = State_Running; + + MWBase::Environment::get().getWindowManager()->fadeScreenOut(0); + MWBase::Environment::get().getWindowManager()->fadeScreenIn(1); } catch (std::exception& e) {