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Mark local variables const which one does not change
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1 changed files with 7 additions and 7 deletions
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@ -25,7 +25,7 @@
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MWMechanics::AiPackage::~AiPackage() {}
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MWMechanics::AiPackage::AiPackage() :
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MWMechanics::AiPackage::AiPackage() :
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mTimer(AI_REACTION_TIME + 1.0f), // to force initial pathbuild
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mTargetActorRefId(""),
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mTargetActorId(-1),
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@ -100,7 +100,7 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const ESM::Pathgr
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{
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mTimer += duration; //Update timer
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ESM::Position pos = actor.getRefData().getPosition(); //position of the actor
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const ESM::Position pos = actor.getRefData().getPosition(); //position of the actor
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/// Stops the actor when it gets too close to a unloaded cell
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//... At current time, this test is unnecessary. AI shuts down when actor is more than 7168
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@ -113,17 +113,17 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const ESM::Pathgr
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}
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// handle path building and shortcutting
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ESM::Pathgrid::Point start = pos.pos;
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const ESM::Pathgrid::Point start = pos.pos;
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float distToTarget = distance(start, dest);
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bool isDestReached = (distToTarget <= destTolerance);
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const float distToTarget = distance(start, dest);
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const bool isDestReached = (distToTarget <= destTolerance);
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if (!isDestReached && mTimer > AI_REACTION_TIME)
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{
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if (actor.getClass().isBipedal(actor))
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openDoors(actor);
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bool wasShortcutting = mIsShortcutting;
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const bool wasShortcutting = mIsShortcutting;
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bool destInLOS = false;
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const MWWorld::Class& actorClass = actor.getClass();
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@ -381,7 +381,7 @@ bool MWMechanics::AiPackage::isReachableRotatingOnTheRun(const MWWorld::Ptr& act
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osg::Vec3f radiusDir = dir ^ osg::Z_AXIS; // radius is perpendicular to a tangent
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radiusDir.normalize();
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radiusDir *= radius;
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// pick up the nearest center candidate
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osg::Vec3f dest_ = PathFinder::MakeOsgVec3(dest);
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osg::Vec3f pos = actor.getRefData().getPosition().asVec3();
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