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[Server] Rename variables in ProcessorPlayerAttack

This commit is contained in:
David Cernat 2017-04-17 17:43:03 +03:00
parent caf5428532
commit 340ad09c97

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@ -26,7 +26,7 @@ namespace mwmp
if (!player.creatureStats.mDead) if (!player.creatureStats.mDead)
{ {
Player *target = Players::getPlayer(player.attack.target); Player *target = Players::getPlayer(player.attack.targetGuid);
if (target == nullptr) if (target == nullptr)
target = &player; target = &player;
@ -46,7 +46,7 @@ namespace mwmp
//packet.Send(player, true); //packet.Send(player, true);
player.sendToLoaded(&packet); player.sendToLoaded(&packet);
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->RequestData(player.attack.target); playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->RequestData(player.attack.targetGuid);
} }
} }
}; };