As of version 0.8.0, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts).
As of version 0.8.1, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts).
Remaining gameplay problems mostly relate to AI and the fact that clientside script variables need to be placed on a synchronization whitelist to avoid packet spam.
TES3MP now also has a [VR branch](https://github.com/TES3MP/TES3MP/tree/0.8.1-vr) that combines its code with that of Mads Buvik Sandvei's [OpenMW VR](https://gitlab.com/madsbuvi/openmw).