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Fix weather sounds playing at full volume before fading in

This commit is contained in:
scrawl 2017-02-12 15:44:23 +01:00
parent 892d1b162d
commit 342c25dffa

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@ -731,7 +731,7 @@ void WeatherManager::update(float duration, bool paused)
{
stopSounds();
if (!mResult.mAmbientLoopSoundID.empty())
mAmbientSound = MWBase::Environment::get().getSoundManager()->playSound(mResult.mAmbientLoopSoundID, 1.0, 1.0, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
mAmbientSound = MWBase::Environment::get().getSoundManager()->playSound(mResult.mAmbientLoopSoundID, mResult.mAmbientSoundVolume, 1.0, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
mPlayingSoundID = mResult.mAmbientLoopSoundID;
}