[General] Make coding style consistent

pull/249/merge
David Cernat 8 years ago
parent a84cf7c191
commit 34378fbb4f

@ -27,7 +27,7 @@ void ActorPacket::setActorList(BaseActorList *actorList)
void ActorPacket::Packet(RakNet::BitStream *bs, bool send)
{
if(!PacketHeader(bs, send))
if (!PacketHeader(bs, send))
return;
BaseActor actor;

@ -10,7 +10,7 @@ PacketActorList::PacketActorList(RakNet::RakPeerInterface *peer) : ActorPacket(p
void PacketActorList::Packet(RakNet::BitStream *bs, bool send)
{
if(!ActorPacket::PacketHeader(bs, send))
if (!ActorPacket::PacketHeader(bs, send))
return;
RW(actorList->action, send);

@ -21,7 +21,7 @@ void PacketPlayerPosition::Packet(RakNet::BitStream *bs, bool send)
float rot[2];
unsigned char dir;
if(send)
if (send)
{
rot[0] = player->position.rot[0] * 0.1f;
rot[1] = player->position.rot[2] * 0.1f;
@ -35,7 +35,7 @@ void PacketPlayerPosition::Packet(RakNet::BitStream *bs, bool send)
RW(player->position.pos, send, 1);
RW(dir, send);
if(!send)
if (!send)
{
player->position.rot[0] = rot[0] / 0.1f;
player->position.rot[2] = rot[1] / 0.1f;

@ -12,7 +12,7 @@ PacketContainer::PacketContainer(RakNet::RakPeerInterface *peer) : WorldPacket(p
void PacketContainer::Packet(RakNet::BitStream *bs, bool send)
{
if(!PacketHeader(bs, send))
if (!PacketHeader(bs, send))
return;
RW(event->action, send);

@ -28,7 +28,7 @@ void WorldPacket::setEvent(BaseEvent *event)
void WorldPacket::Packet(RakNet::BitStream *bs, bool send)
{
if(!PacketHeader(bs, send))
if (!PacketHeader(bs, send))
return;
WorldObject worldObject;
@ -61,7 +61,7 @@ bool WorldPacket::PacketHeader(RakNet::BitStream *bs, bool send)
return false;
}
if(hasCellData)
if (hasCellData)
{
RW(event->cell.mData, send, 1);
RW(event->cell.mName, send, 1);

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