Fix WeaponAnimationTime not working after restoring draw state (when loading save or re-entering a cell - Fixes #1497)

deque
scrawl 11 years ago
parent 9ea071c1e8
commit 345ba99c17

@ -514,6 +514,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
getWeaponGroup(mWeaponType, mCurrentWeapon);
mUpperBodyState = UpperCharState_WeapEquiped;
mAnimation->showWeapons(true);
mAnimation->setWeaponGroup(mCurrentWeapon);
}
mAnimation->showCarriedLeft(mWeaponType != WeapType_Spell && mWeaponType != WeapType_HandToHand);
}

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